TombEngine/TR5Main/Game/traps.cpp

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#include "traps.h"
#include "..\Global\global.h"
#include "items.h"
#include "effect2.h"
#include "tomb4fx.h"
#include "effects.h"
#include "lara.h"
#include "collide.h"
static short CeilingTrapDoorBounds[12] = {-256, 256, 0, 900, -768, -256, -1820, 1820, -5460, 5460, -1820, 1820};
static PHD_VECTOR CeilingTrapDoorPos = {0, 1056, -480};
static short FloorTrapDoorBounds[12] = {-256, 256, 0, 0, -1024, -256, -1820, 1820, -5460, 5460, -1820, 1820};
static PHD_VECTOR FloorTrapDoorPos = {0, 0, -655};
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void LaraBurn()
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{
if (!Lara.burn && !Lara.burnSmoke)
{
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short fxNum = CreateNewEffect(LaraItem->roomNumber);
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if (fxNum != NO_ITEM)
{
Effects[fxNum].objectNumber = ID_FLAME;
Lara.burn = true;
}
}
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}
void FlameEmitterControl(short itemNumber)
{
byte r, g, b;
int falloff;
ITEM_INFO* item = &Items[itemNumber];
if (TriggerActive(item))
{
if (item->triggerFlags < 0)
{
short flags = -item->triggerFlags;
if ((flags & 7) == 2 || (flags & 7) == 7)
{
PHD_3DPOS* pos = &item->pos;
SoundEffect(SFX_D_METAL_CAGE_OPEN, &item->pos, 0);
TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
g = (GetRandomControl() & 0x1F) + 96;
r = (GetRandomControl() & 0x3F) + 192;
falloff = (GetRandomControl() & 3) + 20;
}
else
{
if (item->itemFlags[0])
{
if (item->itemFlags[1])
item->itemFlags[1] = item->itemFlags[1] - (item->itemFlags[1] >> 2);
if (item->itemFlags[2] < 256)
item->itemFlags[2] += 8;
item->itemFlags[0]--;
if (!item->itemFlags[0])
item->itemFlags[3] = (GetRandomControl() & 0x3F) + 150;
}
else
{
if (!--item->itemFlags[3])
{
if (flags >> 3)
item->itemFlags[0] = (GetRandomControl() & 0x1F) + 30 * (flags >> 3);
else
item->itemFlags[0] = (GetRandomControl() & 0x3F) + 60;
}
if (item->itemFlags[2])
item->itemFlags[2] -= 8;
if (item->itemFlags[1] > -8192)
item->itemFlags[1] -= 512;
}
if (item->itemFlags[2])
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 0, item->roomNumber, item->itemFlags[2]);
if (item->itemFlags[1])
{
SoundEffect(SFX_D_METAL_CAGE_OPEN, &item->pos, 0);
if (item->itemFlags[1] <= -8192)
TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
else
TriggerSuperJetFlame(item, item->itemFlags[1], GlobalCounter & 1);
r = (GetRandomControl() & 0x3F) + 192;
g = (GetRandomControl() & 0x1F) + 96;
falloff = (-item->itemFlags[1] >> 10) - (GetRandomControl() & 1) + 16;
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, falloff, r, g, 0);
}
else
{
r = (GetRandomControl() & 0x3F) + 192;
g = (GetRandomControl() & 0x1F) + 96;
falloff = 10 - (GetRandomControl() & 1);
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, falloff, r, g, 0);
}
}
SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
return;
}
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 2, item->roomNumber, 0);
r = (GetRandomControl() & 0x3F) + 192;
g = (GetRandomControl() & 0x1F) + 96;
falloff = 16 - (GetRandomControl() & 1);
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, falloff, r, g, 0);
SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
if (!Lara.burn
&& item->triggerFlags != 33
&& ItemNearLara(&item->pos, 600)
