MontyTRC89
4f3ea36bc1
Temporarly hack for solving invisible Lara in some cases with HUB system
2024-10-13 05:52:52 +02:00
MontyTRC89
061d152207
Fixed rolling ball interpolation
2024-09-29 06:16:13 +02:00
MontyTRC89
1695caa602
Interpolation disable by default on CreateItem();
...
Interpolation enabled in renderer always after the first frame;
2024-09-06 06:07:12 +02:00
MontyTRC89
3a345e9ccb
Merge branch 'develop' into develop_60fps
...
# Conflicts:
# TombEngine/Game/control/control.cpp
# TombEngine/Game/gui.cpp
# TombEngine/Renderer/RendererDrawMenu.cpp
# TombEngine/Scripting/Internal/TEN/Flow/FlowHandler.cpp
2024-08-16 10:19:51 +02:00
Stranger1992
e4b3124a68
Rename hair objects to distinguish between the two
...
ID_HAIR -> SINGLE_BRAID_HAIR
ID_HAIR2 -> DUAL_PIGTAIL_HAIR
2024-08-16 00:09:13 +01:00
Sezz
e3c1ccf5c2
Integrate GetWaterSurface(), GetWaterDepth() and GetWaterHeight() into PointCollisionData
2024-08-16 02:12:41 +10:00
Kewin Kupilas
f2c52e61aa
Add "Lara's Home" menu entry ( #1394 )
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* Add "Lara's Home" menu entry
* Minor things
* Move home_level into Strings.lua
* Lara's Home -> Home Level
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2024-08-11 17:20:09 +01:00
TokyoSU
b9b99af3d2
Seal Mutant Port ( #1392 )
...
* begin mutant crawler import
* progress.
* Update MutantCrawler.cpp
* Done seal mutant.
- Changed how ThrowPoison color worked.
The old function didn't really reflect the correct color.
* Update CHANGELOG.md
* Improve ThrowSealMutantGas
* Add ID_SEAL_MUTANT scripting ID
* Update ObjectIDs.h
* Remove IsLaraCrouching()
* Use correct data types for poison effect
* Use references, not pointers
* Use proper spacing
* Use const
* Remove magic numbers, ordering, const, etc
* Remove pointless CreatureBiteInfo constructor; remove global constants;; etc
* Formatting, cleanup
* Replace GetRandomControl() usage
* Comment
* Update CHANGELOG.md
* rename variable
* demagic numbers
* Define constants
* Remove anim data checks
* Update poison gas spawn function
* Update tr3_flamethrower.cpp
* Update SealMutant.cpp
* Update seal mutant
* Update seal light
* Update SealMutant.cpp
* Minor changes
* Update sealMutant
* Update effects.h
* Update flamethrower to have lara as target too.
* Revert feffects from int to uchar
* Cleanup
---------
Co-authored-by: Kubsy <kubadd475@gmail.com>
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
2024-08-11 16:48:52 +01:00
Stranger1992
f804c794f8
Fixed an error in the KeyClearAll() function that prevented it from being displayed in the Lua API
2024-07-03 15:49:38 +01:00
MontyTRC89
d5ed115d50
Fixed wrong positions for transparent faces in moveable items
2024-05-16 11:49:58 +02:00
Sezz
715df20e1f
Fix crosshair angle interpolation
2024-05-11 01:51:48 +10:00
Sezz
fa697cc26e
Update lens flare Lua API
2024-05-10 22:20:04 +10:00
MontyTRC89
1bd1832037
WIP solution for variable monitor refresh rates
2024-05-09 05:42:36 +02:00
Sezz
d49dd998be
Merge branch 'develop' into develop_60fps
2024-05-08 14:11:51 +10:00
Sezz
e7889d2b88
Update colour objects
2024-05-08 14:10:45 +10:00
Sezz
2eb2ff877d
Starfield and lens flare cleanup
2024-05-08 13:47:47 +10:00
Lwmte
83b6258de0
Merge branch 'develop' into develop_60fps
2024-05-03 10:16:48 +03:00
Lwmte
57cf323d73
Add autodelete parameter to ShowString
2024-05-03 10:16:32 +03:00
MontyTRC89
b03480e926
Merge branch 'develop' into develop_60fps
...
# Conflicts:
# TombEngine/Game/control/control.cpp
2024-04-28 06:36:13 +02:00
MontyTRC89
1d30d43aac
Added color to lens flare;
...
Added LUA api for starfield and lens flare;
2024-04-28 06:31:59 +02:00
Lwmte
29a5fc7411
UseItem event ( #1357 )
...
* Implement UseItem event, refactor item usage a bit
* Decopypaste medipack hotkey usage code
* Prevent small and large medipacks from being used simultaneously; tidy up UseItem()
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2024-04-26 10:43:10 +01:00
Lwmte
809d54d811
Update docs
2024-04-24 00:32:32 +02:00
Lwmte
d53b3cf03d
Add timeout for Moveable:Enable(), delete output.xml on build, update ldoc version label
2024-04-19 23:39:58 +02:00
Stranger1992
3890f0d224
Update Lua API parameters correctly
2024-04-13 02:05:43 +01:00
Stranger1992
1a94a53c56
Update moveable Lua API
2024-04-13 01:58:58 +01:00
Lwmte
266f1b5b6a
Use real bounding box tests for GetCollidedObjects ( #1343 )
...
