Commit graph

8102 commits

Author SHA1 Message Date
KrysB4k
218122c9f5 Merge branch 'DiagonalCollisions' of https://github.com/MontyTRC89/TR5Main into DiagonalCollisions 2020-06-26 23:17:37 +02:00
KrysB4k
b48cfa4d43 Merge branch 'master' into DiagonalCollisions 2020-06-26 22:45:21 +02:00
MontyTRC89
b637847a1e New level format: ambient light now is Vector3 2020-06-26 20:51:59 +02:00
asasas9500
f334369175 Merge branch 'DiagonalCollisions' into NoShifts 2020-06-26 11:14:16 -03:00
asasas9500
eda2325004 Merge branch 'master' into DiagonalCollisions 2020-06-26 11:13:13 -03:00
MontyTRC89
5b8c90b688 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-26 07:06:51 +02:00
MontyTRC89
d8bf82eab1 New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
Woops
881bff23b6 this code caused two issues: vaulting skipped all stumble animations, and Lara not able to turn while stumbing when in front of a wall. 2020-06-22 19:34:25 -05:00
Woops
64f11ed55b oops, uncommenting, commenting caused items underwater to spin 2020-06-21 22:02:23 -05:00
Raildex
c599d0bf1d Moved Files 2020-06-21 20:57:35 +02:00
asasas9500
2fd6addea6 Fix namespace 2020-06-21 14:31:35 -03:00
asasas9500
a9dfdec427 Merge branch 'DiagonalCollisions' into NoShifts 2020-06-21 14:09:31 -03:00
KrysB4k
62707a7296 Merge branch 'master' into DiagonalCollisions 2020-06-21 14:33:31 +02:00
Raildex
e5ead31064 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
1d07a7952e RAII texture2D 2020-06-21 11:51:46 +02:00
Raildex
0e9cb3f4d6 Merge branch 'standardupgrade' 2020-06-21 10:32:15 +02:00
asasas9500
c15271e086 Update sol and lua libraries; Fix linker error 2020-06-20 21:02:45 -03:00
Raildex
b635f4df13 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Gancian
17ad22ab2d Merged TR1 rat and vole into a single entity
Update tr1_bigrat.cpp
2020-06-20 23:33:58 +02:00
Moooonyeah
820a3700b0 TR5 ennemy trigger fix + decompiled code
- Fixed TR5 ennemies trigger issues.
- Added some decompiled WRAITH ennemy code
2020-06-20 22:59:24 +02:00
Raildex
4084cfadfc Merge branch 'c++17ify'
# Conflicts:
#	TR5Main/Renderer/Renderer11.h
2020-06-20 21:51:00 +02:00
MontyTRC89
d665551a02 New level format: textures and sprites 2020-06-20 21:20:36 +02:00
Raildex
1bc5515943 Merge branch 'flipeffect-pickups' 2020-06-20 13:49:16 +02:00
Raildex
ccfb97b549 Merge branch 'master' into flipeffect-pickups
# Conflicts:
#	TR5Main/Game/effect.cpp
2020-06-20 13:48:55 +02:00
Woops
23a5d279dc fixing 2020-06-20 06:35:13 -05:00
Woops
e9f21c62d4 bring back weapon hotkeys 2020-06-19 15:27:11 -05:00
Woops
8c39a3867b better cheats 2020-06-18 14:39:20 -05:00
Raildex
cdd87355b4 Fixed include 2020-06-18 16:36:43 +02:00
Raildex
2b4d1ca2e8 resolving namespace std conflicts 2020-06-18 15:54:08 +02:00
Raildex
a4e4bd702d Added drips for gunshells 2020-06-18 14:24:52 +02:00
Raildex
d2d6e5f30c Made g_Inventory a constant object.
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Raildex
00b3d32468 Added Splash Drips 2020-06-16 19:13:41 +02:00
Raildex
b8d26691ff Refactored RenderTarget2D 2020-06-16 17:40:32 +02:00
Raildex
d7a949c06a Refactored Index/Vertex Buffer
Now uses ComPtr
2020-06-16 15:11:30 +02:00
Raildex
18155a3f14 Fixed Billboard Matrix 2020-06-15 19:59:38 +02:00
Raildex
160b5bc1ee Merge branch 'master' of github.com:MontyTRC89/TR5Main 2020-06-15 19:59:25 +02:00
Raildex
7e14b0843e Added Explosion Sprites and Drips 2020-06-15 19:59:08 +02:00
Woops
d5b8760aa4 fix stupid gliding issue 2020-06-15 12:29:30 -05:00
Raildex
464a8a7351 Put State Change out of Sprite Render Loop 2020-06-15 18:52:10 +02:00
Raildex
a442792315 Added Ricochet Sparks 2020-06-15 16:43:32 +02:00
Raildex
538e015950 Added new SparkParticle 2020-06-15 16:36:52 +02:00
Raildex
6d21d1a621 Tweaked Ripples 2020-06-15 16:11:13 +02:00
Raildex
8e06949b8a Added new TriggerGunSmokeParticle Function 2020-06-15 16:10:09 +02:00
Gancian
fcae4db754 Updated Smoke, Flares 2020-06-15 15:57:40 +02:00
Raildex
1861d92675 Added separate Fire Sprite Sequence 2020-06-15 14:53:42 +02:00
Raildex
1e19c589ce Added Exponential Light Attenuation, Added more variation to Lara's Gun Light 2020-06-15 14:39:45 +02:00
Raildex
e2728d2850 Added Water Vertex Refraction 2020-06-15 14:39:10 +02:00
Raildex
eb7aa0ddaa Using Min operation for shadowing 2020-06-15 14:36:30 +02:00
Woops
55e0e36bcb replace empty flipeffect 9, do_pickup 2020-06-15 00:32:58 -05:00
Woops
f7d1739ac7 fix hang if no door is triggered for cogswitch 2020-06-14 02:42:12 -05:00