mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-01 01:08:01 +03:00
1868 lines
44 KiB
C++
1868 lines
44 KiB
C++
#include "framework.h"
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#include "camera.h"
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#include "draw.h"
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#include "lara.h"
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#include "effect.h"
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#include "effect2.h"
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#include "debris.h"
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#include "lara_fire.h"
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#include "lara.h"
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#include "flmtorch.h"
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#include "sphere.h"
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#include "level.h"
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#include "collide.h"
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#include "sound.h"
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#include "savegame.h"
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#include "input.h"
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using T5M::Renderer::g_Renderer;
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struct OLD_CAMERA
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{
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short currentAnimState;
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short goalAnimState;
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int targetDistance;
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short actualElevation;
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short targetElevation;
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short actualAngle;
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PHD_3DPOS pos;
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PHD_3DPOS pos2;
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PHD_VECTOR target;
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};
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float LfAspectCorrection;
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GAME_VECTOR LastTarget;
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byte SniperCamActive;
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extern int KeyTriggerActive;
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PHD_VECTOR CurrentCameraPosition;
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SVECTOR CurrentCameraRotation;
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GAME_VECTOR LastIdeal;
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GAME_VECTOR Ideals[5];
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OLD_CAMERA OldCam;
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int CameraSnaps = 0;
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int TargetSnaps = 0;
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GAME_VECTOR LookCamPosition;
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GAME_VECTOR LookCamTarget;
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int LSHKTimer = 0;
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int ExittingBinos = 0;
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int LSHKShotsFired = 0;
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PHD_VECTOR CamOldPos;
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int TLFlag = 0;
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CAMERA_INFO Camera;
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GAME_VECTOR ForcedFixedCamera;
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int UseForcedFixedCamera;
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int NumberCameras;
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int SniperCameraActive;
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int BinocularRange;
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int BinocularOn;
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CAMERA_TYPE BinocularOldCamera;
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int LaserSight;
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int SniperCount;
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int ExitingBinocular;
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int PhdPerspective;
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short CurrentFOV;
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int GetLaraOnLOS;
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int SniperOverlay;
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std::vector<OBJECT_VECTOR> FixedCameras;
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void LookAt(CAMERA_INFO* cam, short roll)
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{
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Vector3 position = Vector3(cam->pos.x, cam->pos.y, cam->pos.z);
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Vector3 target = Vector3(cam->target.x, cam->target.y, cam->target.z);
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Vector3 up = Vector3(0.0f, -1.0f, 0.0f);
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float fov = TO_RAD(CurrentFOV / 1.333333f);
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float r = 0; TO_RAD(roll);
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g_Renderer.UpdateCameraMatrices(cam, r, fov);
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}
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void AlterFOV(int value)
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{
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CurrentFOV = value;
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PhdPerspective = g_Renderer.ScreenWidth / 2 * phd_cos(CurrentFOV / 2) / phd_sin(CurrentFOV / 2);
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}
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int mgLOS(GAME_VECTOR* start, GAME_VECTOR* target, int push)
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{
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int x, y, z, dx, dy, dz, i, h, c;
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short room, room2;
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FLOOR_INFO* floor;
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int flag, result;
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x = start->x;
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y = start->y;
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z = start->z;
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room = start->roomNumber;
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dx = (target->x - x) / 8;
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dy = (target->y - y) / 8;
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dz = (target->z - z) / 8;
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flag = 0;
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result = 0;
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for (i = 0; i < 8; ++i)
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{
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room2 = room;
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floor = GetFloor(x, y, z, &room);
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h = GetFloorHeight(floor, x, y, z);
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c = GetCeiling(floor, x, y, z);
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if (h != NO_HEIGHT && c != NO_HEIGHT && c < h)
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{
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if (y > h)
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{
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if (y - h >= push)
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{
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flag = 1;
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break;
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}
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y = h;
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}
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if (y < c) {
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if (c - y >= push)
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{
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flag = 1;
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break;
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}
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y = c;
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}
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result = 1;
