Troye
5a4bf3ab2d
fix flare cancels (again); use LM_LHAND for torch NodeOffset; remove unused TES_extra_tab;
2021-08-04 01:17:04 -05:00
Lwmte
8d717c86ad
Fix Lara fire
2021-08-02 15:40:51 +03:00
MontyTRC89
6b5a932ff8
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
MontyTRC89
e798d50d32
Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;'
2021-04-29 06:26:30 +02:00
asasas9500
4521994088
Remove function markers
2021-02-03 01:50:59 -03:00
asasas9500
d4c6cc4a97
Fix line endings
2020-12-21 13:16:29 -03:00
asasas9500
98e9d953d2
Implement new random system
2020-10-24 01:05:59 -03:00
Woops
c812665152
remove bitshifts from the "Game" folder
2020-10-06 12:44:14 -05:00
asasas9500
6fc9bd9890
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
Nils
d6ed3b8878
Added parameter to SetupRIpple to specifiy sprite
2020-09-21 15:20:59 +02:00
Nils
5a7b5811db
Added tweaked Rocket Launcher Smoke
...
Fixed Sky and Horizon Depth Issue
2020-09-13 21:03:46 +02:00
Nils Gaitzsch
fe37559cd1
Made Spark.size a float
...
Fixed Lara burning fire, Quad Exhaust smoke and Grenade/Rocket Trail.
TODO: More fixing of sparks
2020-09-12 13:49:09 +02:00
Montagna Marco
700b3e28c0
Added TriggerExplosionBubbles; Added TriggerRocketFire; Added fire to grenade; Fixed and tested grenade explosive ammos; Added flag from TR4 to TriggerUnderwaterExplosion;
2020-08-10 18:17:59 +02:00
Nils Gaitzsch
11b2e2cd61
Refactored functions
2020-08-09 15:25:56 +02:00
Woops
622d86c6a2
clean up remove comments
2020-08-06 03:34:49 -05:00
Sebastian Zych
6a3700345e
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Nils Gaitzsch
3781370e06
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Nils Gaitzsch
f544b52728
Added drips for gunshells
2020-06-18 14:24:52 +02:00
Nils Gaitzsch
0de21e0b9a
Added Splash Drips
2020-06-16 19:13:41 +02:00
Nils Gaitzsch
7b5731b704
Added Explosion Sprites and Drips
2020-06-15 19:59:08 +02:00
Nils Gaitzsch
6a9a24313b
Added Ricochet Sparks
2020-06-15 16:43:32 +02:00
Nils Gaitzsch
fe7adddaa7
Tweaked Ripples
2020-06-15 16:11:13 +02:00
Gancian
175f0e40d1
Updated Smoke, Flares
2020-06-15 15:57:40 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
TokyoSU
d66e608c74
Fixed and Implemented TonyBoss
2020-05-14 18:39:17 +02:00
Montagna Marco
20bd242052
Started math refactoring
2020-04-25 16:23:53 +02:00
Montagna Marco
85e462f6a2
First EXE build successfully
2020-04-24 19:15:05 +02:00
Montagna Marco
4cc46789e9
Decompiled input
2020-04-23 19:22:01 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Nils Gaitzsch
edf6590b69
Removed Frustum Culling for Statics, something is off with the collecting.
...
Tweaked Bubbles and Splashes
2020-04-13 15:57:28 +02:00
Nils Gaitzsch
d26d656c46
Fixed super huge Splashes
2020-04-12 23:58:31 +02:00
Montagna Marco
ee917e4a5b
HYDRA working fine; Fiixed effect mesh position;
2020-04-02 12:57:51 +02:00
Montagna Marco
3f35e4de4f
Refactoring 1
2020-04-01 13:09:14 +02:00
Nils Gaitzsch
a296a6dc56
Blood underwater is now billboard
2020-03-29 18:09:28 +02:00
Nils Gaitzsch
fcf6bd5144
Updated Ripples
2020-03-29 17:41:34 +02:00
Montagna Marco
cc08babebd
Fixed Lara burning
2020-01-19 10:38:29 +01:00
Montagna Marco
e9b540323d
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
Nils Gaitzsch
ffd4e52edb
Splitted Renderer into multiple source files
2020-01-08 20:57:33 +01:00
TokyoSU
c89394d528
Fix Swamp Flag, Added Old/New Object ID
...
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
Nils Gaitzsch
3874e872a6
Fixed Splash Sound Effect
2019-12-30 21:19:16 +01:00
Nils Gaitzsch
59bfd33db3
Added new Splash Setup and Splash update and render routine
2019-12-29 12:23:36 +01:00
Nils Gaitzsch
c4d8782d53
Fixed Too big ricochet smoke
2019-12-27 16:36:14 +01:00
TokyoSU
ebc23a486b
Assigned define value to effect array
...
- fixed smokesparks define value.
- fixed blood define value.
added civvy from TR3.
2019-12-26 19:19:20 +01:00
Montagna Marco
9c5317d4f5
Decompiled FLMTRCH.CPP
2019-12-22 19:01:36 +01:00
Montagna Marco
d5f6858a01
Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP
2019-12-22 00:20:10 +01:00
TokyoSU
0339b12701
Fixed Left Arm (AimWeapon) and some size fix in TriggerGunSmoke
2019-12-03 14:58:00 +01:00