TokyoSU
fce86a8072
Fix for Crocodile
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- Updated ZONE_NULL in case it's not updated to ZONE_BASIC...
2020-06-14 08:45:45 +02:00
Woops
8e2cffb928
fix medipack-inventory stuff
2020-06-13 16:05:52 -05:00
Woops
f92093541f
Fix cogwheel ungrab being skipped
2020-06-13 14:51:13 -05:00
Sezz
3127a40ee5
Rapid-fire begone.
2020-06-12 20:11:48 +10:00
Woops
befeeadd46
remove hardcoded animframe check
2020-06-12 00:56:10 -05:00
Woops
b16face1f8
remove TR12 hang from crawl2hang because it looks weird and the check always returns false because crawl2hang is dumb
2020-06-12 00:14:01 -05:00
asasas9500
b89a2fd778
Improve hack
2020-06-11 23:03:05 -03:00
asasas9500
e6c6e83b01
Hack for frame advance, frame stop and slow motion
2020-06-11 16:25:19 -03:00
Woops
6393e1c6eb
don't enable thin ledges by default since it requires a new anim, to avoid trouble with testers who dont have the anim
2020-06-10 23:30:58 -05:00
Woops
32a22cbbc5
implement TR1/2 thin ledge hangs, fix feet shimmy
2020-06-10 23:24:18 -05:00
TokyoSU
2b2a58d44c
Implemented Mutant and Locusts
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- Added ItemNearTarget().
2020-06-10 21:38:25 +02:00
asasas9500
b928223c29
Remove GetLaraCollisionInfo()
2020-06-09 22:51:03 -03:00
asasas9500
60fd8cda89
Make move angle relative to Lara horizontal rotation
2020-06-09 22:24:36 -03:00
asasas9500
99c2a94baa
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-09 17:18:57 -03:00
asasas9500
460d71fc4e
Add move angle to diagnostics
2020-06-09 17:18:21 -03:00
asasas9500
d69c93bf58
Merge branch 'master' into DiagonalCollisions
2020-06-09 16:58:23 -03:00
asasas9500
03519aac29
Remove shifts
2020-06-09 14:02:39 -03:00
asasas9500
4d65439c2d
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-09 12:09:00 -03:00
asasas9500
05eb7778fd
Revert "Remove shifts"
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This reverts commit 40fe55b230
.
2020-06-09 11:31:53 -03:00
KrysB4k
5ed8cf6b8a
Revert "Added ChocolateFans functions"
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This reverts commit 4760288101
.
2020-06-09 16:26:14 +02:00
KrysB4k
4d5d9519f6
Revert "Fixed crawl2hang move for diagonal ledges"
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This reverts commit 60c4f91df9
.
2020-06-09 16:26:03 +02:00
asasas9500
b58fc1473e
Scripting ( #211 )
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* Create template for variables; Rename properties; Improve console input
* Improve console input again
2020-06-09 09:16:51 +02:00
KrysB4k
60c4f91df9
Fixed crawl2hang move for diagonal ledges
2020-06-08 16:44:23 +02:00
KrysB4k
4760288101
Added ChocolateFans functions
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SnapToDiagonal() and SnapToQuadrant replace the angle switchcases in some of Lara's anim collision functions
2020-06-08 16:29:03 +02:00
KrysB4k
28335cce25
Merge branch 'master' into DiagonalCollisions
2020-06-08 16:24:24 +02:00
TokyoSU
977e338eb7
Implemented Big Rat (TR1) Template
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- Fixed old object (added by me) missing from the lua script.
2020-06-08 13:51:44 +02:00
TokyoSU
dd69b5c53b
Fixed crocodile flying when exiting water
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- Fixed the transition time for the animation (water to land).