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}
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else if (result)
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{
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flag = 1;
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break;
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}
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x += dx;
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y += dy;
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z += dz;
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}
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if (i)
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{
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x -= dx;
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y -= dy;
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z -= dz;
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}
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GetFloor(x, y, z, &room2);
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target->x = x;
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target->y = y;
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target->z = z;
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target->roomNumber = room2;
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return flag == 0;
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}
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void InitialiseCamera()
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{
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Camera.shift = LaraItem->pos.yPos - 1024;
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LastTarget.x = LaraItem->pos.xPos;
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LastTarget.y = Camera.shift;
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LastTarget.z = LaraItem->pos.zPos;
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LastTarget.roomNumber = LaraItem->roomNumber;
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Camera.target.x = LastTarget.x;
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Camera.target.y = Camera.shift;
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Camera.target.z = LastTarget.z;
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Camera.target.roomNumber = LaraItem->roomNumber;
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Camera.pos.x = LastTarget.x;
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Camera.pos.y = Camera.shift;
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Camera.pos.z = LastTarget.z - 100;
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Camera.pos.roomNumber = LaraItem->roomNumber;
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Camera.targetDistance = 1536;
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Camera.item = NULL;
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Camera.numberFrames = 1;
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Camera.type = CHASE_CAMERA;
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Camera.speed = 1;
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Camera.flags = CF_FOLLOW_CENTER;
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Camera.bounce = 0;
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Camera.number = -1;
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Camera.fixedCamera = 0;
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AlterFOV(14560);
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UseForcedFixedCamera = 0;
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CalculateCamera();
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}
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void MoveCamera(GAME_VECTOR* ideal, int speed)
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{
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GAME_VECTOR from, to;
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if (BinocularOn < 0)
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{
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speed = 1;
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BinocularOn++;
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}
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if (OldCam.pos.xRot != LaraItem->pos.xRot
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|| OldCam.pos.yRot != LaraItem->pos.yRot
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|| OldCam.pos.zRot != LaraItem->pos.zRot
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|| OldCam.pos2.xRot != Lara.headXrot
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|| OldCam.pos2.yRot != Lara.headYrot
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|| OldCam.pos2.xPos != Lara.torsoXrot
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|| OldCam.pos2.yPos != Lara.torsoYrot
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|| OldCam.pos.xPos != LaraItem->pos.xPos
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|| OldCam.pos.yPos != LaraItem->pos.yPos
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|| OldCam.pos.zPos != LaraItem->pos.zPos
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|| OldCam.currentAnimState != LaraItem->currentAnimState
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|| OldCam.goalAnimState != LaraItem->goalAnimState
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|| OldCam.targetDistance != Camera.targetDistance
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|| OldCam.targetElevation != Camera.targetElevation
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|| OldCam.actualElevation != Camera.actualElevation
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|| OldCam.actualAngle != Camera.actualAngle
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|| OldCam.target.x != Camera.target.x
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|| OldCam.target.y != Camera.target.y
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|| OldCam.target.z != Camera.target.z
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|| Camera.oldType != Camera.type
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|| SniperOverlay
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|| BinocularOn < 0)
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{
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OldCam.pos.xRot = LaraItem->pos.xRot;
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OldCam.pos.yRot = LaraItem->pos.yRot;
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OldCam.pos.zRot = LaraItem->pos.zRot;
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OldCam.pos2.xRot = Lara.headXrot;
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OldCam.pos2.yRot = Lara.headYrot;
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OldCam.pos2.xPos = Lara.torsoXrot;
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OldCam.pos2.yPos = Lara.torsoYrot;
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OldCam.pos.xPos = LaraItem->pos.xPos;
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OldCam.pos.yPos = LaraItem->pos.yPos;
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OldCam.pos.zPos = LaraItem->pos.zPos;
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OldCam.currentAnimState = LaraItem->currentAnimState;
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OldCam.goalAnimState = LaraItem->goalAnimState;
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OldCam.targetDistance = Camera.targetDistance;
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OldCam.targetElevation = Camera.targetElevation;
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OldCam.actualElevation = Camera.actualElevation;
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OldCam.actualAngle = Camera.actualAngle;
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OldCam.target.x = Camera.target.x;
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OldCam.target.y = Camera.target.y;
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OldCam.target.z = Camera.target.z;
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LastIdeal.x = ideal->x;
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LastIdeal.y = ideal->y;
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LastIdeal.z = ideal->z;
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LastIdeal.roomNumber = ideal->roomNumber;
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}
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else
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{
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ideal->x = LastIdeal.x;
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ideal->y = LastIdeal.y;
