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Update scripts and make engine compile (unless we merge new sound enums)
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parent
bd2f9cada7
commit
003773b6ca
2 changed files with 7 additions and 7 deletions
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@ -490,7 +490,7 @@ local strings = {
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""
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},
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grenade_launcher_ammo1 = {
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"Grenadegun (Normal Ammo)",
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"Grenade Gun Normal Ammo",
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"",
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"",
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"",
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@ -500,7 +500,7 @@ local strings = {
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""
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},
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grenade_launcher_ammo2 = {
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"Grenadegun (Super Ammo)",
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"Grenade Gun Super Ammo",
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"",
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"",
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"",
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@ -510,7 +510,7 @@ local strings = {
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""
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},
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grenade_launcher_ammo3 = {
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"Grenadegun (Flash Ammo)",
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"Grenade Gun Flash Ammo",
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"",
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"",
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"",
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@ -519,8 +519,8 @@ local strings = {
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"",
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""
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},
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harpoon_item = {
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"Harpoon Launcher",
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harpoon_gun = {
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"Harpoon Gun",
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"",
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"",
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"",
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@ -530,7 +530,7 @@ local strings = {
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""
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},
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harpoon_ammo = {
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"Harpoon Launcher Ammo",
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"Harpoon Gun Ammo",
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"",
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"",
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"",
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@ -153,7 +153,7 @@ namespace TEN::Entities::TR4
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KillItem(i);
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if (!(GetRandomControl() & 3))
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SoundEffect(SFX_TR4_MINE_EXP_OVERLAY, ¤tItem->Pose);
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SoundEffect(SFX_TR4_MINE_EXPLOSION_OVERLAY, ¤tItem->Pose);
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currentItem->Status = ITEM_INVISIBLE;
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}
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