Sezz
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1d9cad5ba6
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Smoothly adapt to projected floor height when vaulting (prototype)
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2022-02-04 19:06:59 +11:00 |
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Sezz
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daf5e69669
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Merge branch 'master' into state_cleaning_tier_2
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2022-02-03 19:29:07 +11:00 |
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Sezz
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ec2c4e63df
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Cleanup
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2022-02-03 12:21:28 +11:00 |
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Sezz
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5bd204fa83
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Set slide state in jump states; cleanup
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2022-02-02 21:59:34 +11:00 |
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Sezz
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be08902a5c
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Tentatively rename animation-related ITEM_INFO members
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2022-02-02 20:16:16 +11:00 |
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Sezz
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953742964e
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Rename IN_DUCK to IN_CROUCH for consistency
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2022-02-02 18:32:52 +11:00 |
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Sezz
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3387515626
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Tentatively rename some COLL_SETUP struct members; update comments; cleanup
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2022-01-30 14:43:33 +11:00 |
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Sezz
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b63ad23519
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Fix merge error; update step test; cleanup
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2022-01-27 20:56:05 +11:00 |
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Sezz
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9d253a732b
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Introduce TestEnvironment()
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2022-01-25 18:02:22 +11:00 |
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Sezz
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68817b3492
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Cleanup
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2022-01-22 22:36:29 +11:00 |
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Sezz
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7288c60aff
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Supercede LaraLandedBad(); cleanup
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2022-01-22 21:08:30 +11:00 |
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Sezz
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a257c902f1
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Update run jump queue test
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2022-01-22 00:22:24 +11:00 |
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Sezz
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948575752c
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Rename gravityStatus to airborne
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2022-01-21 23:23:10 +11:00 |
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Sezz
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899400e2ef
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Enforce gravity status in jump states; add TestLaraMonkeyGrab(); refine landing test; check for landing when dead in jump states; cleanup
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2022-01-21 22:54:22 +11:00 |
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Sezz
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7b9067a3ae
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Consider ceiling slopes in collision
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2022-01-18 16:52:52 +11:00 |
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Sezz
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fe303a6b02
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Consider BadCeilingHeightUp in ItemPushItem(); rename BadHeightDown and BadHeightUp
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2022-01-16 02:34:09 +11:00 |
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Sezz
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fbf7c6ae81
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Introduce BadCeilingHeightUp
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2022-01-15 23:21:45 +11:00 |
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Sezz
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88ac5302e6
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Let JUMP input lock movement in idle state; don't use monkey grab animation for ledges
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2022-01-13 03:13:18 +11:00 |
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Sezz
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746ad21c2e
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Refactor monkey idle state; add monkey back state to enum
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2022-01-12 22:30:43 +11:00 |
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Sezz
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2762f1a703
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Merge branch 'vault_without_embedding' into state_cleaning_tier_2
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2022-01-08 16:31:43 +11:00 |
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Sezz
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d6dcbcb71f
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Require FORWARD input for vault
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2022-01-04 22:50:18 +11:00 |
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Sezz
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39ee7d4b43
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Add TestLaraRunJumpForward()
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2022-01-04 01:39:02 +11:00 |
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Sezz
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95363e3719
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Rename LaraInfo members; cleanup
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2022-01-03 17:01:07 +11:00 |
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Sezz
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236cadadb0
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Add NO_HEIGHT check to vault test; harmonise crawl step up/down gap tolerances; fix crawl step gap check; increase sidestep height tolerance
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2022-01-02 20:16:02 +11:00 |
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Sezz
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6760a05b58
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Refine directional jump lock
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2022-01-02 15:54:43 +11:00 |
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Sezz
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98ce68160f
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Use jump direction lock where possible
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2021-12-28 18:46:25 +11:00 |
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Sezz
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27b6d08095
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Use LOS for splat test
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2021-12-27 17:52:29 +11:00 |
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Sezz
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9c92899e03
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Check swamp depth in vault tolerance test; comment calls to vault tolerance test; don't use auto for primitive variable definition; update movement tests
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2021-12-26 15:30:53 +11:00 |
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Sezz
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2808361865
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Prototype vault without embedding
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2021-12-25 15:39:34 +11:00 |
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Sezz
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57856587e0
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Merge branch 'master' into state_cleaning_tier_2
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2021-12-24 13:41:24 +11:00 |
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Lwmte
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8f4ba68f30
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
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Sezz
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7135b89bac
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Increase sidestep height tolerance; define primitive types instead of using auto in movement probes
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2021-12-23 23:37:40 +11:00 |
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Sezz
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2ee3c63711
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Rewrite splat test
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2021-12-23 18:41:37 +11:00 |
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Sezz
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d34d24837b
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Merge branch 'master' into state_cleaning_tier_2
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2021-12-23 01:02:50 +11:00 |
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Lwmte
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2101d3e65f
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
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Sezz
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c847512f6b
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Up jump state cleanup; address death handling in various jump states; prototype visual up jump input feedback
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2021-12-22 16:00:13 +11:00 |
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Sezz
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192c01bfc7
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Back, left, right jump state cleanup
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2021-12-22 00:39:03 +11:00 |
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Sezz
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713b9b9d25
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WIP forward jump state cleanup; fix slide back end move angle
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2021-12-21 23:07:15 +11:00 |
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Sezz
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930d99ec37
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Restore FORWARD+BACK roll input in run state
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2021-12-20 21:09:47 +11:00 |
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Sezz
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707fc2a8d1
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Prototype jump direction queuing; update collision result override
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2021-12-20 00:11:04 +11:00 |
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Sezz
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69fd31466d
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Improve jump queuing
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2021-12-19 19:12:35 +11:00 |
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Sezz
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4385a35797
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Merge branch 'master' into state_cleaning_tier_2
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2021-12-19 18:55:12 +11:00 |
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Lwmte
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2671ca453b
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Collide code reorganizing (#393)
* Tier 1
* Tier 2
* Remove old GetRoomList implementation and use CollectConnectedRooms one
* Tier 3
* Tier 4
* Tier 5
* Tier 6
* Tier 7
Co-authored-by: Lwmte <initiator@nm.ru>
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2021-12-19 05:24:12 +03:00 |
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Sezz
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058c90f398
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Refactor lara_slide.cpp
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2021-12-18 20:42:15 +11:00 |
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Sezz
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c03453cfb9
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Temp. fix edge case swamp slide bug; increase forward walk turn rate
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2021-12-16 23:43:29 +11:00 |
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Sezz
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8124e37107
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Cleanup
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2021-12-13 18:05:52 +11:00 |
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Sezz
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02d7433405
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Fix jump stutter on steps
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2021-12-13 16:12:33 +11:00 |
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Sezz
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ac0811a0f6
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Cleanup
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2021-12-12 21:11:27 +11:00 |
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Sezz
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61cf4bce35
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Fix running jump queue; smoother entrance when crawl vaulting into wade-height water
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2021-12-12 13:27:26 +11:00 |
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Sezz
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7c01d050a4
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Address remaining PR #377 comments; fix pickups in crouch and crawl states; simplify step function
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2021-12-10 22:31:34 +11:00 |
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