mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-02 17:57:59 +03:00
Squashed commit of the following:
Adjusted Vehicle Impact to match XMLS and .wav files Fix enumerations in the historical context
This commit is contained in:
parent
003773b6ca
commit
dd5e22e975
11 changed files with 109 additions and 110 deletions
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@ -461,7 +461,7 @@ void UpdateLaraSubsuitAngles(ItemInfo* item)
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auto mul1 = (float)abs(lara->Control.Subsuit.Velocity[0]) / SECTOR(8);
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auto mul2 = (float)abs(lara->Control.Subsuit.Velocity[1]) / SECTOR(8);
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auto vol = ((mul1 + mul2) * 5.0f) + 0.5f;
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SoundEffect(SFX_TR4_VEHICLE_DIVESUIT_ENGINE, &item->Pose, SoundEnvironment::Water, 1.0f + (mul1 + mul2), vol);
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SoundEffect(SFX_TR5_VEHICLE_DIVESUIT_ENGINE, &item->Pose, SoundEnvironment::Water, 1.0f + (mul1 + mul2), vol);
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}
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}
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@ -215,14 +215,14 @@ void SkidooManControl(short riderItemNumber)
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if (item->Animation.ActiveState == SMAN_STATE_WAIT)
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{
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SoundEffect(SFX_TR4_VEHICLE_SNOWMOBILE_IDLE, &item->Pose);
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SoundEffect(SFX_TR2_VEHICLE_SNOWMOBILE_IDLE, &item->Pose);
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creatureInfo->JointRotation[0] = 0;
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}
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else
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{
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creatureInfo->JointRotation[0] = (creatureInfo->JointRotation[0] == 1) ? 2 : 1;
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DoSnowEffect(item);
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SoundEffect(SFX_TR4_VEHICLE_SNOWMOBILE_IDLE, &item->Pose, SoundEnvironment::Land, 0.5f + item->Animation.Velocity / 100.0f); // SKIDOO_MAX_VELOCITY. TODO: Check actual sound!
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SoundEffect(SFX_TR2_VEHICLE_SNOWMOBILE_IDLE, &item->Pose, SoundEnvironment::Land, 0.5f + item->Animation.Velocity / 100.0f); // SKIDOO_MAX_VELOCITY. TODO: Check actual sound!
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}
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CreatureAnimation(itemNumber, angle, 0);
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@ -957,7 +957,7 @@ void SpeedBoatControl(short itemNumber)
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auto pitch = sBoatItem->Animation.Velocity;
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sBoat->Pitch += (pitch - sBoat->Pitch) / 4;
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int fx = (sBoatItem->Animation.Velocity > 8) ? SFX_TR4_VEHICLE_SPEEDBOAT_MOVING : SFX_TR4_VEHICLE_SPEEDBOAT_IDLE;
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int fx = (sBoatItem->Animation.Velocity > 8) ? SFX_TR2_VEHICLE_SPEEDBOAT_MOVING : (drive ? SFX_TR2_VEHICLE_SPEEDBOAT_IDLE : SFX_TR2_VEHICLE_SPEEDBOAT_ACCELERATE);
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SoundEffect(fx, &sBoatItem->Pose, SoundEnvironment::Land, 1.0f + sBoat->Pitch / (float)BOAT_MAX_VELOCITY / 4.0f);
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}
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else
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@ -523,13 +523,13 @@ bool SkidooControl(ItemInfo* laraItem, CollisionInfo* coll)
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skidoo->TrackMesh = ((skidoo->TrackMesh & 3) == 1) ? 2 : 1;
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skidoo->Pitch += (pitch - skidoo->Pitch) / 4;
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SoundEffect(skidoo->Pitch ? SFX_TR4_VEHICLE_SNOWMOBILE_MOVING : SFX_TR4_VEHICLE_SNOWMOBILE_ACCELERATE, &skidooItem->Pose, SoundEnvironment::Land, 0.5f + skidoo->Pitch / (float)SKIDOO_MAX_VELOCITY);
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SoundEffect(skidoo->Pitch ? SFX_TR2_VEHICLE_SNOWMOBILE_MOVING : SFX_TR2_VEHICLE_SNOWMOBILE_ACCELERATE, &skidooItem->Pose, SoundEnvironment::Land, 0.5f + skidoo->Pitch / (float)SKIDOO_MAX_VELOCITY);
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}
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else
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{
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skidoo->TrackMesh = 0;
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if (!drive)
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SoundEffect(SFX_TR4_VEHICLE_SNOWMOBILE_IDLE, &skidooItem->Pose);
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SoundEffect(SFX_TR2_VEHICLE_SNOWMOBILE_IDLE, &skidooItem->Pose);
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skidoo->Pitch = 0;
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}
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skidooItem->Floor = height;
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@ -716,9 +716,9 @@ void SkidooAnimation(ItemInfo* laraItem, ItemInfo* skidooItem, int collide, bool
