Commit graph

28 commits

Author SHA1 Message Date
Nils
841e61073e Fixed Debris Functions 2021-08-03 06:54:36 +02:00
Nils
0dd7ea0fb2 Fixed UpdateDebris 2021-08-03 06:07:51 +02:00
MontyTRC89
0204970a8d Fixed compilation error in UpdateDebris() 2021-08-03 05:40:25 +02:00
Nils
f785b1fd08 Fixed Debris collision 2021-08-02 14:18:28 +02:00
Nils
95bec0e3b0 Reduced Vertex Count for Bars from 9 to 5
Added define for PI for shaders
Added Primes to Vertex Hash generation
Fixed Debris
2021-08-02 13:16:51 +02:00
wolfcheese
ef46715233 Disable debris on level unload to avoid crashes 2021-06-23 14:14:58 -04:00
Nils
dcb82993e6 Animated Texture progress
Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
asasas9500
d4c6cc4a97 Fix line endings 2020-12-21 13:16:29 -03:00
asasas9500
98e9d953d2 Implement new random system 2020-10-24 01:05:59 -03:00
Montagna Marco
18994dd59e Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
Montagna Marco
439db540e3 New level format: meshes 2020-07-03 07:05:33 +02:00
Montagna Marco
e0aaae0a3e Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-29 13:29:45 +02:00
Montagna Marco
8da773758f New file format: rooms geometry 2020-06-28 15:51:33 +02:00
Nils Gaitzsch
3781370e06 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Nils Gaitzsch
232458472b resolving namespace std conflicts 2020-06-18 15:54:08 +02:00
TokyoSU
ee59d27517 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
9c1c4517d7
New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Montagna Marco
20bd242052 Started math refactoring 2020-04-25 16:23:53 +02:00
Montagna Marco
85e462f6a2 First EXE build successfully 2020-04-24 19:15:05 +02:00
Montagna Marco
9f05715977 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
Nils Gaitzsch
bc86d6b131 Added Radius-like shatter 2020-04-05 17:36:24 +02:00
Montagna Marco
3f35e4de4f Refactoring 1 2020-04-01 13:09:14 +02:00
Montagna Marco
ecf5772a4e Refactoring of shatters code 2020-04-01 07:24:15 +02:00
Montagna Marco
afdf6fdbdf Fixed shatterObjects references 2020-03-29 20:05:04 +02:00
Nils Gaitzsch
0470faef0a Merge new Shatter Logic 2020-03-29 10:38:29 +02:00
Montagna Marco
d2796c1e23 Fixed triggers; Decompiled GetJointAbsPosition; Fixed GUARDIAN eyes positions; Tested ROMAN_GOD with hammer attack; 2020-03-25 07:06:04 +01:00
TokyoSU
52b5136443 misc fix & adding boat/kayak/snowmobile file 2019-11-20 11:24:36 +01:00
MontyTRC89
e6114af969 First commit 2018-08-19 09:46:58 +02:00