Nils
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b23cfe231a
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Fixed Include Hell for Creature Info
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2021-08-28 12:16:03 +02:00 |
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MontyTRC89
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d3e6bfc7dd
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Refactored switches
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2021-08-28 06:37:22 +02:00 |
|
MontyTRC89
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327a21489f
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Refactoring ID_LITTLE_BEETLES
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2021-08-22 06:08:02 +02:00 |
|
MontyTRC89
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59c3823f6a
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Fixed ID_SKELETON
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2021-08-22 05:48:14 +02:00 |
|
MontyTRC89
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4991da66f6
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Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;
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2021-08-20 06:00:34 +02:00 |
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MontyTRC89
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109b7d6e18
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Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
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2021-08-20 05:25:51 +02:00 |
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MontyTRC89
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aa706f010c
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Fixed locusts; First try of namespaces for objects;
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2021-08-19 14:17:21 +02:00 |
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MontyTRC89
|
a84b39886e
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Fixed ID_LOCUST_EMITTER (missing only rendering)
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2021-08-18 11:17:42 +02:00 |
|
MontyTRC89
|
075c35ef95
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Fixed ID_HAMMERHEAD
|
2021-08-16 05:44:55 +02:00 |
|
Lwmte
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861f147390
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Assign remaining hit effect flags for TR4
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2021-08-03 01:43:34 +03:00 |
|
Lwmte
|
2db7e4dd05
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Fix some sentry gun bugs
|
2021-08-02 15:01:28 +03:00 |
|
Lwmte
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041b03c91d
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Assign hitEffect for most objects
|
2021-08-02 14:21:41 +03:00 |
|
MontyTRC89
|
d09b6fe422
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Fixed ID_SKELETON immortality
|
2021-06-07 16:10:43 +02:00 |
|
MontyTRC89
|
7406577e29
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Partially fixed ID_GUIDE; Restored flipeffects processing; Fixed LARA_INFO struct for flipeffect 30 Lara location;
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2021-06-06 06:49:49 +02:00 |
|
MontyTRC89
|
9cb078bf08
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Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken'
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2021-06-05 05:35:46 +02:00 |
|
MontyTRC89
|
6235959889
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Added some constants to TestTrigger(); Fixed ID_SETH_BLADE; Fixed many collision bugs with Lara;
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2021-06-04 06:02:19 +02:00 |
|
MontyTRC89
|
70b3635dae
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Fixed ID_MUMMY init; Bugged 2 blocks platform;
|
2021-06-01 13:02:05 +02:00 |
|
MontyTRC89
|
92069c701d
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Fixed ID_MUMMY being damaged even if immortal
|
2021-05-31 14:56:04 +02:00 |