* Initial commit
* Use DX bboxes for item collision tests
* Update collide_item.cpp
* Update collide_item.cpp
* Update collide_item.cpp
* Code cleanup
* More code cleanup and optimizations
* Remove obsolete radius argument for GetCollidedObjects, mode code cleanups
* Fix ITEM_INVISIBLE typos
* Restore custom radius where needed
* Restore custom radius for polerope
* Function cleanup
* Simplify function
* Remove CollidedItems and CollidedMeshes globals
* Use custom radius for pickups and explosion
* Add changelog, shuffle function order
* Simplify
* fix syntax error
* Rename local variable
* Update collide_item.cpp
---------
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
2024-04-12 23:34:30 +10:00
MontyTRC89
2e5867407e
Fixed wrong alpha test in alpha blended faces
2024-04-10 06:08:47 +02:00
Lwmte
b8b76cd9c9
Update Flow.html
2024-04-06 08:24:22 +02:00
Lwmte
86f9cb86c7
Add GetFlipMapStatus function
2024-04-06 08:16:07 +02:00
Sezz
369a6dd539
Additionally replace NO_JOINT with NO_VALUE
2024-03-31 23:19:37 +11:00
Sezz
9a98ce04c1
Reorganise script VolumeObject.cpp according to standards
2024-03-31 02:02:48 +11:00
Lwmte
982eb38f15
Update Objects.ObjID.html
2024-03-25 23:38:05 +01:00
Nemoel-Tomo
ffd9c21d50
Single Laser tr3 - Tripwire ( #1336 )
...
* first try of the TR3 laserbeams - nothing to see
* update laser; thickness with ocb
* fixed collision
* SLOT-change. NEWSlot ID #426
replaced ID_TRIPWIRE with ID_LASER_BEAM
* Rename files
* Rename functions
* Cleanup
* Simplify laser beam
* Cleanup
* Construct laser beam cylinder
* changed shader
* Set beam radius with OCB
* fixed shader for laserbeam
* fixed shader for single laserbeam; finished code
* Update TombEngine.sln
Win32 restored on lines 18 and 19
* update ObjectsIDs.h
* moved laser effects into SpriteEffects.hlsli
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2024-03-25 20:50:21 +00:00
Lwmte
c8cbb73ed9
Expose static mesh hit points to lua API, cleanup script code a bit
2024-03-25 20:31:31 +01:00
Lwmte
6c9f644cd3
Added GetMeshCount script function
2024-03-24 13:38:55 +01:00
Lwmte
5383dc0056
Hub system ( #1333 )
...
* Work in progress
* Work in progress 2
* Work
* Fix Lara meshswaps appearing
* Update control.cpp
* Work
* Update lara_initialise.cpp
* Solve some problems with default weapon and holsters
* Implement actual resetHub script command, add comments and safeguards
* Update Changes.txt
* Update Changes.txt
* Additional refactors
* Add logging for hub system
* Add savegame verification, correct size writing method
* Transfer vehicles between levels
* Log vehicle transfer
* Update lara_initialise.cpp
* Move all vehicle transfer code to InitializeLaraLevelJump
* Also move health initialization to appropriate function
* Put all static fields into SaveGame class
* Formatting
* Fix pelvis pistol
* Partially fix hub vehicle loading
* WIP
* Introduce a hack for reinitializing vehicles on a hub
* Fix holsters again
* Update lara_initialise.cpp
* Better way to preserve crawl state on leveljump
* Update lara_initialise.cpp
* Update savegame.cpp
* Add IsOnHub
* Fix disappearing Lara
* Update lara_initialise.cpp
* Move inventory objects init to subfunction
* Fix issues with LevelVars reset and default soundtrack on hub restore
* Update lara_initialise.cpp
* Formatting
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2024-03-21 09:06:50 +00:00
Lwmte
3c4b6fcf3c
Ldoc portable compiler ( #1330 )
...
* Add portable ldoc compiler and build event
* Remove broken ldoc compiler
* Remove unneeded file, remove timestamp
* Update documentation
2024-02-13 17:02:25 +00:00
Stranger1992
a77ada8f45
Add Lua API generator and regenerated docs
2024-02-11 22:28:56 +00:00
hispidence
ba648e1383
Fixed doc comments and regenerated docs.
2024-01-07 13:22:52 +00:00
hispidence
a70159d95b
Regen docs and fix some doc comments
2023-12-26 20:47:08 +00:00
hispidence
e7ffb94d19
Regen docs, increase margin in css file
2023-11-11 12:16:23 +00:00
hispidence
a6947df0bc
Fix documentation comments and regen docs
2023-11-09 18:28:02 +00:00
hispidence
88a6d7f229
Modify changes.txt, fix doc comments, update docs.
2023-09-30 13:53:51 +01:00
hispidence
49ee5b69d9
Merge from origin/develop and put in string scale stuff
2023-09-28 19:21:07 +01:00
hispidence
cf0e70813f
Update docs with new actionIDs
2023-07-24 14:48:25 +01:00
hispidence
274360c1d5
Updated docs.
2023-07-20 12:13:57 +01:00
hispidence
b354bca1f0
Regen docs after duplicated LogLevel.h removal.
2023-06-03 11:44:57 +01:00
hispidence
0ec39ac7f0
Fix doc comments & regen docs.
2023-05-31 21:48:00 +01:00
hispidence
1b52ec7584
Add Vec2 doc HTML file, bump version number, add Vec2 to changes.txt
2023-05-02 19:30:14 +01:00
hispidence
5d03947991
Correct some doc comments and regen documentation.
2023-04-11 21:29:59 +01:00