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if (laraItem->Animation.ActiveState != SKIDOO_STATE_HIT)
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{
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if (collide == SKIDOO_ANIM_HIT_FRONT)
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SoundEffect(SFX_TR4_VEHICLE_IMPACT_1, &skidooItem->Pose);
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SoundEffect(SFX_TR2_VEHICLE_IMPACT1, &skidooItem->Pose);
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else
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SoundEffect(SFX_TR4_VEHICLE_IMPACT_2, &skidooItem->Pose);
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SoundEffect(SFX_TR2_VEHICLE_IMPACT2, &skidooItem->Pose);
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laraItem->Animation.AnimNumber = Objects[ID_SNOWMOBILE_LARA_ANIMS].animIndex + collide;
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laraItem->Animation.FrameNumber = g_Level.Anims[laraItem->Animation.AnimNumber].frameBase;
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@ -794,7 +794,7 @@ void SkidooAnimation(ItemInfo* laraItem, ItemInfo* skidooItem, int collide, bool
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skidoo->RightVerticalVelocity <= 0)
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{
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laraItem->Animation.TargetState = SKIDOO_STATE_SIT;
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SoundEffect(SFX_TR4_VEHICLE_IMPACT_3, &skidooItem->Pose);
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SoundEffect(SFX_TR2_VEHICLE_IMPACT3, &skidooItem->Pose);
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}
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else if (skidooItem->Animation.VerticalVelocity > (DAMAGE_START + DAMAGE_LENGTH))
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laraItem->Animation.TargetState = SKIDOO_STATE_JUMP_OFF;
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@ -264,7 +264,7 @@ static void CartToEntityCollision(ItemInfo* laraItem, ItemInfo* minecartItem)
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int frame = laraItem->Animation.FrameNumber - g_Level.Anims[laraItem->Animation.AnimNumber].frameBase;
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if (frame >= 12 && frame <= 22)
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{
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SoundEffect(SFX_TR4_VEHICLE_MINECART_WRENCH, &item->Pose, SoundEnvironment::Always);
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SoundEffect(SFX_TR3_VEHICLE_MINECART_WRENCH, &item->Pose, SoundEnvironment::Always);
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TestTriggers(item, true);
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item->Animation.FrameNumber++;
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}
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@ -392,21 +392,21 @@ static void MoveCart(ItemInfo* laraItem, ItemInfo* minecartItem)
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if (minecartItem->Animation.Velocity < CART_MIN_VEL)
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{
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minecartItem->Animation.Velocity = CART_MIN_VEL;
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StopSoundEffect(SFX_TR4_VEHICLE_MINECART_TRACK_LOOP);
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StopSoundEffect(SFX_TR3_VEHICLE_MINECART_TRACK_LOOP);
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if (minecart->VerticalVelocity)
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StopSoundEffect(SFX_TR4_VEHICLE_MINECART_PULLY_LOOP);
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StopSoundEffect(SFX_TR3_VEHICLE_MINECART_PULLY_LOOP);
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else
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SoundEffect(SFX_TR4_VEHICLE_MINECART_PULLY_LOOP, &minecartItem->Pose, SoundEnvironment::Always);
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SoundEffect(SFX_TR3_VEHICLE_MINECART_PULLY_LOOP, &minecartItem->Pose, SoundEnvironment::Always);
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}
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else
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{
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StopSoundEffect(SFX_TR4_VEHICLE_MINECART_PULLY_LOOP);
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StopSoundEffect(SFX_TR3_VEHICLE_MINECART_PULLY_LOOP);
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if (minecart->VerticalVelocity)
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StopSoundEffect(SFX_TR4_VEHICLE_MINECART_TRACK_LOOP);
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StopSoundEffect(SFX_TR3_VEHICLE_MINECART_TRACK_LOOP);
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else
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SoundEffect(SFX_TR4_VEHICLE_MINECART_TRACK_LOOP, &minecartItem->Pose, SoundEnvironment::Land, 1.0f + ((float)minecartItem->Animation.Velocity / SECTOR(8))); // TODO: check actual sound!
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SoundEffect(SFX_TR3_VEHICLE_MINECART_TRACK_LOOP, &minecartItem->Pose, SoundEnvironment::Land, 1.0f + ((float)minecartItem->Animation.Velocity / SECTOR(8))); // TODO: check actual sound!
