Lwmte
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c1fc33ab52
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Fix regressions
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2021-09-11 09:41:29 +03:00 |
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MontyTRC89
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8db7df3868
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Merge branch 'doors_refactoring'
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
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2021-09-11 05:38:26 +02:00 |
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MontyTRC89
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9c169a87f2
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Decompiled ID_OBELISK
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2021-09-10 05:30:07 +02:00 |
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Lwmte
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48a9a1d52a
|
Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
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Lwmte
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ba6c260b92
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Further code organizing
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2021-09-08 18:19:06 +03:00 |
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MontyTRC89
|
0d7a04c861
|
Merge branch 'master' into item_data
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2021-09-02 07:08:58 +02:00 |
|
MontyTRC89
|
7521a8a0c7
|
Decompiled ID_HORSEMAN and ID_HORSE (to finish states names)
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2021-09-02 05:51:10 +02:00 |
|
Raildex
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44c454318f
|
Cleaned up several buffers to use fixed arrays
Removed game_malloc
TODO: DOOR_DATA destructor crashes
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2021-08-29 16:35:19 +02:00 |
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Raildex
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be16255efc
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Objects/TR4/Entity/tr4_sas.cpp
# TR5Main/Objects/TR4/tr4_objects.cpp
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2021-08-29 13:29:55 +02:00 |
|
Raildex
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c6fcf8b248
|
Renamed creature.h to creature_info.h
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2021-08-29 10:04:49 +02:00 |
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MontyTRC89
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2b0624b166
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Fixed ID_SAS_DRAG_BLOKE; Added namespaces to SAS functions;
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2021-08-28 19:12:19 +02:00 |
|
Raildex
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2621fa8f0d
|
Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
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Raildex
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dabbeb88db
|
Fixed Include Hell for Creature Info
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2021-08-28 12:16:03 +02:00 |
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MontyTRC89
|
d0da243f73
|
Refactored switches
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2021-08-28 06:37:22 +02:00 |
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MontyTRC89
|
9474284c87
|
Refactoring ID_LITTLE_BEETLES
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2021-08-22 06:08:02 +02:00 |
|
MontyTRC89
|
517ba6b88a
|
Fixed ID_SKELETON
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2021-08-22 05:48:14 +02:00 |
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MontyTRC89
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7093a8df24
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Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;
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2021-08-20 06:00:34 +02:00 |
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MontyTRC89
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0ed8181cda
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Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
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2021-08-20 05:25:51 +02:00 |
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MontyTRC89
|
095423b30a
|
Fixed locusts; First try of namespaces for objects;
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2021-08-19 14:17:21 +02:00 |
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MontyTRC89
|
11f8e533e9
|
Fixed ID_LOCUST_EMITTER (missing only rendering)
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2021-08-18 11:17:42 +02:00 |
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MontyTRC89
|
ab37257b77
|
Fixed ID_HAMMERHEAD
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2021-08-16 05:44:55 +02:00 |
|
Lwmte
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c61b0a0d95
|
Assign remaining hit effect flags for TR4
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2021-08-03 01:43:34 +03:00 |
|
Lwmte
|
7e37ee8572
|
Fix some sentry gun bugs
|
2021-08-02 15:01:28 +03:00 |
|
Lwmte
|
1c4c321e0d
|
Assign hitEffect for most objects
|
2021-08-02 14:21:41 +03:00 |
|
MontyTRC89
|
3508c7217b
|
Fixed ID_SKELETON immortality
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2021-06-07 16:10:43 +02:00 |
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MontyTRC89
|
b3f1f246e1
|
Partially fixed ID_GUIDE; Restored flipeffects processing; Fixed LARA_INFO struct for flipeffect 30 Lara location;
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2021-06-06 06:49:49 +02:00 |
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MontyTRC89
|
9d0f90df97
|
Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken'
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2021-06-05 05:35:46 +02:00 |
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MontyTRC89
|
abb7b0c862
|
Added some constants to TestTrigger(); Fixed ID_SETH_BLADE; Fixed many collision bugs with Lara;
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2021-06-04 06:02:19 +02:00 |
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MontyTRC89
|
b2f146922d
|
Fixed ID_MUMMY init; Bugged 2 blocks platform;
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2021-06-01 13:02:05 +02:00 |
|
MontyTRC89
|
f08943bb27
|
Fixed ID_MUMMY being damaged even if immortal
|
2021-05-31 14:56:04 +02:00 |
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MontyTRC89
|
c6fb38d67f
|
Fixed statics not disappearing after shatter; Some refactoring for ID_MUMMY and ID_SKELETON; Fixed plinth pickup;
|
2021-05-31 07:18:02 +02:00 |
|
MontyTRC89
|
984e2856a0
|
Fix merge conflicts
|
2021-05-28 12:41:38 +02:00 |
|
MontyTRC89
|
cd2a9a6216
|
Fixed bug in level loading; Fixed ID_DOG from TR4;
|
2021-05-28 12:36:40 +02:00 |
|
Trxye
|
d4474a1888
|
fix clockwork control; fix infinite pickup display;
|
2021-05-27 17:06:38 -05:00 |
|
Trxye
|
3edfe48af6
|
decompile clockwork beetle;
|
2021-05-27 16:07:57 -05:00 |
|
Trxye
|
848a3ef5b5
|
SenetControl(); add senet things to tr4_objects.cpp
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2021-05-24 16:04:13 -05:00 |
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asasas9500
|
686ec4a1ec
|
Add InitialiseGamePiece()
|
2021-05-24 17:22:42 -03:00 |
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asasas9500
|
dea8d8ed22
|
Add InitialiseGameStix() and GameStixControl()
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2021-05-23 23:47:37 -03:00 |
|
MontyTRC89
|
27776a9c12
|
Fixed baddy slot code; Added missing slots for inventory;
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2021-05-21 05:32:34 +02:00 |
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MontyTRC89
|
c707f533c8
|
Possibly fixed DoRayBox and GetTargetOnLOS for working like in original game; Fixed ID_TROOPS;
|
2021-05-07 06:06:30 +02:00 |
|
MontyTRC89
|
107a677afa
|
Decompiled ID_HAMMERHEAD
|
2021-04-29 15:19:28 +02:00 |
|
MontyTRC89
|
f41fea713d
|
Fixed serious bug in CreatureAIInfo(); Improved ID_CROCODILE;
|
2020-11-28 07:27:35 +01:00 |
|
MontyTRC89
|
0aff21a128
|
Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump;
|
2020-09-01 07:06:31 +02:00 |
|
MontyTRC89
|
f923f514ec
|
First ID_VON_CROY implementation; Added friendly to ITEM_INFO;
|
2020-08-29 09:39:10 +02:00 |
|
MontyTRC89
|
d85e683629
|
Decompiled ID_ELEMENT_PUZZLE
|
2020-08-21 10:56:03 +02:00 |
|
MontyTRC89
|
8b4201a7b8
|
Decompiled ID_MOVING_BLADE
|
2020-08-21 07:05:48 +02:00 |
|
MontyTRC89
|
fb92814693
|
Decompiled ID_MAPPER
|
2020-08-21 07:01:08 +02:00 |
|
MontyTRC89
|
bac717bc25
|
Decompiled ID_JOBY_SPIKES
|
2020-08-21 06:24:38 +02:00 |
|
MontyTRC89
|
4ea9954f32
|
Added init code for ID_BIRD_BLADE
|
2020-08-20 15:46:45 +02:00 |
|
MontyTRC89
|
a4a86e10bb
|
Added init code for ID_PLINTH_BLADE
|
2020-08-20 15:45:36 +02:00 |
|