Sezz
22cdc2d681
Formatting
2023-06-15 18:20:57 +10:00
Lwmte
be87730ddf
Update Changes.txt
2023-06-15 02:45:55 +02:00
TokyoSU
bf5c27cf6b
Fix doppelganger
2023-06-13 21:58:06 +02:00
TokyoSU
d6317c43ad
Fix doppelganger
2023-06-13 15:46:58 +02:00
Lwmte
20372e7ab7
Move static ID check to level loading procedure
2023-06-11 20:35:26 +02:00
Lwmte
ef2daae759
Fix crash on loading if static meshes with IDs above maximum are present
2023-06-11 16:54:03 +02:00
Lwmte
9d949ce7d2
Pause sounds in menus ( #1134 )
...
* Initial commit
* Update Changes.txt
* Fix sound restart issues when going from/to focus in windowed mode
* Update sound.cpp
---------
Co-authored-by: Jakub <80340234+Kubsy@users.noreply.github.com>
2023-06-10 13:55:56 +03:00
Kubsy
bb4be274a3
Update Changes.txt
2023-06-09 09:00:47 +01:00
Sezz
2954b00269
Revised slope deflection ( #1130 )
...
* Prototype revised slope deflection
* Fix function calls
* Update collide_room.cpp
* Simplify
* Precision
* Rename local variable
* Fix merge error
2023-06-08 23:03:54 +03:00
Lwmte
439bdfd364
Fix default ambience overlapping current one when loading a savegame
2023-06-06 22:24:18 +02:00
Lwmte
a4e32bf0e4
Update bass headers
2023-06-06 22:05:21 +02:00
Lwmte
0771dcaa56
More consistent method to jump to new soundtrack postion
2023-06-05 20:47:57 +02:00
Lwmte
02effbf3e4
Save anim_object_id
2023-06-05 20:29:02 +02:00
Lwmte
9ac0ea2a82
Update TombEngine.vcxproj.user
2023-06-05 13:56:50 +02:00
Lwmte
0707f0fdd9
Fix paths for 64-bit build
2023-06-05 01:17:24 +02:00
Lwmte
0d5474170e
Update Changes.txt
2023-06-04 21:14:45 +02:00
Lwmte
932bc44b6c
Fix clockwork beetle activation crashing the game
2023-06-04 17:52:03 +02:00
Lwmte
0ad391b82c
Update Changes.txt
2023-06-04 16:17:24 +02:00
Lwmte
7790a033a2
Fix fog bulb density formula
2023-06-04 16:03:17 +02:00
Lwmte
252410da01
Temporary fix for laserhead / roman god crash
2023-06-04 15:38:49 +02:00
Lwmte
5cac24d00a
Fix sprint value going below zero
2023-06-04 12:18:15 +02:00
Sezz
90d837ee6b
Fix Tokyo's formatting part 4
2023-06-04 17:14:03 +10:00
MontyTRC89
dd4388e851
Fixed fog bulbs fo sky
2023-06-03 15:23:04 +02:00
hispidence
b354bca1f0
Regen docs after duplicated LogLevel.h removal.
2023-06-03 11:44:57 +01:00
Lwmte
5e731294f4
Update Changes.txt
2023-06-03 10:33:29 +02:00
Lwmte
dd29f27742
Update Changes.txt
2023-06-03 10:16:32 +02:00
Lwmte
ce3a351b61
Register flipmaps as neighbors to solve some cases of collision and pickup detection
2023-06-03 10:11:41 +02:00
Lwmte
d292a60cb6
Merge branch 'renderer_fixes_and_features' into develop
2023-06-02 23:26:04 +02:00
Lwmte
c6de69418e
Remove duplicated LogLevel.h file
2023-06-02 23:12:53 +02:00
Lwmte
258970a406
Fix possible nullref exception
2023-06-02 22:33:47 +02:00
Nemoel-Tomo
335d29ec61
make puzzle_done show up if there is no trigger set ( #1129 )
...