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}
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if (minecart->Flags & (CART_FLAG_TURNING_LEFT | CART_FLAG_TURNING_RIGHT))
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@ -487,7 +487,7 @@ static void MoveCart(ItemInfo* laraItem, ItemInfo* minecartItem)
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if (minecartItem->Pose.Position.y > minecart->FloorHeightMiddle)
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{
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if (minecart->VerticalVelocity > 0)
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SoundEffect(SFX_TR4_VEHICLE_QUADBIKE_FRONT_IMPACT, &minecartItem->Pose, SoundEnvironment::Always);
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SoundEffect(SFX_TR3_VEHICLE_QUADBIKE_FRONT_IMPACT, &minecartItem->Pose, SoundEnvironment::Always);
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minecartItem->Pose.Position.y = minecart->FloorHeightMiddle;
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minecart->VerticalVelocity = 0;
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@ -597,7 +597,7 @@ static void DoUserInput(ItemInfo* minecartItem, ItemInfo* laraItem, MinecartInfo
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case CART_STATE_IDLE:
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if (!(minecart->Flags & CART_FLAG_CONTROL))
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{
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SoundEffect(SFX_TR4_VEHICLE_MINECART_START, &minecartItem->Pose, SoundEnvironment::Always);
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SoundEffect(SFX_TR3_VEHICLE_MINECART_START, &minecartItem->Pose, SoundEnvironment::Always);
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minecart->Flags |= CART_FLAG_CONTROL;
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minecart->StopDelay = 64;
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}
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@ -641,17 +641,17 @@ static void DoUserInput(ItemInfo* minecartItem, ItemInfo* laraItem, MinecartInfo
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if (TrInput & CART_IN_DUCK)
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{
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laraItem->Animation.TargetState = CART_STATE_DUCK;
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StopSoundEffect(SFX_TR4_VEHICLE_MINECART_BRAKE);
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StopSoundEffect(SFX_TR3_VEHICLE_MINECART_BRAKE);
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}
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else if (!(TrInput & CART_IN_BRAKE) || minecart->Flags & CART_FLAG_STOPPED)
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{
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laraItem->Animation.TargetState = CART_STATE_MOVE;
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StopSoundEffect(SFX_TR4_VEHICLE_MINECART_BRAKE);
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StopSoundEffect(SFX_TR3_VEHICLE_MINECART_BRAKE);
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}
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else
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{
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minecart->Velocity += CART_DEC;
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SoundEffect(SFX_TR4_VEHICLE_MINECART_BRAKE, &laraItem->Pose, SoundEnvironment::Always);
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SoundEffect(SFX_TR3_VEHICLE_MINECART_BRAKE, &laraItem->Pose, SoundEnvironment::Always);
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}
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break;
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@ -752,7 +752,7 @@ static void DoUserInput(ItemInfo* minecartItem, ItemInfo* laraItem, MinecartInfo
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floorHeight < CLICK(1))
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{
