2019-12-01 08:13:19 +01:00
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#include "traps.h"
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#include "..\Global\global.h"
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#include "items.h"
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2019-12-22 00:20:10 +01:00
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#include "effect2.h"
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#include "tomb4fx.h"
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#include "effects.h"
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#include "lara.h"
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2019-12-20 23:02:35 -03:00
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#include "collide.h"
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static short CeilingTrapDoorBounds[12] = {-256, 256, 0, 900, -768, -256, -1820, 1820, -5460, 5460, -1820, 1820};
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static PHD_VECTOR CeilingTrapDoorPos = {0, 1056, -480};
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static short FloorTrapDoorBounds[12] = {-256, 256, 0, 0, -1024, -256, -1820, 1820, -5460, 5460, -1820, 1820};
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static PHD_VECTOR FloorTrapDoorPos = {0, 0, -655};
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2019-12-23 19:38:47 -03:00
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static short WreckingBallData[2] = {0, 0};
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2019-12-01 08:13:19 +01:00
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2019-12-02 14:49:19 +01:00
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void LaraBurn()
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2019-12-01 08:13:19 +01:00
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{
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if (!Lara.burn && !Lara.burnSmoke)
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{
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2019-12-02 09:11:21 +01:00
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short fxNum = CreateNewEffect(LaraItem->roomNumber);
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2019-12-01 08:13:19 +01:00
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if (fxNum != NO_ITEM)
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{
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Effects[fxNum].objectNumber = ID_FLAME;
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Lara.burn = true;
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}
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}
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2019-12-02 09:11:21 +01:00
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}
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2019-12-22 00:20:10 +01:00
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void FlameEmitterControl(short itemNumber)
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{
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byte r, g, b;
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int falloff;
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ITEM_INFO* item = &Items[itemNumber];
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if (TriggerActive(item))
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{
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if (item->triggerFlags < 0)
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{
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short flags = -item->triggerFlags;
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if ((flags & 7) == 2 || (flags & 7) == 7)
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{
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PHD_3DPOS* pos = &item->pos;
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SoundEffect(SFX_D_METAL_CAGE_OPEN, &item->pos, 0);
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TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
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g = (GetRandomControl() & 0x1F) + 96;
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r = (GetRandomControl() & 0x3F) + 192;
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falloff = (GetRandomControl() & 3) + 20;
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}
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else
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{
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if (item->itemFlags[0])
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{
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if (item->itemFlags[1])
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item->itemFlags[1] = item->itemFlags[1] - (item->itemFlags[1] >> 2);
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if (item->itemFlags[2] < 256)
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item->itemFlags[2] += 8;
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item->itemFlags[0]--;
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if (!item->itemFlags[0])
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item->itemFlags[3] = (GetRandomControl() & 0x3F) + 150;
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}
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else
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{
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if (!--item->itemFlags[3])
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{
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if (flags >> 3)
