Commit graph

1158 commits

Author SHA1 Message Date
Woops
c0f92b3f36 Revert "bullets can actually hit enemies now"
This reverts commit 86b75860da.
2020-10-19 11:00:46 -05:00
Woops
86b75860da bullets can actually hit enemies now 2020-10-18 23:48:46 -05:00
Woops
832c9c10b1 fix hit sound timer 2020-10-18 23:08:04 -05:00
Montagna Marco
743c0e12c3 Restored TR5 pushables 2020-10-17 17:04:39 +02:00
Woops
ec845ad911 fix weapons/arms rotations and fix revolver anims 2020-10-17 01:21:07 -05:00
asasas9500
60a76186b4 Fix new floordata smartness 2020-10-14 20:01:20 -03:00
Nils
90d1c20928 Merge branch 'master' into Refactor 2020-10-11 19:04:41 +02:00
Nils
bcbad2d87c Refactor Renderer 2020-10-11 16:47:36 +02:00
Nils
012557c3df Removed green inversion for normal maps 2020-10-11 15:35:46 +02:00
Woops
90623bd7ba Revert "Merge branch 'master' of https://github.com/MontyTRC89/TR5Main"
This reverts commit 7152db174a, reversing
changes made to cc24766753.
2020-10-07 22:27:15 -05:00
Woops
7152db174a Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-10-07 15:58:58 -05:00
Nils
cc24766753 Removed green inversion for normal maps 2020-10-07 17:36:30 +02:00
Nils
11c6f6a147 Refactoring
LinearArrayBuffer that behaves similar to a vector but is fixed size (adding elements despite beeing full replaces last item!)
Transfered Per-Frame Data like lights into RenderView
Transferred some functions out of Renderer as standalone
2020-10-07 16:33:28 +02:00
Nils
0ee12930d5 Added Static Mesh Tint Support 2020-10-07 09:08:23 +02:00
Nils
5d301390f7 Added Wibble underwater Effect
Adjusted Item Lighting to Room Lighting
2020-10-06 18:34:51 +02:00
Nils
ed8e5e2455 Fixed Dynamic Lights not working going beyong some room extents 2020-10-04 11:52:23 +02:00
Nils
d242fb6419 Fixed Crash when resizing window and fullscreen switching ,Using ComPtr for IDXGI, Made Viewport an object and not pointer 2020-10-04 11:20:54 +02:00
Woops
1c650dfde6 small boat fix 2020-10-03 13:47:20 -05:00
Woops
574726c47d Fix kayak movement 2020-10-03 13:13:13 -05:00
Woops
e2cf621bbd Fix skidoo teleport and water explosion 2020-10-02 12:55:00 -05:00
Woops
77a2445fbc fix UPV shooting 2020-10-01 14:52:03 -05:00
Woops
53a6ac7cb8 lovely UPV jitter workaround 2020-09-30 22:00:54 -05:00
Woops
58ec692255 upv: make fan rotate + light 2020-09-30 14:45:46 -05:00
Woops
f3a6a5a23d hotfix but I still hate this 2020-09-30 14:13:36 -05:00
Nils
ea9afa7413 Refactored framework.h
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
Nils
5dfabc4bf0 Drawing transparent room polys back-to-front 2020-09-29 17:16:27 +02:00
Nils
a84d032993 Removed Lara Joint 0 from Rendering 2020-09-29 17:16:27 +02:00
Nils
42f585c5a7 Fixed Spark direction 2020-09-29 17:16:27 +02:00
asasas9500
8e4c5b186b Improve math functions 2020-09-29 11:27:09 -03:00
asasas9500
7605313df1 Move trapdoor to generic objects folder 2020-09-29 09:53:36 -03:00
asasas9500
528a9fc3e8 Add more bridge slots; Allow optional floor and ceiling overriding 2020-09-28 21:01:16 -03:00
Woops
a14a640b49 more UPV fixes/cleanups 2020-09-28 15:21:19 -05:00
asasas9500
912b0abbae Fix bridges; Fix script IDs 2020-09-28 10:04:44 -03:00
Sezz
2e26785bc9 Continuous input inventory ring navigation; Inventory items rotate on local axes; Improvements to inventory item reset rotation. 2020-09-28 15:23:36 +10:00
Woops
0972ad688e Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-09-27 23:29:57 -05:00
Woops
2c8e87ec3e partially fix UPV 2020-09-27 23:29:25 -05:00
asasas9500
84e49a9eb8 Commit new files 2020-09-27 20:48:01 -03:00
asasas9500
44c988716a Remove ControlXRayMachine(); Move bridges to generic objects folder; Merge bridges 2020-09-27 20:44:17 -03:00
Nils
ecc506ee7c Z Write Alpha Blended textures 2020-09-27 11:19:13 +02:00
Nils
5589db7794 Removed Multiply by 2 for lighting 2020-09-27 11:16:40 +02:00
Nils
b3e4392e46 Fixed no dynamic light when room doesnt have lights 2020-09-27 10:57:19 +02:00
MontyTRC
4119729b29
Merge pull request #222 from MontyTRC89/NewFloordataTest
New floordata test
2020-09-26 06:51:58 +02:00
Sezz
92bc8b662d Revert "Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset."
This reverts commit 2ee7059470.
2020-09-26 05:06:08 +10:00
Sezz
2ee7059470 Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset. 2020-09-26 03:28:30 +10:00
asasas9500
fe6781ea95 Fix flipmaps again 2020-09-24 20:13:56 -03:00
asasas9500
a022146537 Fix flipmaps 2020-09-24 17:25:34 -03:00
asasas9500
9d8e0c7ca7 Fix legacy triggers 2020-09-24 10:25:51 -03:00
asasas9500
5363be9f9a Improve GetRoom() 2020-09-22 23:38:48 -03:00
Nils
856d11150a Removed precompute header include 2020-09-22 15:57:19 +02:00
Nils
e07529e06b Added Sprite Sequences for Kayak Paddle 2020-09-22 08:24:36 +02:00