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if (Wibble & 7 == 0)
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SoundEffect(SFX_TR4_VEHICLE_QUADBIKE_FRONT_IMPACT, &minecartItem->Pose, SoundEnvironment::Always);
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SoundEffect(SFX_TR3_VEHICLE_QUADBIKE_FRONT_IMPACT, &minecartItem->Pose, SoundEnvironment::Always);
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minecartItem->Pose.Position.x += TURN_DEATH_VEL * phd_sin(minecartItem->Pose.Orientation.y);
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minecartItem->Pose.Position.z += TURN_DEATH_VEL * phd_cos(minecartItem->Pose.Orientation.y);
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@ -847,7 +847,7 @@ static void AnimateQuadBike(ItemInfo* laraItem, ItemInfo* quadItem, int collide,
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}
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laraItem->Animation.FrameNumber = GetFrameNumber(laraItem, laraItem->Animation.AnimNumber);
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SoundEffect(SFX_TR4_VEHICLE_QUADBIKE_FRONT_IMPACT, &quadItem->Pose);
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SoundEffect(SFX_TR3_VEHICLE_QUADBIKE_FRONT_IMPACT, &quadItem->Pose);
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}
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else
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{
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@ -1344,12 +1344,12 @@ bool QuadBikeControl(ItemInfo* laraItem, CollisionInfo* coll)
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else if (quad->Pitch > 0xA000)
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quad->Pitch = 0xA000;
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SoundEffect(SFX_TR4_VEHICLE_QUADBIKE_MOVE, &quadItem->Pose, SoundEnvironment::Land, 0.5f + (float)abs(quad->Pitch) / (float)MAX_VELOCITY);
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SoundEffect(SFX_TR3_VEHICLE_QUADBIKE_MOVE, &quadItem->Pose, SoundEnvironment::Land, 0.5f + (float)abs(quad->Pitch) / (float)MAX_VELOCITY);
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}
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else
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{
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if (drive != -1)
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SoundEffect(SFX_TR4_VEHICLE_QUADBIKE_IDLE, &quadItem->Pose);
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SoundEffect(SFX_TR3_VEHICLE_QUADBIKE_IDLE, &quadItem->Pose);
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quad->Pitch = 0;
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}
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@ -1032,9 +1032,9 @@ void RubberBoatControl(short itemNumber)
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rBoat->Pitch += ((pitch - rBoat->Pitch) / 4);
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if (rBoatItem->Animation.Velocity > 8)
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SoundEffect(SFX_TR4_VEHICLE_RUBBERBOAT_MOVING, &rBoatItem->Pose, SoundEnvironment::Land, 0.5f + (float)abs(rBoat->Pitch) / (float)RBOAT_MAX_VELOCITY);
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SoundEffect(SFX_TR3_VEHICLE_RUBBERBOAT_MOVING, &rBoatItem->Pose, SoundEnvironment::Land, 0.5f + (float)abs(rBoat->Pitch) / (float)RBOAT_MAX_VELOCITY);
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else if (drive)
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SoundEffect(SFX_TR4_VEHICLE_RUBBERBOAT_IDLE, &rBoatItem->Pose, SoundEnvironment::Land, 0.5f + (float)abs(rBoat->Pitch) / (float)RBOAT_MAX_VELOCITY);
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SoundEffect(SFX_TR3_VEHICLE_RUBBERBOAT_IDLE, &rBoatItem->Pose, SoundEnvironment::Land, 0.5f + (float)abs(rBoat->Pitch) / (float)RBOAT_MAX_VELOCITY);
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if (lara->Vehicle != itemNumber)
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return;
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@ -630,8 +630,8 @@ static void UPVControl(ItemInfo* laraItem, ItemInfo* UPVItem)
