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Fixed ID_MUMMY being damaged even if immortal
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1 changed files with 2 additions and 0 deletions
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@ -293,10 +293,12 @@ static void StartBaddy(OBJECT_INFO* obj)
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obj->saveHitpoints = true;
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obj->saveAnim = true;
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obj->saveFlags = true;
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obj->undead = true;
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obj->zoneType = ZONE_BASIC;
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g_Level.Bones[obj->boneIndex + 28 * 4] |= ROT_Y;
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g_Level.Bones[obj->boneIndex + 28 * 4] |= ROT_X;
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}
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obj = &Objects[ID_SKELETON];
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