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item->itemFlags[0] = (GetRandomControl() & 0x1F) + 30 * (flags >> 3);
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else
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item->itemFlags[0] = (GetRandomControl() & 0x3F) + 60;
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}
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if (item->itemFlags[2])
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item->itemFlags[2] -= 8;
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if (item->itemFlags[1] > -8192)
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item->itemFlags[1] -= 512;
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}
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if (item->itemFlags[2])
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AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 0, item->roomNumber, item->itemFlags[2]);
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if (item->itemFlags[1])
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{
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SoundEffect(SFX_D_METAL_CAGE_OPEN, &item->pos, 0);
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if (item->itemFlags[1] <= -8192)
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TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
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else
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TriggerSuperJetFlame(item, item->itemFlags[1], GlobalCounter & 1);
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r = (GetRandomControl() & 0x3F) + 192;
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g = (GetRandomControl() & 0x1F) + 96;
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falloff = (-item->itemFlags[1] >> 10) - (GetRandomControl() & 1) + 16;
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TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, falloff, r, g, 0);
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}
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else
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{
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r = (GetRandomControl() & 0x3F) + 192;
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g = (GetRandomControl() & 0x1F) + 96;
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falloff = 10 - (GetRandomControl() & 1);
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TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, falloff, r, g, 0);
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}
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}
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SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
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return;
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}
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AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 2, item->roomNumber, 0);
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r = (GetRandomControl() & 0x3F) + 192;
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g = (GetRandomControl() & 0x1F) + 96;
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falloff = 16 - (GetRandomControl() & 1);
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TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, falloff, r, g, 0);
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SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
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if (!Lara.burn
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&& item->triggerFlags != 33
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&& ItemNearLara(&item->pos, 600)
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&& (SQUARE(LaraItem->pos.xPos - item->pos.xPos) + SQUARE(LaraItem->pos.zPos - item->pos.zPos) < 0x40000))
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{
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LaraBurn();
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}
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}
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}
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void FlameEmitter2Control(short itemNumber)//5A1BC, 5A638 (F)
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{
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ITEM_INFO* item = &Items[itemNumber];
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if (TriggerActive(item))
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{
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if (item->triggerFlags < 0)
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{
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if (item->itemFlags[0])
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{
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if (item->itemFlags[0] == 1)
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{
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DoFlipMap(-item->triggerFlags);
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2019-12-22 07:35:22 +01:00
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FlipMap[-item->triggerFlags] ^= 0x3E00;
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2019-12-22 00:20:10 +01:00
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item->itemFlags[0] = 2;
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}
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}
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else
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{
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if (item->triggerFlags < -100)
