Decopypaste cam matrix update

This commit is contained in:
Lwmte 2024-10-30 09:21:24 +01:00
parent 1ba72e669c
commit f7f347986b

View file

@ -1140,11 +1140,8 @@ namespace TEN::Renderer
{
if (_graphicsSettingsChanged)
{
_currentGameCamera = RenderView(&Camera, Camera.Roll, Camera.Fov, 32, BLOCK(g_GameFlow->GetLevel(CurrentLevel)->GetFarView()), g_Configuration.ScreenWidth, g_Configuration.ScreenHeight);
_gameCamera = RenderView(&Camera, Camera.Roll, Camera.Fov, 32, BLOCK(g_GameFlow->GetLevel(CurrentLevel)->GetFarView()), g_Configuration.ScreenWidth, g_Configuration.ScreenHeight);
UpdateCameraMatrices(&Camera, BLOCK(g_GameFlow->GetLevel(CurrentLevel)->GetFarView()));
Camera.DisableInterpolation = true;
DumpGameScene();
}