Lwmte
f51eed1800
Fixed issues with death sectors and water climbouts with bridges
2024-10-05 11:40:12 +02:00
Lwmte
cb0e8fb23e
Merge branch 'develop' into develop_60fps
2024-10-05 00:28:40 +02:00
Lwmte
a77d64b69b
Fix binocular bugs
2024-10-05 00:25:36 +02:00
Lwmte
9a6dfef475
Also show relative frame number in debug
2024-10-03 09:14:06 +02:00
Lwmte
1e6c2158ea
Add IsStringPresent script function for further usage in nodes
2024-10-02 00:16:26 +02:00
Lwmte
78485fd3ec
Fixed UPV transfer on leveljump
2024-09-30 17:11:59 +02:00
Lwmte
bc6bf2c5a4
Fix speedboat / rubber boat on leveljumps
2024-09-30 11:44:09 +02:00
Lwmte
5f7ac065d1
Show relative anim number in stats
2024-09-30 11:42:50 +02:00
MontyTRC89
061d152207
Fixed rolling ball interpolation
2024-09-29 06:16:13 +02:00
Lwmte
ca87efa4fd
Possibly fix minecart wrench
2024-09-28 18:59:09 +02:00
Lwmte
3a0e703d1d
Fix Lara meshswaps after kayak dismount after leveljump
2024-09-28 18:45:34 +02:00
Lwmte
ef751cf236
Fixed #1405
2024-09-28 17:29:27 +02:00
MontyTRC89
63e0f254f6
Merge branch 'develop' into develop_60fps
2024-09-27 07:24:01 +02:00
MontyTRC89
5c8ca6803e
Merge branch 'develop_60fps' of https://github.com/MontyTRC89/TombEngine into develop_60fps
2024-09-27 07:23:51 +02:00
MontyTRC89
5bc065c411
Possibly fixed torch interpolation
2024-09-27 07:23:40 +02:00
Lwmte
3dafdf44e3
Update kayak.cpp
2024-09-23 19:58:56 +02:00
Lwmte
90effcdc58
Update CHANGELOG.md
2024-09-23 01:17:15 +02:00
Lwmte
1b95946db9
Fix kayak and minecart meshswaps on leveljump
2024-09-23 01:04:19 +02:00
Lwmte
f8f20a071c
Fixed leveljump vehicle transfer
2024-09-23 00:23:49 +02:00
Stranger1992
aee7c26639
Merge branch 'develop' into develop_60fps
2024-09-22 09:49:10 +01:00
Stranger1992
d62ae232ee
Change player HAIR enumerations
2024-09-22 09:48:22 +01:00
Stranger1992
29c2363141
Update CHANGELOG.md
2024-09-15 21:24:16 +01:00
Stranger1992
a98ed141cc
Update CHANGELOG.md
...
Contains listings for branches to be merged for the next release.
2024-09-15 15:13:36 +01:00
MontyTRC89
40b09be39b
Added Disable interpolation anim command
2024-09-13 06:37:24 +02:00
MontyTRC89
015adfb9c6
Improved disable interpolation flag for flyby cameras
2024-09-11 11:14:36 +02:00
MontyTRC89
1695caa602
Interpolation disable by default on CreateItem();
...
Interpolation enabled in renderer always after the first frame;
2024-09-06 06:07:12 +02:00
MontyTRC89
9f45dd21aa
Merge branch 'develop' into develop_60fps
2024-09-06 05:51:49 +02:00
Sezz
feee7c8285
Update InputAction class
2024-09-05 23:02:24 +10:00
Sezz
f20967dbec
Merge branch 'develop' into develop_60fps
2024-09-02 21:59:35 +10:00
Sezz
b318179bb9
Organise Lua room class
2024-09-01 22:25:40 +10:00
davidmarr
a9516cd7f7
Add Room:GetRoomNumber() method ( #1401 )
...