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ideal->z = LastIdeal.z;
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ideal->roomNumber = LastIdeal.roomNumber;
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}
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Camera.pos.x += (ideal->x - Camera.pos.x) / speed;
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Camera.pos.y += (ideal->y - Camera.pos.y) / speed;
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Camera.pos.z += (ideal->z - Camera.pos.z) / speed;
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Camera.pos.roomNumber = ideal->roomNumber;
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if (Camera.bounce)
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{
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if (Camera.bounce <= 0)
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{
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int bounce = -Camera.bounce;
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int bounce2 = -Camera.bounce / 4;
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Camera.target.x += GetRandomControl() % bounce - bounce2;
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Camera.target.y += GetRandomControl() % bounce - bounce2;
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Camera.target.z += GetRandomControl() % bounce - bounce2;
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Camera.bounce += 5;
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}
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else
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{
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Camera.pos.y += Camera.bounce;
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Camera.target.y += Camera.bounce;
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Camera.bounce = 0;
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}
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}
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short roomNumber = Camera.pos.roomNumber;
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FLOOR_INFO* floor = GetFloor(Camera.pos.x, Camera.pos.y, Camera.pos.z, &roomNumber);
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int height = GetFloorHeight(floor, Camera.pos.x, Camera.pos.y, Camera.pos.z);
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if (Camera.pos.y < GetCeiling(floor, Camera.pos.x, Camera.pos.y, Camera.pos.z) || Camera.pos.y > height)
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{
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mgLOS(&Camera.target, &Camera.pos, 0);
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if (abs(Camera.pos.x - ideal->x) < 768
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&& abs(Camera.pos.y - ideal->y) < 768
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&& abs(Camera.pos.z - ideal->z) < 768)
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{
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to.x = Camera.pos.x;
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to.y = Camera.pos.y;
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to.z = Camera.pos.z;
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to.roomNumber = Camera.pos.roomNumber;
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from.x = ideal->x;
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from.y = ideal->y;
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from.z = ideal->z;
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from.roomNumber = ideal->roomNumber;
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if (!mgLOS(&from, &to, 0) && ++CameraSnaps >= 8)
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{
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Camera.pos.x = ideal->x;
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Camera.pos.y = ideal->y;
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Camera.pos.z = ideal->z;
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Camera.pos.roomNumber = ideal->roomNumber;
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CameraSnaps = 0;
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}
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}
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}
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roomNumber = Camera.pos.roomNumber;
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floor = GetFloor(Camera.pos.x, Camera.pos.y, Camera.pos.z, &roomNumber);
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height = GetFloorHeight(floor, Camera.pos.x, Camera.pos.y, Camera.pos.z);
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int ceiling = GetCeiling(floor, Camera.pos.x, Camera.pos.y, Camera.pos.z);
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if (Camera.pos.y - 255 < ceiling && Camera.pos.y + 255 > height && ceiling < height && ceiling != NO_HEIGHT && height != NO_HEIGHT)
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Camera.pos.y = (height + ceiling) / 2;
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else if (Camera.pos.y + 255 > height && ceiling < height && ceiling != NO_HEIGHT && height != NO_HEIGHT)
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Camera.pos.y = height - 255;
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else if (Camera.pos.y - 255 < ceiling && ceiling < height && ceiling != NO_HEIGHT && height != NO_HEIGHT)
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Camera.pos.y = ceiling + 255;
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else if (ceiling >= height || height == NO_HEIGHT || ceiling == NO_HEIGHT)
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{
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Camera.pos.x = ideal->x;
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Camera.pos.y = ideal->y;
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Camera.pos.z = ideal->z;
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Camera.pos.roomNumber = ideal->roomNumber;
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}
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GetFloor(Camera.pos.x, Camera.pos.y, Camera.pos.z, &Camera.pos.roomNumber);
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LookAt(&Camera, 0);
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if (Camera.mikeAtLara)
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{
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Camera.mikePos.x = LaraItem->pos.xPos;
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Camera.mikePos.y = LaraItem->pos.yPos;
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Camera.mikePos.z = LaraItem->pos.zPos;
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Camera.oldType = Camera.type;
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}
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else
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{
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short angle = phd_atan(Camera.target.z - Camera.pos.z, Camera.target.x - Camera.pos.x);
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Camera.mikePos.x = Camera.pos.x + PhdPerspective * phd_sin(angle);
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Camera.mikePos.y = Camera.pos.y;
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Camera.mikePos.z = Camera.pos.z + PhdPerspective * phd_cos(angle);
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Camera.oldType = Camera.type;
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}
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}
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void ChaseCamera(ITEM_INFO* item)
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{
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if (!Camera.targetElevation)
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{
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Camera.targetElevation = -ANGLE(10);
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}
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Camera.targetElevation += item->pos.xRot;
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UpdateCameraElevation();
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if (Camera.actualElevation > ANGLE(85))
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Camera.actualElevation = ANGLE(85);
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else if (Camera.actualElevation < -ANGLE(85))
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Camera.actualElevation = -ANGLE(85);
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int distance = Camera.targetDistance * phd_cos(Camera.actualElevation);
