diff --git a/TombEngine/Shaders/Rooms.fx b/TombEngine/Shaders/Rooms.fx index a6af630e6..abdfdee3c 100644 --- a/TombEngine/Shaders/Rooms.fx +++ b/TombEngine/Shaders/Rooms.fx @@ -153,7 +153,7 @@ PixelShaderOutput PS(PixelShaderInput input) lighting = pointLightShadow * isPointLight + spotLightShadow * isSpotLight; } - DoBlobShadows(input.WorldPosition, lighting); + lighting = DoBlobShadows(input.WorldPosition, lighting); for (int i = 0; i < NumRoomLights; i++) {