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//sub->Flags &= ~UPV_CONTROL; having this here causes the UPV glitch, moving it directly to the states' code is better
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StopSoundEffect(SFX_TR4_VEHICLE_UPV_LOOP);
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SoundEffect(SFX_TR4_VEHICLE_UPV_STOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always);
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StopSoundEffect(SFX_TR3_VEHICLE_UPV_LOOP);
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SoundEffect(SFX_TR3_VEHICLE_UPV_STOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always);
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}
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}
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@ -656,7 +656,7 @@ static void UPVControl(ItemInfo* laraItem, ItemInfo* UPVItem)
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UPVItem->Pose.Orientation.x += ANGLE(1.0f);
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if (frame == MOUNT_SURFACE_SOUND_FRAME)
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SoundEffect(SFX_TR4_VEHICLE_UPV_LOOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always);
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SoundEffect(SFX_TR3_VEHICLE_UPV_LOOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always);
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if (frame == MOUNT_SURFACE_CONTROL_FRAME)
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UPV->Flags |= UPV_CONTROL;
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@ -665,7 +665,7 @@ static void UPVControl(ItemInfo* laraItem, ItemInfo* UPVItem)
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else if (anim == UPV_ANIM_MOUNT_UNDERWATER)
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{
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if (frame == MOUNT_UNDERWATER_SOUND_FRAME)
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SoundEffect(SFX_TR4_VEHICLE_UPV_LOOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always);
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SoundEffect(SFX_TR3_VEHICLE_UPV_LOOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always);
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if (frame == MOUNT_UNDERWATER_CONTROL_FRAME)
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UPV->Flags |= UPV_CONTROL;
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@ -1034,7 +1034,7 @@ bool UPVControl(ItemInfo* laraItem, CollisionInfo* coll)
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BackgroundCollision(laraItem, UPVItem);
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if (UPV->Flags & UPV_CONTROL)
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SoundEffect(SFX_TR4_VEHICLE_UPV_LOOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always, 1.0f + (float)UPVItem->Animation.Velocity / 96.0f);
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SoundEffect(SFX_TR3_VEHICLE_UPV_LOOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always, 1.0f + (float)UPVItem->Animation.Velocity / 96.0f);
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UPVItem->Animation.AnimNumber = Objects[ID_UPV].animIndex + (laraItem->Animation.AnimNumber - Objects[ID_UPV_LARA_ANIMS].animIndex);
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UPVItem->Animation.FrameNumber = g_Level.Anims[UPVItem->Animation.AnimNumber].frameBase + (laraItem->Animation.FrameNumber - g_Level.Anims[laraItem->Animation.AnimNumber].frameBase);
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@ -255,7 +255,7 @@ void SubmarineControl(short itemNumber)
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if (laraInfo.distance >= pow(SECTOR(3), 2))
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{
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item->Animation.TargetState = 1;
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SoundEffect(SFX_TR4_VEHICLE_DIVESUIT_LOOP, &item->Pose, SoundEnvironment::Always);