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GetFloor(Camera.target.x, Camera.target.y, Camera.target.z, &Camera.target.roomNumber);
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if (g_Level.Rooms[Camera.target.roomNumber].flags & ENV_FLAG_SWAMP)
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Camera.target.y = g_Level.Rooms[Camera.target.roomNumber].y - 256;
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int x = Camera.target.x;
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int y = Camera.target.y;
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int z = Camera.target.z;
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short roomNumber = Camera.target.roomNumber;
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FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber);
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int h = GetFloorHeight(floor, x, y, z);
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int c = GetCeiling(floor, x, y, z);
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if ((((y < c) || (h < y)) || (h <= c)) || ((h == NO_HEIGHT || (c == NO_HEIGHT))))
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{
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TargetSnaps++;
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Camera.target.x = LastTarget.x;
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Camera.target.y = LastTarget.y;
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Camera.target.z = LastTarget.z;
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Camera.target.roomNumber = LastTarget.roomNumber;
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}
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else
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{
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TargetSnaps = 0;
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}
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for (int i = 0; i < 5; i++)
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{
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Ideals[i].y = Camera.target.y + Camera.targetDistance * phd_sin(Camera.actualElevation);
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}
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int farthest = 0x7FFFFFFF;
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int farthestnum = 0;
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GAME_VECTOR temp[2];
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for (int i = 0; i < 5; i++)
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{
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short angle;
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if (i == 0)
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{
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angle = Camera.actualAngle;
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}
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else
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{
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angle = (i - 1) * ANGLE(90);
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}
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Ideals[i].x = Camera.target.x - distance * phd_sin(angle);
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Ideals[i].z = Camera.target.z - distance * phd_cos(angle);
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Ideals[i].roomNumber = Camera.target.roomNumber;
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if (mgLOS(&Camera.target, &Ideals[i], 200))
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{
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temp[0].x = Ideals[i].x;
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temp[0].y = Ideals[i].y;
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temp[0].z = Ideals[i].z;
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temp[0].roomNumber = Ideals[i].roomNumber;
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temp[1].x = Camera.pos.x;
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temp[1].y = Camera.pos.y;
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temp[1].z = Camera.pos.z;
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temp[1].roomNumber = Camera.pos.roomNumber;
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if (i == 0 || mgLOS(&temp[0], &temp[1], 0))
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{
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if (i == 0)
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{
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farthestnum = 0;
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break;
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}
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int dx = (Camera.pos.x - Ideals[i].x) * (Camera.pos.x - Ideals[i].x);
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dx += (Camera.pos.z - Ideals[i].z) * (Camera.pos.z - Ideals[i].z);
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if (dx < farthest)
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{
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farthest = dx;
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farthestnum = i;
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}
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}
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}
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else if (i == 0)
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{
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temp[0].x = Ideals[i].x;
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temp[0].y = Ideals[i].y;
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temp[0].z = Ideals[i].z;
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temp[0].roomNumber = Ideals[i].roomNumber;
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temp[1].x = Camera.pos.x;
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temp[1].y = Camera.pos.y;
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temp[1].z = Camera.pos.z;
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temp[1].roomNumber = Camera.pos.roomNumber;
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if (i == 0 || mgLOS(&temp[0], &temp[1], 0))
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{
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int dx = (Camera.target.x - Ideals[i].x) * (Camera.target.x - Ideals[i].x);
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int dz = (Camera.target.z - Ideals[i].z) * (Camera.target.z - Ideals[i].z);
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if ((dx + dz) > 0x90000)
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{
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farthestnum = 0;
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break;
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}
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}
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}
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}
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GAME_VECTOR ideal;
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ideal.x = Ideals[farthestnum].x;
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ideal.y = Ideals[farthestnum].y;
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ideal.z = Ideals[farthestnum].z;
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ideal.roomNumber = Ideals[farthestnum].roomNumber;
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CameraCollisionBounds(&ideal, 384, 1);
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if (Camera.oldType == FIXED_CAMERA)
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{
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Camera.speed = 1;
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}
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MoveCamera(&ideal, Camera.speed);
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}
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void UpdateCameraElevation()
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{
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PHD_VECTOR pos;
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PHD_VECTOR pos1;
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if (Camera.laraNode != -1)
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{
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pos.z = 0;
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pos.y = 0;
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pos.x = 0;
|
|
GetLaraJointPosition(&pos, Camera.laraNode);
|
|
|
|
pos1.x = 0;
|
|
pos1.y = -256;