* add RoomGetRoomNumber() method
* Update CHANGELOG.md
* fix GetReverbType() method
* Update MoveableObject.cpp
Modified Moveable() function description for consistency
2024-09-01 21:13:20 +10:00
Stranger1992
cccd0d9bfb
level.rumble sound effect parameters exposed to user
...
Formally: this was hardcoded in TR5 to the klaxon from the Sinking Submarine level. I have moved this to a new sound enum in the default soundmap and removed the pitch shift as this can be set in the XML by the user. This change has also been documented on the TombEngine website.
2024-08-31 15:23:01 +01:00
Sezz
768e5a559d
Use std::array to avoid memcpy(); minor cleanup
2024-08-29 16:11:55 +10:00
MontyTRC89
784684f2c0
Merge branch 'develop' into develop_60fps
2024-08-28 11:48:14 +02:00
MontyTRC89
398e3364fa
Fixed rope interpolation
2024-08-28 11:48:02 +02:00
Sezz
60b9055d0a
Add F12 as alternative to PrtSc for screenshots
2024-08-27 19:17:57 +10:00
MontyTRC89
5fa6b81ff3
Fixed ghost frame in spotcams
2024-08-26 05:12:57 +02:00
MontyTRC89
d23d68e1ba
Fixed wrong GIT merge
2024-08-22 15:40:12 +02:00
MontyTRC89
36cf58ba16
Merge branch 'develop_60fps' of https://github.com/MontyTRC89/TombEngine into develop_60fps
2024-08-22 15:16:04 +02:00
MontyTRC89
08f43e146d
Fixed strings flickering in title menu
2024-08-22 15:15:59 +02:00
MontyTRC89
dd2d8e8899
Fixed turn switch flickering frame
2024-08-21 16:58:06 +02:00
Sezz
39a52d26a4
Formatting
2024-08-21 17:38:24 +10:00
MontyTRC89
294a7592cd
Merge branch 'develop' into develop_60fps
...
# Conflicts:
# TombEngine/Renderer/Renderer.h
# TombEngine/Renderer/RendererFrame.cpp
# TombEngine/Renderer/RendererHelper.cpp
# TombEngine/Renderer/Structures/RendererItem.h
2024-08-21 06:20:26 +02:00
MontyTRC89
b3210f93bd
Merge branch 'develop_60fps' of https://github.com/MontyTRC89/TombEngine into develop_60fps
2024-08-21 06:03:36 +02:00
MontyTRC89
b46641a2cf
Fixed flickering frame on camera transition
2024-08-21 06:03:30 +02:00
Sezz
806c052ff5
Fix GetBoneOrientation()
2024-08-18 22:58:50 +10:00
TokyoSU
f85769f3ca
Update RendererCompatibility.cpp
2024-08-17 19:10:04 +02:00
Sezz
5c834a0906
Use BoundingSphere
natively ( #1339 )
...
* Use BoundingSphere natively; remove CreatureSpheres and LaraSpheres globals
* Remove parameter from GetSpheres()
* Remove useless includes; rename file; add namespace
* Tabs
* Change pointer argument to reference
* Fix weapon crash
* Rename function and return bool
* Pass reference arguments
* Rename parameter
* Fix errors
* Use Intersects() method
* Define local constant
* Rename function; use generic variable names
* Update RendererHelper.cpp
* Fix merge errors
* Fix and further simplify item spheres
* Fix weapon firing
* Add GetSpheres() ItemInfo method
* Fix GenericSphereBoxCollision()
2024-08-17 13:11:36 +01:00
Sezz
7bc21f7d3a
Fix formatting
2024-08-16 19:05:52 +10:00
MontyTRC89
3a345e9ccb
Merge branch 'develop' into develop_60fps
...
# Conflicts:
# TombEngine/Game/control/control.cpp
# TombEngine/Game/gui.cpp
# TombEngine/Renderer/RendererDrawMenu.cpp
# TombEngine/Scripting/Internal/TEN/Flow/FlowHandler.cpp
2024-08-16 10:19:51 +02:00