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SoundEffect(SFX_TR5_VEHICLE_DIVESUIT_LOOP, &item->Pose, SoundEnvironment::Always);
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}
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else
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item->Animation.TargetState = 0;
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@ -423,7 +423,7 @@ void TorpedoControl(short itemNumber)
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{
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auto* item = &g_Level.Items[itemNumber];
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SoundEffect(SFX_TR4_VEHICLE_DIVESUIT_HIT, &item->Pose, SoundEnvironment::Always);
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SoundEffect(SFX_TR5_VEHICLE_DIVESUIT_HIT, &item->Pose, SoundEnvironment::Always);
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Vector3Int pos;
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@ -542,7 +542,7 @@ void TorpedoControl(short itemNumber)
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KillItem(itemNumber);
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TriggerUnderwaterExplosion(item, 1);
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SoundEffect(SFX_TR5_UNDERWATER_EXPLOSION, &item->Pose, SoundEnvironment::Always);
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SoundEffect(SFX_TR4_VEHICLE_DIVESUIT_HIT, &LaraItem->Pose, SoundEnvironment::Always);
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SoundEffect(SFX_TR5_VEHICLE_DIVESUIT_HIT, &LaraItem->Pose, SoundEnvironment::Always);
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LaraItem->HitPoints -= 200;
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// if (Lara.anxiety >= 0x7F)
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// Lara.anxiety--;
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@ -874,9 +874,9 @@ int GetShatterSound(int shatterID)
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return fxID;
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if (shatterID < 3)
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return 1095;
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return SFX_TR5_SMASH_WOOD;
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else
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return 1092;
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return SFX_TR5_SMASH_GLASS;
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}
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void PlaySoundSources()
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@ -538,10 +538,10 @@ enum SOUND_EFFECTS
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SFX_TR2_EAGLE_SQUAWK = 533,
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SFX_TR2_EAGLE_WING_FLAP = 534,
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SFX_TR2_EAGLE_DEATH = 535,
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SFX_TR3_CROW_CAW = 536,
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SFX_TR3_CROW_WING_FLAP = 537,
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SFX_TR3_CROW_DEATH = 538,
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SFX_TR3_CROW_ATTACK = 539,
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SFX_TR2_CROW_CAW = 536,
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SFX_TR2_CROW_WING_FLAP = 537,
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SFX_TR2_CROW_DEATH = 538,
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SFX_TR2_CROW_ATTACK = 539,
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SFX_TR2_YETI_CHEST_BEAT = 540,
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SFX_TR2_YETI_FEET = 541,
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SFX_TR2_YETI_GROWL = 542,
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@ -592,40 +592,40 @@ enum SOUND_EFFECTS
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SFX_TR2_WARRIOR_SWORD_SLICE = 587,
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SFX_TR2_WARRIOR_WAKE = 588,
