MontyTRC89
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4f703436c3
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Fixed spider emitter
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2020-04-30 06:22:31 +02:00 |
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MontyTRC89
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fdc3ff9996
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Refactored OBJET_INFO to ObjectInfo
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2020-04-27 15:28:54 +02:00 |
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MontyTRC89
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f3bb956927
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First EXE build successfully
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2020-04-24 19:15:05 +02:00 |
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MontyTRC89
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9a78144600
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Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
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2020-04-22 14:12:10 +02:00 |
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MontyTRC89
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cc4691dd8b
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Decompiled math functions 4; Code cleaning; Decompiled many functions;
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2020-04-15 18:30:34 +02:00 |
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Raildex
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e021865952
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Added new Bubble routines
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2020-04-13 13:36:23 +02:00 |
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MontyTRC89
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cbe099b03d
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Code cleaning and refactoring
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2020-04-12 07:25:37 +02:00 |
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MontyTRC89
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cbe9f362b6
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
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asasas9500
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f9c0138c81
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Add BounceCamera(), TriggerAlertLight() and WreckingBallControl()
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2020-04-09 11:17:26 -03:00 |
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MontyTRC89
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3cabd868ba
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
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MontyTRC89
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030977968f
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Refactoring of shatters code
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2020-04-01 07:24:15 +02:00 |
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MontyTRC89
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c7b6efe28d
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Added death states to CHEF and LAGOON_WITCH; Fixed water enemies;
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2020-03-31 07:44:40 +02:00 |
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MontyTRC89
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db49a19c19
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Decompiled CHEF
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2020-03-30 11:39:20 +02:00 |
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MontyTRC89
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23affbdfc7
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Decompiled ID_LAGOON_WITCH
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2020-03-29 14:07:28 +02:00 |
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MontyTRC89
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c97c3b0745
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Decompiled ControlBodyPart; Some bugfixes for ROMAN_GOD;
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2020-03-26 07:07:02 +01:00 |
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MontyTRC89
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3fb5ef1f5c
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Added 2 slots for ROMAN_GOD; Improved hammmer ROMAN_GOD; Improved shockwaves rendering;
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2020-03-25 12:52:02 +01:00 |
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MontyTRC89
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a37740de1e
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Fixed triggers; Decompiled GetJointAbsPosition; Fixed GUARDIAN eyes positions; Tested ROMAN_GOD with hammer attack;
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2020-03-25 07:06:04 +01:00 |
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MontyTRC89
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e2c31c6676
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Refactored TriggerShockwave and TriggerLightingGlow and fixed function calls; Working on GUARDIAN;
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2020-03-21 19:14:28 +01:00 |
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MontyTRC89
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72c590ee1b
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Added missing TR4 slots
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2020-03-21 07:29:31 +01:00 |
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MontyTRC89
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9a67747e75
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-03-18 06:32:32 +01:00 |
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MontyTRC89
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abc5ece111
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Fixed meshes and cleaned code
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2020-03-18 06:27:45 +01:00 |
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asasas9500
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3b042da185
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-03-17 21:13:30 -03:00 |
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asasas9500
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9ce20d9b63
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Fix torches again; Add speed and fallspeed to diagnostics
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2020-03-17 21:07:49 -03:00 |
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MontyTRC89
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456464f4e6
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Refactored mesh pointers; Fixed effects rendering; Improved IMP;
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2020-03-16 22:27:50 +01:00 |
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MontyTRC89
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3ef028d91d
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Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
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2020-03-16 12:36:29 +01:00 |
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MontyTRC89
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078f5b746c
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Refactoring HITMAN
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2020-03-15 11:15:55 +01:00 |
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MontyTRC89
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38a3e5a48f
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Guards refactoring
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2020-03-15 09:05:43 +01:00 |
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MontyTRC89
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f4ee436f5d
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Fixed basic pathfinding for flying enemies
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2020-03-14 20:26:53 +01:00 |
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MontyTRC89
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f2fff9ea50
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Added ID_MESHSWAP_HITMAN
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2020-03-14 19:13:08 +01:00 |
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MontyTRC89
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815114835e
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Fixed OBJECT_INFO bug with alignment; Tested and fixed ID_SWAT, ID_SWAT_PLUS;
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2020-03-14 16:37:01 +01:00 |
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MontyTRC89
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1c0c1f6b2a
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Implemented meshs waps and more swap slots; Renamed guards slots;
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2020-03-14 07:48:35 +01:00 |
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MontyTRC89
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019b3bfeda
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Fixed and tested ID_BLUE_GUARD, ID_MAFIA, ID_MAFIA2
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2020-03-13 06:56:09 +01:00 |
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MontyTRC89
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39df12d57f
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Added gunflashes to baddes; Some tweaks to rats;
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2020-03-12 15:29:57 +01:00 |
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MontyTRC89
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49070202eb
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Fixed HairControl() signature; Removed some legacy hacks;
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2020-02-24 13:04:25 +01:00 |
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MontyTRC89
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eba681bddf
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New objects list; Decompiled ID_LARA_HAIRS;
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2020-02-24 12:51:28 +01:00 |
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MontyTRC89
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371cd6720e
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Decompiled ID_DEATH_SLIDE
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2020-01-29 08:29:15 +01:00 |
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MontyTRC89
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f7c8eab998
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-01-28 07:35:03 +01:00 |
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MontyTRC89
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ac74268186
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Decompiled ID_DARTS, ID_DART_EMITTER, ID_FALLING_CEILING, ID_PROPELLER_H, ID_PROPELLER_V, KillAllTriggersControl, InitialiseFlameEmitter, FlameEmitterCollision, InitialiseFlameEmitter2 , GenSlot1Control, InitialiseGenSlot3, InitialiseGenSlot4;
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2020-01-28 07:30:58 +01:00 |
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asasas9500
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0a597b0aa0
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Place function markers; Remove collision from ID_ANIMATING13, ID_ANIMATING14, ID_ANIMATING15 and ID_ANIMATING16
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2020-01-27 00:13:39 -03:00 |
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MontyTRC89
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1f7673fc50
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Decompiled ID_HIGH_OBJECT1
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2020-01-22 21:22:35 +01:00 |
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MontyTRC89
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7879f10cf9
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Decompiiling ID_TELEPORTER and ID_ROMAND_GOD
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2020-01-21 21:25:24 +01:00 |
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MontyTRC89
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1c577198ea
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Decompilink smoke emitters; Fixed again dynmic lights; Fixed horizontal pickups;
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2020-01-20 07:29:37 +01:00 |
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MontyTRC89
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65451b3854
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Restored FLAME (still badly rendered); Moves items/fx variables to DLL; Increased Effects[] from 24 to 1024; Fixed dynamic lights in rooms;
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2020-01-19 08:12:51 +01:00 |
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MontyTRC89
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826af067b3
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Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
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2020-01-16 19:14:35 +01:00 |
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MontyTRC89
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b8086fa90f
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Decompiled ID_ELECTRICITY_WIRES; Partially fixed sparks rendering;
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2020-01-14 07:34:10 +01:00 |
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MontyTRC89
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6df88c7e17
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Tuned the hack for using old objects[] with undecompiled code
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2020-01-13 14:22:15 +01:00 |
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MontyTRC89
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78714dc1d8
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Fixed flags in BaddyObjects
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2020-01-13 14:06:13 +01:00 |
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MontyTRC89
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1aa3af4ff2
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Fixed flags in ObjectObjects
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2020-01-13 11:42:56 +01:00 |
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MontyTRC89
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205520b030
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Fixed flags in TrapObjects
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2020-01-13 10:02:10 +01:00 |
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asasas9500
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68ee1c6362
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Replace shoot switches control function
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2020-01-12 16:18:37 -03:00 |
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