Montagna Marco
9afe6cbb8e
Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR
2019-12-29 23:43:32 +01:00
Montagna Marco
39b1937b3b
Decompiled ID_IMP
2019-12-29 21:22:21 +01:00
Montagna Marco
a7919efdd6
Decompiled reaper; Decompiled sniper;
2019-12-29 20:53:05 +01:00
Montagna Marco
c03760d123
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-29 20:16:04 +01:00
Montagna Marco
f13f497f3b
Decompiled doberman
2019-12-29 20:15:30 +01:00
TokyoSU
0cb3b7381d
Swamp Flag Implementation Part 1
...
- fixed minimal rebuild are deprecated and turn multiprocessor compilation to flase !
- added fixedpoint library in release mode.
2019-12-29 19:10:53 +01:00
asasas9500
365fb3ccc7
Add mgLOS()
2019-12-28 15:19:33 -03:00
asasas9500
ee477e356c
Fix guard; Add LOS functions
2019-12-27 23:54:40 -03:00
Montagna Marco
a1c30185b3
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-27 08:39:30 +01:00
Montagna Marco
d70c84eddf
Reverted flyby changes; Fixed TR5 pushables; Decompiling dog;
2019-12-27 08:25:27 +01:00
TokyoSU
ebc23a486b
Assigned define value to effect array
...
- fixed smokesparks define value.
- fixed blood define value.
added civvy from TR3.
2019-12-26 19:19:20 +01:00
Montagna Marco
4ae49325e6
Merged branches; Possible fix to #92 ;
2019-12-25 08:44:01 +01:00
Montagna Marco
bf5aa5703b
Decompiled ControlGuard()
2019-12-24 13:52:22 +01:00
Montagna Marco
09c6d1d92a
Added missing file; Partially decompiled ControlGuard;
2019-12-24 08:51:54 +01:00
Montagna Marco
1b1b58be44
Fixed references to doors; Added TR3 style pushable blocks; Added InitialiseTightRope;
2019-12-23 23:10:24 +01:00
Montagna Marco
dbf42eaa44
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-22 07:56:44 +01:00
Montagna Marco
d5f6858a01
Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP
2019-12-22 00:20:10 +01:00
TokyoSU
3ed7a25350
Decompiled Entity Initialise
...
Missing:
- InitialiseRomanStatue
- InitialiseLaserHead
2019-12-20 11:23:03 +01:00
TokyoSU
a0ce2c7651
Decompiled Cupboard
...
- Crash when lara are in range of the cupboard, need to be fixed, possibly related to Initialise and flags.
2019-12-18 11:47:27 +01:00
asasas9500
1741eaa9f4
Fix lara_col_surftread(); Fix ANGLE(); Replace some ANGLE() calls
2019-12-17 21:49:33 -03:00
TokyoSU
10f2f7a946
Fixed lara draw
...
- moved some think to misc.cpp
2019-12-15 19:07:38 +01:00
TokyoSU
4bd18f7f18
Now release mode is compatible
2019-12-15 16:19:01 +01:00
TokyoSU
0bc2b14595
Fixed some think, Added zoneType feature
...
- updated:
CreatureActive()
CreatureCreature()
UpdateBox()
TargetBox()
StalkBox()
ValidBox()
EscapeBox()
InitialiseSlot()
InitialiseObjects()
- updated SearchLOT() and fixed wrong value.
- fixed hitEffect not being initialised.
- fixed some double define.
- moved lara define to constants.h.
- updated script.dat to last version, deleted the one in script folder (not used).
2019-12-13 19:00:59 +01:00
Montagna Marco
6a0bddfcb5
Decompiled GetCollisionInfo
2019-12-08 07:38:22 +01:00
Montagna Marco
734b029256
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-07 08:55:56 +01:00
TokyoSU
a204e304f3
Added Entity
...
- Lara Evil (Atlantis Version)
- Natla and Evil Natla.
- Larson and Pierre (TR1)
- Raptor (TR1)
2019-12-06 15:26:18 +01:00
TokyoSU
952a195de8
Restructured the Entity Files
...
