Montagna Marco
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0dd2df5dba
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Decompiled ID_LAGOON_WITCH
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2020-03-29 14:07:28 +02:00 |
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Montagna Marco
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552a9066ef
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Decompiled ExplodeFX; Fixed smoke sparks; Improved ROMAN_GOD; Fixed shotgun gunshell;
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2020-03-27 07:17:05 +01:00 |
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Montagna Marco
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c6608d59b3
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Decompiled ControlBodyPart; Some bugfixes for ROMAN_GOD;
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2020-03-26 07:07:02 +01:00 |
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Montagna Marco
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00edfd718c
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Added 2 slots for ROMAN_GOD; Improved hammmer ROMAN_GOD; Improved shockwaves rendering;
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2020-03-25 12:52:02 +01:00 |
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Montagna Marco
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1eb7bf081d
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Fixed many bugs with GUARDIAN
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2020-03-22 12:27:12 +01:00 |
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Montagna Marco
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e0a951f177
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Refactored TriggerShockwave and TriggerLightingGlow and fixed function calls; Working on GUARDIAN;
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2020-03-21 19:14:28 +01:00 |
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Montagna Marco
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b466684cd3
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Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
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2020-03-16 12:36:29 +01:00 |
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Montagna Marco
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534f3b4d61
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Refactoring HITMAN
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2020-03-15 11:15:55 +01:00 |
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Montagna Marco
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f58a33c51a
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Guards refactoring
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2020-03-15 09:05:43 +01:00 |
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Montagna Marco
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5c7aada97a
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Finished ID_RATS, ID_BATS, ID_SPIDERS
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2020-02-14 07:42:20 +01:00 |
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Montagna Marco
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9b6040a3dd
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Decompiled ID_LASER_HEAD
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2020-02-13 19:17:42 +01:00 |
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Montagna Marco
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4ae4da4e69
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Fixed ID_HYDRA; Decompiled ID_AUTOGUN; Decompiled is_object_in_room(); Decompiled InterpolateAngle();
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2020-02-10 10:38:00 +01:00 |
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Montagna Marco
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92e9e72582
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Decompiled ID_HYDRA
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2020-02-08 17:27:54 +01:00 |
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Montagna Marco
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855d9f1529
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Decompiled ID_GUNSHIP (the VCI helycopter)
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2020-02-08 16:55:32 +01:00 |
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Montagna Marco
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c191a882b4
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Decompiled ID_CYBORG
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2020-02-01 07:54:26 +01:00 |
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Montagna Marco
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6d6ab2c9a4
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Decompiled ID_BATS; Renamed submarine functions;
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2020-01-30 11:24:12 +01:00 |
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Montagna Marco
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25837321b0
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Decompiled ID_ATTACK_SUBMARINE, ID_CHAFF, ID_TORPEDO
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2020-01-30 07:33:53 +01:00 |
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Montagna Marco
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631c9fb327
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Decompiled ID_DEATH_SLIDE
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2020-01-29 08:29:15 +01:00 |
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Montagna Marco
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06d3711e4c
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Decompiled ID_ROLLING_BALL
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2020-01-29 07:16:33 +01:00 |
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Montagna Marco
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0c4792baf1
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Decompiled ID_DARTS, ID_DART_EMITTER, ID_FALLING_CEILING, ID_PROPELLER_H, ID_PROPELLER_V, KillAllTriggersControl, InitialiseFlameEmitter, FlameEmitterCollision, InitialiseFlameEmitter2 , GenSlot1Control, InitialiseGenSlot3, InitialiseGenSlot4;
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2020-01-28 07:30:58 +01:00 |
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Montagna Marco
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1dfe773ee2
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Decompiled ID_ROMAN_STATUE (except for electircity arcs fx); Fixed objects combination;
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2020-01-24 10:40:46 +01:00 |
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Montagna Marco
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658ad0c775
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Decompiled ID_HIGH_OBJECT1
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2020-01-22 21:22:35 +01:00 |
