mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-06 19:01:06 +03:00
290 lines
6.4 KiB
C++
290 lines
6.4 KiB
C++
#include "framework.h"
|
|
#include "lara.h"
|
|
#include "input.h"
|
|
#include "level.h"
|
|
#include "animation.h"
|
|
#include "effects/effects.h"
|
|
#include "collide.h"
|
|
#include "control/control.h"
|
|
#include "lara_collide.h"
|
|
#include "item.h"
|
|
/*this file has all the generic **collision** test functions called in lara's state code*/
|
|
|
|
int LaraDeflectEdge(ITEM_INFO* item, COLL_INFO* coll)
|
|
{
|
|
if (coll->CollisionType == CT_FRONT || coll->CollisionType == CT_TOP_FRONT)
|
|
{
|
|
ShiftItem(item, coll);
|
|
|
|
item->goalAnimState = LS_STOP;
|
|
item->speed = 0;
|
|
item->gravityStatus = false;
|
|
|
|
return 1;
|
|
}
|
|
|
|
if (coll->CollisionType == CT_LEFT)
|
|
{
|
|
ShiftItem(item, coll);
|
|
item->pos.yRot += ANGLE(coll->DiagonalStepAtLeft() ? DEFLECT_DIAGONAL_ANGLE : DEFLECT_STRAIGHT_ANGLE);
|
|
}
|
|
else if (coll->CollisionType == CT_RIGHT)
|
|
{
|
|
ShiftItem(item, coll);
|
|
item->pos.yRot -= ANGLE(coll->DiagonalStepAtRight() ? DEFLECT_DIAGONAL_ANGLE : DEFLECT_STRAIGHT_ANGLE);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void LaraDeflectEdgeJump(ITEM_INFO* item, COLL_INFO* coll)
|
|
{
|
|
ShiftItem(item, coll);
|
|
|
|
switch (coll->CollisionType)
|
|
{
|
|
case CT_FRONT:
|
|
case CT_TOP_FRONT:
|
|
if (!Lara.climbStatus || item->speed != 2)
|
|
{
|
|
if (coll->Middle.Floor <= 512)
|
|
{
|
|
if (coll->Middle.Floor <= 128)
|
|
{
|
|
item->goalAnimState = LS_GRAB_TO_FALL;
|
|
item->currentAnimState = LS_GRAB_TO_FALL;
|
|
|
|
item->animNumber = LA_JUMP_UP_LAND;
|
|
item->frameNumber = g_Level.Anims[LA_JUMP_UP_LAND].frameBase;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item->goalAnimState = LS_FREEFALL;
|
|
item->currentAnimState = LS_FREEFALL;
|
|
|
|
item->animNumber = LA_JUMP_WALL_SMASH_START;
|
|
item->frameNumber = g_Level.Anims[LA_JUMP_WALL_SMASH_START].frameBase + 1;
|
|
}
|
|
|
|
item->speed /= 4;
|
|
Lara.moveAngle += ANGLE(180);
|
|
|
|
if (item->fallspeed <= 0)
|
|
item->fallspeed = 1;
|
|
}
|
|
|
|
break;
|
|
case CT_TOP:
|
|
if (item->fallspeed <= 0)
|
|
item->fallspeed = 1;
|
|
|
|
break;
|
|
case CT_LEFT:
|
|
item->pos.yRot += ANGLE(5.0f);
|
|
break;
|
|
case CT_RIGHT:
|
|
item->pos.yRot -= ANGLE(5.0f);
|
|
break;
|
|
case CT_CLAMP:
|
|
item->pos.xPos -= 400 * phd_sin(coll->Setup.ForwardAngle);
|
|
item->pos.zPos -= 400 * phd_cos(coll->Setup.ForwardAngle);
|
|
|
|
item->speed = 0;
|
|
coll->Middle.Floor = 0;
|
|
|
|
if (item->fallspeed <= 0)
|
|
item->fallspeed = 16;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
int LaraDeflectEdgeDuck(ITEM_INFO* item, COLL_INFO* coll)
|
|
{
|
|
if (coll->CollisionType == CT_FRONT || coll->CollisionType == CT_TOP_FRONT)
|
|
{
|
|
ShiftItem(item, coll);
|
|
|
|
item->gravityStatus = false;
|
|
item->speed = 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
if (coll->CollisionType == CT_LEFT)
|
|
{
|
|
ShiftItem(item, coll);
|
|
item->pos.yRot += ANGLE(2.0f);
|
|
}
|
|
else if (coll->CollisionType == CT_RIGHT)
|
|
{
|
|
ShiftItem(item, coll);
|
|
item->pos.yRot -= ANGLE(2.0f);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int LaraHitCeiling(ITEM_INFO* item, COLL_INFO* coll)
|
|
{
|
|
if (coll->CollisionType == CT_TOP || coll->CollisionType == CT_CLAMP)
|
|
{
|
|
item->pos.xPos = coll->Setup.OldPosition.x;
|
|
item->pos.yPos = coll->Setup.OldPosition.y;
|
|
item->pos.zPos = coll->Setup.OldPosition.z;
|
|
|
|
item->goalAnimState = LS_STOP;
|
|
item->currentAnimState = LS_STOP;
|
|
|
|
item->animNumber = LA_STAND_SOLID;
|
|
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
|
|
|
|
item->speed = 0;
|
|
item->fallspeed = 0;
|
|
