Update scripts and make engine compile (unless we merge new sound enums)

This commit is contained in:
Lwmte 2022-06-07 12:26:20 +03:00
parent bd2f9cada7
commit 003773b6ca
2 changed files with 7 additions and 7 deletions

View file

@ -490,7 +490,7 @@ local strings = {
""
},
grenade_launcher_ammo1 = {
"Grenadegun (Normal Ammo)",
"Grenade Gun Normal Ammo",
"",
"",
"",
@ -500,7 +500,7 @@ local strings = {
""
},
grenade_launcher_ammo2 = {
"Grenadegun (Super Ammo)",
"Grenade Gun Super Ammo",
"",
"",
"",
@ -510,7 +510,7 @@ local strings = {
""
},
grenade_launcher_ammo3 = {
"Grenadegun (Flash Ammo)",
"Grenade Gun Flash Ammo",
"",
"",
"",
@ -519,8 +519,8 @@ local strings = {
"",
""
},
harpoon_item = {
"Harpoon Launcher",
harpoon_gun = {
"Harpoon Gun",
"",
"",
"",
@ -530,7 +530,7 @@ local strings = {
""
},
harpoon_ammo = {
"Harpoon Launcher Ammo",
"Harpoon Gun Ammo",
"",
"",
"",

View file

@ -153,7 +153,7 @@ namespace TEN::Entities::TR4
KillItem(i);
if (!(GetRandomControl() & 3))
SoundEffect(SFX_TR4_MINE_EXP_OVERLAY, &currentItem->Pose);
SoundEffect(SFX_TR4_MINE_EXPLOSION_OVERLAY, &currentItem->Pose);
currentItem->Status = ITEM_INVISIBLE;
}