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2019-12-22 07:35:22 +01:00
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item->triggerFlags += 100;
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2019-12-22 00:20:10 +01:00
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item->itemFlags[0] = 1;
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}
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}
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else
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{
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if (item->triggerFlags != 2)
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{
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if (item->triggerFlags == 123)
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AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 1, item->roomNumber, item->itemFlags[3]);
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else
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AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 1 - item->triggerFlags, item->roomNumber, item->itemFlags[3]);
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}
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if (item->triggerFlags == 0 || item->triggerFlags == 2)
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{
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int r = (GetRandomControl() & 0x3F) + 192;
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int g = (GetRandomControl() & 0x1F) + 96;
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if (item->itemFlags[3])
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{
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r = r * item->itemFlags[3] >> 8;
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g = g * item->itemFlags[3] >> 8;
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}
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TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, 10, r, g, 0);
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}
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SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
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}
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}
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}
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void FlameControl(short fxNumber)
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{
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FX_INFO* fx = &Effects[fxNumber];
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for (int i = 0; i < 14; i++)
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{
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if (!(Wibble & 0xC))
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{
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fx->pos.xPos = 0;
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fx->pos.yPos = 0;
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fx->pos.zPos = 0;
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GetLaraJointPosition((PHD_VECTOR*)& fx->pos, i);
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if (Lara.BurnCount)
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{
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Lara.BurnCount--;
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if (!Lara.BurnCount)
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Lara.burnSmoke = true;
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}
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TriggerFireFlame(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, -1, 255 - ((Lara.currentZvel >> 10) & 1));
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}
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}
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byte r = (GetRandomControl() & 0x3F) + 192;
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byte g = (GetRandomControl() & 0x1F) + 96;
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byte b;
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if (!Lara.burnSmoke)
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{
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if (!Lara.burnBlue)
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{
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TriggerDynamicLight(LaraItem->pos.xPos, LaraItem->pos.yPos, LaraItem->pos.zPos, 13, r, g, 0);
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}
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else
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{
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if (Lara.burnBlue == 128)
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{
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b = r;
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TriggerDynamicLight(LaraItem->pos.xPos, LaraItem->pos.yPos, LaraItem->pos.zPos, 13, 0, g, b);
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}
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else if (Lara.burnBlue == 256)
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{
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b = g;
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g = r;
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TriggerDynamicLight(LaraItem->pos.xPos, LaraItem->pos.yPos, LaraItem->pos.zPos, 13, 0, g, b);
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}
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}
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}
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if (LaraItem->roomNumber != fx->roomNumber)
