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Decopypaste cam matrix update
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1 changed files with 1 additions and 4 deletions
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@ -1140,11 +1140,8 @@ namespace TEN::Renderer
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{
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if (_graphicsSettingsChanged)
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{
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_currentGameCamera = RenderView(&Camera, Camera.Roll, Camera.Fov, 32, BLOCK(g_GameFlow->GetLevel(CurrentLevel)->GetFarView()), g_Configuration.ScreenWidth, g_Configuration.ScreenHeight);
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_gameCamera = RenderView(&Camera, Camera.Roll, Camera.Fov, 32, BLOCK(g_GameFlow->GetLevel(CurrentLevel)->GetFarView()), g_Configuration.ScreenWidth, g_Configuration.ScreenHeight);
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UpdateCameraMatrices(&Camera, BLOCK(g_GameFlow->GetLevel(CurrentLevel)->GetFarView()));
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Camera.DisableInterpolation = true;
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DumpGameScene();
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}
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