Commit graph

42 commits

Author SHA1 Message Date
Sezz
93e62d3e64 Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
Sezz
85df2ed1b1 ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup 2022-03-13 02:04:24 +11:00
Sezz
b5ccf0c405 Lara weapon struct cleanup; general cleanup 2022-03-09 20:37:26 +11:00
Sezz
6978cb94f0 Refactor poison effect on Lara; LaraInfo cleanup; general cleanup; update savegame schema 2022-03-09 17:04:19 +11:00
Sezz
d494a115b0 Fix ladder auto jump rotation; move UziLeft and UziRight globals to LaraInfo; cleanup 2022-03-03 15:10:07 +11:00
Sezz
ed6ac2d7bc Rename ITEM_INFO members to comply with conventions 2022-02-09 16:55:46 +11:00
Sezz
0eaf6f9d02 Begin tidying ITEM_INFO; update savegame schema 2022-02-09 13:20:57 +11:00
Sezz
64a57cad92 Minor refactoring, cleanup 2022-02-04 22:18:55 +11:00
Sezz
daf5e69669 Merge branch 'master' into state_cleaning_tier_2 2022-02-03 19:29:07 +11:00
Sezz
be08902a5c Tentatively rename animation-related ITEM_INFO members 2022-02-02 20:16:16 +11:00
MontyTRC89
c3a748cc78 Merge branch 'master' into renderer_refactor
# Conflicts:
#	TR5Main/Renderer/Renderer11.cpp
2021-12-24 15:19:12 +01:00
Lwmte
3acd7d9e31 Fix underwater blood rendering 2021-12-24 15:43:04 +03:00
Lwmte
8f4ba68f30 Reorganize includes tier 3 2021-12-24 03:32:19 +03:00
Lwmte
2101d3e65f Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
MontyTRC89
651709d759 Merge branch 'master' into renderer_refactor
# Conflicts:
#	TR5Main/Renderer/RenderView/RenderView.h
#	TR5Main/TombEngine.vcxproj.filters
2021-12-19 08:00:40 +01:00
Lwmte
2671ca453b Collide code reorganizing (#393)
* Tier 1

* Tier 2

* Remove old GetRoomList implementation and use CollectConnectedRooms one

* Tier 3

* Tier 4

* Tier 5

* Tier 6

* Tier 7

Co-authored-by: Lwmte <initiator@nm.ru>
2021-12-19 05:24:12 +03:00
MontyTRC89
ecb6a4668a Merge branch 'master' into renderer_refactor 2021-12-17 13:28:55 +01:00
Sezz
9edefec3c3 Comment wade checks and improve handling slightly 2021-12-15 13:44:05 +11:00
Sezz
d85eea8c1f Rename basic state functions; rename some state enum members; rename LG_NO_ARMS to LG_HANDS_FREE; move lara_as_gymnast() to lara_hang.cpp; minor corrections 2021-11-25 23:38:59 +11:00
MontyTRC89
21b3cc8151 Merge branch 'master' into renderer_refactor
# Conflicts:
#	TR5Main/Renderer/Renderer11DrawEffect.cpp
#	TR5Main/TombEngine.vcxproj.filters
2021-11-23 09:28:40 +01:00
Lwmte
edcf588c22 Restore drips 2021-11-23 02:53:52 +03:00
Lwmte
d14d8d484c Cold breath 2021-11-22 18:55:29 +03:00
MontyTRC89
13779a8a33 Collecting transparent faces for rooms and sprites; Drawing transparent faces for rooms; Fixed some lighting for GUIDE; 2021-11-13 09:55:37 +01:00
Lwmte
3c92091d01 Add transparency and ripples to weather particles 2021-11-10 15:31:10 +03:00
Lwmte
0ecd17e7e4 Fix splash Z-fighting too 2021-11-07 16:16:12 +03:00
Lwmte
d56d889454 Fix ripple Z-fighting 2021-11-07 16:13:49 +03:00
Lwmte
e442c6caee Fix quicksand 2021-11-07 04:54:48 +03:00
Lwmte
e99acea69e Decipher hex stuff 2021-10-27 19:00:30 +03:00
Lwmte
e6fc5aba77 Cleanup 2021-09-25 16:00:30 +03:00
Raildex
2b0b1ff282 Added newlines 2021-09-25 11:27:47 +02:00
Raildex
7b070e75ad Fixed duplicated ITEM_INFO definition 2021-09-24 07:53:42 +02:00
MontyTRC89
14d4ad67ec Fixed lightning draw; Improved darts emitter; 2021-09-22 10:55:48 +02:00
MontyTRC89
4b0d76ed95 Refactored flame emitters, Lara burn and lightning bolts; 2021-09-22 05:51:25 +02:00
Lwmte
32b48e9c24 Rename some functions 2021-09-17 16:07:53 +03:00
Lwmte
8d86c2e97d Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
Lwmte
1d0ceb0ff4 Fix more stuff 2021-09-16 01:12:19 +03:00
Lwmte
81af7bea10 Move wind to weather controller 2021-09-15 11:13:47 +03:00
Lwmte
a8e128bc0b Rename some legacy fields, restore footsteps 2021-09-13 02:07:42 +03:00
Lwmte
48a9a1d52a Merge branch 'master' into item_data 2021-09-09 11:10:25 +03:00
Lwmte
3fe6211e4e Further organizing 2021-09-08 18:31:35 +03:00
Lwmte
ba6c260b92 Further code organizing 2021-09-08 18:19:06 +03:00
Lwmte
f293735d11 Move all effect source files to separate directory, rename effect2 to effects 2021-09-08 18:07:48 +03:00
Renamed from TR5Main/Game/effect2.cpp (Browse further)