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Fix blob shadows not showing
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1 changed files with 1 additions and 1 deletions
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@ -153,7 +153,7 @@ PixelShaderOutput PS(PixelShaderInput input)
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lighting = pointLightShadow * isPointLight + spotLightShadow * isSpotLight;
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}
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DoBlobShadows(input.WorldPosition, lighting);
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lighting = DoBlobShadows(input.WorldPosition, lighting);
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for (int i = 0; i < NumRoomLights; i++)
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{
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