MontyTRC89
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5c829c5c23
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Renamed little bettes to scarabs; Added statics, cameras, scarabs, spiders, rats, bats to savegames
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2021-10-15 10:28:32 +02:00 |
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MontyTRC89
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6cf4db33f1
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Merge branch 'entities_fixings'
# Conflicts:
# TR5Main/Game/item.h
# TR5Main/Objects/TR4/Entity/tr4_sentrygun.cpp
# TR5Main/Objects/TR4/Object/tr4_element_puzzle.cpp
# TR5Main/Objects/TR4/Trap/tr4_blade.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Trap/tr4_mine.cpp
# TR5Main/Objects/TR5/Trap/tr5_teethspike.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-09-20 06:15:39 +02:00 |
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Lwmte
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cefc60c7ea
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Move around some files
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2021-09-19 23:41:26 +03:00 |
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MontyTRC89
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234bc02b2f
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Fixed ID_TEETH_SPIKES and ID_SETH_BLADE
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2021-09-18 06:20:56 +02:00 |
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Lwmte
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8d86c2e97d
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
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MontyTRC89
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fa720f000d
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Merge branch 'entities_fixings'
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2021-09-15 06:09:16 +02:00 |
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MontyTRC89
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08691fc6ee
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Fixed bug in GenericSphereBoxCollision(); Fixed ID_SPIKEY_BALL, ID_FLOOR_4BLADES, ID_CEILING_4BLADES;
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2021-09-15 06:08:48 +02:00 |
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MontyTRC89
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84a6ef5bab
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Fixed ID_CHAIN, ID_COG;
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2021-09-12 05:27:26 +02:00 |
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Lwmte
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744325bea2
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Revert "Fix regressions"
This reverts commit c1fc33ab52 .
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2021-09-11 10:13:04 +03:00 |
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Lwmte
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c1fc33ab52
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Fix regressions
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2021-09-11 09:41:29 +03:00 |
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MontyTRC89
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8db7df3868
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Merge branch 'doors_refactoring'
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
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2021-09-11 05:38:26 +02:00 |
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MontyTRC89
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9c169a87f2
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Decompiled ID_OBELISK
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2021-09-10 05:30:07 +02:00 |
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Lwmte
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48a9a1d52a
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
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Lwmte
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ba6c260b92
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Further code organizing
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2021-09-08 18:19:06 +03:00 |
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MontyTRC89
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0d7a04c861
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Merge branch 'master' into item_data
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2021-09-02 07:08:58 +02:00 |
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MontyTRC89
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7521a8a0c7
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Decompiled ID_HORSEMAN and ID_HORSE (to finish states names)
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2021-09-02 05:51:10 +02:00 |
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Raildex
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44c454318f
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Cleaned up several buffers to use fixed arrays
Removed game_malloc
TODO: DOOR_DATA destructor crashes
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2021-08-29 16:35:19 +02:00 |
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Raildex
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be16255efc
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Objects/TR4/Entity/tr4_sas.cpp
# TR5Main/Objects/TR4/tr4_objects.cpp
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2021-08-29 13:29:55 +02:00 |
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Raildex
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c6fcf8b248
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Renamed creature.h to creature_info.h
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2021-08-29 10:04:49 +02:00 |
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MontyTRC89
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2b0624b166
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Fixed ID_SAS_DRAG_BLOKE; Added namespaces to SAS functions;
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2021-08-28 19:12:19 +02:00 |
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Raildex
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2621fa8f0d
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
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Raildex
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dabbeb88db
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Fixed Include Hell for Creature Info
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2021-08-28 12:16:03 +02:00 |
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MontyTRC89
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d0da243f73
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Refactored switches
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2021-08-28 06:37:22 +02:00 |
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MontyTRC89
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9474284c87
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Refactoring ID_LITTLE_BEETLES
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2021-08-22 06:08:02 +02:00 |
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MontyTRC89
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517ba6b88a
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Fixed ID_SKELETON
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2021-08-22 05:48:14 +02:00 |
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MontyTRC89
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7093a8df24