|
MontyTRC89
|
0a83e02568
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Fixed statics not disappearing after shatter; Some refactoring for ID_MUMMY and ID_SKELETON; Fixed plinth pickup;
|
2021-05-31 07:18:02 +02:00 |
|
MontyTRC89
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0490455c0e
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Fix merge conflicts
|
2021-05-28 12:41:38 +02:00 |
|
MontyTRC89
|
fdea84fb43
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Fixed bug in level loading; Fixed ID_DOG from TR4;
|
2021-05-28 12:36:40 +02:00 |
|
Trxye
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5a2fd5611c
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fix clockwork control; fix infinite pickup display;
|
2021-05-27 17:06:38 -05:00 |
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Trxye
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e5ffb1f70e
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decompile clockwork beetle;
|
2021-05-27 16:07:57 -05:00 |
|
Trxye
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f94b778f00
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SenetControl(); add senet things to tr4_objects.cpp
|
2021-05-24 16:04:13 -05:00 |
|
asasas9500
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de9a749b3f
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Add InitialiseGamePiece()
|
2021-05-24 17:22:42 -03:00 |
|
asasas9500
|
67a97ace45
|
Add InitialiseGameStix() and GameStixControl()
|
2021-05-23 23:47:37 -03:00 |
|
MontyTRC89
|
7b7756204b
|
Fixed baddy slot code; Added missing slots for inventory;
|
2021-05-21 05:32:34 +02:00 |
|
MontyTRC89
|
93a2693abb
|
Possibly fixed DoRayBox and GetTargetOnLOS for working like in original game; Fixed ID_TROOPS;
|
2021-05-07 06:06:30 +02:00 |
|
MontyTRC89
|
2eaba7e55b
|
Decompiled ID_HAMMERHEAD
|
2021-04-29 15:19:28 +02:00 |
|
Montagna Marco
|
20c90603b0
|
Fixed serious bug in CreatureAIInfo(); Improved ID_CROCODILE;
|
2020-11-28 07:27:35 +01:00 |
|
Montagna Marco
|
82af97c8cc
|
Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump;
|
2020-09-01 07:06:31 +02:00 |
|
Montagna Marco
|
b987e9bda8
|
First ID_VON_CROY implementation; Added friendly to ITEM_INFO;
|
2020-08-29 09:39:10 +02:00 |
|
Montagna Marco
|
f8c57f054d
|
Decompiled ID_ELEMENT_PUZZLE
|
2020-08-21 10:56:03 +02:00 |
|
Montagna Marco
|
0343c547f3
|
Decompiled ID_MOVING_BLADE
|
2020-08-21 07:05:48 +02:00 |
|
Montagna Marco
|
68cce809e2
|
Decompiled ID_MAPPER
|
2020-08-21 07:01:08 +02:00 |
|
Montagna Marco
|
a011154f1d
|
Decompiled ID_JOBY_SPIKES
|
2020-08-21 06:24:38 +02:00 |
|
Montagna Marco
|
85cddf3512
|
Added init code for ID_BIRD_BLADE
|
2020-08-20 15:46:45 +02:00 |
|
Montagna Marco
|
b94a430430
|
Added init code for ID_PLINTH_BLADE
|
2020-08-20 15:45:36 +02:00 |
|
Montagna Marco
|
7597b475cb
|
Added init code for ID_SETH_BLADE
|
2020-08-20 15:42:49 +02:00 |
|
Montagna Marco
|
2a5aea913a
|
Added init code for ID_CATWALK_BLADE
|
2020-08-20 14:46:21 +02:00 |
|
Montagna Marco
|
bea6e53c79
|
Fixed ID_SETHA; Decompiled ID_BIG_BEETLE;
|
2020-08-20 08:13:16 +02:00 |
|
Montagna Marco
|
0ec1712f05
|
Decompiled ID_SETHA
|
2020-08-20 07:03:23 +02:00 |
|
Montagna Marco
|
f981ba23e4
|
Decompiled ID_ENEMY_JEEP
|
2020-08-08 20:31:48 +02:00 |
|
Montagna Marco
|
0824a977ee
|
Decompiled ID_SAS_DRAG_BLOKE and ID_SAS_DYING;
|
2020-08-06 20:41:07 +02:00 |
|
Montagna Marco
|
fb20a04f3c
|
Decompiled ID_LEETLE_BEETLES
|
2020-08-06 06:51:32 +02:00 |
|
Montagna Marco
|
2f93e8598c
|
Finished decompiling WRAITH
|
2020-07-31 21:33:14 +02:00 |
|
Montagna Marco
|
18994dd59e
|
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
|
2020-07-21 09:56:47 +02:00 |
|
Montagna Marco
|
2a1c491c7e
|
Hairs done on GPU now
|
2020-07-07 07:32:33 +02:00 |
|
Moooonyeah
|
0498c261da
|
TR5 ennemy trigger fix + decompiled code
- Fixed TR5 ennemies trigger issues.
- Added some decompiled WRAITH ennemy code
|
2020-06-20 22:59:24 +02:00 |
|
TokyoSU
|
3699a78e34
|
Implemented Mutant and Locusts
- Added ItemNearTarget().
|
2020-06-10 21:38:25 +02:00 |
|