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EffectNewRoom(fxNumber, LaraItem->roomNumber);
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int wh = GetWaterHeight(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, fx->roomNumber);
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if (wh == NO_HEIGHT || fx->pos.yPos <= wh || Lara.burnBlue)
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{
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SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &fx->pos, 0);
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LaraItem->hitPoints -= 7;
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LaraItem->hitStatus = true;
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}
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else
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{
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KillEffect(fxNumber);
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Lara.burn = false;
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}
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}
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void LavaBurn(ITEM_INFO* item)
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{
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if (item->hitPoints >= 0 && Lara.waterStatus != LW_FLYCHEAT)
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{
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short roomNumber = item->roomNumber;
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FLOOR_INFO* floor = GetFloor(item->pos.xPos, 32000, item->pos.zPos, &roomNumber);
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if (item->floor == GetFloorHeight(floor, item->pos.xPos, 32000, item->pos.zPos))
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{
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item->hitPoints = -1;
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item->hitStatus = true;
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LaraBurn();
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}
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}
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2019-12-22 07:56:44 +01:00
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}
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2019-12-20 23:02:35 -03:00
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void InitialiseTrapDoor(short itemNumber)
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{
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ITEM_INFO* item;
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item = &Items[itemNumber];
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CloseTrapDoor(item);
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}
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void TrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item;
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item = &Items[itemNumber];
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if (item->currentAnimState == 1 && item->frameNumber == Anims[item->animNumber].frameEnd)
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ObjectCollision(itemNumber, l, coll);
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}
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void CeilingTrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item;
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int result, result2;
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item = &Items[itemNumber];
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result = TestLaraPosition(CeilingTrapDoorBounds, item, l);
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l->pos.yRot += ANGLE(180);
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result2 = TestLaraPosition(CeilingTrapDoorBounds, item, l);
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l->pos.yRot += ANGLE(180);
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if (TrInput & IN_ACTION && item->status != ITEM_DEACTIVATED && l->currentAnimState == STATE_LARA_JUMP_UP && l->gravityStatus && Lara.gunStatus == LG_NO_ARMS && (result || result2))
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{
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AlignLaraPosition(&CeilingTrapDoorPos, item, l);
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if (result2)
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l->pos.yRot += ANGLE(180);
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Lara.headYrot = 0;
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Lara.headXrot = 0;
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Lara.torsoYrot = 0;
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Lara.torsoXrot = 0;
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Lara.gunStatus = LG_HANDS_BUSY;
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l->gravityStatus = false;
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l->fallspeed = 0;
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l->animNumber = ANIMATION_LARA_CEILING_TRAPDOOR_OPEN;
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l->frameNumber = Anims[l->animNumber].frameBase;
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l->currentAnimState = STATE_LARA_FREEFALL_BIS;
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AddActiveItem(itemNumber);
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item->status = ITEM_ACTIVE;
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item->goalAnimState = 1;
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UseForcedFixedCamera = 1;
