MontyTRC89
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db49a19c19
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Decompiled CHEF
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2020-03-30 11:39:20 +02:00 |
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MontyTRC89
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23affbdfc7
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Decompiled ID_LAGOON_WITCH
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2020-03-29 14:07:28 +02:00 |
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MontyTRC89
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ab5a293896
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Decompiled ExplodeFX; Fixed smoke sparks; Improved ROMAN_GOD; Fixed shotgun gunshell;
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2020-03-27 07:17:05 +01:00 |
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MontyTRC89
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c97c3b0745
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Decompiled ControlBodyPart; Some bugfixes for ROMAN_GOD;
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2020-03-26 07:07:02 +01:00 |
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MontyTRC89
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3fb5ef1f5c
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Added 2 slots for ROMAN_GOD; Improved hammmer ROMAN_GOD; Improved shockwaves rendering;
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2020-03-25 12:52:02 +01:00 |
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MontyTRC89
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02268afcc5
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Fixed many bugs with GUARDIAN
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2020-03-22 12:27:12 +01:00 |
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MontyTRC89
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e2c31c6676
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Refactored TriggerShockwave and TriggerLightingGlow and fixed function calls; Working on GUARDIAN;
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2020-03-21 19:14:28 +01:00 |
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MontyTRC89
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3ef028d91d
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Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
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2020-03-16 12:36:29 +01:00 |
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MontyTRC89
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078f5b746c
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Refactoring HITMAN
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2020-03-15 11:15:55 +01:00 |
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MontyTRC89
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38a3e5a48f
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Guards refactoring
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2020-03-15 09:05:43 +01:00 |
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MontyTRC89
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8ba75bfc38
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Finished ID_RATS, ID_BATS, ID_SPIDERS
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2020-02-14 07:42:20 +01:00 |
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MontyTRC89
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92685bb7c0
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Decompiled ID_LASER_HEAD
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2020-02-13 19:17:42 +01:00 |
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MontyTRC89
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ba1c58a939
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Fixed ID_HYDRA; Decompiled ID_AUTOGUN; Decompiled is_object_in_room(); Decompiled InterpolateAngle();
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2020-02-10 10:38:00 +01:00 |
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MontyTRC89
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746eb42fc9
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Decompiled ID_HYDRA
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2020-02-08 17:27:54 +01:00 |
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MontyTRC89
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8452c15929
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Decompiled ID_GUNSHIP (the VCI helycopter)
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2020-02-08 16:55:32 +01:00 |
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MontyTRC89
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64c2f83678
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Decompiled ID_CYBORG
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2020-02-01 07:54:26 +01:00 |
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MontyTRC89
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abfa7ae4ac
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Decompiled ID_BATS; Renamed submarine functions;
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2020-01-30 11:24:12 +01:00 |
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MontyTRC89
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1d284ba9d0
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Decompiled ID_ATTACK_SUBMARINE, ID_CHAFF, ID_TORPEDO
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2020-01-30 07:33:53 +01:00 |
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MontyTRC89
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371cd6720e
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Decompiled ID_DEATH_SLIDE
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2020-01-29 08:29:15 +01:00 |
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MontyTRC89
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ea98541354
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Decompiled ID_ROLLING_BALL
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2020-01-29 07:16:33 +01:00 |
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MontyTRC89
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ac74268186
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Decompiled ID_DARTS, ID_DART_EMITTER, ID_FALLING_CEILING, ID_PROPELLER_H, ID_PROPELLER_V, KillAllTriggersControl, InitialiseFlameEmitter, FlameEmitterCollision, InitialiseFlameEmitter2 , GenSlot1Control, InitialiseGenSlot3, InitialiseGenSlot4;
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2020-01-28 07:30:58 +01:00 |
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MontyTRC89
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7215968fdf
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Decompiled ID_ROMAN_STATUE (except for electircity arcs fx); Fixed objects combination;
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2020-01-24 10:40:46 +01:00 |
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MontyTRC89
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1f7673fc50
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Decompiled ID_HIGH_OBJECT1
