Decompiled CHEF

This commit is contained in:
MontyTRC89 2020-03-30 11:39:20 +02:00
parent b06111f6b5
commit db49a19c19
7 changed files with 216 additions and 1 deletions

View file

@ -761,6 +761,7 @@ typedef enum GAME_OBJECT_ID
ID_GLADIATOR,
ID_HITMAN,
ID_SNIPER,
ID_CHEF,
/* Soprannatural, boss and others */
ID_WINGED_MUMMY = 220,

View file

@ -0,0 +1,184 @@
#include "../newobjects.h"
#include "../../Game/items.h"
#include "../../Game/Box.h"
#include "../../Game/sphere.h"
#include "../../Game/debris.h"
#include "../../Game/effect2.h"
#include "../../Game/effects.h"
#include "../../Game/tomb4fx.h"
#include "../../Game/people.h"
#define STATE_CHEF_COOKING 1
#define STATE_CHEF_TURN_180 2
#define STATE_CHEF_ATTACK 3
#define STATE_CHEF_AIM 4
#define STATE_CHEF_WALK 5
BITE_INFO ChefBite = { 0, 200, 0 ,13 };
void InitialiseChef(short itemNumber)
{
ITEM_INFO* item = &Items[itemNumber];
ClearItem(itemNumber);
item->animNumber = Objects[item->objectNumber].animIndex;
item->goalAnimState = STATE_CHEF_COOKING;
item->currentAnimState = STATE_CHEF_COOKING;
item->frameNumber = Anims[item->animNumber].frameBase;
item->pos.xPos += 192 * SIN(item->pos.yRot) >> W2V_SHIFT;
item->pos.zPos += 192 * COS(item->pos.yRot) >> W2V_SHIFT;
}
void ControlChef(short itemNumber)
{
if (!CreatureActive(itemNumber))
return;
short joint2 = 0;
short joint1 = 0;
short joint0 = 0;
ITEM_INFO* item = &Items[itemNumber];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
if (item->aiBits)
{
GetAITarget(creature);
}
else if (creature->hurtByLara)
{
creature->enemy = LaraItem;
}
AI_INFO info;
AI_INFO laraInfo;
CreatureAIInfo(item, &info);
if (creature->enemy == LaraItem)
{
laraInfo.angle = info.angle;
laraInfo.distance = info.distance;
}
else
{
int dx = LaraItem->pos.xPos - item->pos.xPos;
int dz = LaraItem->pos.zPos - item->pos.zPos;
laraInfo.angle = ATAN(dz, dx) - item->pos.yRot;
laraInfo.ahead = true;
if (laraInfo.angle <= -ANGLE(90) || laraInfo.angle >= ANGLE(90))
laraInfo.ahead = false;
laraInfo.distance = SQUARE(dx) + SQUARE(dz);
}
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
short angle = CreatureTurn(item, creature->maximumTurn);
if (info.ahead)
{
joint0 = info.angle >> 1;
joint2 = info.angle >> 1;
joint1 = info.xAngle;
}
creature->maximumTurn = 0;
switch (item->currentAnimState)
{
case STATE_CHEF_COOKING:
if (abs(LaraItem->pos.yPos - item->pos.yPos) < 1024
&& info.distance < SQUARE(1536)
&& (item->touchBits
|| LaraItem->speed > 15
|| item->hitStatus
|| TargetVisible(item, &laraInfo)))
{
item->goalAnimState = STATE_CHEF_TURN_180;
creature->alerted = true;
item->aiBits = 0;
}
break;
case STATE_CHEF_TURN_180:
creature->maximumTurn = 0;
if (info.angle > 0)
item->pos.yRot -= ANGLE(2);
else
item->pos.yRot += ANGLE(2);
if (item->frameNumber == Anims[item->animNumber].frameEnd)
item->pos.yRot += -ANGLE(180);
break;
case STATE_CHEF_ATTACK:
creature->maximumTurn = 0;
if (abs(info.angle) >= ANGLE(2))
{
if (info.angle > 0)
item->pos.yRot += ANGLE(2);
else
item->pos.yRot -= ANGLE(2);
}
else
{
item->pos.yRot += info.angle;
}
if (!creature->flags)
{
if (item->touchBits & 0x2000)
{
if (item->frameNumber > Anims[item->animNumber].frameBase + 10)
{
LaraItem->hitPoints -= 80;
LaraItem->hitStatus = true;
CreatureEffect2(item, &ChefBite, 20, item->pos.yRot, DoBloodSplat);
SoundEffect(SFX_LARA_THUD, &item->pos, 0);
creature->flags = 1;
}
}
}
break;
case STATE_CHEF_AIM:
creature->flags = 0;
creature->maximumTurn = 364;
if (info.distance >= SQUARE(682))
{
if (info.angle > 20480 || info.angle < -20480)
{
item->goalAnimState = STATE_CHEF_TURN_180;
}
else if (creature->mood == ATTACK_MOOD)
{
item->goalAnimState = STATE_CHEF_WALK;
}
}
else if (info.bite)
{
item->goalAnimState = STATE_CHEF_ATTACK;
}
break;
case STATE_CHEF_WALK:
creature->maximumTurn = ANGLE(7);
if (info.distance < SQUARE(682)
|| info.angle > 20480
|| info.angle < -20480
|| creature->mood != ATTACK_MOOD)
item->goalAnimState = STATE_CHEF_AIM;
break;
default:
break;
}
CreatureTilt(item, 0);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureAnimation(itemNumber, angle, 0);
}