|
|
pos1.z = 2048;
|
|
GetLaraJointPosition(&pos1, Camera.laraNode);
|
|
|
|
pos.z = pos1.z - pos.z;
|
|
pos.x = pos1.x - pos.x;
|
|
Camera.actualAngle = Camera.targetAngle + phd_atan(pos.z, pos.x);
|
|
}
|
|
else
|
|
{
|
|
Camera.actualAngle = LaraItem->pos.yRot + Camera.targetAngle;
|
|
}
|
|
|
|
Camera.actualElevation += (Camera.targetElevation - Camera.actualElevation) / 8;
|
|
}
|
|
|
|
void CombatCamera(ITEM_INFO* item)
|
|
{
|
|
Camera.target.x = item->pos.xPos;
|
|
Camera.target.z = item->pos.zPos;
|
|
|
|
if (Lara.target)
|
|
{
|
|
Camera.targetAngle = Lara.targetAngles[0];
|
|
Camera.targetElevation = Lara.targetAngles[1] + item->pos.xRot;
|
|
}
|
|
else
|
|
{
|
|
Camera.targetAngle = Lara.headYrot + Lara.torsoYrot;
|
|
Camera.targetElevation = Lara.headXrot + Lara.torsoXrot + item->pos.xRot - ANGLE(15);
|
|
}
|
|
|
|
FLOOR_INFO* floor = GetFloor(Camera.target.x, Camera.target.y, Camera.target.z, &Camera.target.roomNumber);
|
|
int h = GetFloorHeight(floor, Camera.target.x, Camera.target.y, Camera.target.z);
|
|
int c = GetCeiling(floor, Camera.target.x, Camera.target.y, Camera.target.z);
|
|
|
|
if (c + 64 > h - 64 && h != NO_HEIGHT && c != NO_HEIGHT)
|
|
{
|
|
Camera.target.y = (c + h) / 2;
|
|
Camera.targetElevation = 0;
|
|
}
|
|
else if (Camera.target.y > h - 64 && h != NO_HEIGHT)
|
|
{
|
|
Camera.target.y = h - 64;
|
|
Camera.targetElevation = 0;
|
|
}
|
|
else if (Camera.target.y < c + 64 && c != NO_HEIGHT)
|
|
{
|
|
Camera.target.y = c + 64;
|
|
Camera.targetElevation = 0;
|
|
}
|
|
|
|
GetFloor(Camera.target.x, Camera.target.y, Camera.target.z, &Camera.target.roomNumber);
|
|
|
|
int x = Camera.target.x;
|
|
int y = Camera.target.y;
|
|
int z = Camera.target.z;
|
|
|
|
short roomNumber = Camera.target.roomNumber;
|
|
floor = GetFloor(Camera.target.x, Camera.target.y, Camera.target.z, &roomNumber);
|
|
h = GetFloorHeight(floor, x, y, z);
|
|
c = GetCeiling(floor, x, y, z);
|
|
|
|
if (y < c || y > h || c >= h || h == NO_HEIGHT || c == NO_HEIGHT)
|
|
{
|
|
TargetSnaps++;
|
|
Camera.target.x = LastTarget.x;
|
|
Camera.target.y = LastTarget.y;
|
|
Camera.target.z = LastTarget.z;
|
|
Camera.target.roomNumber = LastTarget.roomNumber;
|
|
}
|
|
else
|
|
{
|
|
TargetSnaps = 0;
|
|
}
|
|
|
|
UpdateCameraElevation();
|
|
|
|
Camera.targetDistance = 1536;
|
|
int distance = Camera.targetDistance * phd_cos(Camera.actualElevation);
|
|
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
Ideals[i].y = Camera.target.y + Camera.targetDistance * phd_sin(Camera.actualElevation);
|
|
}
|
|
|
|
int farthest = 0x7FFFFFFF;
|
|
int farthestnum = 0;
|
|
GAME_VECTOR temp[2];
|
|
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
short angle;
|
|
|
|
if (i == 0)
|
|
{
|
|
angle = Camera.actualAngle;
|
|
}
|
|
else
|
|
{
|
|
angle = (i - 1) * ANGLE(90);
|
|
}
|
|
|
|
Ideals[i].x = Camera.target.x - distance * phd_sin(angle);
|
|
Ideals[i].z = Camera.target.z - distance * phd_cos(angle);
|
|
Ideals[i].roomNumber = Camera.target.roomNumber;
|
|
|
|
if (mgLOS(&Camera.target, &Ideals[i], 200))
|
|
{
|
|
temp[0].x = Ideals[i].x;
|
|
temp[0].y = Ideals[i].y;
|
|
temp[0].z = Ideals[i].z;
|
|
temp[0].roomNumber = Ideals[i].roomNumber;
|
|
|
|
temp[1].x = Camera.pos.x;
|
|
temp[1].y = Camera.pos.y;
|
|
temp[1].z = Camera.pos.z;
|
|
temp[1].roomNumber = Camera.pos.roomNumber;
|
|
|
|
if (i == 0 || mgLOS(&temp[0], &temp[1], 0))
|
|
{
|
|
if (i == 0)
|
|
{
|
|
farthestnum = 0;
|
|
break;
|
|
}
|
|
|
|
int dx = (Camera.pos.x - Ideals[i].x) * (Camera.pos.x - Ideals[i].x);
|
|
dx += (Camera.pos.z - Ideals[i].z) * (Camera.pos.z - Ideals[i].z);
|
|
if (dx < farthest)
|
|
{
|
|
farthest = dx;
|
|
farthestnum = i;
|
|
}
|
|
}
|
|
}
|
|
else if (i == 0)
|
|
{
|
|
temp[0].x = Ideals[i].x;
|
|
temp[0].y = Ideals[i].y;
|
|
temp[0].z = Ideals[i].z;
|
|
temp[0].roomNumber = Ideals[i].roomNumber;
|
|
|
|
temp[1].x = Camera.pos.x;
|
|
temp[1].y = Camera.pos.y;
|
|
temp[1].z = Camera.pos.z;
|
|
temp[1].roomNumber = Camera.pos.roomNumber;
|
|
|
|
if (i == 0 || mgLOS(&temp[0], &temp[1], 0))
|
|
{
|
|
int dx = (Camera.target.x - Ideals[i].x) * (Camera.target.x - Ideals[i].x);
|
|
int dz = (Camera.target.z - Ideals[i].z) * (Camera.target.z - Ideals[i].z);
|
|
|
|
if ((dx + dz) > 0x90000)
|
|
{
|
|
farthestnum = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
GAME_VECTOR ideal;
|
|
ideal.x = Ideals[farthestnum].x;
|
|
ideal.y = Ideals[farthestnum].y;
|
|
ideal.z = Ideals[farthestnum].z;
|
|
ideal.roomNumber = Ideals[farthestnum].roomNumber;
|
|
|
|
CameraCollisionBounds(&ideal, 384, 1);
|
|
|
|
if (Camera.oldType == FIXED_CAMERA)
|
|
{
|
|
Camera.speed = 1;
|
|
}
|
|
|
|
MoveCamera(&ideal, Camera.speed);
|
|
}
|
|
|
|
int CameraCollisionBounds(GAME_VECTOR* ideal, int push, int yFirst)
|
|
{
|
|
int x = ideal->x;
|
|
int y = ideal->y;
|
|
int z = ideal->z;
|
|
|
|
short roomNumber;
|
|
FLOOR_INFO* floor;
|
|
int h;
|
|
int c;
|
|
|
|
if (yFirst)
|
|
{
|
|
roomNumber = ideal->roomNumber;
|
|
floor = GetFloor(x, y, z, &roomNumber);
|
|
h = GetFloorHeight(floor, x, y, z);
|
|
c = GetCeiling(floor, x, y, z);
|
|
|
|
if (y - 255 < c && y + 255 > h && c < h && c != NO_HEIGHT && h != NO_HEIGHT)
|
|
y = (h + c) / 2;
|
|
else if (y + 255 > h && c < h && c != NO_HEIGHT && h != NO_HEIGHT)
|
|
y = h - 255;
|
|
else if (y - 255 < c && c < h && c != NO_HEIGHT && h != NO_HEIGHT)
|
|
y = c + 255;
|
|
}
|
|
|
|
roomNumber = ideal->roomNumber;
|
|
floor = GetFloor(x - push, y, z, &roomNumber);
|
|
h = GetFloorHeight(floor, x - push, y, z);
|
|
c = GetCeiling(floor, x - push, y, z);
|
|
if (y > h || h == NO_HEIGHT || c == NO_HEIGHT || c >= h || y < c)
|
|
x = (x & (~1023)) + push;
|
|
|
|
roomNumber = ideal->roomNumber;
|
|
floor = GetFloor(x, y, z - push, &roomNumber);
|
|
h = GetFloorHeight(floor, x, y, z - push);
|
|
c = GetCeiling(floor, x, y, z - push);
|
|
if (y > h || h == NO_HEIGHT || c == NO_HEIGHT || c >= h || y < c)
|
|
z = (z & (~1023)) + push;
|
|
|
|
roomNumber = ideal->roomNumber;
|
|
floor = GetFloor(x + push, y, z, &roomNumber);
|
|
h = GetFloorHeight(floor, x + push, y, z);
|
|
c = GetCeiling(floor, x + push, y, z);
|
|
if (y > h || h == NO_HEIGHT || c == NO_HEIGHT || c >= h || y < c)
|
|
x = (x | 1023) - push;
|
|
|
|
roomNumber = ideal->roomNumber;
|
|
floor = GetFloor(x, y, z + push, &roomNumber);
|
|
h = GetFloorHeight(floor, x, y, z + push);
|
|
c = GetCeiling(floor, x, y, z + push);
|
|
if (y > h || h == NO_HEIGHT || c == NO_HEIGHT || c >= h || y < c)
|
|
z = (z | 1023) - push;
|
|
|
|
if (!yFirst)
|
|
{
|
|
roomNumber = ideal->roomNumber;
|
|
floor = GetFloor(x, y, z, &roomNumber);
|
|
h = GetFloorHeight(floor, x, y, z);
|
|
c = GetCeiling(floor, x, y, z);
|
|
|
|
if (y - 255 < c && y + 255 > h && c < h && c != NO_HEIGHT && h != NO_HEIGHT)
|
|
y = (h + c) / 2;
|
|
else if (y + 255 > h && c < h && c != NO_HEIGHT && h != NO_HEIGHT)
|
|
y = h - 255;
|
|
else if (y - 255 < c && c < h && c != NO_HEIGHT && h != NO_HEIGHT)
|
|
y = c + 255;
|
|
}
|
|
|
|
roomNumber = ideal->roomNumber;
|
|
floor = GetFloor(x, y, z, &roomNumber);
|
|
h = GetFloorHeight(floor, x, y, z);
|
|
c = GetCeiling(floor, x, y, z);
|
|
if (y > h || y < c || h == NO_HEIGHT || c == NO_HEIGHT || c >= h)
|
|
return 1;
|
|
|
|
floor = GetFloor(x, y, z, &ideal->roomNumber);
|
|
ideal->x = x;
|
|
ideal->y = y;
|
|
ideal->z = z;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void FixedCamera(ITEM_INFO* item)
|
|
{
|
|
GAME_VECTOR from, to;
|
|
|
|
if (UseForcedFixedCamera)
|
|
{
|
|
from.x = ForcedFixedCamera.x;
|
|
from.y = ForcedFixedCamera.y;
|
|
from.z = ForcedFixedCamera.z;
|
|
from.roomNumber = ForcedFixedCamera.roomNumber;
|
|
}
|
|
else
|
|
{
|
|
OBJECT_VECTOR* camera = &FixedCameras[Camera.number];
|
|
|
|
from.x = camera->x;
|
|
from.y = camera->y;
|
|
from.z = camera->z;
|
|
from.roomNumber = camera->data;
|
|
|
|
if (camera->flags & 2)
|
|
{
|
|
if (FlashFader > 2)
|
|
{
|
|
FlashFader = (FlashFader / 2) & 0xFE;
|
|
}
|
|
|
|
SniperOverlay = 1;
|
|
|
|
Camera.target.x = (Camera.target.x + 2 * LastTarget.x) / 3;
|
|
Camera.target.y = (Camera.target.y + 2 * LastTarget.y) / 3;
|
|
Camera.target.z = (Camera.target.z + 2 * LastTarget.z) / 3;
|
|
|
|
if (SniperCount)
|
|
{
|
|
SniperCount--;
|
|
}
|
|
else
|
|
{
|
|
to.x = Camera.target.x + ((Camera.target.x - Camera.pos.x) / 2);
|
|
to.y = Camera.target.y + ((Camera.target.y - Camera.pos.y) / 2);
|
|
to.z = Camera.target.z + ((Camera.target.z - Camera.pos.z) / 2);
|
|
|
|
int los = LOS(&from, &to);
|
|
GetLaraOnLOS = 1;
|
|
|
|
PHD_VECTOR pos;
|
|
int objLos = ObjectOnLOS2(&from, &to, &pos, &CollidedMeshes[0]);
|
|
objLos = (objLos != 999 && objLos >= 0 && g_Level.Items[objLos].objectNumber != ID_LARA);
|
|
|
|
if (!(GetRandomControl() & 0x3F)
|
|
|| !(GlobalCounter & 0x3F)
|
|
|| objLos && !(GlobalCounter & 0xF) && GetRandomControl() & 1)