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SFX_TR2_WARRIOR_BURP = 589,
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SFX_TR3_SCUBA_DIVER_ARM = 590,
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SFX_TR3_SCUBA_DIVER_BREATH_LAND = 591,
|
||||
SFX_TR3_SCUBA_DIVER_BREATH_WATER = 592,
|
||||
SFX_TR3_SCUBA_DIVER_DEATH = 593,
|
||||
SFX_TR3_SCUBA_DIVER_DIVING = 594,
|
||||
SFX_TR3_SCUBA_DIVER_FLIPPER = 595,
|
||||
SFX_TR2_SCUBA_DIVER_ARM = 590,
|
||||
SFX_TR2_SCUBA_DIVER_BREATH_LAND = 591,
|
||||
SFX_TR2_SCUBA_DIVER_BREATH_WATER = 592,
|
||||
SFX_TR2_SCUBA_DIVER_DEATH = 593,
|
||||
SFX_TR2_SCUBA_DIVER_DIVING = 594,
|
||||
SFX_TR2_SCUBA_DIVER_FLIPPER = 595,
|
||||
SFX_TR2_SHARK_BITE = 596,
|
||||
SFX_TR3_WINSTON_BRUSH_OFF = 597,
|
||||
SFX_TR3_WINSTON_BULLET_TRAY = 598,
|
||||
SFX_TR3_WINSTON_CUPS = 599,
|
||||
SFX_TR3_WINSTON_FLATULENCE = 600,
|
||||
SFX_TR3_WINSTON_FOOTSTEPS = 601,
|
||||
SFX_TR3_WINSTON_GET_UP = 602,
|
||||
SFX_TR3_WINSTON_SURPRISED = 603,
|
||||
SFX_TR3_WINSTON_TAKE_HIT = 604,
|
||||
SFX_TR3_WINSTON_GRUNT1 = 605,
|
||||
SFX_TR3_WINSTON_GRUNT2 = 606,
|
||||
SFX_TR3_WINSTON_GRUNT3 = 607,
|
||||
SFX_TR3_WINSTON_SHUFFLE = 608,
|
||||
SFX_TR4_VEHICLE_SPEEDBOAT_ACCELERATE = 609,
|
||||
SFX_TR4_VEHICLE_SPEEDBOAT_ENGINE = 610,
|
||||
SFX_TR4_VEHICLE_SPEEDBOAT_HIT = 611,
|
||||
SFX_TR4_VEHICLE_SPEEDBOAT_INTO_WATER = 612,
|
||||
SFX_TR4_VEHICLE_SPEEDBOAT_IDLE = 613,
|
||||
SFX_TR4_VEHICLE_SPEEDBOAT_MOVING = 614,
|
||||
SFX_TR4_VEHICLE_SPEEDBOAT_SLOWDOWN = 615,
|
||||
SFX_TR4_VEHICLE_SPEEDBOAT_START = 616,
|
||||
SFX_TR4_VEHICLE_SPEEDBOAT_STOP = 617,
|
||||
SFX_TR4_VEHICLE_SPEEDBOAT_ENGINE_HIT = 618,
|
||||
SFX_TR4_VEHICLE_SNOWMOBILE_ACCELERATE = 619,
|
||||
SFX_TR4_VEHICLE_SNOWMOBILE_IDLE = 620,
|
||||
SFX_TR4_VEHICLE_SNOWMOBILE_MOVING = 621,
|
||||
SFX_TR4_VEHICLE_SNOWMOBILE_START = 622,
|
||||
SFX_TR4_VEHICLE_SNOWMOBILE_STOP = 623,
|
||||
SFX_TR2_WINSTON_BRUSH_OFF = 597,
|
||||
SFX_TR2_WINSTON_BULLET_TRAY = 598,
|
||||
SFX_TR2_WINSTON_CUPS = 599,
|
||||
SFX_TR2_WINSTON_FLATULENCE = 600,
|
||||
SFX_TR2_WINSTON_FOOTSTEPS = 601,
|
||||
SFX_TR2_WINSTON_GET_UP = 602,
|
||||
SFX_TR2_WINSTON_SURPRISED = 603,
|
||||
SFX_TR2_WINSTON_TAKE_HIT = 604,
|
||||
SFX_TR2_WINSTON_GRUNT1 = 605,
|
||||
SFX_TR2_WINSTON_GRUNT2 = 606,
|
||||
SFX_TR2_WINSTON_GRUNT3 = 607,
|
||||
SFX_TR2_WINSTON_SHUFFLE = 608,
|
||||
SFX_TR2_VEHICLE_SPEEDBOAT_ACCELERATE = 609,
|
||||
SFX_TR2_VEHICLE_SPEEDBOAT_ENGINE = 610,
|
||||
SFX_TR2_VEHICLE_SPEEDBOAT_HIT = 611,
|
||||
SFX_TR2_VEHICLE_SPEEDBOAT_INTO_WATER = 612,
|
||||
SFX_TR2_VEHICLE_SPEEDBOAT_IDLE = 613,
|
||||
SFX_TR2_VEHICLE_SPEEDBOAT_MOVING = 614,
|
||||
SFX_TR2_VEHICLE_SPEEDBOAT_SLOWDOWN = 615,
|
||||
SFX_TR2_VEHICLE_SPEEDBOAT_START = 616,
|
||||
SFX_TR2_VEHICLE_SPEEDBOAT_STOP = 617,
|
||||
SFX_TR2_VEHICLE_SPEEDBOAT_ENGINE_HIT = 618,
|
||||
SFX_TR2_VEHICLE_SNOWMOBILE_ACCELERATE = 619,
|
||||
SFX_TR2_VEHICLE_SNOWMOBILE_IDLE = 620,
|
||||
SFX_TR2_VEHICLE_SNOWMOBILE_MOVING = 621,
|
||||
SFX_TR2_VEHICLE_SNOWMOBILE_START = 622,
|
||||
SFX_TR2_VEHICLE_SNOWMOBILE_STOP = 623,
|
||||
SFX_TR2_ZIPLINE_GO = 624,
|
||||
SFX_TR2_ZIPLINE_GRAB = 625,
|
||||
SFX_TR2_ZIPLINE_STOP = 626,
|
||||
|
@ -641,9 +641,9 @@ enum SOUND_EFFECTS
|
|||
SFX_TR2_HAND_WHEEL_TURN = 636,
|
||||
SFX_TR2_HAND_WHEEL_OPEN = 637,
|
||||
SFX_TR2_HAND_WHEEL_CREAK = 638,
|
||||
SFX_TR4_VEHICLE_IMPACT_1 = 639,
|
||||
SFX_TR4_VEHICLE_IMPACT_2 = 640,
|
||||
SFX_TR4_VEHICLE_IMPACT_3 = 641,
|
||||
SFX_TR2_VEHICLE_IMPACT1 = 639,
|
||||
SFX_TR2_VEHICLE_IMPACT2 = 640,
|
||||
SFX_TR2_VEHICLE_IMPACT3 = 641,
|
||||
SFX_TR2_CRUNCH1 = 642,
|
||||
SFX_TR2_CRUNCH2 = 643,
|
||||
SFX_TR2_CLICK = 644,
|
||||
|
@ -664,10 +664,10 @@ enum SOUND_EFFECTS
|
|||
SFX_TR2_DOORBELL = 659,
|
||||
SFX_TR2_ELEVATOR_OPEN = 660,
|
||||
SFX_TR2_ELEVATOR_CLOSE = 661,
|
||||
SFX_TR4_VEHICLE_SPEEDBOAT_BODY_SLUMP = 662,
|
||||
SFX_TR2_VEHICLE_SPEEDBOAT_BODY_SLUMP = 662,
|
||||
SFX_TR2_CURTAIN = 663,
|
||||
SFX_TR2_DRIPS_REVERB = 664,
|
||||
SFX_TR3_HELICOPTER_LOOP = 665,
|
||||
SFX_TR2_HELICOPTER_LOOP = 665,
|
||||
SFX_TR2_ICILE_DETACH = 666,