View file

@ -71,7 +71,6 @@ void ControlSubmarine(short itemNumber)
tilt = -2048;
}
LABEL_13:
item->itemFlags[0] = tilt;
if (abs(tilt) >= 64)

View file

@ -167,3 +167,5 @@ void ControlBodyPart(short fxNumber);
void ExplodeFX(FX_INFO* fx, int noXZVel, int bits);
void InitialiseLagoonWitch(short itemNumber);
void ControlLagoonWitch(short itemNumber);
void InitialiseChef(short itemNumber);
void ControlChef(short itemNumber);

View file

@ -1413,6 +1413,31 @@ void BaddyObjects()
Bones[obj->boneIndex + 4] |= ROT_X;
}
obj = &Objects[ID_CHEF];
if (obj->loaded)
{
obj->initialise = InitialiseChef;
obj->control = ControlChef;
obj->collision = CreatureCollision;
obj->shadowSize = UNIT_SHADOW / 2;
obj->hitPoints = 35;
obj->pivotLength = 50;
obj->radius = 102;
obj->biteOffset = 0;
obj->intelligent = true;
obj->savePosition = true;
obj->saveFlags = true;
obj->saveAnim = true;
obj->saveHitpoints = true;
obj->hitEffect = HIT_BLOOD;
obj->zoneType = ZONE_HUMAN_CLASSIC;
Bones[obj->boneIndex + 24] |= ROT_Y;
Bones[obj->boneIndex + 24] |= ROT_X;
Bones[obj->boneIndex + 52] |= ROT_Y;
Bones[obj->boneIndex + 52] |= ROT_X;
}
obj = &Objects[ID_LION];
if (obj->loaded)
{

View file

@ -235,6 +235,7 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
<ClCompile Include="Objects\TR3\tr3_sophia.cpp" />
<ClCompile Include="Objects\TR5\tr5_autoguns.cpp" />
<ClCompile Include="Objects\TR5\tr5_brownbeast.cpp" />
<ClCompile Include="Objects\TR5\tr5_chef.cpp" />
<ClCompile Include="Objects\TR5\tr5_cybord.cpp" />
<ClCompile Include="Objects\TR5\tr5_doberman.cpp" />
<ClCompile Include="Objects\TR5\tr5_dog.cpp" />

View file

@ -848,6 +848,9 @@
<ClCompile Include="Objects\TR5\tr5_lagoon_witch.cpp">
<Filter>File di origine</Filter>
</ClCompile>
<ClCompile Include="Objects\TR5\tr5_chef.cpp">
<Filter>File di origine</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\Shader.fx" />