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ForcedFixedCamera.x = item->pos.xPos - SIN(item->pos.yRot) / 16;
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ForcedFixedCamera.y = item->pos.yPos + 1024;
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ForcedFixedCamera.z = item->pos.zPos - COS(item->pos.yRot) / 16;
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ForcedFixedCamera.roomNumber = item->roomNumber;
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}
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else
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{
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if (item->currentAnimState == 1)
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UseForcedFixedCamera = 0;
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}
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if (item->currentAnimState == 1 && item->frameNumber == Anims[item->animNumber].frameEnd)
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ObjectCollision(itemNumber, l, coll);
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}
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void FloorTrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item;
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item = &Items[itemNumber];
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if (TrInput & IN_ACTION && item->status != ITEM_DEACTIVATED && l->currentAnimState == STATE_LARA_STOP && l->animNumber == ANIMATION_LARA_STAY_IDLE && Lara.gunStatus == LG_NO_ARMS
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|| Lara.isMoving && Lara.generalPtr == (void *) itemNumber)
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{
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if (TestLaraPosition(FloorTrapDoorBounds, item, l))
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{
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if (MoveLaraPosition(&FloorTrapDoorPos, item, l))
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{
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l->animNumber = ANIMATION_LARA_FLOOR_TRAPDOOR_OPEN;
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l->frameNumber = Anims[l->animNumber].frameBase;
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l->currentAnimState = STATE_LARA_TRAPDOOR_FLOOR_OPEN;
|
|
|
|
Lara.isMoving = false;
|
|
|
|
Lara.headYrot = 0;
|
|
|
|
Lara.headXrot = 0;
|
|
|
|
Lara.torsoYrot = 0;
|
|
|
|
Lara.torsoXrot = 0;
|
|
|
|
Lara.gunStatus = LG_HANDS_BUSY;
|
|
|
|
AddActiveItem(itemNumber);
|
|
|
|
item->status = ITEM_ACTIVE;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
|
|
|
|
UseForcedFixedCamera = 1;
|
|
|
|
ForcedFixedCamera.x = item->pos.xPos - SIN(item->pos.yRot) / 8;
|
|
|
|
ForcedFixedCamera.y = item->pos.yPos - 2048;
|
|
|
|
if (ForcedFixedCamera.y < Rooms[item->roomNumber].maxceiling)
|
|
|
|
ForcedFixedCamera.y = Rooms[item->roomNumber].maxceiling;
|
|
|
|
ForcedFixedCamera.z = item->pos.zPos - COS(item->pos.yRot) / 8;
|
|
|
|
ForcedFixedCamera.roomNumber = item->roomNumber;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Lara.generalPtr = (void *) itemNumber;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (item->currentAnimState == 1)
|
|
|
|
UseForcedFixedCamera = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (item->currentAnimState == 1 && item->frameNumber == Anims[item->animNumber].frameEnd)
|
|
|
|
ObjectCollision(itemNumber, l, coll);
|
|
|
|
}
|
|
|
|
|
|
|
|
void TrapDoorControl(short itemNumber)
|
|
|
|
{
|
|
|
|
ITEM_INFO* item;
|
|
|
|
|
|
|
|
item = &Items[itemNumber];
|
|
|
|
if (TriggerActive(item))
|
|
|
|
{
|
|
|
|
if (!item->currentAnimState && item->triggerFlags >= 0)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (item->frameNumber == Anims[item->animNumber].frameEnd && CurrentLevel == 14 && item->objectNumber == ID_TRAPDOOR1)
|
|
|
|
{
|
|
|
|
item->status = ITEM_INVISIBLE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->status = ITEM_ACTIVE;
|
|
|
|
|
|
|
|
if (item->currentAnimState == 1)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
AnimateItem(item);
|
|
|
|
|
|
|
|
if (item->currentAnimState == 1 && (item->itemFlags[2] || JustLoaded))
|
|
|
|
{
|
|
|
|
OpenTrapDoor(item);
|
|
|
|
}
|
|
|
|
else if (!item->currentAnimState && !item->itemFlags[2])
|
|
|
|
{
|
|
|
|
CloseTrapDoor(item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CloseTrapDoor(ITEM_INFO* item)
|
|
|
|
{
|
|
|
|
ROOM_INFO* r;
|
|
|
|
FLOOR_INFO* floor;
|
|
|
|
unsigned short pitsky;
|
|
|
|
|
|
|
|
r = &Rooms[item->roomNumber];
|
|
|
|
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
|
|
|
|
pitsky = 0;
|
|
|
|
|
|
|
|
if (item->pos.yPos == r->minfloor)
|
|
|
|
{
|
|
|
|
pitsky = floor->pitRoom;
|
|
|
|
floor->pitRoom = NO_ROOM;
|
|
|
|
r = &Rooms[pitsky];
|
|
|
|
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
|
|
|
|
pitsky |= floor->skyRoom << 8;
|
|
|
|
floor->skyRoom = NO_ROOM;
|
|
|
|
}
|
|
|
|
else if (item->pos.yPos == r->maxceiling)
|
|
|
|
{
|
|
|
|
pitsky = floor->skyRoom;
|
|
|
|
floor->skyRoom = NO_ROOM;
|
|
|
|
r = &Rooms[pitsky];
|
|
|
|
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
|
|
|
|
pitsky = pitsky << 8 | floor->pitRoom;
|
|
|
|
floor->pitRoom = NO_ROOM;
|
|
|
|
}
|
|
|
|
|
|
|
|
item->itemFlags[2] = 1;
|
|
|
|
item->itemFlags[3] = pitsky;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OpenTrapDoor(ITEM_INFO* item)
|
|
|
|
{
|
|
|
|
ROOM_INFO* r;
|
|
|
|
FLOOR_INFO* floor;
|
|
|
|
unsigned short pitsky;
|
|
|
|
|
|
|
|
r = &Rooms[item->roomNumber];
|
|
|
|
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
|
|
|
|
pitsky = item->itemFlags[3];
|
|
|
|
|
|
|
|