|
|
{
|
|
SoundEffect(SFX_EXPLOSION1, 0, 83886084);
|
|
SoundEffect(SFX_HK_FIRE, 0, 0);
|
|
|
|
FlashFadeR = 192;
|
|
FlashFadeB = 0;
|
|
FlashFader = 24;
|
|
FlashFadeG = (GetRandomControl() & 0x1F) + 160;
|
|
|
|
SniperCount = 15;
|
|
|
|
if (objLos && GetRandomControl() & 3)
|
|
{
|
|
DoBloodSplat(pos.x, pos.y, pos.z, (GetRandomControl() & 3) + 3, 2 * GetRandomControl(), LaraItem->roomNumber);
|
|
LaraItem->hitPoints -= 100;
|
|
GetLaraOnLOS = 0;
|
|
}
|
|
else if (objLos < 0)
|
|
{
|
|
MESH_INFO* mesh = CollidedMeshes[0];
|
|
if (mesh->staticNumber >= 50 && mesh->staticNumber < 58)
|
|
{
|
|
ShatterObject(0, mesh, 128, to.roomNumber, 0);
|
|
mesh->flags &= ~1;
|
|
SoundEffect(ShatterSounds[CurrentLevel - 5][mesh->staticNumber], (PHD_3DPOS*)mesh, 0);
|
|
}
|
|
TriggerRicochetSpark(&to, 2 * GetRandomControl(), 3, 0);
|
|
TriggerRicochetSpark(&to, 2 * GetRandomControl(), 3, 0);
|
|
GetLaraOnLOS = 0;
|
|
}
|
|
else if (!los)
|
|
{
|
|
TriggerRicochetSpark(&to, 2 * GetRandomControl(), 3, 0);
|
|
}
|
|
}
|
|
GetLaraOnLOS = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
Camera.fixedCamera = 1;
|
|
|
|
MoveCamera(&from, 1);
|
|
|
|
if (Camera.timer)
|
|
{
|
|
if (!--Camera.timer)
|
|
Camera.timer = -1;
|
|
}
|
|
}
|
|
|
|
|
|
void LookCamera(ITEM_INFO* item)
|
|
{
|
|
short headXrot = Lara.headXrot;
|
|
short headYrot = Lara.headYrot;
|
|
short torsoXrot = Lara.torsoXrot;
|
|
short torsoYrot = Lara.torsoYrot;
|
|
|
|
Lara.torsoXrot = 0;
|
|
Lara.torsoYrot = 0;
|
|
Lara.headXrot *= 2;
|
|
Lara.headYrot *= 2;
|
|
|
|
if (Lara.headXrot > ANGLE(55))
|
|
Lara.headXrot = ANGLE(55);
|
|
else if (Lara.headXrot < -ANGLE(75))
|
|
Lara.headXrot = -ANGLE(75);
|
|
if (Lara.headYrot < -ANGLE(80))
|
|
Lara.headYrot = -ANGLE(80);
|
|
else if (Lara.headYrot > ANGLE(80))
|
|
Lara.headYrot = ANGLE(80);
|
|
|
|
if (abs(Lara.headXrot - OldCam.pos.xRot) >= 16)
|
|
OldCam.pos.xRot = (Lara.headXrot + OldCam.pos.xRot) / 2;
|
|
else
|
|
OldCam.pos.xRot = Lara.headXrot;
|
|
if (abs(Lara.headYrot - OldCam.pos.yRot) >= 16)
|
|
OldCam.pos.yRot = (Lara.headYrot + OldCam.pos.yRot) / 2;
|
|
else
|
|
OldCam.pos.yRot = Lara.headYrot;
|
|
|
|
PHD_VECTOR pos;
|
|
pos.x = 0;
|
|
pos.y = 16;
|
|
pos.z = 64;
|
|
GetLaraJointPosition(&pos, LM_HEAD);
|
|
|
|
short roomNumber = LaraItem->roomNumber;
|
|
FLOOR_INFO* floor = GetFloor(pos.x, pos.y, pos.z, &roomNumber);
|
|
int h = GetFloorHeight(floor, pos.x, pos.y, pos.z);
|
|
int c = GetCeiling(floor, pos.x, pos.y, pos.z);
|
|
if (h == NO_HEIGHT || c == NO_HEIGHT || c >= h || pos.y > h || pos.y < c)
|
|
{
|
|
pos.x = 0;
|
|
pos.y = 16;
|
|
pos.z = 0;
|
|
GetLaraJointPosition(&pos, LM_HEAD);
|
|
|
|
roomNumber = LaraItem->roomNumber;
|
|
floor = GetFloor(pos.x, pos.y + 256, pos.z, &roomNumber);
|
|
if (g_Level.Rooms[roomNumber].flags & ENV_FLAG_SWAMP)
|
|
{
|
|
pos.y = g_Level.Rooms[roomNumber].y - 256;
|
|
floor = GetFloor(pos.x, pos.y, pos.z, &roomNumber);
|
|
}
|
|
else
|
|
floor = GetFloor(pos.x, pos.y, pos.z, &roomNumber);
|
|
|
|
h = GetFloorHeight(floor, pos.x, pos.y, pos.z);
|
|
c = GetCeiling(floor, pos.x, pos.y, pos.z);
|
|
if (h == NO_HEIGHT || c == NO_HEIGHT || c >= h || pos.y > h || pos.y < c)
|
|
{
|
|
pos.x = 0;
|
|
pos.y = 16;
|
|
pos.z = -64;
|
|
GetLaraJointPosition(&pos, LM_HEAD);
|
|
}
|
|
}
|
|
|
|
PHD_VECTOR pos2;
|
|
pos2.x = 0;
|
|
pos2.y = 0;
|
|
pos2.z = -1024;
|
|
GetLaraJointPosition(&pos2, LM_HEAD);
|
|
|
|
PHD_VECTOR pos3;
|
|
pos3.x = 0;
|
|
pos3.y = 0;
|
|
pos3.z = 2048;
|
|
GetLaraJointPosition(&pos3, LM_HEAD);
|
|
|
|
int dx = (pos2.x - pos.x) / 8;
|
|
int dy = (pos2.y - pos.y) / 8;
|
|
int dz = (pos2.z - pos.z) / 8;
|
|
int x = pos.x;
|
|
int y = pos.y;
|
|
int z = pos.z;
|
|
|
|
short roomNumber2 = LaraItem->roomNumber;
|
|
int i = 0;
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
roomNumber = roomNumber2;
|
|
floor = GetFloor(x, y + 256, z, &roomNumber2);
|
|
if (g_Level.Rooms[roomNumber2].flags & ENV_FLAG_SWAMP)
|
|
{
|
|
y = g_Level.Rooms[roomNumber2].y - 256;
|
|
break;
|
|
}
|
|
else
|
|
floor = GetFloor(x, y, z, &roomNumber2);
|
|
h = GetFloorHeight(floor, x, y, z);
|
|
c = GetCeiling(floor, x, y, z);
|
|
if (h == NO_HEIGHT || c == NO_HEIGHT || c >= h || y > h || y < c)
|
|
break;
|
|
x += dx;
|
|
y += dy;
|
|
z += dz;
|
|
}
|
|
|
|
if (i)
|
|
{
|
|
x -= dx;
|
|
y -= dy;
|
|
z -= dz;
|
|
}
|
|
|
|
GAME_VECTOR ideal;
|
|
ideal.x = x;
|
|
ideal.y = y;
|
|
ideal.z = z;
|
|
ideal.roomNumber = roomNumber;
|
|
|
|
if (OldCam.pos.xRot == Lara.headXrot &&
|
|
OldCam.pos.yRot == Lara.headYrot &&
|
|
OldCam.pos.xPos == LaraItem->pos.xPos &&
|
|
OldCam.pos.yPos == LaraItem->pos.yPos &&
|
|
OldCam.pos.zPos == LaraItem->pos.zPos &&
|
|
OldCam.currentAnimState == LaraItem->currentAnimState &&
|
|
OldCam.goalAnimState == LaraItem->goalAnimState &&
|
|
Camera.oldType == LOOK_CAMERA)
|
|
{
|
|
ideal.x = LookCamPosition.x;
|
|
ideal.y = LookCamPosition.y;
|
|
ideal.z = LookCamPosition.z;
|
|
ideal.roomNumber = LookCamPosition.roomNumber;
|
|
pos3.x = LookCamTarget.x;
|
|
pos3.y = LookCamTarget.y;
|
|
pos3.z = LookCamTarget.z;
|
|
}
|
|
else
|
|
{
|
|
OldCam.pos.xRot = Lara.headXrot;
|
|
OldCam.pos.yRot = Lara.headYrot;
|
|
OldCam.pos.xPos = LaraItem->pos.xPos;
|
|
OldCam.pos.yPos = LaraItem->pos.yPos;
|
|
OldCam.pos.zPos = LaraItem->pos.zPos;
|
|
OldCam.currentAnimState = LaraItem->currentAnimState;
|
|
OldCam.goalAnimState = LaraItem->goalAnimState;
|
|
LookCamPosition.x = ideal.x;
|
|
LookCamPosition.y = ideal.y;
|
|
LookCamPosition.z = ideal.z;
|
|
LookCamPosition.roomNumber = ideal.roomNumber;
|
|
LookCamTarget.x = pos3.x;
|
|
LookCamTarget.y = pos3.y;
|
|
LookCamTarget.z = pos3.z;
|
|
}
|
|
|
|
CameraCollisionBounds(&ideal, 224, 1);
|
|
|
|
if (Camera.oldType == FIXED_CAMERA)
|
|
{
|
|
Camera.pos.x = ideal.x;
|
|
Camera.pos.y = ideal.y;
|
|
Camera.pos.z = ideal.z;
|
|
Camera.target.x = pos3.x;
|
|
Camera.target.y = pos3.y;
|
|
Camera.target.z = pos3.z;
|
|
Camera.target.roomNumber = LaraItem->roomNumber;
|
|
}
|
|
else
|
|
{
|
|
Camera.pos.x += (ideal.x - Camera.pos.x) / 4;
|
|
Camera.pos.y += (ideal.y - Camera.pos.y) / 4;
|
|
Camera.pos.z += (ideal.z - Camera.pos.z) / 4;
|
|
Camera.target.x += (pos3.x - Camera.target.x) / 4;
|
|
Camera.target.y += (pos3.y - Camera.target.y) / 4;
|
|
Camera.target.z += (pos3.z - Camera.target.z) / 4;
|
|
Camera.target.roomNumber = LaraItem->roomNumber;
|
|
}
|
|
|
|
if (Camera.bounce && Camera.type == Camera.oldType)
|
|
{
|
|
if (Camera.bounce <= 0)
|
|
{
|
|
Camera.target.x += GetRandomControl() % (-Camera.bounce) - (-Camera.bounce / 2);
|
|
Camera.target.y += GetRandomControl() % (-Camera.bounce) - (-Camera.bounce / 2);
|
|
Camera.target.z += GetRandomControl() % (-Camera.bounce) - (-Camera.bounce / 2);
|
|
Camera.bounce += 5;
|
|
}
|
|
else
|
|
{
|
|
Camera.pos.y += Camera.bounce;
|
|
Camera.target.y += Camera.bounce;
|
|
Camera.bounce = 0;
|
|
}
|
|
}
|
|
|
|
x = Camera.pos.x;
|
|
y = Camera.pos.y;
|
|
z = Camera.pos.z;
|
|
roomNumber = Camera.pos.roomNumber;
|
|
floor = GetFloor(x, y, z, &roomNumber);
|
|
h = GetFloorHeight(floor, x, y, z);
|
|
c = GetCeiling(floor, x, y, z);
|
|
|
|
if (y - 255 < c && y + 255 > h && c < h && c != NO_HEIGHT && h != NO_HEIGHT)
|
|
Camera.pos.y = (h + c) / 2;
|
|
else if (y + 255 > h && c < h && c != NO_HEIGHT && h != NO_HEIGHT)
|
|
Camera.pos.y = h - 255;
|
|
else if (y - 255 < c && c < h && c != NO_HEIGHT && h != NO_HEIGHT)
|
|
Camera.pos.y = c + 255;
|
|
|
|
x = Camera.pos.x;
|
|
y = Camera.pos.y;
|
|
z = Camera.pos.z;
|
|
roomNumber = Camera.pos.roomNumber;
|
|
floor = GetFloor(x, y, z, &roomNumber);
|
|
h = GetFloorHeight(floor, x, y, z);
|
|
c = GetCeiling(floor, x, y, z);
|
|
if ((g_Level.Rooms[roomNumber].flags & ENV_FLAG_SWAMP))
|
|
Camera.pos.y = g_Level.Rooms[roomNumber].y - 256;
|
|
else if (y < c || y > h || c >= h || h == NO_HEIGHT || c == NO_HEIGHT)
|
|
mgLOS(&Camera.target, &Camera.pos, 0);
|
|
|
|
x = Camera.pos.x;
|
|
y = Camera.pos.y;
|
|
z = Camera.pos.z;
|
|
roomNumber = Camera.pos.roomNumber;
|
|
floor = GetFloor(x, y, z, &roomNumber);
|
|
h = GetFloorHeight(floor, x, y, z);
|
|
c = GetCeiling(floor, x, y, z);
|
|
if (y < c || y > h || c >= h || h == NO_HEIGHT || c == NO_HEIGHT || (g_Level.Rooms[roomNumber].flags & ENV_FLAG_SWAMP))
|
|
{
|
|
Camera.pos.x = pos.x;
|
|
Camera.pos.y = pos.y;
|
|
Camera.pos.z = pos.z;
|
|
Camera.pos.roomNumber = LaraItem->roomNumber;
|
|
}
|
|
|
|
GetFloor(Camera.pos.x, Camera.pos.y, Camera.pos.z, &Camera.pos.roomNumber);
|
|
LookAt(&Camera, 0);
|
|
|
|
if (Camera.mikeAtLara)
|
|
{
|
|
Camera.actualAngle = LaraItem->pos.yRot + Lara.headYrot + Lara.torsoYrot;
|
|
Camera.mikePos.x = LaraItem->pos.xPos;
|
|
Camera.mikePos.y = LaraItem->pos.yPos;
|
|
Camera.mikePos.z = LaraItem->pos.zPos;
|
|
}
|
|
else
|
|
{
|
|