- Moved GetWaterSurface to Control.cpp.
- Added mineL/mineR in LaraExtraInfo.
2019-12-05 17:35:57 +01:00
TokyoSU
e998fb0f32
Added the ID_XX from TR3 (only entity)
...
- moved some code.
- added a ruleset to normally hide some bothersome warnings.
- uncommented the CustomObjects() code :)
2019-12-04 16:12:53 +01:00
TokyoSU
04e93b1998
Decompiled InitialiseHair() and InitialiseSpecialEffects()
...
- added macro for getting mesh: MESHES(slot, mesh).
- fixed duplicate array in vars.h.
- fixed lara left hand flare mesh.
2019-12-04 13:20:21 +01:00
TokyoSU
3670fddc71
Added Sophia
...
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
Montagna Marco
09c2957f4f
Merged branches
2019-12-02 09:11:21 +01:00
Montagna Marco
92bd6a006e
Decompiled Lara (with some bugs)
2019-12-01 08:13:19 +01:00
TokyoSU
538677a6e4
Update DirectXTK, Fix ANGLE, Add Minecart
2019-11-30 13:51:37 +01:00
TokyoSU
dc888f2c9c
[Update] Project & UPV Prototype
...
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
TokyoSU
48ff4ee8b1
Added New Entity
...
- Dragon Front / Dragon Back.
- Marco Bartoli (Spawn the Dragon)
- Snowmobile Driver
all of these entity is not tested (need more slot to do it)
2019-11-26 15:55:37 +01:00
TokyoSU
4bea39988b
Added Shiva and Spear Guardian
...
- misc add.
- misc fix.
2019-11-25 13:18:24 +01:00
TokyoSU
e41a2068a3
Added Mercenary (2 type), Monk, Sword Guardian
...
- the statue for now cant switch between
stone or normal.
- the monk cant attack other entity since the code for that is not implemented !
2019-11-24 17:01:13 +01:00
TokyoSU
9d8b2749b1
Added Entity
...
- Flamethrower (no effect)
- Knifethrower & Knife
- Bird Monster
- Tony (no effect)
2019-11-23 14:49:00 +01:00
TokyoSU
a980a695e1
Added Worker Dual Revolver (Boss)
2019-11-22 14:09:44 +01:00
TokyoSU
3c82673878
Add Small Spider and Big Spider
2019-11-22 13:25:13 +01:00
TokyoSU
e49a0d4b92
Add Worker MachineGun
...
- possibly changing the range to attack lara since it's pretty small.
2019-11-21 13:14:03 +01:00
TokyoSU
568fedaf58
Add WorkerShotgun
...
- decompiled CreatureTurn() (experimental)
2019-11-21 11:29:54 +01:00
Montagna Marco
2443494349
Decompiling Lara
2019-11-21 07:43:34 +01:00
TokyoSU
0efa5a6597
Add boat code and fix kayak/snowmobile missing control
2019-11-20 14:12:21 +01:00
TokyoSU
52b5136443
misc fix & adding boat/kayak/snowmobile file
2019-11-20 11:24:36 +01:00
Montagna Marco
55d4f2466c
Refactoring; Fixed bug with switch triggers; Tested crowbar door (to fix final Lara position wrong);
2019-11-18 07:49:02 +01:00
TokyoSU
dd5c3dcca2
Last update, Include Silencer and Yeti Code
2019-11-14 14:09:43 +01:00
TokyoSU
162a821bb9
Fix KeyID, Move Function, AimWeapon
2019-11-12 12:28:54 +01:00
TokyoSU
07e7edfb90
Decompiled Function & Fix some think
...
- Decompiled BaddyObjects/TrapObjects/ObjectObjects.
- Fixed some entity.
- Fixed NUM_OBJECTS by using enum ID_NUMBER_OBJECTS instead.
- Fixed 3/4 wrong enum name.
2019-11-11 16:17:45 +01:00
Montagna Marco
bfcb4a8920
Decompiled SWITCH.CPP; Decompiled DOOR.CPP; Refactoring; Fixed sequences variables;
2019-11-09 09:56:33 +01:00