MontyTRC89
517ba6b88a
Fixed ID_SKELETON
2021-08-22 05:48:14 +02:00
MontyTRC89
7093a8df24
Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;
2021-08-20 06:00:34 +02:00
MontyTRC89
0ed8181cda
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
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# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
MontyTRC89
095423b30a
Fixed locusts; First try of namespaces for objects;
2021-08-19 14:17:21 +02:00
MontyTRC89
11f8e533e9
Fixed ID_LOCUST_EMITTER (missing only rendering)
2021-08-18 11:17:42 +02:00
MontyTRC89
ab37257b77
Fixed ID_HAMMERHEAD
2021-08-16 05:44:55 +02:00
Lwmte
c61b0a0d95
Assign remaining hit effect flags for TR4
2021-08-03 01:43:34 +03:00
Lwmte
7e37ee8572
Fix some sentry gun bugs
2021-08-02 15:01:28 +03:00
Lwmte
1c4c321e0d
Assign hitEffect for most objects
2021-08-02 14:21:41 +03:00
MontyTRC89
3508c7217b
Fixed ID_SKELETON immortality
2021-06-07 16:10:43 +02:00
MontyTRC89
b3f1f246e1
Partially fixed ID_GUIDE; Restored flipeffects processing; Fixed LARA_INFO struct for flipeffect 30 Lara location;
2021-06-06 06:49:49 +02:00
MontyTRC89
9d0f90df97
Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken'
2021-06-05 05:35:46 +02:00
MontyTRC89
abb7b0c862
Added some constants to TestTrigger(); Fixed ID_SETH_BLADE; Fixed many collision bugs with Lara;
2021-06-04 06:02:19 +02:00
MontyTRC89
b2f146922d
Fixed ID_MUMMY init; Bugged 2 blocks platform;
2021-06-01 13:02:05 +02:00
MontyTRC89
f08943bb27
Fixed ID_MUMMY being damaged even if immortal
2021-05-31 14:56:04 +02:00
MontyTRC89
c6fb38d67f
Fixed statics not disappearing after shatter; Some refactoring for ID_MUMMY and ID_SKELETON; Fixed plinth pickup;
2021-05-31 07:18:02 +02:00
MontyTRC89
984e2856a0
Fix merge conflicts
2021-05-28 12:41:38 +02:00
MontyTRC89
cd2a9a6216
Fixed bug in level loading; Fixed ID_DOG from TR4;
2021-05-28 12:36:40 +02:00
Trxye
d4474a1888
fix clockwork control; fix infinite pickup display;
2021-05-27 17:06:38 -05:00
Trxye
3edfe48af6
decompile clockwork beetle;
2021-05-27 16:07:57 -05:00
Trxye
848a3ef5b5
SenetControl(); add senet things to tr4_objects.cpp
2021-05-24 16:04:13 -05:00
asasas9500
686ec4a1ec
Add InitialiseGamePiece()
2021-05-24 17:22:42 -03:00
asasas9500
dea8d8ed22
Add InitialiseGameStix() and GameStixControl()
2021-05-23 23:47:37 -03:00
MontyTRC89
27776a9c12
Fixed baddy slot code; Added missing slots for inventory;
2021-05-21 05:32:34 +02:00
MontyTRC89
c707f533c8
Possibly fixed DoRayBox and GetTargetOnLOS for working like in original game; Fixed ID_TROOPS;
2021-05-07 06:06:30 +02:00
MontyTRC89
107a677afa
Decompiled ID_HAMMERHEAD
2021-04-29 15:19:28 +02:00
MontyTRC89
f41fea713d
Fixed serious bug in CreatureAIInfo(); Improved ID_CROCODILE;
2020-11-28 07:27:35 +01:00
MontyTRC89
0aff21a128
Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump;
2020-09-01 07:06:31 +02:00
MontyTRC89
f923f514ec
First ID_VON_CROY implementation; Added friendly to ITEM_INFO;
2020-08-29 09:39:10 +02:00
MontyTRC89
d85e683629
Decompiled ID_ELEMENT_PUZZLE
2020-08-21 10:56:03 +02:00
MontyTRC89
8b4201a7b8
Decompiled ID_MOVING_BLADE
2020-08-21 07:05:48 +02:00
MontyTRC89
fb92814693
Decompiled ID_MAPPER
2020-08-21 07:01:08 +02:00
MontyTRC89
bac717bc25
Decompiled ID_JOBY_SPIKES
2020-08-21 06:24:38 +02:00
MontyTRC89
4ea9954f32
Added init code for ID_BIRD_BLADE
2020-08-20 15:46:45 +02:00
MontyTRC89
a4a86e10bb
Added init code for ID_PLINTH_BLADE
2020-08-20 15:45:36 +02:00
MontyTRC89
0580cd84ea
Added init code for ID_SETH_BLADE
2020-08-20 15:42:49 +02:00
MontyTRC89
e77b2094b8
Added init code for ID_CATWALK_BLADE
2020-08-20 14:46:21 +02:00
MontyTRC89
3563f21e0e
Fixed ID_SETHA; Decompiled ID_BIG_BEETLE;
2020-08-20 08:13:16 +02:00
MontyTRC89
f3d59acfcb
Decompiled ID_SETHA
2020-08-20 07:03:23 +02:00
MontyTRC89
ab46c8f52b
Decompiled ID_ENEMY_JEEP
2020-08-08 20:31:48 +02:00
MontyTRC89
d235b53094
Decompiled ID_SAS_DRAG_BLOKE and ID_SAS_DYING;
2020-08-06 20:41:07 +02:00
MontyTRC89
fa0012ba6a
Decompiled ID_LEETLE_BEETLES
2020-08-06 06:51:32 +02:00
MontyTRC89
dd2f8cc500
Finished decompiling WRAITH
2020-07-31 21:33:14 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Moooonyeah
820a3700b0
TR5 ennemy trigger fix + decompiled code
...
- Fixed TR5 ennemies trigger issues.
- Added some decompiled WRAITH ennemy code
2020-06-20 22:59:24 +02:00
TokyoSU
2b2a58d44c
Implemented Mutant and Locusts
...
- Added ItemNearTarget().
2020-06-10 21:38:25 +02:00
TokyoSU
900235c967
Implemented Baboon
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- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
963706c3af
Partially finished Entity Folder Refactoring
...
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00