Camera.actualAngle = phd_atan(Camera.target.z - Camera.pos.z, Camera.target.x - Camera.pos.x);
|
|
Camera.mikePos.x = Camera.pos.x + PhdPerspective * phd_sin(Camera.actualAngle);
|
|
Camera.mikePos.z = Camera.pos.z + PhdPerspective * phd_cos(Camera.actualAngle);
|
|
Camera.mikePos.y = Camera.pos.y;
|
|
}
|
|
|
|
Camera.oldType = Camera.type;
|
|
|
|
Lara.headXrot = headXrot;
|
|
Lara.headYrot = headYrot;
|
|
Lara.torsoXrot = torsoXrot;
|
|
Lara.torsoYrot = torsoYrot;
|
|
}
|
|
|
|
void BounceCamera(ITEM_INFO* item, short bounce, short maxDistance)
|
|
{
|
|
int distance;
|
|
|
|
distance = sqrt(SQUARE(item->pos.xPos - Camera.pos.x) + SQUARE(item->pos.yPos - Camera.pos.y) + SQUARE(item->pos.zPos - Camera.pos.z));
|
|
if (distance < maxDistance)
|
|
{
|
|
if (maxDistance == -1)
|
|
{
|
|
Camera.bounce = bounce;
|
|
}
|
|
else
|
|
{
|
|
Camera.bounce = -(bounce * (maxDistance - distance) / maxDistance);
|
|
}
|
|
}
|
|
else if (maxDistance == -1)
|
|
{
|
|
Camera.bounce = bounce;
|
|
}
|
|
}
|
|
|
|
void BinocularCamera(ITEM_INFO* item)
|
|
{
|
|
if (LSHKTimer)
|
|
--LSHKTimer;
|
|
|
|
if (!LaserSight)
|
|
{
|
|
if (InputBusy & IN_DRAW)
|
|
{
|
|
ExittingBinos = 1;
|
|
}
|
|
else if (ExittingBinos)
|
|
{
|
|
ExittingBinos = 0;
|
|
BinocularRange = 0;
|
|
AlterFOV(14560);
|
|
LaraItem->meshBits = -1;
|
|
Lara.busy = false;
|
|
Lara.headYrot = 0;
|
|
Lara.headXrot = 0;
|
|
Lara.torsoYrot = 0;
|
|
Lara.torsoXrot = 0;
|
|
Camera.type = BinocularOldCamera;
|
|
return;
|
|
}
|
|
}
|
|
|
|
LaraItem->meshBits = 0;
|
|
AlterFOV(7 * (2080 - BinocularRange));
|
|
|
|
short headXrot = Lara.headXrot * 2;
|
|
short headYrot = Lara.headYrot;
|
|
|
|
if (headXrot > ANGLE(75))
|
|
headXrot = ANGLE(75);
|
|
else if (headXrot < -ANGLE(75))
|
|
headXrot = -ANGLE(75);
|
|
|
|
if (headYrot > ANGLE(80))
|
|
headYrot = ANGLE(80);
|
|
else if (headYrot < -ANGLE(80))
|
|
headYrot = -ANGLE(80);
|
|
|
|
int x = LaraItem->pos.xPos;
|
|
int y = LaraItem->pos.yPos - 512;
|
|
int z = LaraItem->pos.zPos;
|
|
|
|
short roomNumber = LaraItem->roomNumber;
|
|
FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber);
|
|
int c = GetCeiling(floor, x, y, z);
|
|
if (c <= y - 256)
|
|
y -= 256;
|
|
else
|
|
y = c + 64;
|
|
|
|
Camera.pos.x = x;
|
|
Camera.pos.y = y;
|
|
Camera.pos.z = z;
|
|
Camera.pos.roomNumber = roomNumber;
|
|
|
|
int l = 20736 * phd_cos(headXrot);
|
|
|
|
int tx = x + l * phd_sin(LaraItem->pos.yRot + headYrot);
|
|
int ty = y - 20736 * phd_sin(headXrot);
|
|
int tz = z + l * phd_cos(LaraItem->pos.yRot + headYrot);
|
|
|
|
if (Camera.oldType == FIXED_CAMERA)
|
|
{
|
|
Camera.target.x = tx;
|
|
Camera.target.y = ty;
|
|
Camera.target.z = tz;
|
|
Camera.target.roomNumber = LaraItem->roomNumber;
|
|
}
|
|
else
|
|
{
|
|
Camera.target.x += (tx - Camera.target.x) / 4;
|
|
Camera.target.y += (ty - Camera.target.y) / 4;
|
|
Camera.target.z += (tz - Camera.target.z) / 4;
|
|
Camera.target.roomNumber = LaraItem->roomNumber;
|
|
}
|
|
|
|
if (Camera.bounce && Camera.type == Camera.oldType)
|
|
{
|
|
if (Camera.bounce <= 0)
|
|
{
|
|
Camera.target.x += 16 * (GetRandomControl() % (-Camera.bounce) - (-Camera.bounce / 2));
|
|
Camera.target.y += 16 * (GetRandomControl() % (-Camera.bounce) - (-Camera.bounce / 2));
|
|
Camera.target.z += 16 * (GetRandomControl() % (-Camera.bounce) - (-Camera.bounce / 2));
|
|
Camera.bounce += 5;
|
|
}
|
|
else
|
|
{
|
|
Camera.bounce = 0;
|
|
Camera.target.y += Camera.bounce;
|
|
}
|
|
}
|
|
|
|
GetFloor(Camera.pos.x, Camera.pos.y, Camera.pos.z, &Camera.pos.roomNumber);
|
|
LookAt(&Camera, 0);
|
|
|
|
if (Camera.mikeAtLara)
|
|
{
|
|
Camera.actualAngle = LaraItem->pos.yRot + Lara.headYrot + Lara.torsoYrot;
|
|
Camera.mikePos.x = LaraItem->pos.xPos;
|
|
Camera.mikePos.y = LaraItem->pos.yPos;
|
|
Camera.mikePos.z = LaraItem->pos.zPos;
|
|
}
|
|
else
|
|
{
|
|
Camera.actualAngle = phd_atan(Camera.target.z - Camera.pos.z, Camera.target.x - Camera.pos.x);
|
|
Camera.mikePos.x = Camera.pos.x + PhdPerspective * phd_sin(Camera.actualAngle);
|
|
Camera.mikePos.z = Camera.pos.z + PhdPerspective * phd_cos(Camera.actualAngle);
|
|
Camera.mikePos.y = Camera.pos.y;
|
|
}
|
|
|
|
Camera.oldType = Camera.type;
|
|
|
|
int range = 0;
|
|
int flags = 0;
|
|
|
|
if (!(InputBusy & IN_WALK))
|
|
{
|
|
range = 64;
|
|
flags = 0x10000;
|
|
}
|
|
else
|
|
{
|
|
range = 32;
|
|
flags = 0x8000;
|
|
}
|
|
|
|
if (InputBusy & IN_SPRINT)
|
|
{
|
|
BinocularRange -= range;
|
|
if (BinocularRange < 128)
|
|
BinocularRange = 128;
|
|
else
|
|
SoundEffect(SFX_ZOOM_VIEW_WHIRR, 0, (flags * 256) | 6);
|
|
}
|
|
else if (InputBusy & IN_DUCK)
|
|
{
|
|
BinocularRange += range;
|
|
if (BinocularRange > 1536)
|
|
BinocularRange = 1536;
|
|
else
|
|
SoundEffect(SFX_ZOOM_VIEW_WHIRR, 0, (flags * 256) | 6);
|
|
}
|
|
|
|
PHD_VECTOR src;
|
|
src.x = Camera.pos.x;
|
|
src.y = Camera.pos.y;
|
|
src.z = Camera.pos.z;
|
|
|
|
PHD_VECTOR target;
|
|
target.x = Camera.target.x;
|
|
target.y = Camera.target.y;
|
|
target.z = Camera.target.z;
|
|
|
|
if (LaserSight)
|
|
{
|
|
int firing = 0;
|
|
Ammo& ammo = GetAmmo(Lara.gunType);
|
|
|
|
if (!(InputBusy & IN_ACTION) || WeaponDelay || !ammo)
|
|
{
|
|
if (!(InputBusy & IN_ACTION))
|
|
{
|
|
if (Lara.gunType != WEAPON_CROSSBOW)
|
|
WeaponDelay = 0;
|
|
LSHKShotsFired = 0;
|
|
Camera.bounce = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Lara.gunType == WEAPON_REVOLVER)
|
|
{
|
|
firing = 1;
|
|
WeaponDelay = 16;
|
|
Savegame.Game.AmmoUsed++;
|
|
if (!ammo.isInfinite)
|
|
(ammo)--;
|
|
}
|
|
else if (Lara.gunType == WEAPON_CROSSBOW)
|
|
{
|
|
firing = 1;
|
|
WeaponDelay = 32;
|
|
}
|
|
else
|
|
{
|
|
if (Lara.Weapons[WEAPON_HK].SelectedAmmo == WEAPON_AMMO1)
|
|
{
|
|
WeaponDelay = 12;
|
|
firing = 1;
|
|
if (Lara.Weapons[WEAPON_HK].HasSilencer)
|
|
{
|
|
SoundEffect(SFX_HK_SILENCED, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
SoundEffect(SFX_EXPLOSION1, 0, 83888140);
|
|
SoundEffect(SFX_HK_FIRE, 0, 0);
|
|
}
|
|
}
|
|
else if (Lara.Weapons[WEAPON_HK].SelectedAmmo == WEAPON_AMMO2)
|
|
{
|
|
if (!LSHKTimer)
|
|
{
|
|
if (++LSHKShotsFired == 5)
|
|
{
|
|
LSHKShotsFired = 0;
|
|
WeaponDelay = 12;
|
|
}
|
|
LSHKTimer = 4;
|
|
firing = 1;
|
|
if (Lara.Weapons[WEAPON_HK].HasSilencer)
|
|
{
|
|
SoundEffect(SFX_HK_SILENCED, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
SoundEffect(SFX_EXPLOSION1, 0, 83888140);
|
|
SoundEffect(SFX_HK_FIRE, 0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Camera.bounce = -16 - (GetRandomControl() & 0x1F);
|
|
|
|
if (Lara.Weapons[WEAPON_HK].HasSilencer)
|
|
{
|
|
SoundEffect(SFX_HK_SILENCED, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
SoundEffect(SFX_EXPLOSION1, 0, 83888140);
|
|
SoundEffect(SFX_HK_FIRE, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (LSHKTimer)
|
|
{
|
|
if (Lara.Weapons[WEAPON_HK].HasSilencer)
|
|
{
|
|
SoundEffect(SFX_HK_SILENCED, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
SoundEffect(SFX_EXPLOSION1, 0, 83888140);
|
|
SoundEffect(SFX_HK_FIRE, 0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LSHKTimer = 4;
|
|
firing = 1;
|
|
if (Lara.Weapons[WEAPON_HK].HasSilencer)
|
|
{
|
|
SoundEffect(SFX_HK_SILENCED, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
SoundEffect(SFX_EXPLOSION1, 0, 83888140);
|
|
SoundEffect(SFX_HK_FIRE, 0, 0);
|
|
}
|
|
}
|
|
|
|
Camera.bounce = -16 - (GetRandomControl() & 0x1F);
|
|
}
|
|
|
|
if (!ammo.isInfinite)
|
|
(ammo)--;
|
|
}
|
|
}
|
|
|
|
GetTargetOnLOS(&Camera.pos, &Camera.target, 1, firing);
|
|
}
|
|
else
|
|
{
|
|
GetTargetOnLOS(&Camera.pos, &Camera.target, 0, 0);
|
|
|
|
if (!(InputBusy & IN_ACTION) || Infrared)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
LaraTorch(&src, &target, Lara.headYrot, 192);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LaraTorch(PHD_VECTOR* src, PHD_VECTOR* target, int rot, int color)
|
|
{
|
|
GAME_VECTOR pos1;
|
|
pos1.x = src->x;
|
|
pos1.y = src->y;
|
|
pos1.z = src->z;
|
|
pos1.roomNumber = LaraItem->roomNumber;
|
|
|
|
GAME_VECTOR pos2;
|
|
pos2.x = target->x;
|
|
pos2.y = target->y;
|
|
pos2.z = target->z;
|
|
|
|
TriggerDynamicLight(pos1.x, pos1.y, pos1.z, 12, color, color, color / 2);
|
|
|
|
if (!LOS(&pos1, &pos2))
|
|
{
|
|
int l = sqrt(SQUARE(pos1.x - pos2.x) + SQUARE(pos1.y - pos2.y) + SQUARE(pos1.z - pos2.z)) * 256;
|
|
|
|
if (l + 8 > 31)
|
|
l = 31;
|
|
|
|
if (color - l >= 0)
|
|
TriggerDynamicLight(pos2.x, pos2.y, pos2.z, l + 8, color - l, color - l, (color - l) * 2);
|
|
}
|
|
}
|
|
|
|
void ConfirmCameraTargetPos()
|
|
{
|
|
PHD_VECTOR pos;
|
|
pos.x = 0;
|
|
pos.y = 0;
|
|
pos.z = 0;
|
|
|
|
GetLaraJointPosition(&pos, LM_TORSO);
|
|
|
|
if (Camera.laraNode != -1)
|
|
{
|
|
Camera.target.x = pos.x;
|
|
Camera.target.y = pos.y;
|
|
Camera.target.z = pos.z;
|
|
}
|
|
else
|
|
{
|
|
Camera.target.x = LaraItem->pos.xPos;
|
|