2020-06-08 13:11:10 +02:00
KrysB4k
d3bb5a6ac9
Manually fixed lara.cpp
2020-06-07 22:24:22 +02:00
KrysB4k
b99c3ea6e1
Merge branch 'master' into DiagonalCollisions
2020-06-07 20:32:00 +02:00
KrysB4k
f89869fb41
GetOrthogonalIntersect() bug fix
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Fixed dir value calculation
2020-06-07 20:13:00 +02:00
KrysB4k
3bbfc250c9
Added grabbing diagonal ledge
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Updated lara_col_upjump and lara_col_reach
2020-06-07 19:25:05 +02:00
TokyoSU
f44c3571d0
Fixed Crocodile xRot when exiting water
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- it happen randomly for the xRot.
- moved CreatureUnderwater() being not in the good place (after CreatureAnimation())
2020-06-07 13:46:17 +02:00
TokyoSU
a3ee31dbd9
Delete unused variable on crocodile control
2020-06-07 12:55:36 +02:00
TokyoSU
77621d60f3
Fixed crocodile "transition to water from land"
2020-06-07 12:47:26 +02:00
TokyoSU
663e5b7fa6
Refactored Crocodile
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- Refactored the bat a bit.
- Improved crocodile code style.
- Fixed crocodile attack range.
- Fixed crocodile water/land transition.
- Fixed crocodile not aligning to floor rotation.
- Simplified CalcItemToFloorRotation() and added a description to inform and warn the user.
2020-06-07 09:30:14 +02:00
KrysB4k
f7e6850627
Added GetOrthogonalIntersect()
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GetOrthogonalIntersect() replaces bloated dir switch case in functions like TestLaraVault() and similar
2020-06-07 02:49:38 +02:00
asasas9500
d9fcc87f12
Move COLL_TYPE, HEIGHT_TYPES, HEADINGS and OCTANTS to control.h
2020-06-06 19:05:54 -03:00
asasas9500
35fe5cd78f
Merge branch 'master' into NoShifts
2020-06-06 18:37:21 -03:00
KrysB4k
dda527bb90
Merge branch 'master' into DiagonalCollisions
2020-06-06 23:17:16 +02:00
asasas9500
a3fadb109c
Create RotateBoundingBox()
2020-06-06 17:55:05 -03:00
asasas9500
92fdb556c6
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-06 16:00:44 -03:00
asasas9500
c49c98d21b
Move COLL_TYPE, HEIGHT_TYPES and HEADINGS to collide.h; Create OCTANTS, SnapToQuadrant(), GetQuadrant(), SnapToDiagonal() and GetOctant()
2020-06-06 15:48:38 -03:00
KrysB4k
475effbe25
Add GetDiagonalIntersect()
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GetDiagonalIntersect() returns Vector2 with x and z coordinates aligned to diagonal, offset by LARA_RAD
2020-06-06 20:37:19 +02:00
TokyoSU
85e6941568
Refactored Bat
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- Latest bat code from TR4Main.
- Fixed Semi-Always Not Attacking Lara (Collision).
- Fixed Escape Mood (Bat can fly without attacking lara and can be killed easy like this !)
2020-06-06 14:38:43 +02:00
asasas9500
40fe55b230
Remove shifts
2020-06-05 12:27:55 -03:00
KrysB4k
e2ebbe0f66
Modified LaraTestWaterClimbOut()
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LaraTestWaterClimbOut() aligns to diagonals
2020-06-05 17:08:18 +02:00
asasas9500
eccff9a529
Fix signs
2020-06-05 11:57:30 -03:00
TokyoSU
2c6a1a7480
Fix weapon not being updated when crouching
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- caused by me in the first place, but i forgot this small detail :x
- Updated lara structure a bit for enum variables.
- Fixed some variable not using these enum (or using the wrong one !)
2020-06-05 14:01:22 +02:00
Woops
d83ff903bf
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-04 16:17:22 -05:00
Woops
6708cb6b3a
fix teleportation when performing crawl2hang on triangulated geometry
2020-06-04 16:17:05 -05:00