Commit graph

45 commits

Author SHA1 Message Date
MontyTRC89
db49a19c19 Decompiled CHEF 2020-03-30 11:39:20 +02:00
MontyTRC89
23affbdfc7 Decompiled ID_LAGOON_WITCH 2020-03-29 14:07:28 +02:00
MontyTRC89
ab5a293896 Decompiled ExplodeFX; Fixed smoke sparks; Improved ROMAN_GOD; Fixed shotgun gunshell; 2020-03-27 07:17:05 +01:00
MontyTRC89
c97c3b0745 Decompiled ControlBodyPart; Some bugfixes for ROMAN_GOD; 2020-03-26 07:07:02 +01:00
MontyTRC89
3fb5ef1f5c Added 2 slots for ROMAN_GOD; Improved hammmer ROMAN_GOD; Improved shockwaves rendering; 2020-03-25 12:52:02 +01:00
MontyTRC89
02268afcc5 Fixed many bugs with GUARDIAN 2020-03-22 12:27:12 +01:00
MontyTRC89
e2c31c6676 Refactored TriggerShockwave and TriggerLightingGlow and fixed function calls; Working on GUARDIAN; 2020-03-21 19:14:28 +01:00
MontyTRC89
3ef028d91d Decompiled missile functions; Moved Meshes[] to DLL; Refactoring; 2020-03-16 12:36:29 +01:00
MontyTRC89
078f5b746c Refactoring HITMAN 2020-03-15 11:15:55 +01:00
MontyTRC89
38a3e5a48f Guards refactoring 2020-03-15 09:05:43 +01:00
MontyTRC89
8ba75bfc38 Finished ID_RATS, ID_BATS, ID_SPIDERS 2020-02-14 07:42:20 +01:00
MontyTRC89
92685bb7c0 Decompiled ID_LASER_HEAD 2020-02-13 19:17:42 +01:00
MontyTRC89
ba1c58a939 Fixed ID_HYDRA; Decompiled ID_AUTOGUN; Decompiled is_object_in_room(); Decompiled InterpolateAngle(); 2020-02-10 10:38:00 +01:00
MontyTRC89
746eb42fc9 Decompiled ID_HYDRA 2020-02-08 17:27:54 +01:00
MontyTRC89
8452c15929 Decompiled ID_GUNSHIP (the VCI helycopter) 2020-02-08 16:55:32 +01:00
MontyTRC89
64c2f83678 Decompiled ID_CYBORG 2020-02-01 07:54:26 +01:00
MontyTRC89
abfa7ae4ac Decompiled ID_BATS; Renamed submarine functions; 2020-01-30 11:24:12 +01:00
MontyTRC89
1d284ba9d0 Decompiled ID_ATTACK_SUBMARINE, ID_CHAFF, ID_TORPEDO 2020-01-30 07:33:53 +01:00
MontyTRC89
371cd6720e Decompiled ID_DEATH_SLIDE 2020-01-29 08:29:15 +01:00
MontyTRC89
ea98541354 Decompiled ID_ROLLING_BALL 2020-01-29 07:16:33 +01:00
MontyTRC89
ac74268186 Decompiled ID_DARTS, ID_DART_EMITTER, ID_FALLING_CEILING, ID_PROPELLER_H, ID_PROPELLER_V, KillAllTriggersControl, InitialiseFlameEmitter, FlameEmitterCollision, InitialiseFlameEmitter2 , GenSlot1Control, InitialiseGenSlot3, InitialiseGenSlot4; 2020-01-28 07:30:58 +01:00
MontyTRC89
7215968fdf Decompiled ID_ROMAN_STATUE (except for electircity arcs fx); Fixed objects combination; 2020-01-24 10:40:46 +01:00
MontyTRC89
1f7673fc50 Decompiled ID_HIGH_OBJECT1 2020-01-22 21:22:35 +01:00
MontyTRC89
7879f10cf9 Decompiiling ID_TELEPORTER and ID_ROMAND_GOD 2020-01-21 21:25:24 +01:00
MontyTRC89
365113d8d7 Decompiling roman statue 2020-01-20 18:10:17 +01:00
MontyTRC89
1c577198ea Decompilink smoke emitters; Fixed again dynmic lights; Fixed horizontal pickups; 2020-01-20 07:29:37 +01:00
MontyTRC89
b8086fa90f Decompiled ID_ELECTRICITY_WIRES; Partially fixed sparks rendering; 2020-01-14 07:34:10 +01:00
MontyTRC89
abd8c60491 Decompiled ID_TWOBLOCKS_PLATFORM and ID_RAISING_COG 2020-01-07 15:22:13 +01:00
MontyTRC89
23731c7492 Decompiled ID_PULSE_LIGHT, ID_STROBE_LIGHT, ID_BLINKING_LIGHT, ID_COLOR_LIGHT, ID_ELECTRICAL_LIGHT; Fixed issue 111; 2020-01-06 07:38:54 +01:00
MontyTRC89
66ef3f4e2f Decompiled ID_TEETH_SPIKES 2020-01-05 10:11:54 +01:00
MontyTRC89
1c9345b7a3 Decompiled ID_RAISING_BLOCK1 and ID_RAISING_BLOCK2; Custom draw routine for raising blocks and spikes; 2020-01-05 07:52:30 +01:00
MontyTRC89
4d5ac9b359 Decompiled ID_TR5_LARSON and ID_TR5_PIERRE 2019-12-30 09:37:50 +01:00
MontyTRC89
e19848dbc3 Decompiled ID_HUSKIE 2019-12-30 07:14:36 +01:00
MontyTRC89
2df8c7df92 Moved Mafia to tr5_guard.cpp 2019-12-30 00:01:00 +01:00
MontyTRC89
31e9ca5f5e Decompiling little rats 2019-12-29 23:53:48 +01:00
MontyTRC89
41b677d8b1 Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR 2019-12-29 23:43:32 +01:00
MontyTRC89
ab73506d3a Decompiled ID_IMP 2019-12-29 21:22:21 +01:00
MontyTRC89
5dee0dab9d Decompiled reaper; Decompiled sniper; 2019-12-29 20:53:05 +01:00
MontyTRC89
4ee0f42385 Decompiled doberman 2019-12-29 20:15:30 +01:00
MontyTRC89
d249d8b9c9 Decompiled ControlGuard() 2019-12-24 13:52:22 +01:00
MontyTRC89
411f8e434e Fixed references to doors; Added TR3 style pushable blocks; Added InitialiseTightRope; 2019-12-23 23:10:24 +01:00
TokyoSU
d80ae316b9 Decompiled Entity Initialise
Missing:
- InitialiseRomanStatue
- InitialiseLaserHead
2019-12-20 11:23:03 +01:00
TokyoSU
c3555a1fd1 [Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
TokyoSU
0efe974582 Added New Entity
- Dragon Front / Dragon Back.
- Marco Bartoli (Spawn the Dragon)
- Snowmobile Driver
all of these entity is not tested (need more slot to do it)
2019-11-26 15:55:37 +01:00
TokyoSU
566df03a2d Fix KeyID, Move Function, AimWeapon 2019-11-12 12:28:54 +01:00