Commit graph

57 commits

Author SHA1 Message Date
Lwmte
ba6c260b92 Further code organizing 2021-09-08 18:19:06 +03:00
MontyTRC89
7521a8a0c7 Decompiled ID_HORSEMAN and ID_HORSE (to finish states names) 2021-09-02 05:51:10 +02:00
MontyTRC89
2b0624b166 Fixed ID_SAS_DRAG_BLOKE; Added namespaces to SAS functions; 2021-08-28 19:12:19 +02:00
MontyTRC89
d0da243f73 Refactored switches 2021-08-28 06:37:22 +02:00
MontyTRC89
9474284c87 Refactoring ID_LITTLE_BEETLES 2021-08-22 06:08:02 +02:00
MontyTRC89
517ba6b88a Fixed ID_SKELETON 2021-08-22 05:48:14 +02:00
MontyTRC89
7093a8df24 Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD; 2021-08-20 06:00:34 +02:00
MontyTRC89
0ed8181cda Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
#	TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
MontyTRC89
095423b30a Fixed locusts; First try of namespaces for objects; 2021-08-19 14:17:21 +02:00
MontyTRC89
11f8e533e9 Fixed ID_LOCUST_EMITTER (missing only rendering) 2021-08-18 11:17:42 +02:00
MontyTRC89
ab37257b77 Fixed ID_HAMMERHEAD 2021-08-16 05:44:55 +02:00
Lwmte
c61b0a0d95 Assign remaining hit effect flags for TR4 2021-08-03 01:43:34 +03:00
Lwmte
7e37ee8572 Fix some sentry gun bugs 2021-08-02 15:01:28 +03:00
Lwmte
1c4c321e0d Assign hitEffect for most objects 2021-08-02 14:21:41 +03:00
MontyTRC89
3508c7217b Fixed ID_SKELETON immortality 2021-06-07 16:10:43 +02:00
MontyTRC89
b3f1f246e1 Partially fixed ID_GUIDE; Restored flipeffects processing; Fixed LARA_INFO struct for flipeffect 30 Lara location; 2021-06-06 06:49:49 +02:00
MontyTRC89
9d0f90df97 Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken' 2021-06-05 05:35:46 +02:00
MontyTRC89
abb7b0c862 Added some constants to TestTrigger(); Fixed ID_SETH_BLADE; Fixed many collision bugs with Lara; 2021-06-04 06:02:19 +02:00
MontyTRC89
b2f146922d Fixed ID_MUMMY init; Bugged 2 blocks platform; 2021-06-01 13:02:05 +02:00
MontyTRC89
f08943bb27 Fixed ID_MUMMY being damaged even if immortal 2021-05-31 14:56:04 +02:00
MontyTRC89
c6fb38d67f Fixed statics not disappearing after shatter; Some refactoring for ID_MUMMY and ID_SKELETON; Fixed plinth pickup; 2021-05-31 07:18:02 +02:00
MontyTRC89
984e2856a0 Fix merge conflicts 2021-05-28 12:41:38 +02:00
MontyTRC89
cd2a9a6216 Fixed bug in level loading; Fixed ID_DOG from TR4; 2021-05-28 12:36:40 +02:00
Trxye
d4474a1888 fix clockwork control; fix infinite pickup display; 2021-05-27 17:06:38 -05:00
Trxye
3edfe48af6 decompile clockwork beetle; 2021-05-27 16:07:57 -05:00
Trxye
848a3ef5b5 SenetControl(); add senet things to tr4_objects.cpp 2021-05-24 16:04:13 -05:00
asasas9500
686ec4a1ec Add InitialiseGamePiece() 2021-05-24 17:22:42 -03:00
asasas9500
dea8d8ed22 Add InitialiseGameStix() and GameStixControl() 2021-05-23 23:47:37 -03:00
MontyTRC89
27776a9c12 Fixed baddy slot code; Added missing slots for inventory; 2021-05-21 05:32:34 +02:00
MontyTRC89
c707f533c8 Possibly fixed DoRayBox and GetTargetOnLOS for working like in original game; Fixed ID_TROOPS; 2021-05-07 06:06:30 +02:00
MontyTRC89
107a677afa Decompiled ID_HAMMERHEAD 2021-04-29 15:19:28 +02:00
MontyTRC89
f41fea713d Fixed serious bug in CreatureAIInfo(); Improved ID_CROCODILE; 2020-11-28 07:27:35 +01:00
MontyTRC89
0aff21a128 Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump; 2020-09-01 07:06:31 +02:00
MontyTRC89
f923f514ec First ID_VON_CROY implementation; Added friendly to ITEM_INFO; 2020-08-29 09:39:10 +02:00
MontyTRC89
d85e683629 Decompiled ID_ELEMENT_PUZZLE 2020-08-21 10:56:03 +02:00
MontyTRC89
8b4201a7b8 Decompiled ID_MOVING_BLADE 2020-08-21 07:05:48 +02:00
MontyTRC89
fb92814693 Decompiled ID_MAPPER 2020-08-21 07:01:08 +02:00
MontyTRC89
bac717bc25 Decompiled ID_JOBY_SPIKES 2020-08-21 06:24:38 +02:00
MontyTRC89
4ea9954f32 Added init code for ID_BIRD_BLADE 2020-08-20 15:46:45 +02:00
MontyTRC89
a4a86e10bb Added init code for ID_PLINTH_BLADE 2020-08-20 15:45:36 +02:00
MontyTRC89
0580cd84ea Added init code for ID_SETH_BLADE 2020-08-20 15:42:49 +02:00
MontyTRC89
e77b2094b8 Added init code for ID_CATWALK_BLADE 2020-08-20 14:46:21 +02:00
MontyTRC89
3563f21e0e Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
MontyTRC89
f3d59acfcb Decompiled ID_SETHA 2020-08-20 07:03:23 +02:00
MontyTRC89
ab46c8f52b Decompiled ID_ENEMY_JEEP 2020-08-08 20:31:48 +02:00
MontyTRC89
d235b53094 Decompiled ID_SAS_DRAG_BLOKE and ID_SAS_DYING; 2020-08-06 20:41:07 +02:00
MontyTRC89
fa0012ba6a Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00
MontyTRC89
dd2f8cc500 Finished decompiling WRAITH 2020-07-31 21:33:14 +02:00
MontyTRC89
83bba01a99 Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
MontyTRC89
36fe66d617 Hairs done on GPU now 2020-07-07 07:32:33 +02:00