TombEngine/TR5Main/Game/missile.h

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2018-08-19 09:46:58 +02:00
#pragma once
#include "effect.h"
2018-08-19 09:46:58 +02:00
void ShootAtLara(FX_INFO* fx);
void ControlMissile(short fxNumber);
void ControlNatlaGun(short fx_number);
short ShardGun(int x, int y, int z, short speed, short yrot, short roomNumber);
short BombGun(int x, int y, int z, short speed, short yrot, short roomNumber); // RocketGun = BombGun
short NatlaGun(int x, int y, int z, short speed, short yrot, short roomNumber);