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Add Vec2 doc HTML file, bump version number, add Vec2 to changes.txt
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3 changed files with 267 additions and 1 deletions
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@ -27,6 +27,7 @@ Version 1.0.9
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* Add better error handling for missing font, sprites or shaders.
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Lua API changes:
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* Add class Vec2
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* Add function String::SetTranslated()
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* Add function Misc::IsStringDisplaying()
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* Add the following for use in AddCallback and RemoveCallback:
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@ -12,7 +12,7 @@ new_type("luautil", "5 Lua utility modules", true)
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not_luadoc = true
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local version = "1.0.8"
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local version = "1.0.9"
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project = "TombEngine"
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title = "TombEngine " .. version .. " Lua API"
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description = "TombEngine " .. version .. " scripting interface"
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265
Documentation/doc/3 primitive classes/Vec2.html
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265
Documentation/doc/3 primitive classes/Vec2.html
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@ -0,0 +1,265 @@
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>TombEngine 1.0.8 Lua API</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>TombEngine</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>1 Modules</h2>
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<ul class="nowrap">
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<li> <a href="../1 modules/Effects.html">Effects</a></li>
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<li> <a href="../1 modules/Flow.html">Flow</a></li>
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<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
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<li> <a href="../1 modules/Logic.html">Logic</a></li>
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<li> <a href="../1 modules/Misc.html">Misc</a></li>
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<li> <a href="../1 modules/Objects.html">Objects</a></li>
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
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</ul>
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<h2>2 Classes</h2>
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<ul class="nowrap">
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<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
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<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
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<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
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<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
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<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
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<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
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<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
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<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
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<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
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<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
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<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
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<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
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<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
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<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
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</ul>
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Color.html">Color</a></li>
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<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
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<li> <here>Vec2</here></li>
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<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
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</ul>
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<h2>4 Enums</h2>
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<ul class="nowrap">
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
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<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
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<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
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<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
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</ul>
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<h2>5 Lua utility modules</h2>
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<ul class="nowrap">
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<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
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<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Primitive Class <code>Vec2</code></h1>
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<p>Represents a 2D vector.</p>
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<p>
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</p>
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<h2><a href="#Members">Members</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#x">x</a></td>
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<td class="summary">(int) x coordinate</td>
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</tr>
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<tr>
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<td class="name" ><a href="#y">y</a></td>
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<td class="summary">(int) y coordinate</td>
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</tr>
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</table>
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#Vec3:GetNormalised">Vec3:GetNormalised(length)</a></td>
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<td class="summary">Modify this vector so that it becomes close to the requested length.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Vec2">Vec2(X, Y)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" ><a href="#__tostring">__tostring(Vec2)</a></td>
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<td class="summary">Metafunction; use tostring(myVector)</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Members"></a>Members</h2>
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<dl class="function">
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<dt>
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<a name = "x"></a>
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<strong>x</strong>
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</dt>
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<dd>
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(int) x coordinate
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</dd>
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<dt>
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<a name = "y"></a>
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<strong>y</strong>
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</dt>
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<dd>
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(int) y coordinate
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</dd>
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</dl>
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<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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<dl class="function">
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<dt>
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<a name = "Vec3:GetNormalised"></a>
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<strong>Vec3:GetNormalised(length)</strong>
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</dt>
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<dd>
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Modify this vector so that it becomes close to the requested length. </p>
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<p>Note that since the engine uses integers instead of floating-point
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numbers, this will be less accurate at smaller lengths.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">length</span>
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<span class="types"><span class="type">int</span></span>
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the new length to set the vector to.
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "Vec2"></a>
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<strong>Vec2(X, Y)</strong>
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</dt>
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<dd>
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">X</span>
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<span class="types"><span class="type">int</span></span>
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x coordinate
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</li>
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<li><span class="parameter">Y</span>
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<span class="types"><span class="type">int</span></span>
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y coordinate
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
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A Vec2 object.
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</ol>
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</dd>
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<dt>
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<a name = "__tostring"></a>
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<strong>__tostring(Vec2)</strong>
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</dt>
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<dd>
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Metafunction; use tostring(myVector)
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">Vec2</span>
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<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
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this Vec2
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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A string showing the x, y, and z values of the Vec2
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</ol>
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
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<i style="float:right;">Last updated 2023-05-02 19:28:45 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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