if (item->pos.yPos == r->minfloor)
|
|
|
|
{
|
|
|
|
floor->pitRoom = (unsigned char) pitsky;
|
|
|
|
r = &Rooms[floor->pitRoom];
|
|
|
|
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
|
|
|
|
floor->skyRoom = pitsky >> 8;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
floor->skyRoom = pitsky >> 8;
|
|
|
|
r = &Rooms[floor->skyRoom];
|
|
|
|
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
|
|
|
|
floor->pitRoom = (unsigned char) pitsky;
|
|
|
|
}
|
|
|
|
|
|
|
|
item->itemFlags[2] = 0;
|
|
|
|
}
|
2019-12-23 16:16:51 +01:00
|
|
|
|
|
|
|
void InitialiseFallingBlock(short itemNumber)
|
|
|
|
{
|
|
|
|
Items[itemNumber].meshBits = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FallingBlockCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
if (!item->itemFlags[0] && !item->triggerFlags && item->pos.yPos == l->pos.yPos)
|
|
|
|
{
|
|
|
|
if (!((item->pos.xPos ^ l->pos.xPos) & 0xFFFFFC00) && !((l->pos.zPos ^ item->pos.zPos) & 0xFFFFFC00))
|
|
|
|
{
|
|
|
|
SoundEffect(SFX_ROCK_FALL_CRUMBLE, &item->pos, 0);
|
|
|
|
AddActiveItem(itemNum);
|
|
|
|
|
|
|
|
item->itemFlags[0] = 0;
|
|
|
|
item->status = ITEM_ACTIVE;
|
|
|
|
item->flags |= 0x3E00;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FallingBlockControl(short itemNumber)
|
|
|
|
{
|
|
|
|
ITEM_INFO* item = &Items[itemNumber];
|
|
|
|
|
|
|
|
if (item->triggerFlags)
|
|
|
|
{
|
|
|
|
item->triggerFlags--;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (item->itemFlags[0])
|
|
|
|
{
|
|
|
|
if (item->itemFlags[0] < 60)
|
|
|
|
{
|
|
|
|
if (item->itemFlags[0] < 52)
|
|
|
|
{
|
|
|
|
if (!(GetRandomControl() % (62 - item->itemFlags[0])))
|
|
|
|
item->pos.yPos += (GetRandomControl() & 3) + 1;
|
|
|
|
item->itemFlags[0]++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->itemFlags[1] += 2;
|
|
|
|
item->itemFlags[0]++;
|
|
|
|
item->pos.yPos += item->itemFlags[1];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
KillItem(itemNumber);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->meshBits = -2;
|
|
|
|
ExplodingDeath2(itemNumber, -1, 15265);
|
|
|
|
item->itemFlags[0]++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FallingBlockFloor(ITEM_INFO* item, int x, int y, int z, int* height)
|
|
|
|
{
|
|
|
|
if (!((x ^ item->pos.xPos) & 0xFFFFFC00) && !((z ^ item->pos.zPos) & 0xFFFFFC00))
|
|
|
|
{
|
|
|
|
if (y <= item->pos.yPos)
|
|
|
|
{
|
|
|
|
*height = item->pos.yPos;
|
|
|
|
HeightType = 0;
|
|
|
|
OnFloor = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FallingBlockCeiling(ITEM_INFO* item, int x, int y, int z, int* height)
|
|
|
|
{
|
|
|
|
if (!((x ^ item->pos.xPos) & 0xFFFFFC00) && !((z ^ item->pos.zPos) & 0xFFFFFC00))
|
|
|
|
{
|
|
|
|
if (y > item->pos.yPos)
|
|
|
|
{
|
|
|
|
*height = item->pos.yPos + 256;
|
|
|
|
}
|
|
|
|
}
|
2019-12-23 19:38:47 -03:00
|
|
|
}
|
|
|
|
|
|
|
|
void InitialiseWreckingBall(short itemNumber)
|
|
|
|
{
|
|
|
|
ITEM_INFO* item;
|
|
|
|
short room;
|
|
|
|
|
|
|
|
item = &Items[itemNumber];
|
|
|
|
item->itemFlags[3] = find_a_fucking_item(ID_ANIMATING16) - Items;
|
|
|
|
room = item->roomNumber;
|
|
|
|
item->pos.yPos = GetCeiling(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &room), item->pos.xPos, item->pos.yPos, item->pos.zPos) + 1644;
|
|
|
|
GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &room);
|
|
|
|
if (room != item->roomNumber)
|
|
|
|
ItemNewRoom(itemNumber, room);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WreckingBallCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
ITEM_INFO* item;
|
|
|
|
int x, y, z, test;
|
|
|
|
short damage;
|
|
|
|
|
|
|
|
item = &Items[itemNumber];
|
|
|
|
if (TestBoundsCollide(item, l, coll->radius))
|
|
|
|
{
|
|
|
|
x = l->pos.xPos;
|
|
|
|
y = l->pos.yPos;
|
|
|
|
z = l->pos.zPos;
|
|
|
|
test = (x & 1023) > 256 && (x & 1023) < 768 && (z & 1023) > 256 && (z & 1023) < 768;
|
|
|
|
damage = item->fallspeed > 0 ? 96 : 0;
|
|
|
|
if (ItemPushLara(item, l, coll, coll->enableSpaz, 1))
|
|
|
|
{
|
|
|
|
if (test)
|
|
|
|
l->hitPoints = 0;
|
|
|
|
else
|
|
|
|
l->hitPoints -= damage;
|
|
|
|
x -= l->pos.xPos;
|
|
|
|
y -= l->pos.yPos;
|
|
|
|
z -= l->pos.zPos;
|
|
|
|
if (damage)
|
|
|
|
{
|
|
|
|
for (int i = 14 + (GetRandomControl() & 3); i > 0; --i)
|
|
|
|
{
|
|
|
|
TriggerBlood(l->pos.xPos + (GetRandomControl() & 63) - 32, l->pos.yPos - (GetRandomControl() & 511) - 256,
|
|
|
|
l->pos.zPos + (GetRandomControl() & 63) - 32, -1, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!coll->enableBaddiePush || test)
|
|
|
|
{
|
|
|
|
l->pos.xPos += x;
|
|
|
|
l->pos.yPos += y;
|
|
|
|
l->pos.zPos += z;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void _WreckingBallControl(short itemNumber)
|
|
|
|
{
|
|
|
|
ITEM_INFO* item;
|
|
|
|
int x, z, test;
|
|
|
|
|
|
|
|
item = &Items[itemNumber];
|
|
|
|
if (LaraItem->pos.xPos >= 45056 && LaraItem->pos.xPos <= 57344 && LaraItem->pos.zPos >= 26624 && LaraItem->pos.zPos <= 43008
|
|
|
|
|| item->itemFlags[2] < 900)
|
|
|
|
{
|
|
|
|
if (item->itemFlags[2] < 900)
|
|
|
|
{
|
|
|
|
if (!item->itemFlags[2] || !(GlobalCounter & 0x3F))
|
|
|
|
{
|
|
|
|
WreckingBallData[0] = GetRandomControl() % 7 - 3;
|
|
|
|
WreckingBallData[1] = GetRandomControl() % 7 - 3;
|
|
|
|
}
|
|
|
|
x = (WreckingBallData[0] << 10) + 51712;
|
|
|
|
z = (WreckingBallData[1] << 10) + 34304;
|
|
|
|
test = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
x = LaraItem->pos.xPos;
|
|
|
|
z = LaraItem->pos.zPos;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
x = 51200;
|
|
|
|
z = 33792;
|
|
|
|
test = 0;
|
|
|
|
}
|
|
|
|
if (item->itemFlags[2] < 900)
|
|
|
|
++item->itemFlags[2];
|
|
|
|
if (GlobalPlayingCutscene)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|