Nils
841e61073e
Fixed Debris Functions
2021-08-03 06:54:36 +02:00
Nils
0dd7ea0fb2
Fixed UpdateDebris
2021-08-03 06:07:51 +02:00
MontyTRC89
0204970a8d
Fixed compilation error in UpdateDebris()
2021-08-03 05:40:25 +02:00
Nils
f785b1fd08
Fixed Debris collision
2021-08-02 14:18:28 +02:00
Nils
95bec0e3b0
Reduced Vertex Count for Bars from 9 to 5
...
Added define for PI for shaders
Added Primes to Vertex Hash generation
Fixed Debris
2021-08-02 13:16:51 +02:00
wolfcheese
ef46715233
Disable debris on level unload to avoid crashes
2021-06-23 14:14:58 -04:00
Nils
dcb82993e6
Animated Texture progress
...
Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
asasas9500
d4c6cc4a97
Fix line endings
2020-12-21 13:16:29 -03:00
asasas9500
98e9d953d2
Implement new random system
2020-10-24 01:05:59 -03:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
439db540e3
New level format: meshes
2020-07-03 07:05:33 +02:00
Montagna Marco
e0aaae0a3e
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-29 13:29:45 +02:00
Montagna Marco
8da773758f
New file format: rooms geometry
2020-06-28 15:51:33 +02:00
Nils Gaitzsch
3781370e06
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Nils Gaitzsch
232458472b
resolving namespace std conflicts
2020-06-18 15:54:08 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Montagna Marco
20bd242052
Started math refactoring
2020-04-25 16:23:53 +02:00
Montagna Marco
85e462f6a2
First EXE build successfully
2020-04-24 19:15:05 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Nils Gaitzsch
bc86d6b131
Added Radius-like shatter
2020-04-05 17:36:24 +02:00
Montagna Marco
3f35e4de4f
Refactoring 1
2020-04-01 13:09:14 +02:00
Montagna Marco
ecf5772a4e
Refactoring of shatters code
2020-04-01 07:24:15 +02:00
Montagna Marco
afdf6fdbdf
Fixed shatterObjects references
2020-03-29 20:05:04 +02:00
Nils Gaitzsch
0470faef0a
Merge new Shatter Logic
2020-03-29 10:38:29 +02:00
Montagna Marco
d2796c1e23
Fixed triggers; Decompiled GetJointAbsPosition; Fixed GUARDIAN eyes positions; Tested ROMAN_GOD with hammer attack;
2020-03-25 07:06:04 +01:00
TokyoSU
52b5136443
misc fix & adding boat/kayak/snowmobile file
2019-11-20 11:24:36 +01:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00