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2020-01-22 21:22:35 +01:00 |
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MontyTRC89
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7879f10cf9
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Decompiiling ID_TELEPORTER and ID_ROMAND_GOD
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2020-01-21 21:25:24 +01:00 |
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MontyTRC89
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365113d8d7
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Decompiling roman statue
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2020-01-20 18:10:17 +01:00 |
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MontyTRC89
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1c577198ea
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Decompilink smoke emitters; Fixed again dynmic lights; Fixed horizontal pickups;
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2020-01-20 07:29:37 +01:00 |
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MontyTRC89
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b8086fa90f
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Decompiled ID_ELECTRICITY_WIRES; Partially fixed sparks rendering;
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2020-01-14 07:34:10 +01:00 |
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MontyTRC89
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abd8c60491
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Decompiled ID_TWOBLOCKS_PLATFORM and ID_RAISING_COG
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2020-01-07 15:22:13 +01:00 |
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MontyTRC89
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23731c7492
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Decompiled ID_PULSE_LIGHT, ID_STROBE_LIGHT, ID_BLINKING_LIGHT, ID_COLOR_LIGHT, ID_ELECTRICAL_LIGHT; Fixed issue 111;
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2020-01-06 07:38:54 +01:00 |
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MontyTRC89
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66ef3f4e2f
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Decompiled ID_TEETH_SPIKES
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2020-01-05 10:11:54 +01:00 |
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MontyTRC89
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1c9345b7a3
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Decompiled ID_RAISING_BLOCK1 and ID_RAISING_BLOCK2; Custom draw routine for raising blocks and spikes;
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2020-01-05 07:52:30 +01:00 |
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MontyTRC89
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4d5ac9b359
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Decompiled ID_TR5_LARSON and ID_TR5_PIERRE
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2019-12-30 09:37:50 +01:00 |
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MontyTRC89
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e19848dbc3
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Decompiled ID_HUSKIE
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2019-12-30 07:14:36 +01:00 |
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MontyTRC89
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2df8c7df92
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Moved Mafia to tr5_guard.cpp
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2019-12-30 00:01:00 +01:00 |
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MontyTRC89
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31e9ca5f5e
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Decompiling little rats
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2019-12-29 23:53:48 +01:00 |
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MontyTRC89
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41b677d8b1
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Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR
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2019-12-29 23:43:32 +01:00 |
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MontyTRC89
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ab73506d3a
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Decompiled ID_IMP
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2019-12-29 21:22:21 +01:00 |
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MontyTRC89
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5dee0dab9d
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Decompiled reaper; Decompiled sniper;
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2019-12-29 20:53:05 +01:00 |
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MontyTRC89
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4ee0f42385
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Decompiled doberman
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2019-12-29 20:15:30 +01:00 |
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MontyTRC89
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d249d8b9c9
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Decompiled ControlGuard()
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2019-12-24 13:52:22 +01:00 |
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MontyTRC89
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411f8e434e
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Fixed references to doors; Added TR3 style pushable blocks; Added InitialiseTightRope;
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2019-12-23 23:10:24 +01:00 |
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TokyoSU
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d80ae316b9
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Decompiled Entity Initialise
Missing:
- InitialiseRomanStatue
- InitialiseLaserHead
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2019-12-20 11:23:03 +01:00 |
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TokyoSU
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c3555a1fd1
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[Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
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2019-11-27 15:12:35 +01:00 |
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TokyoSU
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0efe974582
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Added New Entity
- Dragon Front / Dragon Back.
- Marco Bartoli (Spawn the Dragon)
- Snowmobile Driver
all of these entity is not tested (need more slot to do it)
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2019-11-26 15:55:37 +01:00 |
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TokyoSU
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566df03a2d
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Fix KeyID, Move Function, AimWeapon
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2019-11-12 12:28:54 +01:00 |
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