Commit graph

9399 commits

Author SHA1 Message Date
Sezz
bc5df6af98 Format recent merges 2024-11-03 18:23:48 +11:00
Stranger1992
2b020b664d Fixed the CUSTOM_AMMO_GRAPHIC not appearing in the Lua API 2024-11-02 22:12:35 +00:00
Lwmte
eec17d9f30 Add comment 2024-11-02 20:03:51 +01:00
Lwmte
7d4e29ee07 Fixed room clipping when flyby path goes out of room bounds 2024-11-02 19:51:40 +01:00
Lwmte
45fca95385 Added recompiled doc files 2024-11-02 19:26:40 +01:00
Lwmte
78cefae27b Fixed broken ropes after loading a savegame 2024-11-02 19:26:22 +01:00
Stranger1992
7196210da9
Custom bars (#1432)
* Add Custom Bar Graphic slot

* Add ID_CUSTOM_AMMO_GRAPHIC slot

Used for nodes in Tomb Editor
2024-11-02 14:46:02 +02:00
Joey Quint
840b32fb71
Expose moveable's target state to Lua API (#1436) 2024-11-02 14:44:27 +02:00
Lwmte
c20cfffabd Bump version 2024-11-02 12:36:48 +01:00
Lwmte
35319cc811
Load after death (#1442)
* Initial commit

* Don't open load game dialog if no savegames are present

* Block empty load menu only only on death events

* Update CHANGELOG.md

* Add braces and define constant

---------

Co-authored-by: Sezz <sezzary@outlook.com>
2024-11-02 13:30:24 +02:00
Sezz
132517993b Update hang swing in check 2024-11-02 18:55:41 +11:00
Lwmte
aac4316e71 Fixed incorrect swing ledge grabs with steep grab angles 2024-11-02 08:31:28 +01:00
Lwmte
d49d322766 Fix incorrect bridge thickness calculation 2024-11-02 07:24:52 +01:00
Sezz
e186f48b3f Conventions 2024-11-02 16:25:00 +11:00
Lwmte
8060cc8706
Update README.md 2024-11-01 23:37:00 +02:00
Lwmte
b82054f1ad Skip recompiling savegame.cpp, if flatbuffers schema files weren't changed 2024-11-01 21:45:51 +01:00
Lwmte
c6165da100 Update camera.cpp 2024-11-01 09:19:31 +01:00
Lwmte
c6e7fae88f Display portal corners and camera room number in portal debug mode, reduce depth to 1 2024-11-01 09:03:06 +01:00
Lwmte
f00576340a Always treat static meshes as solid when Lara is in the shimmy mode 2024-11-01 08:47:02 +01:00
Lwmte
00cc4b93a9 Move some text stats to portal debug page 2024-11-01 07:46:26 +01:00
Lwmte
55c5070453 Update camera.cpp 2024-11-01 00:31:10 +01:00
Lwmte
dbe1a59650 Debug portals 2024-11-01 00:17:23 +01:00
Lwmte
61e82c0033 Throw warning instead of error if level script was not found 2024-10-31 20:46:23 +01:00
Lwmte
3a928a99a9 Fix build action paths 2024-10-31 20:45:07 +01:00
Sezz
20c6c6f95c Reduce distance for water tread climb out check 2024-10-31 21:09:26 +11:00
Lwmte
cbcbde8e6d Update post-build events and automatically copy scripts 2024-10-31 00:36:44 +01:00
Lwmte
8afb19cdd0
Update pull_request_template.md 2024-10-30 16:14:47 +02:00
Lwmte
7f584c76aa
Update README.md 2024-10-30 12:30:06 +02:00
Lwmte
5b4b60fcda
Update README.md 2024-10-30 12:06:38 +02:00
Lwmte
e936507b52
Update README.md 2024-10-30 12:04:06 +02:00
Lwmte
9d31f26dd8 Update CHANGELOG.md 2024-10-30 10:42:55 +01:00
Lwmte
f7f347986b Decopypaste cam matrix update 2024-10-30 09:21:24 +01:00
MontyTRC89
1ba72e669c Merge branch 'develop_60fps' into develop 2024-10-30 06:19:10 +01:00
MontyTRC89
f9f727122b Fixed controls settings rendering 2024-10-30 06:17:32 +01:00
Lwmte
29dff9016c Rearrange control loop a little more 2024-10-30 00:28:35 +01:00
Lwmte
b3b8356731 Fix title flyby interpolation 2024-10-30 00:19:42 +01:00
Lwmte
6b35cae804 Fix garbage frame when switching from/to flyby camera 2024-10-29 21:44:37 +01:00
Lwmte
999c6e8314 Save camera position in a savegame 2024-10-29 21:16:46 +01:00
Lwmte
eb820fad63 Update CHANGELOG.md 2024-10-29 08:44:12 +01:00
Lwmte
21f42c0a4c Optimize GetCollidedObjects to avoid extra bound conversions 2024-10-29 08:43:38 +01:00
Lwmte
2c93dad6f0 Fixed display sprites and display strings rendering in the inventory background 2024-10-29 08:10:25 +01:00
MontyTRC89
91faf6406c Merge branch 'develop' into develop_60fps 2024-10-29 06:01:19 +01:00
MontyTRC89
5f974935b4 Fixed black screen and stretched strings after changing display settings in game. 2024-10-29 06:01:03 +01:00
Adngel
0faa11a882 Update collide_item.cpp
Updated non-collidable volumes check.
2024-10-28 15:05:50 +01:00
Adngel
0a8eb65de3 Fix Collision with no-collidable statics.
With this check, statics with Extents 0 in the three axis, will be ignored for the collision checks.
2024-10-28 12:28:16 +01:00
Sezz
1e89416098 Fix water tread climb out 2024-10-28 21:50:08 +11:00
Lwmte
4bbc30b0e5 Decopypaste camera interpolation 2024-10-28 07:46:28 +01:00
Lwmte
2ded586f1a Added visible mouse pointer in windowed mode 2024-10-28 00:29:39 +01:00
Lwmte
407ae147bd Reapply death block flag fix, because the bug was still present in 1.2 as well 2024-10-27 23:28:25 +01:00
Lwmte
1c2945de62 Revert "Fixed incorrect detection of death flag in L-shaped portal setups"
This reverts commit 20229be3b1.
2024-10-27 21:33:42 +01:00