|
||||
SFX_TR2_ICICLE_HIT = 667,
|
||||
SFX_TR2_MASSIVE_CRASH = 668,
|
||||
|
@ -717,28 +717,28 @@ enum SOUND_EFFECTS
|
|||
SFX_TR3_WILLARD_STAB = 712,
|
||||
SFX_TR3_WILLARD_TAKE_HIT = 713,
|
||||
SFX_TR3_BLAST_CIRCLE = 714,
|
||||
SFX_TR4_VEHICLE_QUADBIKE_ACCELERATE = 715,
|
||||
SFX_TR4_VEHICLE_QUADBIKE_FRONT_IMPACT = 716,
|
||||
SFX_TR4_VEHICLE_QUADBIKE_IDLE = 717,
|
||||
SFX_TR4_VEHICLE_QUADBIKE_LAND = 718,
|
||||
SFX_TR4_VEHICLE_QUADBIKE_MOVE = 719,
|
||||
SFX_TR4_VEHICLE_QUADBIKE_SIDE_IMPACT = 720,
|
||||
SFX_TR4_VEHICLE_QUADBIKE_START = 721,
|
||||
SFX_TR4_VEHICLE_QUADBIKE_STOP = 722,
|
||||
SFX_TR4_VEHICLE_RUBBERBOAT_ACCELERATE = 723,
|
||||
SFX_TR4_VEHICLE_RUBBERBOAT_IDLE = 724,
|
||||
SFX_TR4_VEHICLE_RUBBERBOAT_MOVING = 725,
|
||||
SFX_TR4_VEHICLE_RUBBERBOAT_SCRAPE = 726,
|
||||
SFX_TR4_VEHICLE_RUBBERBOAT_SLOW_DOWN = 727,
|
||||
SFX_TR4_VEHICLE_RUBBERBOAT_START = 728,
|
||||
SFX_TR4_VEHICLE_RUBBERBOAT_STOP = 729,
|
||||
SFX_TR4_VEHICLE_UPV_LOOP = 730,
|
||||
SFX_TR4_VEHICLE_UPV_START = 731,
|
||||
SFX_TR4_VEHICLE_UPV_STOP = 732,
|
||||
SFX_TR4_VEHICLE_MINECART_START = 733,
|
||||
SFX_TR4_VEHICLE_MINECART_PULLY_LOOP = 734,
|
||||
SFX_TR4_VEHICLE_MINECART_BRAKE = 735,
|
||||
SFX_TR4_VEHICLE_MINECART_TRACK_LOOP = 736,
|
||||
SFX_TR3_VEHICLE_QUADBIKE_ACCELERATE = 715,
|
||||
SFX_TR3_VEHICLE_QUADBIKE_FRONT_IMPACT = 716,
|
||||
SFX_TR3_VEHICLE_QUADBIKE_IDLE = 717,
|
||||
SFX_TR3_VEHICLE_QUADBIKE_LAND = 718,
|
||||
SFX_TR3_VEHICLE_QUADBIKE_MOVE = 719,
|
||||
SFX_TR3_VEHICLE_QUADBIKE_SIDE_IMPACT = 720,
|
||||
SFX_TR3_VEHICLE_QUADBIKE_START = 721,
|
||||
SFX_TR3_VEHICLE_QUADBIKE_STOP = 722,
|
||||
SFX_TR3_VEHICLE_RUBBERBOAT_ACCELERATE = 723,
|
||||
SFX_TR3_VEHICLE_RUBBERBOAT_IDLE = 724,
|
||||
SFX_TR3_VEHICLE_RUBBERBOAT_MOVING = 725,
|
||||
SFX_TR3_VEHICLE_RUBBERBOAT_SCRAPE = 726,
|
||||
SFX_TR3_VEHICLE_RUBBERBOAT_SLOW_DOWN = 727,
|
||||
SFX_TR3_VEHICLE_RUBBERBOAT_START = 728,
|
||||
SFX_TR3_VEHICLE_RUBBERBOAT_STOP = 729,
|
||||
SFX_TR3_VEHICLE_UPV_LOOP = 730,
|
||||
SFX_TR3_VEHICLE_UPV_START = 731,
|
||||
SFX_TR3_VEHICLE_UPV_STOP = 732,
|
||||
SFX_TR3_VEHICLE_MINECART_START = 733,
|
||||
SFX_TR3_VEHICLE_MINECART_PULLY_LOOP = 734,
|
||||
SFX_TR3_VEHICLE_MINECART_BRAKE = 735,
|
||||
SFX_TR3_VEHICLE_MINECART_TRACK_LOOP = 736,
|
||||
SFX_TR3_AMERCAN_HOY = 737,
|
||||
SFX_TR3_ARMY_SMG_FOOTSTEPS = 738,
|
||||
SFX_TR3_ARMY_SMG_FIRE = 739,
|
||||
|
@ -861,7 +861,7 @@ enum SOUND_EFFECTS
|
|||
SFX_TR3_PORTCULLIS_DOWN = 856,
|
||||
SFX_TR3_PORTCULLIS_UP = 857,
|
||||
SFX_TR3_POWER_HUM_LOOP = 858,
|
||||
SFX_TR4_VEHICLE_MINECART_WRENCH = 859,
|
||||
SFX_TR3_VEHICLE_MINECART_WRENCH = 859,
|
||||
SFX_TR3_RADAR_BLIP = 860,
|
||||
SFX_TR3_RADIO_LOOP = 861,
|
||||
SFX_TR3_RESERVOIR_FLUSH = 862,
|
||||
|
@ -878,7 +878,7 @@ enum SOUND_EFFECTS
|
|||
SFX_TR3_EMPTY4 = 873,
|
||||
SFX_TR3_SMALL_METAL_SHUTTERS = 874,
|
||||
SFX_TR3_SMALL_SWITCH = 875,
|
||||
//EMPTY
|
||||
SFX_TR3_SPANNER = 876,
|
||||
SFX_TR3_SPINING_HOOKS = 877,
|
||||
SFX_TR3_SQUEAK = 878,
|
||||
SFX_TR3_STALEGTITE = 879,
|
||||
|
@ -947,10 +947,10 @@ enum SOUND_EFFECTS
|
|||
SFX_TR5_IMP_LAUGH = 942,
|
||||
SFX_TR5_IMP_RUNAWAY = 943,
|
||||
SFX_TR5_IMP_STONE_HIT = 944,
|
||||
SFX_TR4_VEHICLE_DIVESUIT_ENGINE = 945,
|
||||
SFX_TR4_VEHICLE_DIVESUIT_HIT = 946,
|
||||
SFX_TR4_VEHICLE_DIVESUIT_BREATHE = 947,
|
||||
SFX_TR4_VEHICLE_DIVESUIT_LOOP = 948,
|
||||
SFX_TR5_VEHICLE_DIVESUIT_ENGINE = 945,
|
||||
SFX_TR5_VEHICLE_DIVESUIT_HIT = 946,
|
||||
SFX_TR5_VEHICLE_DIVESUIT_BREATHE = 947,
|
||||
SFX_TR5_VEHICLE_DIVESUIT_LOOP = 948,
|
||||
SFX_TR5_MAFIA_DEATH = 949,
|
||||
SFX_TR5_MAFIA_GETDOWN = 950,
|
||||
SFX_TR5_MAFIA_HIT = 951,
|
||||
|
@ -1138,7 +1138,6 @@ enum SOUND_EFFECTS
|
|||
SFX_CUSTOM_FOOTSTEP_SOUNDS_5 = 1133,
|
||||
SFX_CUSTOM_FOOTSTEP_SOUNDS_6 = 1134,
|
||||
SFX_CUSTOM_FOOTSTEP_SOUNDS_7 = 1135,
|
||||
SFX_CUSTOM_FOOTSTEP_SOUNDS_8 = 1136,
|
||||
//Custom Sound Effects from 1137 onwards
|
||||
NUM_SFX
|
||||
SFX_CUSTOM_FOOTSTEP_SOUNDS_8 = 1136,
|
||||
NUM_SFX //Custom Sound Effects from 1137 onwards
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue