Lwmte
e52cae57e2
Remove one more hardcoded camera speed hack
2021-09-20 01:11:36 +03:00
Lwmte
8d86c2e97d
Rename draw.cpp to animation.cpp which makes more sense, some more edits
2021-09-16 05:06:03 +03:00
Lwmte
68923228dd
Remove unused globals and move others from control.cpp to needed source files
2021-09-15 21:09:09 +03:00
Lwmte
4a551c0918
Move LOS stuff out of control.cpp
2021-09-15 17:20:42 +03:00
Lwmte
26cd489da6
Move FlashFader to environment controller
2021-09-15 12:58:07 +03:00
Lwmte
c181da1f89
Update camera.cpp
2021-09-14 17:11:21 +03:00
Lwmte
60bcdfab48
Fix division by zero
2021-09-14 17:10:09 +03:00
Lwmte
eb2f33217c
Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type
2021-09-13 23:15:02 +03:00
Lwmte
bb775ff6c2
Demagic NO_LOS_ITEM
2021-09-13 10:22:00 +03:00
Lwmte
aad027c675
Re-enable TR1-2 moving camera
2021-09-11 18:59:14 +03:00
Lwmte
ba6c260b92
Further code organizing
2021-09-08 18:19:06 +03:00
Lwmte
f293735d11
Move all effect source files to separate directory, rename effect2 to effects
2021-09-08 18:07:48 +03:00
MontyTRC89
714e0a5ca2
Merge pull request #328 from MontyTRC89/new_objects_collision
...
Solid statics collision
2021-09-08 16:44:01 +02:00
Lwmte
f8ea09ea14
Replace all magic numbers with mesh flags
2021-09-08 15:01:19 +03:00
Troye
84cc6d9c7f
revert to bitshits in Game folder; handle lack of inv objects;
2021-08-30 15:13:18 -05:00
Lwmte
6d9cf3c214
Fix namespace case
2021-08-30 18:03:21 +03:00
Lwmte
21df1e84f1
Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
2021-08-29 23:53:58 +03:00
Lwmte
9331bcea04
Merge branch 'master' into legacy_trigger_refactor
2021-08-26 19:49:09 +03:00
Lwmte
886fece473
Cleanup sound code
2021-08-26 19:47:59 +03:00
Lwmte
b8c3b67f10
Move collision and FX functions from effect.cpp
2021-08-26 15:54:52 +03:00
MontyTRC89
0ed8181cda
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
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# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Lwmte
7b9f01a1c4
Fix some lasersight issues
2021-08-11 15:18:22 +03:00
MontyTRC89
1effeed738
Refactored cameras, sinks and sound sources; Added sound sources playback;
2021-07-10 06:55:37 +02:00
MontyTRC89
b2f102ae63
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
Raildex
2138df91c3
Fixing Ammo
2021-01-26 10:28:08 +01:00
Raildex
d45db30cd9
Ammo struct to better represent Ammo
2021-01-25 13:58:23 +01:00
asasas9500
10a3d9167a
Fix line endings
2020-12-21 13:16:29 -03:00
Woops
2ce98f1e8f
remove bitshifts from the "Game" folder
2020-10-06 12:44:14 -05:00
asasas9500
7218086a0f
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
MontyTRC89
54893c42be
Improved vehicles; Fixed bugs in ID_SPEEDBOAT;
2020-09-12 07:52:47 +02:00
asasas9500
43256b9a67
Fix compile and revert camera hack
2020-08-29 22:20:52 -03:00
asasas9500
0d258fd25d
Finish merge
2020-08-25 19:39:50 -03:00
asasas9500
7365cdf4c8
Rename Lara files
2020-08-09 22:09:14 -03:00
Woops
64b55871e1
Lara refactor: Move functions around, clean up Lara.h
2020-08-09 00:54:57 -05:00
asasas9500
db21f442c9
Fix camera matrices
2020-08-07 22:25:39 -03:00
asasas9500
c411689790
Merge branch 'DiagonalCollisions' into NoShifts
2020-08-07 16:43:29 -03:00
Woops
b1efaf61eb
clean up remove comments
2020-08-06 03:34:49 -05:00
MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
9867a6d24c
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Raildex
14368db3c6
Semi-working cubemapping.
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improved camera functions
2020-07-01 08:46:07 +02:00
Raildex
3cd6100562
Merge branch 'master' into renderdatarefactor
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# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
asasas9500
f334369175
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-26 11:14:16 -03:00
MontyTRC89
d8bf82eab1
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
Raildex
e5ead31064
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
asasas9500
b89a2fd778
Improve hack
2020-06-11 23:03:05 -03:00
TokyoSU
0ccf99dcd4
Finished Moving Function
...
- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00
TokyoSU
e355827ee5
Fixed Repo, Fixed Savegame Struct Missing
2020-05-30 17:58:09 +02:00
TokyoSU
29f0724693
New project format ( #206 )
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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00