diff --git a/TombEngine/Game/Lara/lara_helpers.cpp b/TombEngine/Game/Lara/lara_helpers.cpp index fb37adece..a9a034982 100644 --- a/TombEngine/Game/Lara/lara_helpers.cpp +++ b/TombEngine/Game/Lara/lara_helpers.cpp @@ -461,7 +461,7 @@ void UpdateLaraSubsuitAngles(ItemInfo* item) auto mul1 = (float)abs(lara->Control.Subsuit.Velocity[0]) / SECTOR(8); auto mul2 = (float)abs(lara->Control.Subsuit.Velocity[1]) / SECTOR(8); auto vol = ((mul1 + mul2) * 5.0f) + 0.5f; - SoundEffect(SFX_TR4_VEHICLE_DIVESUIT_ENGINE, &item->Pose, SoundEnvironment::Water, 1.0f + (mul1 + mul2), vol); + SoundEffect(SFX_TR5_VEHICLE_DIVESUIT_ENGINE, &item->Pose, SoundEnvironment::Water, 1.0f + (mul1 + mul2), vol); } } diff --git a/TombEngine/Objects/TR2/Entity/tr2_skidman.cpp b/TombEngine/Objects/TR2/Entity/tr2_skidman.cpp index b37225c8c..0e04e6306 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_skidman.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_skidman.cpp @@ -215,14 +215,14 @@ void SkidooManControl(short riderItemNumber) if (item->Animation.ActiveState == SMAN_STATE_WAIT) { - SoundEffect(SFX_TR4_VEHICLE_SNOWMOBILE_IDLE, &item->Pose); + SoundEffect(SFX_TR2_VEHICLE_SNOWMOBILE_IDLE, &item->Pose); creatureInfo->JointRotation[0] = 0; } else { creatureInfo->JointRotation[0] = (creatureInfo->JointRotation[0] == 1) ? 2 : 1; DoSnowEffect(item); - SoundEffect(SFX_TR4_VEHICLE_SNOWMOBILE_IDLE, &item->Pose, SoundEnvironment::Land, 0.5f + item->Animation.Velocity / 100.0f); // SKIDOO_MAX_VELOCITY. TODO: Check actual sound! + SoundEffect(SFX_TR2_VEHICLE_SNOWMOBILE_IDLE, &item->Pose, SoundEnvironment::Land, 0.5f + item->Animation.Velocity / 100.0f); // SKIDOO_MAX_VELOCITY. TODO: Check actual sound! } CreatureAnimation(itemNumber, angle, 0); diff --git a/TombEngine/Objects/TR2/Vehicles/boat.cpp b/TombEngine/Objects/TR2/Vehicles/boat.cpp index 35cad8a4d..65d7690e6 100644 --- a/TombEngine/Objects/TR2/Vehicles/boat.cpp +++ b/TombEngine/Objects/TR2/Vehicles/boat.cpp @@ -957,7 +957,7 @@ void SpeedBoatControl(short itemNumber) auto pitch = sBoatItem->Animation.Velocity; sBoat->Pitch += (pitch - sBoat->Pitch) / 4; - int fx = (sBoatItem->Animation.Velocity > 8) ? SFX_TR4_VEHICLE_SPEEDBOAT_MOVING : SFX_TR4_VEHICLE_SPEEDBOAT_IDLE; + int fx = (sBoatItem->Animation.Velocity > 8) ? SFX_TR2_VEHICLE_SPEEDBOAT_MOVING : (drive ? SFX_TR2_VEHICLE_SPEEDBOAT_IDLE : SFX_TR2_VEHICLE_SPEEDBOAT_ACCELERATE); SoundEffect(fx, &sBoatItem->Pose, SoundEnvironment::Land, 1.0f + sBoat->Pitch / (float)BOAT_MAX_VELOCITY / 4.0f); } else diff --git a/TombEngine/Objects/TR2/Vehicles/skidoo.cpp b/TombEngine/Objects/TR2/Vehicles/skidoo.cpp index fdbceb30e..e235fccfa 100644 --- a/TombEngine/Objects/TR2/Vehicles/skidoo.cpp +++ b/TombEngine/Objects/TR2/Vehicles/skidoo.cpp @@ -523,13 +523,13 @@ bool SkidooControl(ItemInfo* laraItem, CollisionInfo* coll) skidoo->TrackMesh = ((skidoo->TrackMesh & 3) == 1) ? 2 : 1; skidoo->Pitch += (pitch - skidoo->Pitch) / 4; - SoundEffect(skidoo->Pitch ? SFX_TR4_VEHICLE_SNOWMOBILE_MOVING : SFX_TR4_VEHICLE_SNOWMOBILE_ACCELERATE, &skidooItem->Pose, SoundEnvironment::Land, 0.5f + skidoo->Pitch / (float)SKIDOO_MAX_VELOCITY); + SoundEffect(skidoo->Pitch ? SFX_TR2_VEHICLE_SNOWMOBILE_MOVING : SFX_TR2_VEHICLE_SNOWMOBILE_ACCELERATE, &skidooItem->Pose, SoundEnvironment::Land, 0.5f + skidoo->Pitch / (float)SKIDOO_MAX_VELOCITY); } else { skidoo->TrackMesh = 0; if (!drive) - SoundEffect(SFX_TR4_VEHICLE_SNOWMOBILE_IDLE, &skidooItem->Pose); + SoundEffect(SFX_TR2_VEHICLE_SNOWMOBILE_IDLE, &skidooItem->Pose); skidoo->Pitch = 0; } skidooItem->Floor = height; @@ -716,9 +716,9 @@ void SkidooAnimation(ItemInfo* laraItem, ItemInfo* skidooItem, int collide, bool if (laraItem->Animation.ActiveState != SKIDOO_STATE_HIT) { if (collide == SKIDOO_ANIM_HIT_FRONT) - SoundEffect(SFX_TR4_VEHICLE_IMPACT_1, &skidooItem->Pose); + SoundEffect(SFX_TR2_VEHICLE_IMPACT1, &skidooItem->Pose); else - SoundEffect(SFX_TR4_VEHICLE_IMPACT_2, &skidooItem->Pose); + SoundEffect(SFX_TR2_VEHICLE_IMPACT2, &skidooItem->Pose); laraItem->Animation.AnimNumber = Objects[ID_SNOWMOBILE_LARA_ANIMS].animIndex + collide; laraItem->Animation.FrameNumber = g_Level.Anims[laraItem->Animation.AnimNumber].frameBase; @@ -794,7 +794,7 @@ void SkidooAnimation(ItemInfo* laraItem, ItemInfo* skidooItem, int collide, bool skidoo->RightVerticalVelocity <= 0) { laraItem->Animation.TargetState = SKIDOO_STATE_SIT; - SoundEffect(SFX_TR4_VEHICLE_IMPACT_3, &skidooItem->Pose); + SoundEffect(SFX_TR2_VEHICLE_IMPACT3, &skidooItem->Pose); } else if (skidooItem->Animation.VerticalVelocity > (DAMAGE_START + DAMAGE_LENGTH)) laraItem->Animation.TargetState = SKIDOO_STATE_JUMP_OFF; diff --git a/TombEngine/Objects/TR3/Vehicles/minecart.cpp b/TombEngine/Objects/TR3/Vehicles/minecart.cpp index 197e66cd1..ab2d4004d 100644 --- a/TombEngine/Objects/TR3/Vehicles/minecart.cpp +++ b/TombEngine/Objects/TR3/Vehicles/minecart.cpp @@ -264,7 +264,7 @@ static void CartToEntityCollision(ItemInfo* laraItem, ItemInfo* minecartItem) int frame = laraItem->Animation.FrameNumber - g_Level.Anims[laraItem->Animation.AnimNumber].frameBase; if (frame >= 12 && frame <= 22) { - SoundEffect(SFX_TR4_VEHICLE_MINECART_WRENCH, &item->Pose, SoundEnvironment::Always); + SoundEffect(SFX_TR3_VEHICLE_MINECART_WRENCH, &item->Pose, SoundEnvironment::Always); TestTriggers(item, true); item->Animation.FrameNumber++; } @@ -392,21 +392,21 @@ static void MoveCart(ItemInfo* laraItem, ItemInfo* minecartItem) if (minecartItem->Animation.Velocity < CART_MIN_VEL) { minecartItem->Animation.Velocity = CART_MIN_VEL; - StopSoundEffect(SFX_TR4_VEHICLE_MINECART_TRACK_LOOP); + StopSoundEffect(SFX_TR3_VEHICLE_MINECART_TRACK_LOOP); if (minecart->VerticalVelocity) - StopSoundEffect(SFX_TR4_VEHICLE_MINECART_PULLY_LOOP); + StopSoundEffect(SFX_TR3_VEHICLE_MINECART_PULLY_LOOP); else - SoundEffect(SFX_TR4_VEHICLE_MINECART_PULLY_LOOP, &minecartItem->Pose, SoundEnvironment::Always); + SoundEffect(SFX_TR3_VEHICLE_MINECART_PULLY_LOOP, &minecartItem->Pose, SoundEnvironment::Always); } else { - StopSoundEffect(SFX_TR4_VEHICLE_MINECART_PULLY_LOOP); + StopSoundEffect(SFX_TR3_VEHICLE_MINECART_PULLY_LOOP); if (minecart->VerticalVelocity) - StopSoundEffect(SFX_TR4_VEHICLE_MINECART_TRACK_LOOP); + StopSoundEffect(SFX_TR3_VEHICLE_MINECART_TRACK_LOOP); else - SoundEffect(SFX_TR4_VEHICLE_MINECART_TRACK_LOOP, &minecartItem->Pose, SoundEnvironment::Land, 1.0f + ((float)minecartItem->Animation.Velocity / SECTOR(8))); // TODO: check actual sound! + SoundEffect(SFX_TR3_VEHICLE_MINECART_TRACK_LOOP, &minecartItem->Pose, SoundEnvironment::Land, 1.0f + ((float)minecartItem->Animation.Velocity / SECTOR(8))); // TODO: check actual sound! } if (minecart->Flags & (CART_FLAG_TURNING_LEFT | CART_FLAG_TURNING_RIGHT)) @@ -487,7 +487,7 @@ static void MoveCart(ItemInfo* laraItem, ItemInfo* minecartItem) if (minecartItem->Pose.Position.y > minecart->FloorHeightMiddle) { if (minecart->VerticalVelocity > 0) - SoundEffect(SFX_TR4_VEHICLE_QUADBIKE_FRONT_IMPACT, &minecartItem->Pose, SoundEnvironment::Always); + SoundEffect(SFX_TR3_VEHICLE_QUADBIKE_FRONT_IMPACT, &minecartItem->Pose, SoundEnvironment::Always); minecartItem->Pose.Position.y = minecart->FloorHeightMiddle; minecart->VerticalVelocity = 0; @@ -597,7 +597,7 @@ static void DoUserInput(ItemInfo* minecartItem, ItemInfo* laraItem, MinecartInfo case CART_STATE_IDLE: if (!(minecart->Flags & CART_FLAG_CONTROL)) { - SoundEffect(SFX_TR4_VEHICLE_MINECART_START, &minecartItem->Pose, SoundEnvironment::Always); + SoundEffect(SFX_TR3_VEHICLE_MINECART_START, &minecartItem->Pose, SoundEnvironment::Always); minecart->Flags |= CART_FLAG_CONTROL; minecart->StopDelay = 64; } @@ -641,17 +641,17 @@ static void DoUserInput(ItemInfo* minecartItem, ItemInfo* laraItem, MinecartInfo if (TrInput & CART_IN_DUCK) { laraItem->Animation.TargetState = CART_STATE_DUCK; - StopSoundEffect(SFX_TR4_VEHICLE_MINECART_BRAKE); + StopSoundEffect(SFX_TR3_VEHICLE_MINECART_BRAKE); } else if (!(TrInput & CART_IN_BRAKE) || minecart->Flags & CART_FLAG_STOPPED) { laraItem->Animation.TargetState = CART_STATE_MOVE; - StopSoundEffect(SFX_TR4_VEHICLE_MINECART_BRAKE); + StopSoundEffect(SFX_TR3_VEHICLE_MINECART_BRAKE); } else { minecart->Velocity += CART_DEC; - SoundEffect(SFX_TR4_VEHICLE_MINECART_BRAKE, &laraItem->Pose, SoundEnvironment::Always); + SoundEffect(SFX_TR3_VEHICLE_MINECART_BRAKE, &laraItem->Pose, SoundEnvironment::Always); } break; @@ -752,7 +752,7 @@ static void DoUserInput(ItemInfo* minecartItem, ItemInfo* laraItem, MinecartInfo floorHeight < CLICK(1)) { if (Wibble & 7 == 0) - SoundEffect(SFX_TR4_VEHICLE_QUADBIKE_FRONT_IMPACT, &minecartItem->Pose, SoundEnvironment::Always); + SoundEffect(SFX_TR3_VEHICLE_QUADBIKE_FRONT_IMPACT, &minecartItem->Pose, SoundEnvironment::Always); minecartItem->Pose.Position.x += TURN_DEATH_VEL * phd_sin(minecartItem->Pose.Orientation.y); minecartItem->Pose.Position.z += TURN_DEATH_VEL * phd_cos(minecartItem->Pose.Orientation.y); diff --git a/TombEngine/Objects/TR3/Vehicles/quad.cpp b/TombEngine/Objects/TR3/Vehicles/quad.cpp index e274ce1ce..0112ff39b 100644 --- a/TombEngine/Objects/TR3/Vehicles/quad.cpp +++ b/TombEngine/Objects/TR3/Vehicles/quad.cpp @@ -847,7 +847,7 @@ static void AnimateQuadBike(ItemInfo* laraItem, ItemInfo* quadItem, int collide, } laraItem->Animation.FrameNumber = GetFrameNumber(laraItem, laraItem->Animation.AnimNumber); - SoundEffect(SFX_TR4_VEHICLE_QUADBIKE_FRONT_IMPACT, &quadItem->Pose); + SoundEffect(SFX_TR3_VEHICLE_QUADBIKE_FRONT_IMPACT, &quadItem->Pose); } else { @@ -1344,12 +1344,12 @@ bool QuadBikeControl(ItemInfo* laraItem, CollisionInfo* coll) else if (quad->Pitch > 0xA000) quad->Pitch = 0xA000; - SoundEffect(SFX_TR4_VEHICLE_QUADBIKE_MOVE, &quadItem->Pose, SoundEnvironment::Land, 0.5f + (float)abs(quad->Pitch) / (float)MAX_VELOCITY); + SoundEffect(SFX_TR3_VEHICLE_QUADBIKE_MOVE, &quadItem->Pose, SoundEnvironment::Land, 0.5f + (float)abs(quad->Pitch) / (float)MAX_VELOCITY); } else { if (drive != -1) - SoundEffect(SFX_TR4_VEHICLE_QUADBIKE_IDLE, &quadItem->Pose); + SoundEffect(SFX_TR3_VEHICLE_QUADBIKE_IDLE, &quadItem->Pose); quad->Pitch = 0; } diff --git a/TombEngine/Objects/TR3/Vehicles/rubberboat.cpp b/TombEngine/Objects/TR3/Vehicles/rubberboat.cpp index 11284c1a4..1a02b9ec8 100644 --- a/TombEngine/Objects/TR3/Vehicles/rubberboat.cpp +++ b/TombEngine/Objects/TR3/Vehicles/rubberboat.cpp @@ -1032,9 +1032,9 @@ void RubberBoatControl(short itemNumber) rBoat->Pitch += ((pitch - rBoat->Pitch) / 4); if (rBoatItem->Animation.Velocity > 8) - SoundEffect(SFX_TR4_VEHICLE_RUBBERBOAT_MOVING, &rBoatItem->Pose, SoundEnvironment::Land, 0.5f + (float)abs(rBoat->Pitch) / (float)RBOAT_MAX_VELOCITY); + SoundEffect(SFX_TR3_VEHICLE_RUBBERBOAT_MOVING, &rBoatItem->Pose, SoundEnvironment::Land, 0.5f + (float)abs(rBoat->Pitch) / (float)RBOAT_MAX_VELOCITY); else if (drive) - SoundEffect(SFX_TR4_VEHICLE_RUBBERBOAT_IDLE, &rBoatItem->Pose, SoundEnvironment::Land, 0.5f + (float)abs(rBoat->Pitch) / (float)RBOAT_MAX_VELOCITY); + SoundEffect(SFX_TR3_VEHICLE_RUBBERBOAT_IDLE, &rBoatItem->Pose, SoundEnvironment::Land, 0.5f + (float)abs(rBoat->Pitch) / (float)RBOAT_MAX_VELOCITY); if (lara->Vehicle != itemNumber) return; diff --git a/TombEngine/Objects/TR3/Vehicles/upv.cpp b/TombEngine/Objects/TR3/Vehicles/upv.cpp index 3aa8e18a4..e2fb2e402 100644 --- a/TombEngine/Objects/TR3/Vehicles/upv.cpp +++ b/TombEngine/Objects/TR3/Vehicles/upv.cpp @@ -630,8 +630,8 @@ static void UPVControl(ItemInfo* laraItem, ItemInfo* UPVItem) //sub->Flags &= ~UPV_CONTROL; having this here causes the UPV glitch, moving it directly to the states' code is better - StopSoundEffect(SFX_TR4_VEHICLE_UPV_LOOP); - SoundEffect(SFX_TR4_VEHICLE_UPV_STOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always); + StopSoundEffect(SFX_TR3_VEHICLE_UPV_LOOP); + SoundEffect(SFX_TR3_VEHICLE_UPV_STOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always); } } @@ -656,7 +656,7 @@ static void UPVControl(ItemInfo* laraItem, ItemInfo* UPVItem) UPVItem->Pose.Orientation.x += ANGLE(1.0f); if (frame == MOUNT_SURFACE_SOUND_FRAME) - SoundEffect(SFX_TR4_VEHICLE_UPV_LOOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always); + SoundEffect(SFX_TR3_VEHICLE_UPV_LOOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always); if (frame == MOUNT_SURFACE_CONTROL_FRAME) UPV->Flags |= UPV_CONTROL; @@ -665,7 +665,7 @@ static void UPVControl(ItemInfo* laraItem, ItemInfo* UPVItem) else if (anim == UPV_ANIM_MOUNT_UNDERWATER) { if (frame == MOUNT_UNDERWATER_SOUND_FRAME) - SoundEffect(SFX_TR4_VEHICLE_UPV_LOOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always); + SoundEffect(SFX_TR3_VEHICLE_UPV_LOOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always); if (frame == MOUNT_UNDERWATER_CONTROL_FRAME) UPV->Flags |= UPV_CONTROL; @@ -1034,7 +1034,7 @@ bool UPVControl(ItemInfo* laraItem, CollisionInfo* coll) BackgroundCollision(laraItem, UPVItem); if (UPV->Flags & UPV_CONTROL) - SoundEffect(SFX_TR4_VEHICLE_UPV_LOOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always, 1.0f + (float)UPVItem->Animation.Velocity / 96.0f); + SoundEffect(SFX_TR3_VEHICLE_UPV_LOOP, (PHD_3DPOS*)&UPVItem->Pose.Position.x, SoundEnvironment::Always, 1.0f + (float)UPVItem->Animation.Velocity / 96.0f); UPVItem->Animation.AnimNumber = Objects[ID_UPV].animIndex + (laraItem->Animation.AnimNumber - Objects[ID_UPV_LARA_ANIMS].animIndex); UPVItem->Animation.FrameNumber = g_Level.Anims[UPVItem->Animation.AnimNumber].frameBase + (laraItem->Animation.FrameNumber - g_Level.Anims[laraItem->Animation.AnimNumber].frameBase); diff --git a/TombEngine/Objects/TR5/Entity/tr5_submarine.cpp b/TombEngine/Objects/TR5/Entity/tr5_submarine.cpp index 3d3121704..c36d9c5c0 100644 --- a/TombEngine/Objects/TR5/Entity/tr5_submarine.cpp +++ b/TombEngine/Objects/TR5/Entity/tr5_submarine.cpp @@ -255,7 +255,7 @@ void SubmarineControl(short itemNumber) if (laraInfo.distance >= pow(SECTOR(3), 2)) { item->Animation.TargetState = 1; - SoundEffect(SFX_TR4_VEHICLE_DIVESUIT_LOOP, &item->Pose, SoundEnvironment::Always); + SoundEffect(SFX_TR5_VEHICLE_DIVESUIT_LOOP, &item->Pose, SoundEnvironment::Always); } else item->Animation.TargetState = 0; @@ -423,7 +423,7 @@ void TorpedoControl(short itemNumber) { auto* item = &g_Level.Items[itemNumber]; - SoundEffect(SFX_TR4_VEHICLE_DIVESUIT_HIT, &item->Pose, SoundEnvironment::Always); + SoundEffect(SFX_TR5_VEHICLE_DIVESUIT_HIT, &item->Pose, SoundEnvironment::Always); Vector3Int