From f9f1f59eba9f3d2bc167a7a90c8c0f12bb36e73e Mon Sep 17 00:00:00 2001 From: Lwmte <3331699+Lwmte@users.noreply.github.com> Date: Fri, 6 Dec 2024 00:29:37 +0100 Subject: [PATCH] Fix blob shadows not showing --- TombEngine/Shaders/Rooms.fx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TombEngine/Shaders/Rooms.fx b/TombEngine/Shaders/Rooms.fx index a6af630e6..abdfdee3c 100644 --- a/TombEngine/Shaders/Rooms.fx +++ b/TombEngine/Shaders/Rooms.fx @@ -153,7 +153,7 @@ PixelShaderOutput PS(PixelShaderInput input) lighting = pointLightShadow * isPointLight + spotLightShadow * isSpotLight; } - DoBlobShadows(input.WorldPosition, lighting); + lighting = DoBlobShadows(input.WorldPosition, lighting); for (int i = 0; i < NumRoomLights; i++) {