diff --git a/TR5Main/Objects/TR4/tr4_objects.cpp b/TR5Main/Objects/TR4/tr4_objects.cpp index 081a8be9e..f7ecd9c8f 100644 --- a/TR5Main/Objects/TR4/tr4_objects.cpp +++ b/TR5Main/Objects/TR4/tr4_objects.cpp @@ -293,10 +293,12 @@ static void StartBaddy(OBJECT_INFO* obj) obj->saveHitpoints = true; obj->saveAnim = true; obj->saveFlags = true; + obj->undead = true; obj->zoneType = ZONE_BASIC; g_Level.Bones[obj->boneIndex + 28 * 4] |= ROT_Y; g_Level.Bones[obj->boneIndex + 28 * 4] |= ROT_X; + } obj = &Objects[ID_SKELETON];