MontyTRC89
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3563f21e0e
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Fixed ID_SETHA; Decompiled ID_BIG_BEETLE;
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2020-08-20 08:13:16 +02:00 |
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MontyTRC89
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f3d59acfcb
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Decompiled ID_SETHA
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2020-08-20 07:03:23 +02:00 |
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MontyTRC89
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1ce3965874
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-08-18 16:56:13 +02:00 |
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MontyTRC89
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99360e7678
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Improved a bit rooms load time; Fixed SPHINX; Fixed arms rotations with some weapons;
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2020-08-18 16:55:48 +02:00 |
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Woops
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40f9534a36
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fix SwapCrowbar
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2020-08-17 15:10:29 -05:00 |
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MontyTRC89
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a9e3d3ff4d
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Fixed hit target action for grenade/harpoon/crossbow/rocket
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2020-08-17 15:02:56 +02:00 |
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MontyTRC89
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fc9f23d5cf
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-08-17 06:53:20 +02:00 |
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MontyTRC89
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40bac4540c
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Restored Lara's damage with grenade; HP for statics;
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2020-08-16 21:06:35 +02:00 |
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Raildex
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7ce88772db
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Adjusted GunSmoke
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2020-08-16 16:01:24 +02:00 |
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MontyTRC89
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5c381bd888
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main; Weapons fixes;
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2020-08-16 06:58:47 +02:00 |
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MontyTRC89
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971800fc94
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Refactoring weapons; Added new shatter fields to static meshes datat structs;
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2020-08-15 07:27:14 +02:00 |
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Raildex
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a3433e16cb
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Deactivated Pool memory
@TODO: Fix Pool
Changed pointers for ChunkIds to smart pointers
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2020-08-11 19:18:36 +02:00 |
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Raildex
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8337db69dc
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Fallback Camera Vector if Position and Target share position
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2020-08-11 17:27:51 +02:00 |
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Raildex
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6a53710550
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Merge branch 'master' into renderdatarefactor
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2020-08-11 17:18:07 +02:00 |
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Raildex
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440119b1b1
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Merge branch 'renderdatarefactor'
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2020-08-10 20:44:55 +02:00 |
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Raildex
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c8948e493f
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Merge branch 'master' into renderdatarefactor
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2020-08-10 20:44:45 +02:00 |
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Raildex
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47c587007a
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Minor cleanup
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2020-08-10 20:44:12 +02:00 |
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Woops
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24aa03873b
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uncomment hotkeys
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2020-08-10 13:01:53 -05:00 |
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MontyTRC89
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3958108a48
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Added TriggerExplosionBubbles; Added TriggerRocketFire; Added fire to grenade; Fixed and tested grenade explosive ammos; Added flag from TR4 to TriggerUnderwaterExplosion;
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2020-08-10 18:17:59 +02:00 |
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Raildex
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94eabe8918
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Using Smart Pointers
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2020-08-09 22:15:32 +02:00 |
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MontyTRC89
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211263afac
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Fixed Lara damage on grenade hit; Fixed EffectList[] init; getBoneMatrix now valid for both Lara and other items; Added code (not working yet) for enemy explosion death;
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2020-08-09 20:29:31 +02:00 |
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MontyTRC89
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d640f8be9b
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Fixed GetRoomList; Fixed GetCollidedObjcts; Enabled again disabled weapons;
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2020-08-09 17:18:21 +02:00 |
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Raildex
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6f7549f60e
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Merge branch 'renderdatarefactor'
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2020-08-09 15:33:35 +02:00 |
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Raildex
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b58d18ade2
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Refactored functions
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2020-08-09 15:25:56 +02:00 |
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Raildex
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3bed71fca1
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Merge branch 'master' into renderdatarefactor
# Conflicts:
# TR5Main/Renderer/Renderer11.h
# TR5Main/TR5Main.vcxproj.filters
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2020-08-09 14:34:58 +02:00 |
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MontyTRC89
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c353abe13e
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-08-08 20:32:12 +02:00 |
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MontyTRC89
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ab46c8f52b
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Decompiled ID_ENEMY_JEEP
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2020-08-08 20:31:48 +02:00 |
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Sezz
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09d08daf30
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Lara no longer smacks into the wall when crawling to a hang.
Lara no longer leans into walls.
Some minor cleanup here and there.
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2020-08-08 18:27:19 +10:00 |
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MontyTRC89
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490d6c8da2
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-08-06 20:41:46 +02:00 |
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MontyTRC89
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d235b53094
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Decompiled ID_SAS_DRAG_BLOKE and ID_SAS_DYING;
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2020-08-06 20:41:07 +02:00 |
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Raildex
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dcc1292751
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Fixed Crotch Pistol
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2020-08-06 19:10:30 +02:00 |
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Woops
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b1efaf61eb
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clean up remove comments
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2020-08-06 03:34:49 -05:00 |
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Woops
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0e8eb47261
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Fix some more "feet hanging" stuff
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2020-08-06 03:02:11 -05:00 |
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MontyTRC89
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9a4ef10ed4
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-08-06 06:51:57 +02:00 |
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MontyTRC89
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fa0012ba6a
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Decompiled ID_LEETLE_BEETLES
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2020-08-06 06:51:32 +02:00 |
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Woops
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058f7f958f
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small fix
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2020-08-05 15:52:07 -05:00 |
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Woops
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f45de12af7
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a few fixes to hang shimmying
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2020-08-04 15:55:28 -05:00 |
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MontyTRC89
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fdf2de1e89
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Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable;
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2020-08-04 21:53:58 +02:00 |
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Woops
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744b4bb926
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actually implement crouch rolling properly
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2020-08-04 14:40:34 -05:00 |
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Sezz
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5a3ec08841
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BUGFIX: no more pistol desync and camera wobble when shooting non-AI movable objects.
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2020-08-04 21:07:59 +10:00 |
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Sezz
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5fc90166a5
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Added option to smoothly transition health bar display.
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2020-08-04 20:51:47 +10:00 |
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Sezz
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5d4dc8ffdd
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Updated animation and state names to follow a consistent system.
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2020-08-04 20:32:07 +10:00 |
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MontyTRC89
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85ac7c74e6
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-08-04 07:11:10 +02:00 |
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MontyTRC89
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91aa426fc1
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Fixed IsRoomOutside; Fixed AnimatingControl;
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2020-08-04 07:10:31 +02:00 |
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Woops
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04e7cb5bb4
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add draw (and undraw) flipeffects for cutscenes, fix typo
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2020-08-02 17:56:19 -05:00 |
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MontyTRC89
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4c93f7d7b9
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-08-02 19:40:22 +02:00 |
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MontyTRC89
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bde10fe313
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Decompiled wraiths; Added outside rooms table;
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2020-08-02 19:39:55 +02:00 |
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Raildex
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96d9627a78
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Merge branch 'Holster'
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2020-08-02 18:28:08 +02:00 |
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Raildex
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780a156f73
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Implemented Holsters.
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2020-08-02 13:58:25 +02:00 |
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Raildex
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f2b2087c33
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Merge branch 'master' into renderdatarefactor
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2020-08-02 09:16:58 +02:00 |
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