* make puzzle_done show up if there is o trigger set
* Remove copypaste, use TRIGGER_BITS constant instead of magic number mask
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2023-06-02 23:08:52 +03:00
Lwmte
378f2878f9
Filter out fog bulbs which are in flipped rooms, don't make a copy for iterator, refactors
2023-06-02 22:08:58 +02:00
Lwmte
1f17dd9995
Replace filesystem::exists with is_regular_file and is_directory to resolve ambiguity in file checks
2023-06-02 20:33:37 +02:00
Lwmte
2c6f78b129
Update Changes.txt
2023-06-02 09:04:13 +02:00
MontyTRC89
49cd4fadbc
Fixed statics transparent faces
2023-06-02 06:00:36 +02:00
MontyTRC89
1d7b102fc5
Merge branch 'develop' into renderer_fixes_and_features
...
# Conflicts:
# TombEngine/Renderer/Renderer11Frame.cpp
2023-06-02 05:29:58 +02:00
MontyTRC89
913ec9230e
Merge branch 'renderer_fixes_and_features' of https://github.com/MontyTRC89/TombEngine into renderer_fixes_and_features
2023-06-02 05:28:54 +02:00
MontyTRC89
b4edeaa5c8
Test a bigger radius for avoiding fog bulbs bad clipping
2023-06-02 05:28:47 +02:00
Lwmte
6b20e63c4a
Don't burn enemies underwater
2023-06-01 20:23:40 +02:00
Lwmte
7cdcbba799
Fix inconsistent multiline string spacing on different display modes
2023-05-31 23:15:45 +02:00
hispidence
0ec39ac7f0
Fix doc comments & regen docs.
2023-05-31 21:48:00 +01:00
Jakub
fe7c1266d5
Update Changes.txt
2023-05-31 09:15:51 +01:00
Jakub
a668d49331
Implemented fog bulb ( #1110 )
...
* Added fog bulbs
* WIP raymarch
* constant fog formula with simplex noise
* Improved fog formula and handling
* Raymarch less expansive;
Added fog bulbs to sprites;
Removed premultiplication of fog density by color at load time;
* Avoid raymarch if fog > 1
* Sorting fog bulbs front to back;
Performance improvements;
* Added frustum culling for fog bulbs
* Tryiing without raymarch
* Refactored fog code;
Added noise and wibble to fog;
Fixed sprites;
* Disabled wibble for fog
* Removed noise
* Fof bulbs like TR5
* Fixed Pascal Case in RenderView;
Fixed formatting things;
Fixed sprites;
* Optimizations
* Fixed sprites in fog bulbs
* Fixed project paths
* Fix compiler warning
* Fixed repository
* Fog bulbs for sky and horizon
* Sky tessellation
* Update Renderer11Draw.cpp
---------
Co-authored-by: MontyTRC89 <montyhammet@hotmail.it>
Co-authored-by: Raildex <n@a.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2023-05-31 09:12:20 +01:00
Lwmte
1efac8316b
Update Renderer11Draw.cpp
2023-05-31 09:23:34 +02:00
Lwmte
31544858c4
Don't spam log with room collector messages in release builds
2023-05-31 08:51:29 +02:00
MontyTRC89
b2cdf90b3c
Merge branch 'develop' into renderer_fixes_and_features
2023-05-31 06:01:05 +02:00
MontyTRC89
e4901efa93
Sky tessellation
2023-05-31 06:00:42 +02:00
Lwmte
0d8a27adb6
Upgrade version to 1.0.9/1.6.7
2023-05-30 21:51:58 +02:00
Lwmte
051991e90a
Fix incorrect debug page for GCI spheres
2023-05-30 20:03:37 +02:00
MontyTRC89
71d2beb1a7
Merge branch 'develop' into renderer_fixes_and_features
2023-05-29 05:57:13 +02:00