Sezz
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4b9205c653
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Change return type of deflect functions to bool; rename LaraDeflectEdgeDuck() to LaraDeflectEdgeCrawl()
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2021-11-11 23:46:59 +11:00 |
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Lwmte
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9058f2e3de
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Use script for setting weather
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2021-11-11 01:16:27 +03:00 |
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Lwmte
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b7e5a81322
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Tests and fixes, removed unnecessary flags from SetAnimation
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2021-11-10 11:59:54 +03:00 |
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Lwmte
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8f51243ca4
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First commit
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2021-11-10 02:41:59 +03:00 |
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Sezz
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a653767d71
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Move various functions out of lara_swim.cpp
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2021-11-10 01:32:54 +11:00 |
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Sezz
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e8cfc688fd
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Move collision and test functions out of lara_surface.cpp
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2021-11-09 23:26:31 +11:00 |
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Lwmte
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e442c6caee
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Fix quicksand
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2021-11-07 04:54:48 +03:00 |
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Lwmte
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e6fc5aba77
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Cleanup
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2021-09-25 16:00:30 +03:00 |
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Lwmte
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b7cf7be08c
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Merge branch 'master' into item_info_include_fix
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2021-09-25 15:59:51 +03:00 |
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Lwmte
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3f4ef4fd9f
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A helper code to fix qwop
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2021-09-25 13:00:14 +03:00 |
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Raildex
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2b0b1ff282
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Added newlines
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2021-09-25 11:27:47 +02:00 |
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Raildex
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7b070e75ad
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Fixed duplicated ITEM_INFO definition
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2021-09-24 07:53:42 +02:00 |
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Lwmte
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cefc60c7ea
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Move around some files
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2021-09-19 23:41:26 +03:00 |
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Lwmte
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016be41f97
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Move anim structs to animation.h
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2021-09-19 18:29:25 +03:00 |
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Lwmte
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015815c5d3
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Fix embedding into diagonal walls and steps, fix Lara freeze on triangle slopes
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2021-09-17 22:55:09 +03:00 |
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Lwmte
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8d86c2e97d
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
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Lwmte
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280c9fa28b
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Merge branch 'master' into coll_info_reorganize
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2021-09-10 10:11:15 +03:00 |
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Lwmte
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1df38ae15a
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Rename settings to setup
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2021-09-10 00:20:59 +03:00 |
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Lwmte
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1efe0a9f09
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Reorganize COLL_INFO
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2021-09-10 00:18:47 +03:00 |
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Lwmte
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48a9a1d52a
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
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Lwmte
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f293735d11
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Move all effect source files to separate directory, rename effect2 to effects
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2021-09-08 18:07:48 +03:00 |
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Raildex
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b422cafc79
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-08-31 18:20:23 +02:00 |
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Raildex
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2621fa8f0d
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
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Lwmte
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b8c3b67f10
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Move collision and FX functions from effect.cpp
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2021-08-26 15:54:52 +03:00 |
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Lwmte
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3378c8791a
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Organize COLL_INFO
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2021-08-25 06:54:17 +03:00 |
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asasas9500
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700c1b5907
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Remove function markers
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2021-02-03 01:50:59 -03:00 |
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asasas9500
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7218086a0f
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Fix phd_sin() and phd_cos()
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2020-10-05 22:24:57 -03:00 |
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Sezz
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0b6721058f
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Revert "Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset."
This reverts commit cde394c3f4 .
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2020-09-26 05:06:08 +10:00 |
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Sezz
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cde394c3f4
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Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset.
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2020-09-26 03:28:30 +10:00 |
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Woops
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6ada970725
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Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes.
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2020-08-16 16:01:58 -05:00 |
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Woops
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7c6e081929
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Lara refactor: move sliding to lara_slide, move deathslide to lara_objects, add file descriptions
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2020-08-14 04:08:10 -05:00 |
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Woops
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64b55871e1
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Lara refactor: Move functions around, clean up Lara.h
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2020-08-09 00:54:57 -05:00 |
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Woops
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00421e5f55
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Lara refactor: move collision functions to lara_collide
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2020-08-08 16:35:05 -05:00 |
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