asasas9500
10a3d9167a
Fix line endings
2020-12-21 13:16:29 -03:00
KrysB4k
735e73f1ea
Removed duplicate function GetFloorAndTestTriggers, fix pushblock issues
...
GetFloorAndItemTriggers() was removed in favor of TestTriggersAtXYZ() from switch.cpp, which does the same. All calls to GetFloorAndItemTriggers were replaced with TestTriggersAtXYZ.
Pushables pulling bug was fixed in TestBlockPull(). PushableBlockControl() now calls ItemNewRoom() to signal change of room membership of pushable.
2020-12-19 23:02:55 +01:00
MontyTRC89
187efb475f
Fixed ID_SPHINX; Fixed heavy triggers;
2020-12-10 15:22:18 +01:00
asasas9500
8ec8decc59
Merge branch 'master' into NewTRMath
2020-11-11 16:09:33 -03:00
asasas9500
82d9dc4bea
Separate bridge floor and ceiling; Fix pushables
2020-11-11 15:01:45 -03:00
asasas9500
543ec74272
Improve new floordata static functions; Rework bridges
2020-11-10 22:31:29 -03:00
MontyTRC89
6108d5ac70
Fixed serious bug with weapons
2020-11-07 19:12:59 +01:00
asasas9500
f93cbfdd4a
Fix zLOS()
2020-11-04 16:37:16 -03:00
asasas9500
f9432ce420
Merge branch 'master' into NewTRMath
2020-11-04 11:51:17 -03:00
MontyTRC89
6dc968d61f
Climbable pushables beta; AlterFloorHeight (onli for floor)
2020-11-01 07:51:11 +01:00
asasas9500
d0a930978f
Implement new random system
2020-10-24 01:05:59 -03:00
Woops
e9c0a0b77d
fix weapons/arms rotations and fix revolver anims
2020-10-17 01:21:07 -05:00
Woops
c5c54a6590
restore bitshifts in TestTriggers() to fix triggers
2020-10-16 22:39:22 -05:00
asasas9500
185471eab8
Remove W2V_SHIFT, W2V_SCALE, WALL_SHIFT and NODE_SHIFT
2020-10-14 20:53:59 -03:00
Woops
2ce98f1e8f
remove bitshifts from the "Game" folder
2020-10-06 12:44:14 -05:00
asasas9500
7218086a0f
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
Raildex
ac61f71386
Refactored framework.h
...
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
asasas9500
b03ba6dc02
Fix flipmaps again
2020-09-24 20:13:56 -03:00
asasas9500
2094ee946a
Fix flipmaps
2020-09-24 17:25:34 -03:00
asasas9500
2f6e8abfa0
Fix legacy triggers
2020-09-24 10:25:51 -03:00
asasas9500
5f025c9cb5
Add support for bridges
2020-09-21 23:59:57 -03:00
asasas9500
4476d12b5c
Fix first bugs in new floordata
2020-09-19 20:09:57 -03:00
asasas9500
c2c961a7dd
Wrap old floordata functions
2020-09-19 01:38:52 -03:00
Raildex
9dc7ab6d18
Added Boat foam, Skidoo snow trail
2020-09-15 08:10:38 +02:00
MontyTRC89
18d75451ae
Partially fixed ID_RUBBER_BOAT
2020-09-12 20:57:32 +02:00
MontyTRC89
54893c42be
Improved vehicles; Fixed bugs in ID_SPEEDBOAT;
2020-09-12 07:52:47 +02:00
asasas9500
547b643232
Merge branch 'master' into NoShifts
2020-08-25 19:25:28 -03:00
Woops
6ada970725
Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes.
2020-08-16 16:01:58 -05:00
MontyTRC89
971800fc94
Refactoring weapons; Added new shatter fields to static meshes datat structs;
2020-08-15 07:27:14 +02:00
asasas9500
7365cdf4c8
Rename Lara files
2020-08-09 22:09:14 -03:00
Raildex
b58d18ade2
Refactored functions
2020-08-09 15:25:56 +02:00
Woops
59eec6ddc2
Refactor: move puzzle and keys out of pickup.cpp into their own file
2020-08-09 01:24:06 -05:00
MontyTRC89
ab46c8f52b
Decompiled ID_ENEMY_JEEP
2020-08-08 20:31:48 +02:00
asasas9500
c411689790
Merge branch 'DiagonalCollisions' into NoShifts
2020-08-07 16:43:29 -03:00
asasas9500
86e2291c53
Merge branch 'master' into DiagonalCollisions
2020-08-07 16:37:31 -03:00
Woops
b1efaf61eb
clean up remove comments
2020-08-06 03:34:49 -05:00
MontyTRC89
9a4ef10ed4
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-08-06 06:51:57 +02:00
MontyTRC89
fa0012ba6a
Decompiled ID_LEETLE_BEETLES
2020-08-06 06:51:32 +02:00
MontyTRC89
fdf2de1e89
Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable;
2020-08-04 21:53:58 +02:00
Sezz
5a3ec08841
BUGFIX: no more pistol desync and camera wobble when shooting non-AI movable objects.
2020-08-04 21:07:59 +10:00
Sezz
5fc90166a5
Added option to smoothly transition health bar display.
2020-08-04 20:51:47 +10:00
Sezz
5d4dc8ffdd
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
MontyTRC89
91aa426fc1
Fixed IsRoomOutside; Fixed AnimatingControl;
2020-08-04 07:10:31 +02:00
MontyTRC89
bde10fe313
Decompiled wraiths; Added outside rooms table;
2020-08-02 19:39:55 +02:00
KrysB4k
ed13777ac2
Merge branch 'master' into DiagonalCollisions
2020-07-26 10:51:06 +02:00
MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
9867a6d24c
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
KrysB4k
2c98fbbc2c
Merge branch 'master' into DiagonalCollisions
2020-07-09 14:57:32 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00