Commit graph

944 commits

Author SHA1 Message Date
MontyTRC89
3563f21e0e Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
MontyTRC89
f3d59acfcb Decompiled ID_SETHA 2020-08-20 07:03:23 +02:00
MontyTRC89
1ce3965874 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-08-18 16:56:13 +02:00
MontyTRC89
99360e7678 Improved a bit rooms load time; Fixed SPHINX; Fixed arms rotations with some weapons; 2020-08-18 16:55:48 +02:00
Woops
40f9534a36 fix SwapCrowbar 2020-08-17 15:10:29 -05:00
MontyTRC89
a9e3d3ff4d Fixed hit target action for grenade/harpoon/crossbow/rocket 2020-08-17 15:02:56 +02:00
MontyTRC89
fc9f23d5cf Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-08-17 06:53:20 +02:00
MontyTRC89
40bac4540c Restored Lara's damage with grenade; HP for statics; 2020-08-16 21:06:35 +02:00
Raildex
7ce88772db Adjusted GunSmoke 2020-08-16 16:01:24 +02:00
MontyTRC89
5c381bd888 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main; Weapons fixes; 2020-08-16 06:58:47 +02:00
MontyTRC89
971800fc94 Refactoring weapons; Added new shatter fields to static meshes datat structs; 2020-08-15 07:27:14 +02:00
Raildex
a3433e16cb Deactivated Pool memory
@TODO: Fix Pool
Changed pointers for ChunkIds to smart pointers
2020-08-11 19:18:36 +02:00
Raildex
8337db69dc Fallback Camera Vector if Position and Target share position 2020-08-11 17:27:51 +02:00
Raildex
6a53710550 Merge branch 'master' into renderdatarefactor 2020-08-11 17:18:07 +02:00
Raildex
440119b1b1 Merge branch 'renderdatarefactor' 2020-08-10 20:44:55 +02:00
Raildex
c8948e493f Merge branch 'master' into renderdatarefactor 2020-08-10 20:44:45 +02:00
Raildex
47c587007a Minor cleanup 2020-08-10 20:44:12 +02:00
Woops
24aa03873b uncomment hotkeys 2020-08-10 13:01:53 -05:00
MontyTRC89
3958108a48 Added TriggerExplosionBubbles; Added TriggerRocketFire; Added fire to grenade; Fixed and tested grenade explosive ammos; Added flag from TR4 to TriggerUnderwaterExplosion; 2020-08-10 18:17:59 +02:00
Raildex
94eabe8918 Using Smart Pointers 2020-08-09 22:15:32 +02:00
MontyTRC89
211263afac Fixed Lara damage on grenade hit; Fixed EffectList[] init; getBoneMatrix now valid for both Lara and other items; Added code (not working yet) for enemy explosion death; 2020-08-09 20:29:31 +02:00
MontyTRC89
d640f8be9b Fixed GetRoomList; Fixed GetCollidedObjcts; Enabled again disabled weapons; 2020-08-09 17:18:21 +02:00
Raildex
6f7549f60e Merge branch 'renderdatarefactor' 2020-08-09 15:33:35 +02:00
Raildex
b58d18ade2 Refactored functions 2020-08-09 15:25:56 +02:00
Raildex
3bed71fca1 Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Renderer11.h
#	TR5Main/TR5Main.vcxproj.filters
2020-08-09 14:34:58 +02:00
MontyTRC89
c353abe13e Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-08-08 20:32:12 +02:00
MontyTRC89
ab46c8f52b Decompiled ID_ENEMY_JEEP 2020-08-08 20:31:48 +02:00
Sezz
09d08daf30 Lara no longer smacks into the wall when crawling to a hang.
Lara no longer leans into walls.
Some minor cleanup here and there.
2020-08-08 18:27:19 +10:00
MontyTRC89
490d6c8da2 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-08-06 20:41:46 +02:00
MontyTRC89
d235b53094 Decompiled ID_SAS_DRAG_BLOKE and ID_SAS_DYING; 2020-08-06 20:41:07 +02:00
Raildex
dcc1292751 Fixed Crotch Pistol 2020-08-06 19:10:30 +02:00
Woops
b1efaf61eb clean up remove comments 2020-08-06 03:34:49 -05:00
Woops
0e8eb47261 Fix some more "feet hanging" stuff 2020-08-06 03:02:11 -05:00
MontyTRC89
9a4ef10ed4 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-08-06 06:51:57 +02:00
MontyTRC89
fa0012ba6a Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00
Woops
058f7f958f small fix 2020-08-05 15:52:07 -05:00
Woops
f45de12af7 a few fixes to hang shimmying 2020-08-04 15:55:28 -05:00
MontyTRC89
fdf2de1e89 Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable; 2020-08-04 21:53:58 +02:00
Woops
744b4bb926 actually implement crouch rolling properly 2020-08-04 14:40:34 -05:00
Sezz
5a3ec08841 BUGFIX: no more pistol desync and camera wobble when shooting non-AI movable objects. 2020-08-04 21:07:59 +10:00
Sezz
5fc90166a5 Added option to smoothly transition health bar display. 2020-08-04 20:51:47 +10:00
Sezz
5d4dc8ffdd Updated animation and state names to follow a consistent system. 2020-08-04 20:32:07 +10:00
MontyTRC89
85ac7c74e6 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-08-04 07:11:10 +02:00
MontyTRC89
91aa426fc1 Fixed IsRoomOutside; Fixed AnimatingControl; 2020-08-04 07:10:31 +02:00
Woops
04e7cb5bb4 add draw (and undraw) flipeffects for cutscenes, fix typo 2020-08-02 17:56:19 -05:00
MontyTRC89
4c93f7d7b9 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-08-02 19:40:22 +02:00
MontyTRC89
bde10fe313 Decompiled wraiths; Added outside rooms table; 2020-08-02 19:39:55 +02:00
Raildex
96d9627a78 Merge branch 'Holster' 2020-08-02 18:28:08 +02:00
Raildex
780a156f73 Implemented Holsters. 2020-08-02 13:58:25 +02:00
Raildex
f2b2087c33 Merge branch 'master' into renderdatarefactor 2020-08-02 09:16:58 +02:00