item->gravityStatus = false;
|
|
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void LaraCollideStop(ITEM_INFO* item, COLL_INFO* coll)
|
|
{
|
|
switch (coll->Setup.OldAnimState)
|
|
{
|
|
case LS_STOP:
|
|
case LS_TURN_RIGHT_SLOW:
|
|
case LS_TURN_LEFT_SLOW:
|
|
case LS_TURN_FAST:
|
|
item->currentAnimState = coll->Setup.OldAnimState;
|
|
item->animNumber = coll->Setup.OldAnimNumber;
|
|
item->frameNumber = coll->Setup.OldFrameNumber;
|
|
if (TrInput & IN_LEFT)
|
|
{
|
|
item->goalAnimState = LS_TURN_LEFT_SLOW;
|
|
}
|
|
else if (TrInput & IN_RIGHT)
|
|
{
|
|
item->goalAnimState = LS_TURN_RIGHT_SLOW;
|
|
}
|
|
else
|
|
{
|
|
item->goalAnimState = LS_STOP;
|
|
}
|
|
AnimateLara(item);
|
|
break;
|
|
default:
|
|
item->goalAnimState = LS_STOP;
|
|
if (item->animNumber != LA_STAND_SOLID)
|
|
{
|
|
item->animNumber = LA_STAND_SOLID;
|
|
item->frameNumber = g_Level.Anims[LA_STAND_SOLID].frameBase;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SnapLaraToEdgeOfBlock(ITEM_INFO* item, COLL_INFO* coll, short angle)
|
|
{
|
|
if (item->currentAnimState == LS_SHIMMY_RIGHT)
|
|
{
|
|
switch (angle)
|
|
{
|
|
case NORTH:
|
|
item->pos.xPos = coll->Setup.OldPosition.x & 0xFFFFFF90 | 0x390;
|
|
return;
|
|
case EAST:
|
|
item->pos.zPos = coll->Setup.OldPosition.z & 0xFFFFFC70 | 0x70;
|
|
return;
|
|
case SOUTH:
|
|
item->pos.xPos = coll->Setup.OldPosition.x & 0xFFFFFC70 | 0x70;
|
|
return;
|
|
case WEST:
|
|
default:
|
|
item->pos.zPos = coll->Setup.OldPosition.z & 0xFFFFFF90 | 0x390;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (item->currentAnimState == LS_SHIMMY_LEFT)
|
|
{
|
|
switch (angle)
|
|
{
|
|
case NORTH:
|
|
item->pos.xPos = coll->Setup.OldPosition.x & 0xFFFFFC70 | 0x70;
|
|
return;
|
|
case EAST:
|
|
item->pos.zPos = coll->Setup.OldPosition.z & 0xFFFFFF90 | 0x390;
|
|
return;
|
|
case SOUTH:
|
|
item->pos.xPos = coll->Setup.OldPosition.x & 0xFFFFFF90 | 0x390;
|
|
return;
|
|
case WEST:
|
|
default:
|
|
item->pos.zPos = coll->Setup.OldPosition.z & 0xFFFFFC70 | 0x70;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (item->currentAnimState == LS_SHIMMY_FEET_RIGHT)
|
|
{
|
|
switch (angle)
|
|
{
|
|
case NORTH:
|
|
item->pos.xPos = coll->Setup.OldPosition.x & 0xFFFFFF90 | 0x720;
|
|
return;
|
|
case EAST:
|
|
item->pos.zPos = coll->Setup.OldPosition.z & 0xFFFFFC70 | 0xE0;
|
|
return;
|
|
case SOUTH:
|
|
item->pos.xPos = coll->Setup.OldPosition.x & 0xFFFFFC70 | 0xE0;
|
|
return;
|
|
case WEST:
|
|
default:
|
|
item->pos.zPos = coll->Setup.OldPosition.z & 0xFFFFFF90 | 0x720;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (item->currentAnimState == LS_SHIMMY_FEET_LEFT)
|
|
{
|
|
switch (angle)
|
|
{
|
|
case NORTH:
|
|
item->pos.xPos = coll->Setup.OldPosition.x & 0xFFFFFC70 | 0xE0;
|
|
return;
|
|
case EAST:
|
|
item->pos.zPos = coll->Setup.OldPosition.z & 0xFFFFFF90 | 0x720;
|
|
return;
|
|
case SOUTH:
|
|
item->pos.xPos = coll->Setup.OldPosition.x & 0xFFFFFF90 | 0x720;
|
|
return;
|
|
case WEST:
|
|
default:
|
|
item->pos.zPos = coll->Setup.OldPosition.z & 0xFFFFFC70 | 0xE0;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
short GetDirOctant(int rot)
|
|
{
|
|
return abs(rot) >= ANGLE(45) && abs(rot) <= ANGLE(135.0f);
|
|
}
|
|
|
|
void GetLaraDeadlyBounds()
|
|
{
|
|
BOUNDING_BOX* bounds;
|
|
BOUNDING_BOX tbounds;
|
|
|
|
bounds = GetBoundsAccurate(LaraItem);
|
|
phd_RotBoundingBoxNoPersp(&LaraItem->pos, bounds, &tbounds);
|
|
|
|
DeadlyBounds[0] = LaraItem->pos.xPos + tbounds.X1;
|
|
DeadlyBounds[1] = LaraItem->pos.xPos + tbounds.X2;
|
|
DeadlyBounds[2] = LaraItem->pos.yPos + tbounds.Y1;
|
|
DeadlyBounds[3] = LaraItem->pos.yPos + tbounds.Y2;
|
|
DeadlyBounds[4] = LaraItem->pos.zPos + tbounds.Z1;
|
|
DeadlyBounds[5] = LaraItem->pos.zPos + tbounds.Z2;
|
|
}
|