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Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;
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2021-08-20 06:00:34 +02:00 |
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MontyTRC89
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0ed8181cda
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Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
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2021-08-20 05:25:51 +02:00 |
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MontyTRC89
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095423b30a
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Fixed locusts; First try of namespaces for objects;
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2021-08-19 14:17:21 +02:00 |
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MontyTRC89
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11f8e533e9
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Fixed ID_LOCUST_EMITTER (missing only rendering)
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2021-08-18 11:17:42 +02:00 |
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MontyTRC89
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ab37257b77
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Fixed ID_HAMMERHEAD
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2021-08-16 05:44:55 +02:00 |
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Lwmte
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c61b0a0d95
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Assign remaining hit effect flags for TR4
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2021-08-03 01:43:34 +03:00 |
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Lwmte
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7e37ee8572
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Fix some sentry gun bugs
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2021-08-02 15:01:28 +03:00 |
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Lwmte
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1c4c321e0d
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Assign hitEffect for most objects
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2021-08-02 14:21:41 +03:00 |
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MontyTRC89
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3508c7217b
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Fixed ID_SKELETON immortality
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2021-06-07 16:10:43 +02:00 |
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MontyTRC89
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b3f1f246e1
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Partially fixed ID_GUIDE; Restored flipeffects processing; Fixed LARA_INFO struct for flipeffect 30 Lara location;
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2021-06-06 06:49:49 +02:00 |
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MontyTRC89
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9d0f90df97
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Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken'
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2021-06-05 05:35:46 +02:00 |
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MontyTRC89
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abb7b0c862
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Added some constants to TestTrigger(); Fixed ID_SETH_BLADE; Fixed many collision bugs with Lara;
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2021-06-04 06:02:19 +02:00 |
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MontyTRC89
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b2f146922d
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Fixed ID_MUMMY init; Bugged 2 blocks platform;
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2021-06-01 13:02:05 +02:00 |
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MontyTRC89
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f08943bb27
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Fixed ID_MUMMY being damaged even if immortal
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2021-05-31 14:56:04 +02:00 |
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MontyTRC89
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c6fb38d67f
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Fixed statics not disappearing after shatter; Some refactoring for ID_MUMMY and ID_SKELETON; Fixed plinth pickup;
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2021-05-31 07:18:02 +02:00 |
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MontyTRC89
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984e2856a0
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Fix merge conflicts
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2021-05-28 12:41:38 +02:00 |
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MontyTRC89
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cd2a9a6216
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Fixed bug in level loading; Fixed ID_DOG from TR4;
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2021-05-28 12:36:40 +02:00 |
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Trxye
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d4474a1888
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fix clockwork control; fix infinite pickup display;
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2021-05-27 17:06:38 -05:00 |
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Trxye
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3edfe48af6
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decompile clockwork beetle;
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2021-05-27 16:07:57 -05:00 |
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Trxye
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848a3ef5b5
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SenetControl(); add senet things to tr4_objects.cpp
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2021-05-24 16:04:13 -05:00 |
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asasas9500
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686ec4a1ec
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Add InitialiseGamePiece()
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2021-05-24 17:22:42 -03:00 |
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asasas9500
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dea8d8ed22
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Add InitialiseGameStix() and GameStixControl()
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2021-05-23 23:47:37 -03:00 |
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MontyTRC89
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27776a9c12
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Fixed baddy slot code; Added missing slots for inventory;
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2021-05-21 05:32:34 +02:00 |
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MontyTRC89
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c707f533c8
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Possibly fixed DoRayBox and GetTargetOnLOS for working like in original game; Fixed ID_TROOPS;
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2021-05-07 06:06:30 +02:00 |
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MontyTRC89
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107a677afa
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Decompiled ID_HAMMERHEAD
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2021-04-29 15:19:28 +02:00 |
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