Camera.target.y = (Camera.target.y + pos.y) / 2;
|
|
Camera.target.z = LaraItem->pos.zPos;
|
|
}
|
|
|
|
int x = Camera.target.x;
|
|
int y = Camera.target.y;
|
|
int z = Camera.target.z;
|
|
|
|
short roomNumber = Camera.target.roomNumber;
|
|
FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber);
|
|
int h = GetFloorHeight(floor, x, y, z);
|
|
int c = GetCeiling(floor, x, y, z);
|
|
|
|
if (y < c || h < y || h <= c || h == NO_HEIGHT || c == NO_HEIGHT)
|
|
{
|
|
Camera.target.x = pos.x;
|
|
Camera.target.y = pos.y;
|
|
Camera.target.z = pos.z;
|
|
}
|
|
}
|
|
|
|
void CalculateCamera()
|
|
{
|
|
SniperOverlay = 0;
|
|
// FIXME
|
|
//SniperCamActive = 0;
|
|
|
|
CamOldPos.x = Camera.pos.x;
|
|
CamOldPos.y = Camera.pos.y;
|
|
CamOldPos.z = Camera.pos.z;
|
|
|
|
if (BinocularRange != 0)
|
|
{
|
|
BinocularOn = 1;
|
|
BinocularCamera(LaraItem);
|
|
|
|
if (BinocularRange != 0)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (BinocularOn == 1)
|
|
{
|
|
BinocularOn = -8;
|
|
}
|
|
|
|
if (UseForcedFixedCamera != 0)
|
|
{
|
|
Camera.type = FIXED_CAMERA;
|
|
if (Camera.oldType != FIXED_CAMERA)
|
|
{
|
|
Camera.speed = 1;
|
|
}
|
|
}
|
|
|
|
if (TLFlag == 1 && Camera.underwater != 0)
|
|
{
|
|
Camera.underwater = 0;
|
|
}
|
|
TLFlag = 0;
|
|
//Camera is in a water room, play water sound effect.
|
|
if ((g_Level.Rooms[Camera.pos.roomNumber].flags & ENV_FLAG_WATER))
|
|
{
|
|
SoundEffect(SFX_UNDERWATER, NULL, SFX_ALWAYS);
|
|
if (Camera.underwater == 0)
|
|
{
|
|
Camera.underwater = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Camera.underwater != 0)
|
|
{
|
|
Camera.underwater = 0;
|
|
}
|
|
}
|
|
|
|
if (Camera.type == CINEMATIC_CAMERA)
|
|
{
|
|
//Legacy_do_new_cutscene_camera();
|
|
return;
|
|
}
|
|
|
|
ITEM_INFO* item;
|
|
int fixedCamera = 0;
|
|
if (Camera.item != NULL && (Camera.type == FIXED_CAMERA || Camera.type == HEAVY_CAMERA))
|
|
{
|
|
item = Camera.item;
|
|
fixedCamera = 1;
|
|
}
|
|
else
|
|
{
|
|
item = LaraItem;
|
|
fixedCamera = 0;
|
|
}
|
|
|
|
BOUNDING_BOX* bounds = GetBoundsAccurate(item);
|
|
|
|
int x;
|
|
int y = ((bounds->Y1 + bounds->Y2) / 2) + item->pos.yPos - 256;
|
|
int z;
|
|
|
|
if (Camera.item)
|
|
{
|
|
if (!fixedCamera)
|
|
{
|
|
int dx = Camera.item->pos.xPos - item->pos.xPos;
|
|
int dz = Camera.item->pos.zPos - item->pos.zPos;
|
|
int shift = sqrt(SQUARE(dx) + SQUARE(dz));
|
|
short angle = phd_atan(dz, dx) - item->pos.yRot;
|
|
short tilt = phd_atan(shift, y - (bounds->Y1 + bounds->Y2) / 2 - Camera.item->pos.yPos);
|
|
bounds = GetBoundsAccurate(Camera.item);
|
|
angle /= 2;
|
|
tilt /= 2;
|
|
|
|
if (angle > -ANGLE(50) && angle < ANGLE(50) && tilt > -ANGLE(85) && tilt < ANGLE(85))
|
|
{
|
|
short change = angle - Lara.headYrot;
|
|
if (change > ANGLE(4))
|
|
Lara.headYrot += ANGLE(4);
|
|
else if (change < -ANGLE(4))
|
|
Lara.headYrot -= ANGLE(4);
|
|
else
|
|
Lara.headYrot += change;
|
|
Lara.torsoYrot = Lara.headYrot;
|
|
|
|
change = tilt - Lara.headXrot;
|
|
if (change > ANGLE(4))
|
|
Lara.headXrot += ANGLE(4);
|
|
else if (change < -ANGLE(4))
|
|
Lara.headXrot -= ANGLE(4);
|
|
else
|
|
Lara.headXrot += change;
|
|
Lara.torsoXrot = Lara.headXrot;
|
|
|
|
Camera.type = LOOK_CAMERA;
|
|
Camera.item->lookedAt = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Camera.type == LOOK_CAMERA || Camera.type == COMBAT_CAMERA)
|
|
{
|
|
if (Camera.type == COMBAT_CAMERA)
|
|
{
|
|
LastTarget.x = Camera.target.x;
|
|
LastTarget.y = Camera.target.y;
|
|
LastTarget.z = Camera.target.z;
|
|
LastTarget.roomNumber = Camera.target.roomNumber;
|
|
}
|
|
|
|
Camera.target.roomNumber = item->roomNumber;
|
|
|
|
if (Camera.fixedCamera || BinocularOn < 0)
|
|
{
|
|
Camera.target.y = y;
|
|
Camera.speed = 1;
|
|
}
|
|
else
|
|
{
|
|
Camera.target.y += (y - Camera.target.y) / 4;
|
|
Camera.speed = Camera.type != LOOK_CAMERA ? 8 : 4;
|
|
}
|
|
|
|
Camera.fixedCamera = 0;
|
|
if (Camera.type == LOOK_CAMERA)
|
|
LookCamera(item);
|
|
else
|
|
CombatCamera(item);
|
|
}
|
|
else
|
|
{
|
|
LastTarget.x = Camera.target.x;
|
|
LastTarget.y = Camera.target.y;
|
|
LastTarget.z = Camera.target.z;
|
|
LastTarget.roomNumber = Camera.target.roomNumber;
|
|
|
|
Camera.target.roomNumber = item->roomNumber;
|
|
Camera.target.y = y;
|
|
|
|
if (Camera.type
|
|
&& Camera.flags != CF_CHASE_OBJECT
|
|
&& (Camera.number != -1 &&(SniperCamActive = FixedCameras[Camera.number].flags & 3, FixedCameras[Camera.number].flags & 2)))
|
|
{
|
|
PHD_VECTOR pos;
|
|
pos.x = 0;
|
|
pos.y = 0;
|
|
pos.z = 0;
|
|
GetLaraJointPosition(&pos, LM_TORSO);
|
|
|
|
x = pos.x;
|
|
y = pos.y;
|
|
z = pos.z;
|
|
|
|
Camera.target.x = pos.x;
|
|
Camera.target.y = pos.y;
|
|
Camera.target.z = pos.z;
|
|
}
|
|
else
|
|
{
|
|
int shift = (bounds->X1 + bounds->X2 + bounds->Z1 + bounds->Z2) / 4;
|
|
x = item->pos.xPos + shift * phd_sin(item->pos.yRot);
|
|
z = item->pos.zPos + shift * phd_cos(item->pos.yRot);
|
|
|
|
Camera.target.x = x;
|
|
Camera.target.z = z;
|
|
|
|
if (item->objectNumber == ID_LARA)
|
|
{
|
|
ConfirmCameraTargetPos();
|
|
x = Camera.target.x;
|
|
y = Camera.target.y;
|
|
z = Camera.target.z;
|
|
}
|
|
}
|
|
|
|
if (fixedCamera == Camera.fixedCamera)
|
|
{
|
|
Camera.fixedCamera = 0;
|
|
if (Camera.speed != 1 && Camera.oldType != LOOK_CAMERA && BinocularOn >= 0)
|
|
{
|
|
if (TargetSnaps <= 8)
|
|
{
|
|
x = LastTarget.x + ((x - LastTarget.x) / 4);
|
|
Camera.target.x = x;
|
|
y = LastTarget.y + ((y - LastTarget.y) / 4);
|
|
Camera.target.y = y;
|
|
z = LastTarget.z + ((z - LastTarget.z) / 4);
|
|
Camera.target.z = z;
|
|
}
|
|
else
|
|
{
|
|
TargetSnaps = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SniperCount = 30;
|
|
Camera.fixedCamera = 1;
|
|
Camera.speed = 1;
|
|
}
|
|
|
|
GetFloor(x, y, z, &Camera.target.roomNumber);
|
|
|
|
if (abs(LastTarget.x - Camera.target.x) < 4
|
|
&& abs(LastTarget.y - Camera.target.y) < 4
|
|
&& abs(LastTarget.z - Camera.target.z) < 4)
|
|
{
|
|
Camera.target.x = LastTarget.x;
|
|
Camera.target.y = LastTarget.y;
|
|
Camera.target.z = LastTarget.z;
|
|
}
|
|
|
|
if (Camera.type && Camera.flags != CF_CHASE_OBJECT)
|
|
FixedCamera(item);
|
|
else
|
|
ChaseCamera(item);
|
|
}
|
|
|
|
Camera.fixedCamera = fixedCamera;
|
|
Camera.last = Camera.number;
|
|
|
|
if (Camera.type != HEAVY_CAMERA || Camera.timer == -1)
|
|
{
|
|
Camera.type = CHASE_CAMERA;
|
|
Camera.speed = 10;
|
|
Camera.number = -1;
|
|
Camera.lastItem = Camera.item;
|
|
Camera.item = NULL;
|
|
Camera.targetElevation = 0;
|
|
Camera.targetAngle = 0;
|
|
Camera.targetDistance = 1536;
|
|
Camera.flags = 0;
|
|
Camera.laraNode = -1;
|
|
}
|
|
}
|
|
|
|
void LookLeftRight()
|
|
{
|
|
Camera.type = LOOK_CAMERA;
|
|
if (TrInput & IN_LEFT)
|
|
{
|
|
TrInput &= ~IN_LEFT;
|
|
if (Lara.headYrot > -ANGLE(44.0f))
|
|
{
|
|
if (BinocularRange)
|
|
Lara.headYrot += ANGLE(2.0f) * (BinocularRange - 1792) / 1536;
|
|
else
|
|
Lara.headYrot -= ANGLE(2.0f);
|
|
}
|
|
}
|
|
else if (TrInput & IN_RIGHT)
|
|
{
|
|
TrInput &= ~IN_RIGHT;
|
|
if (Lara.headYrot < ANGLE(44.0f))
|
|
{
|
|
if (BinocularRange)
|
|
Lara.headYrot += ANGLE(2.0f) * (1792 - BinocularRange) / 1536;
|
|
else
|
|
Lara.headYrot += ANGLE(2.0f);
|
|
}
|
|
}
|
|
if (Lara.gunStatus != LG_HANDS_BUSY
|
|
&& Lara.Vehicle == NO_ITEM
|
|
&& !Lara.leftArm.lock
|
|
&& !Lara.rightArm.lock)
|
|
Lara.torsoYrot = Lara.headYrot;
|
|
}
|
|
|
|
void LookUpDown()
|
|
{
|
|
Camera.type = LOOK_CAMERA;
|
|
if (TrInput & IN_FORWARD)
|
|
{
|
|
TrInput &= ~IN_FORWARD;
|
|
if (Lara.headXrot > -ANGLE(35.0f))
|
|
{
|
|
if (BinocularRange)
|
|
Lara.headXrot += ANGLE(2.0f) * (BinocularRange - 1792) / 3072;
|
|
else
|
|
Lara.headXrot -= ANGLE(2.0f);
|
|
}
|
|
}
|
|
else if (TrInput & IN_BACK)
|
|
{
|
|
TrInput &= ~IN_BACK;
|
|
if (Lara.headXrot < ANGLE(30.0f))
|
|
{
|
|
if (BinocularRange)
|
|
Lara.headXrot += ANGLE(2.0f) * (1792 - BinocularRange) / 3072;
|
|
else
|
|
Lara.headXrot += ANGLE(2.0f);
|
|
}
|
|
}
|
|
if (Lara.gunStatus != LG_HANDS_BUSY
|
|
&& Lara.Vehicle == NO_ITEM
|
|
&& !Lara.leftArm.lock
|
|
& !Lara.rightArm.lock)
|
|
Lara.torsoXrot = Lara.headXrot;
|
|
}
|
|
|
|
void ResetLook()
|
|
{
|
|
if (Camera.type != LOOK_CAMERA)
|
|
{
|
|
if (Lara.headXrot <= -ANGLE(2.0f) || Lara.headXrot >= ANGLE(2.0f))
|
|
Lara.headXrot = Lara.headXrot / -8 + Lara.headXrot;
|
|
else
|
|
Lara.headXrot = 0;
|
|
|
|
if (Lara.headYrot <= -ANGLE(2.0f) || Lara.headYrot >= ANGLE(2.0f))
|
|
Lara.headYrot = Lara.headYrot / -8 + Lara.headYrot;
|
|
else
|
|
Lara.headYrot = 0;
|
|
|
|
if (Lara.gunStatus != LG_HANDS_BUSY
|
|
&& !Lara.leftArm.lock
|
|
&& !Lara.rightArm.lock
|
|
&& Lara.Vehicle == NO_ITEM)
|
|
{
|
|
Lara.torsoYrot = Lara.headYrot;
|
|
Lara.torsoXrot = Lara.headXrot;
|
|
}
|
|
else
|
|
{
|
|
if (!Lara.headXrot)
|
|
Lara.torsoXrot = 0;
|
|
if (!Lara.headYrot)
|
|
Lara.torsoYrot = 0;
|
|
}
|
|
}
|
|
}
|