pos; @@ -542,7 +542,7 @@ void TorpedoControl(short itemNumber) KillItem(itemNumber); TriggerUnderwaterExplosion(item, 1); SoundEffect(SFX_TR5_UNDERWATER_EXPLOSION, &item->Pose, SoundEnvironment::Always); - SoundEffect(SFX_TR4_VEHICLE_DIVESUIT_HIT, &LaraItem->Pose, SoundEnvironment::Always); + SoundEffect(SFX_TR5_VEHICLE_DIVESUIT_HIT, &LaraItem->Pose, SoundEnvironment::Always); LaraItem->HitPoints -= 200; // if (Lara.anxiety >= 0x7F) // Lara.anxiety--; diff --git a/TombEngine/Sound/sound.cpp b/TombEngine/Sound/sound.cpp index dc14adcfd..f91313ea9 100644 --- a/TombEngine/Sound/sound.cpp +++ b/TombEngine/Sound/sound.cpp @@ -874,9 +874,9 @@ int GetShatterSound(int shatterID) return fxID; if (shatterID < 3) - return 1095; + return SFX_TR5_SMASH_WOOD; else - return 1092; + return SFX_TR5_SMASH_GLASS; } void PlaySoundSources() diff --git a/TombEngine/Sound/sound_effects.h b/TombEngine/Sound/sound_effects.h index 04391f04f..9b8dcf579 100644 --- a/TombEngine/Sound/sound_effects.h +++ b/TombEngine/Sound/sound_effects.h @@ -538,10 +538,10 @@ enum SOUND_EFFECTS SFX_TR2_EAGLE_SQUAWK = 533, SFX_TR2_EAGLE_WING_FLAP = 534, SFX_TR2_EAGLE_DEATH = 535, - SFX_TR3_CROW_CAW = 536, - SFX_TR3_CROW_WING_FLAP = 537, - SFX_TR3_CROW_DEATH = 538, - SFX_TR3_CROW_ATTACK = 539, + SFX_TR2_CROW_CAW = 536, + SFX_TR2_CROW_WING_FLAP = 537, + SFX_TR2_CROW_DEATH = 538, + SFX_TR2_CROW_ATTACK = 539, SFX_TR2_YETI_CHEST_BEAT = 540, SFX_TR2_YETI_FEET = 541, SFX_TR2_YETI_GROWL = 542, @@ -592,40 +592,40 @@ enum SOUND_EFFECTS SFX_TR2_WARRIOR_SWORD_SLICE = 587, SFX_TR2_WARRIOR_WAKE = 588, SFX_TR2_WARRIOR_BURP = 589, - SFX_TR3_SCUBA_DIVER_ARM = 590, - SFX_TR3_SCUBA_DIVER_BREATH_LAND = 591, - SFX_TR3_SCUBA_DIVER_BREATH_WATER = 592, - SFX_TR3_SCUBA_DIVER_DEATH = 593, - SFX_TR3_SCUBA_DIVER_DIVING = 594, - SFX_TR3_SCUBA_DIVER_FLIPPER = 595, + SFX_TR2_SCUBA_DIVER_ARM = 590, + SFX_TR2_SCUBA_DIVER_BREATH_LAND = 591, + SFX_TR2_SCUBA_DIVER_BREATH_WATER = 592, + SFX_TR2_SCUBA_DIVER_DEATH = 593, + SFX_TR2_SCUBA_DIVER_DIVING = 594, + SFX_TR2_SCUBA_DIVER_FLIPPER = 595, SFX_TR2_SHARK_BITE = 596, - SFX_TR3_WINSTON_BRUSH_OFF = 597, - SFX_TR3_WINSTON_BULLET_TRAY = 598, - SFX_TR3_WINSTON_CUPS = 599, - SFX_TR3_WINSTON_FLATULENCE = 600, - SFX_TR3_WINSTON_FOOTSTEPS = 601, - SFX_TR3_WINSTON_GET_UP = 602, - SFX_TR3_WINSTON_SURPRISED = 603, - SFX_TR3_WINSTON_TAKE_HIT = 604, - SFX_TR3_WINSTON_GRUNT1 = 605, - SFX_TR3_WINSTON_GRUNT2 = 606, - SFX_TR3_WINSTON_GRUNT3 = 607, - SFX_TR3_WINSTON_SHUFFLE = 608, - SFX_TR4_VEHICLE_SPEEDBOAT_ACCELERATE = 609, - SFX_TR4_VEHICLE_SPEEDBOAT_ENGINE = 610, - SFX_TR4_VEHICLE_SPEEDBOAT_HIT = 611, - SFX_TR4_VEHICLE_SPEEDBOAT_INTO_WATER = 612, - SFX_TR4_VEHICLE_SPEEDBOAT_IDLE = 613, - SFX_TR4_VEHICLE_SPEEDBOAT_MOVING = 614, - SFX_TR4_VEHICLE_SPEEDBOAT_SLOWDOWN = 615, - SFX_TR4_VEHICLE_SPEEDBOAT_START = 616, - SFX_TR4_VEHICLE_SPEEDBOAT_STOP = 617, - SFX_TR4_VEHICLE_SPEEDBOAT_ENGINE_HIT = 618, - SFX_TR4_VEHICLE_SNOWMOBILE_ACCELERATE = 619, - SFX_TR4_VEHICLE_SNOWMOBILE_IDLE = 620, - SFX_TR4_VEHICLE_SNOWMOBILE_MOVING = 621, - SFX_TR4_VEHICLE_SNOWMOBILE_START = 622, - SFX_TR4_VEHICLE_SNOWMOBILE_STOP = 623, + SFX_TR2_WINSTON_BRUSH_OFF = 597, + SFX_TR2_WINSTON_BULLET_TRAY = 598, + SFX_TR2_WINSTON_CUPS = 599, + SFX_TR2_WINSTON_FLATULENCE = 600, + SFX_TR2_WINSTON_FOOTSTEPS = 601, + SFX_TR2_WINSTON_GET_UP = 602, + SFX_TR2_WINSTON_SURPRISED = 603, + SFX_TR2_WINSTON_TAKE_HIT = 604, + SFX_TR2_WINSTON_GRUNT1 = 605, + SFX_TR2_WINSTON_GRUNT2 = 606, + SFX_TR2_WINSTON_GRUNT3 = 607, + SFX_TR2_WINSTON_SHUFFLE = 608, + SFX_TR2_VEHICLE_SPEEDBOAT_ACCELERATE = 609, + SFX_TR2_VEHICLE_SPEEDBOAT_ENGINE = 610, + SFX_TR2_VEHICLE_SPEEDBOAT_HIT = 611, + SFX_TR2_VEHICLE_SPEEDBOAT_INTO_WATER = 612, + SFX_TR2_VEHICLE_SPEEDBOAT_IDLE = 613, + SFX_TR2_VEHICLE_SPEEDBOAT_MOVING = 614, + SFX_TR2_VEHICLE_SPEEDBOAT_SLOWDOWN = 615, + SFX_TR2_VEHICLE_SPEEDBOAT_START = 616, + SFX_TR2_VEHICLE_SPEEDBOAT_STOP = 617, + SFX_TR2_VEHICLE_SPEEDBOAT_ENGINE_HIT = 618, + SFX_TR2_VEHICLE_SNOWMOBILE_ACCELERATE = 619, + SFX_TR2_VEHICLE_SNOWMOBILE_IDLE = 620, + SFX_TR2_VEHICLE_SNOWMOBILE_MOVING = 621, + SFX_TR2_VEHICLE_SNOWMOBILE_START = 622, + SFX_TR2_VEHICLE_SNOWMOBILE_STOP = 623, SFX_TR2_ZIPLINE_GO = 624, SFX_TR2_ZIPLINE_GRAB = 625, SFX_TR2_ZIPLINE_STOP = 626, @@ -641,9 +641,9 @@ enum SOUND_EFFECTS SFX_TR2_HAND_WHEEL_TURN = 636, SFX_TR2_HAND_WHEEL_OPEN = 637, SFX_TR2_HAND_WHEEL_CREAK = 638, - SFX_TR4_VEHICLE_IMPACT_1 = 639, - SFX_TR4_VEHICLE_IMPACT_2 = 640, - SFX_TR4_VEHICLE_IMPACT_3 = 641, + SFX_TR2_VEHICLE_IMPACT1 = 639, + SFX_TR2_VEHICLE_IMPACT2 = 640, + SFX_TR2_VEHICLE_IMPACT3 = 641, SFX_TR2_CRUNCH1 = 642, SFX_TR2_CRUNCH2 = 643, SFX_TR2_CLICK = 644, @@ -664,10 +664,10 @@ enum SOUND_EFFECTS SFX_TR2_DOORBELL = 659, SFX_TR2_ELEVATOR_OPEN = 660, SFX_TR2_ELEVATOR_CLOSE = 661, - SFX_TR4_VEHICLE_SPEEDBOAT_BODY_SLUMP = 662, + SFX_TR2_VEHICLE_SPEEDBOAT_BODY_SLUMP = 662, SFX_TR2_CURTAIN = 663, SFX_TR2_DRIPS_REVERB = 664, - SFX_TR3_HELICOPTER_LOOP = 665, + SFX_TR2_HELICOPTER_LOOP = 665, SFX_TR2_ICILE_DETACH = 666, SFX_TR2_ICICLE_HIT = 667, SFX_TR2_MASSIVE_CRASH = 668, @@ -717,28 +717,28 @@ enum SOUND_EFFECTS SFX_TR3_WILLARD_STAB = 712, SFX_TR3_WILLARD_TAKE_HIT = 713, SFX_TR3_BLAST_CIRCLE = 714, - SFX_TR4_VEHICLE_QUADBIKE_ACCELERATE = 715, - SFX_TR4_VEHICLE_QUADBIKE_FRONT_IMPACT = 716, - SFX_TR4_VEHICLE_QUADBIKE_IDLE = 717, - SFX_TR4_VEHICLE_QUADBIKE_LAND = 718, - SFX_TR4_VEHICLE_QUADBIKE_MOVE = 719, - SFX_TR4_VEHICLE_QUADBIKE_SIDE_IMPACT = 720, - SFX_TR4_VEHICLE_QUADBIKE_START = 721, - SFX_TR4_VEHICLE_QUADBIKE_STOP = 722, - SFX_TR4_VEHICLE_RUBBERBOAT_ACCELERATE = 723, - SFX_TR4_VEHICLE_RUBBERBOAT_IDLE = 724, - SFX_TR4_VEHICLE_RUBBERBOAT_MOVING = 725, - SFX_TR4_VEHICLE_RUBBERBOAT_SCRAPE = 726, - SFX_TR4_VEHICLE_RUBBERBOAT_SLOW_DOWN = 727, - SFX_TR4_VEHICLE_RUBBERBOAT_START = 728, - SFX_TR4_VEHICLE_RUBBERBOAT_STOP = 729, - SFX_TR4_VEHICLE_UPV_LOOP = 730, - SFX_TR4_VEHICLE_UPV_START = 731, - SFX_TR4_VEHICLE_UPV_STOP = 732, - SFX_TR4_VEHICLE_MINECART_START = 733, - SFX_TR4_VEHICLE_MINECART_PULLY_LOOP = 734, - SFX_TR4_VEHICLE_MINECART_BRAKE = 735, - SFX_TR4_VEHICLE_MINECART_TRACK_LOOP = 736, + SFX_TR3_VEHICLE_QUADBIKE_ACCELERATE = 715, + SFX_TR3_VEHICLE_QUADBIKE_FRONT_IMPACT = 716, + SFX_TR3_VEHICLE_QUADBIKE_IDLE = 717, + SFX_TR3_VEHICLE_QUADBIKE_LAND = 718, + SFX_TR3_VEHICLE_QUADBIKE_MOVE = 719, + SFX_TR3_VEHICLE_QUADBIKE_SIDE_IMPACT = 720, + SFX_TR3_VEHICLE_QUADBIKE_START = 721, + SFX_TR3_VEHICLE_QUADBIKE_STOP = 722, + SFX_TR3_VEHICLE_RUBBERBOAT_ACCELERATE = 723, + SFX_TR3_VEHICLE_RUBBERBOAT_IDLE = 724, + SFX_TR3_VEHICLE_RUBBERBOAT_MOVING = 725, + SFX_TR3_VEHICLE_RUBBERBOAT_SCRAPE = 726, + SFX_TR3_VEHICLE_RUBBERBOAT_SLOW_DOWN = 727, + SFX_TR3_VEHICLE_RUBBERBOAT_START = 728, + SFX_TR3_VEHICLE_RUBBERBOAT_STOP = 729, + SFX_TR3_VEHICLE_UPV_LOOP = 730, + SFX_TR3_VEHICLE_UPV_START = 731, + SFX_TR3_VEHICLE_UPV_STOP = 732, + SFX_TR3_VEHICLE_MINECART_START = 733, + SFX_TR3_VEHICLE_MINECART_PULLY_LOOP = 734, + SFX_TR3_VEHICLE_MINECART_BRAKE = 735, + SFX_TR3_VEHICLE_MINECART_TRACK_LOOP = 736, SFX_TR3_AMERCAN_HOY = 737, SFX_TR3_ARMY_SMG_FOOTSTEPS = 738, SFX_TR3_ARMY_SMG_FIRE = 739, @@ -861,7 +861,7 @@ enum SOUND_EFFECTS SFX_TR3_PORTCULLIS_DOWN = 856, SFX_TR3_PORTCULLIS_UP = 857, SFX_TR3_POWER_HUM_LOOP = 858, - SFX_TR4_VEHICLE_MINECART_WRENCH = 859, + SFX_TR3_VEHICLE_MINECART_WRENCH = 859, SFX_TR3_RADAR_BLIP = 860, SFX_TR3_RADIO_LOOP = 861, SFX_TR3_RESERVOIR_FLUSH = 862, @@ -878,7 +878,7 @@ enum SOUND_EFFECTS SFX_TR3_EMPTY4 = 873, SFX_TR3_SMALL_METAL_SHUTTERS = 874, SFX_TR3_SMALL_SWITCH = 875, - //EMPTY + SFX_TR3_SPANNER = 876, SFX_TR3_SPINING_HOOKS = 877, SFX_TR3_SQUEAK = 878, SFX_TR3_STALEGTITE = 879, @@ -947,10 +947,10 @@ enum SOUND_EFFECTS SFX_TR5_IMP_LAUGH = 942, SFX_TR5_IMP_RUNAWAY = 943, SFX_TR5_IMP_STONE_HIT = 944, - SFX_TR4_VEHICLE_DIVESUIT_ENGINE = 945, - SFX_TR4_VEHICLE_DIVESUIT_HIT = 946, - SFX_TR4_VEHICLE_DIVESUIT_BREATHE = 947, - SFX_TR4_VEHICLE_DIVESUIT_LOOP = 948, + SFX_TR5_VEHICLE_DIVESUIT_ENGINE = 945, + SFX_TR5_VEHICLE_DIVESUIT_HIT = 946, + SFX_TR5_VEHICLE_DIVESUIT_BREATHE = 947, + SFX_TR5_VEHICLE_DIVESUIT_LOOP = 948, SFX_TR5_MAFIA_DEATH = 949, SFX_TR5_MAFIA_GETDOWN = 950, SFX_TR5_MAFIA_HIT = 951, @@ -1138,7 +1138,6 @@ enum SOUND_EFFECTS SFX_CUSTOM_FOOTSTEP_SOUNDS_5 = 1133, SFX_CUSTOM_FOOTSTEP_SOUNDS_6 = 1134, SFX_CUSTOM_FOOTSTEP_SOUNDS_7 = 1135, - SFX_CUSTOM_FOOTSTEP_SOUNDS_8 = 1136, - //Custom Sound Effects from 1137 onwards -NUM_SFX + SFX_CUSTOM_FOOTSTEP_SOUNDS_8 = 1136, + NUM_SFX //Custom Sound Effects from 1137 onwards };