Commit graph

86 commits

Author SHA1 Message Date
MontyTRC89
6bff6caed2 Decompiled input 2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
MontyTRC89
f0925359fe Hair refactoring test 2020-04-20 07:14:54 +02:00
MontyTRC89
18cfd8265b Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-04-14 07:39:54 +02:00
MontyTRC89
b496c3caba Decompiled UpdateStorm(); Code cleaning; 2020-04-14 06:11:10 +02:00
Raildex
b0f05f80f6 Added CameraMatrices Buffer update back for for ShadowMap.
TODO: Refactor Shadow pass and Camera out of it
2020-04-13 13:40:39 +02:00
Raildex
10c71365ac Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame 2020-04-12 22:21:47 +02:00
asasas9500
8bd49be3c5 Fix Lara functions; Fix flare animations; Add gun type and status to diagnostics 2020-04-03 23:55:22 -03:00
MontyTRC89
3cabd868ba Refactoring 1 2020-04-01 13:09:14 +02:00
MontyTRC89
2706132e7a Fixed some bugs with HYDRA 2020-03-31 19:51:07 +02:00
MontyTRC89
6c49ffda12 Fixed objects not lighted in flyby and binoculars/lisersight view; Added experimental aiming point in lasersight; 2020-03-23 06:59:21 +01:00
MontyTRC89
9a67747e75 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-03-18 06:32:32 +01:00
MontyTRC89
abc5ece111 Fixed meshes and cleaned code 2020-03-18 06:27:45 +01:00
asasas9500
3b042da185 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-03-17 21:13:30 -03:00
asasas9500
9ce20d9b63 Fix torches again; Add speed and fallspeed to diagnostics 2020-03-17 21:07:49 -03:00
MontyTRC89
456464f4e6 Refactored mesh pointers; Fixed effects rendering; Improved IMP; 2020-03-16 22:27:50 +01:00
MontyTRC89
3ef028d91d Decompiled missile functions; Moved Meshes[] to DLL; Refactoring; 2020-03-16 12:36:29 +01:00
MontyTRC89
1c0c1f6b2a Implemented meshs waps and more swap slots; Renamed guards slots; 2020-03-14 07:48:35 +01:00
MontyTRC89
39df12d57f Added gunflashes to baddes; Some tweaks to rats; 2020-03-12 15:29:57 +01:00
MontyTRC89
3fb294c0b3 Fixed ID_BATS_EMITTER; Improved (but still bugged) ID_RATS_EMITTER; Tested ID_HUSKIE and ID_DOG; 2020-03-09 20:24:59 +01:00
MontyTRC89
eba681bddf New objects list; Decompiled ID_LARA_HAIRS; 2020-02-24 12:51:28 +01:00
MontyTRC89
abfa7ae4ac Decompiled ID_BATS; Renamed submarine functions; 2020-01-30 11:24:12 +01:00
MontyTRC89
7215968fdf Decompiled ID_ROMAN_STATUE (except for electircity arcs fx); Fixed objects combination; 2020-01-24 10:40:46 +01:00
MontyTRC89
da1117b2b0 Fixed dynamic lights 2020-01-19 21:10:31 +01:00
MontyTRC89
65451b3854 Restored FLAME (still badly rendered); Moves items/fx variables to DLL; Increased Effects[] from 24 to 1024; Fixed dynamic lights in rooms; 2020-01-19 08:12:51 +01:00
MontyTRC89
7e78b88218 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main;
Some fixes to room collecting function;
2020-01-18 20:52:57 +01:00
MontyTRC89
826af067b3 Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt; 2020-01-16 19:14:35 +01:00
Raildex
c1ac30a081 Fixed non-visible Double Sided Textures 2020-01-16 17:38:26 +01:00
Raildex
7b0376a550 Added Music and Sound Volume Bars.
TODO: Method to manually set the Position at runtime
2020-01-14 17:58:07 +01:00
Raildex
e1c6905367 Added Percentage to the Bars 2020-01-13 22:15:54 +01:00
Raildex
8c3e7e3d33 cherry pick merge conflict 2020-01-13 22:13:32 +01:00
Raildex
c0c1cc60aa New HUD Buffer, new RendererHUDBar struct 2020-01-13 22:10:45 +01:00
Raildex
355300c7d8 Removed Preallocated vector and using std::vector with a predefined capacity 2020-01-13 22:10:07 +01:00
MontyTRC89
3fef37ee4a Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch; 2020-01-12 08:02:48 +01:00
MontyTRC89
30e5dc3da7 Inventory refactoring 2020-01-10 08:02:16 +01:00
Raildex
d2f44aaae2 Splitted Renderer into multiple source files 2020-01-08 20:57:33 +01:00