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Montagna Marco
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f1e10c85ec
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Decompiiling ID_TELEPORTER and ID_ROMAND_GOD
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2020-01-21 21:25:24 +01:00 |
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Montagna Marco
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c7d094319c
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Decompiling roman statue
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2020-01-20 18:10:17 +01:00 |
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Montagna Marco
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99fef97800
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Decompilink smoke emitters; Fixed again dynmic lights; Fixed horizontal pickups;
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2020-01-20 07:29:37 +01:00 |
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Montagna Marco
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2177ee241f
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Decompiled ID_ELECTRICITY_WIRES; Partially fixed sparks rendering;
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2020-01-14 07:34:10 +01:00 |
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Montagna Marco
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6d25213531
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Decompiled ID_TWOBLOCKS_PLATFORM and ID_RAISING_COG
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2020-01-07 15:22:13 +01:00 |
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Montagna Marco
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0cfea9bfdd
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Decompiled ID_PULSE_LIGHT, ID_STROBE_LIGHT, ID_BLINKING_LIGHT, ID_COLOR_LIGHT, ID_ELECTRICAL_LIGHT; Fixed issue 111;
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2020-01-06 07:38:54 +01:00 |
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Montagna Marco
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d1a4adce93
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Decompiled ID_TEETH_SPIKES
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2020-01-05 10:11:54 +01:00 |
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Montagna Marco
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615fccaea3
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Decompiled ID_RAISING_BLOCK1 and ID_RAISING_BLOCK2; Custom draw routine for raising blocks and spikes;
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2020-01-05 07:52:30 +01:00 |
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Montagna Marco
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9c12e95a2d
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Decompiled ID_TR5_LARSON and ID_TR5_PIERRE
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2019-12-30 09:37:50 +01:00 |
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Montagna Marco
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eaa10455d6
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Decompiled ID_HUSKIE
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2019-12-30 07:14:36 +01:00 |
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Montagna Marco
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5c8e6c6b4d
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Moved Mafia to tr5_guard.cpp
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2019-12-30 00:01:00 +01:00 |
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Montagna Marco
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7157345c9b
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Decompiling little rats
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2019-12-29 23:53:48 +01:00 |
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Montagna Marco
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9afe6cbb8e
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Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR
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2019-12-29 23:43:32 +01:00 |
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Montagna Marco
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39b1937b3b
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Decompiled ID_IMP
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2019-12-29 21:22:21 +01:00 |
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Montagna Marco
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a7919efdd6
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Decompiled reaper; Decompiled sniper;
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2019-12-29 20:53:05 +01:00 |
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Montagna Marco
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f13f497f3b
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Decompiled doberman
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2019-12-29 20:15:30 +01:00 |
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Montagna Marco
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bf5aa5703b
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Decompiled ControlGuard()
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2019-12-24 13:52:22 +01:00 |
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Montagna Marco
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1b1b58be44
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Fixed references to doors; Added TR3 style pushable blocks; Added InitialiseTightRope;
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2019-12-23 23:10:24 +01:00 |
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TokyoSU
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3ed7a25350
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Decompiled Entity Initialise
Missing:
- InitialiseRomanStatue
- InitialiseLaserHead
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2019-12-20 11:23:03 +01:00 |
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TokyoSU
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dc888f2c9c
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[Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
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2019-11-27 15:12:35 +01:00 |
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TokyoSU
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48ff4ee8b1
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Added New Entity
- Dragon Front / Dragon Back.
- Marco Bartoli (Spawn the Dragon)
- Snowmobile Driver
all of these entity is not tested (need more slot to do it)
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2019-11-26 15:55:37 +01:00 |
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TokyoSU
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162a821bb9
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Fix KeyID, Move Function, AimWeapon
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2019-11-12 12:28:54 +01:00 |
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