KrysB4k
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218122c9f5
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Merge branch 'DiagonalCollisions' of https://github.com/MontyTRC89/TR5Main into DiagonalCollisions
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2020-06-26 23:17:37 +02:00 |
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KrysB4k
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b48cfa4d43
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Merge branch 'master' into DiagonalCollisions
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2020-06-26 22:45:21 +02:00 |
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MontyTRC89
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b637847a1e
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New level format: ambient light now is Vector3
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2020-06-26 20:51:59 +02:00 |
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asasas9500
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f334369175
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Merge branch 'DiagonalCollisions' into NoShifts
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2020-06-26 11:14:16 -03:00 |
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asasas9500
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eda2325004
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Merge branch 'master' into DiagonalCollisions
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2020-06-26 11:13:13 -03:00 |
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MontyTRC89
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5b8c90b688
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-06-26 07:06:51 +02:00 |
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MontyTRC89
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d8bf82eab1
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New FLOOR_INFO struct; Refactoring rooms part I
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2020-06-26 07:06:18 +02:00 |
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Woops
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881bff23b6
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this code caused two issues: vaulting skipped all stumble animations, and Lara not able to turn while stumbing when in front of a wall.
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2020-06-22 19:34:25 -05:00 |
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Woops
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64f11ed55b
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oops, uncommenting, commenting caused items underwater to spin
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2020-06-21 22:02:23 -05:00 |
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Raildex
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c599d0bf1d
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Moved Files
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2020-06-21 20:57:35 +02:00 |
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asasas9500
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2fd6addea6
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Fix namespace
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2020-06-21 14:31:35 -03:00 |
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asasas9500
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a9dfdec427
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Merge branch 'DiagonalCollisions' into NoShifts
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2020-06-21 14:09:31 -03:00 |
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KrysB4k
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62707a7296
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Merge branch 'master' into DiagonalCollisions
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2020-06-21 14:33:31 +02:00 |
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Raildex
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e5ead31064
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Putting Renderer into namespace
made g_Renderer a global object
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2020-06-21 14:27:12 +02:00 |
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Raildex
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1d07a7952e
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RAII texture2D
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2020-06-21 11:51:46 +02:00 |
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Raildex
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0e9cb3f4d6
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Merge branch 'standardupgrade'
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2020-06-21 10:32:15 +02:00 |
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asasas9500
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c15271e086
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Update sol and lua libraries; Fix linker error
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2020-06-20 21:02:45 -03:00 |
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Raildex
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b635f4df13
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Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
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2020-06-20 23:39:08 +02:00 |
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Gancian
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17ad22ab2d
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Merged TR1 rat and vole into a single entity
Update tr1_bigrat.cpp
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2020-06-20 23:33:58 +02:00 |
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Moooonyeah
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820a3700b0
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TR5 ennemy trigger fix + decompiled code
- Fixed TR5 ennemies trigger issues.
- Added some decompiled WRAITH ennemy code
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2020-06-20 22:59:24 +02:00 |
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Raildex
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4084cfadfc
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Merge branch 'c++17ify'
# Conflicts:
# TR5Main/Renderer/Renderer11.h
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2020-06-20 21:51:00 +02:00 |
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MontyTRC89
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d665551a02
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New level format: textures and sprites
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2020-06-20 21:20:36 +02:00 |
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Raildex
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1bc5515943
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Merge branch 'flipeffect-pickups'
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2020-06-20 13:49:16 +02:00 |
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Raildex
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ccfb97b549
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Merge branch 'master' into flipeffect-pickups
# Conflicts:
# TR5Main/Game/effect.cpp
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2020-06-20 13:48:55 +02:00 |
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Woops
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23a5d279dc
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fixing
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2020-06-20 06:35:13 -05:00 |
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Woops
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e9f21c62d4
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bring back weapon hotkeys
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2020-06-19 15:27:11 -05:00 |
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Woops
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8c39a3867b
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better cheats
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2020-06-18 14:39:20 -05:00 |
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Raildex
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cdd87355b4
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Fixed include
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2020-06-18 16:36:43 +02:00 |
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Raildex
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2b4d1ca2e8
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resolving namespace std conflicts
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2020-06-18 15:54:08 +02:00 |
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Raildex
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a4e4bd702d
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Added drips for gunshells
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2020-06-18 14:24:52 +02:00 |
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Raildex
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d2d6e5f30c
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Made g_Inventory a constant object.
Fixed shadow intensity
Fixed CameraViewConstantBuffer
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2020-06-16 19:45:06 +02:00 |
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Raildex
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00b3d32468
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Added Splash Drips
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2020-06-16 19:13:41 +02:00 |
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Raildex
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b8d26691ff
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Refactored RenderTarget2D
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2020-06-16 17:40:32 +02:00 |
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Raildex
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d7a949c06a
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Refactored Index/Vertex Buffer
Now uses ComPtr
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2020-06-16 15:11:30 +02:00 |
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Raildex
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18155a3f14
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Fixed Billboard Matrix
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2020-06-15 19:59:38 +02:00 |
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Raildex
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160b5bc1ee
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Merge branch 'master' of github.com:MontyTRC89/TR5Main
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2020-06-15 19:59:25 +02:00 |
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Raildex
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7e14b0843e
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Added Explosion Sprites and Drips
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2020-06-15 19:59:08 +02:00 |
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Woops
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d5b8760aa4
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fix stupid gliding issue
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2020-06-15 12:29:30 -05:00 |
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Raildex
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464a8a7351
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Put State Change out of Sprite Render Loop
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2020-06-15 18:52:10 +02:00 |
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Raildex
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a442792315
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Added Ricochet Sparks
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2020-06-15 16:43:32 +02:00 |
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Raildex
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538e015950
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Added new SparkParticle
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2020-06-15 16:36:52 +02:00 |
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Raildex
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6d21d1a621
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Tweaked Ripples
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2020-06-15 16:11:13 +02:00 |
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Raildex
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8e06949b8a
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Added new TriggerGunSmokeParticle Function
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2020-06-15 16:10:09 +02:00 |
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Gancian
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fcae4db754
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Updated Smoke, Flares
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2020-06-15 15:57:40 +02:00 |
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Raildex
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1861d92675
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Added separate Fire Sprite Sequence
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2020-06-15 14:53:42 +02:00 |
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Raildex
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1e19c589ce
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Added Exponential Light Attenuation, Added more variation to Lara's Gun Light
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2020-06-15 14:39:45 +02:00 |
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Raildex
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e2728d2850
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Added Water Vertex Refraction
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2020-06-15 14:39:10 +02:00 |
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Raildex
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eb7aa0ddaa
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Using Min operation for shadowing
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2020-06-15 14:36:30 +02:00 |
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Woops
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55e0e36bcb
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replace empty flipeffect 9, do_pickup
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2020-06-15 00:32:58 -05:00 |
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Woops
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f7d1739ac7
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fix hang if no door is triggered for cogswitch
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2020-06-14 02:42:12 -05:00 |
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