&& (SQUARE(LaraItem->pos.xPos - item->pos.xPos) + SQUARE(LaraItem->pos.zPos - item->pos.zPos) < 0x40000))
{
LaraBurn();
}
}
}
void FlameEmitter2Control(short itemNumber)//5A1BC, 5A638 (F)
{
ITEM_INFO* item = &Items[itemNumber];
if (TriggerActive(item))
{
if (item->triggerFlags < 0)
{
if (item->itemFlags[0])
{
if (item->itemFlags[0] == 1)
{
DoFlipMap(-item->triggerFlags);
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FlipMap[-item->triggerFlags] ^= 0x3E00;
item->itemFlags[0] = 2;
}
}
else
{
if (item->triggerFlags < -100)
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item->triggerFlags += 100;
item->itemFlags[0] = 1;
}
}
else
{
if (item->triggerFlags != 2)
{
if (item->triggerFlags == 123)
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 1, item->roomNumber, item->itemFlags[3]);
else
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 1 - item->triggerFlags, item->roomNumber, item->itemFlags[3]);
}
if (item->triggerFlags == 0 || item->triggerFlags == 2)
{
int r = (GetRandomControl() & 0x3F) + 192;
int g = (GetRandomControl() & 0x1F) + 96;
if (item->itemFlags[3])
{
r = r * item->itemFlags[3] >> 8;
g = g * item->itemFlags[3] >> 8;
}
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, 10, r, g, 0);
}
SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
}
}
}
void FlameControl(short fxNumber)
{
FX_INFO* fx = &Effects[fxNumber];
for (int i = 0; i < 14; i++)
{
if (!(Wibble & 0xC))
{
fx->pos.xPos = 0;
fx->pos.yPos = 0;
fx->pos.zPos = 0;
GetLaraJointPosition((PHD_VECTOR*)& fx->pos, i);
if (Lara.BurnCount)
{
Lara.BurnCount--;
if (!Lara.BurnCount)
Lara.burnSmoke = true;
}
TriggerFireFlame(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, -1, 255 - ((Lara.currentZvel >> 10) & 1));
}
}
byte r = (GetRandomControl() & 0x3F) + 192;
byte g = (GetRandomControl() & 0x1F) + 96;
byte b;
if (!Lara.burnSmoke)
{
if (!Lara.burnBlue)
{
TriggerDynamicLight(LaraItem->pos.xPos, LaraItem->pos.yPos, LaraItem->pos.zPos, 13, r, g, 0);
}
else
{
if (Lara.burnBlue == 128)
{
b = r;
TriggerDynamicLight(LaraItem->pos.xPos, LaraItem->pos.yPos, LaraItem->pos.zPos, 13, 0, g, b);
}
else if (Lara.burnBlue == 256)
{
b = g;
g = r;
TriggerDynamicLight(LaraItem->pos.xPos, LaraItem->pos.yPos, LaraItem->pos.zPos, 13, 0, g, b);
}
}
}
if (LaraItem->roomNumber != fx->roomNumber)
EffectNewRoom(fxNumber, LaraItem->roomNumber);
int wh = GetWaterHeight(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, fx->roomNumber);
if (wh == NO_HEIGHT || fx->pos.yPos <= wh || Lara.burnBlue)
{
SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &fx->pos, 0);
LaraItem->hitPoints -= 7;
LaraItem->hitStatus = true;
}
else
{
KillEffect(fxNumber);
Lara.burn = false;
}
}
void LavaBurn(ITEM_INFO* item)
{
if (item->hitPoints >= 0 && Lara.waterStatus != LW_FLYCHEAT)
{
short roomNumber = item->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, 32000, item->pos.zPos, &roomNumber);
if (item->floor == GetFloorHeight(floor, item->pos.xPos, 32000, item->pos.zPos))
{
item->hitPoints = -1;
item->hitStatus = true;
LaraBurn();
}
}
}
void InitialiseTrapDoor(short itemNumber)
{
ITEM_INFO* item;
item = &Items[itemNumber];
CloseTrapDoor(item);
}
void TrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
{
ITEM_INFO* item;
item = &Items[itemNumber];
if (item->currentAnimState == 1 && item->frameNumber == Anims[item->animNumber].frameEnd)
ObjectCollision(itemNumber, l, coll);
}
void CeilingTrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
{
ITEM_INFO* item;
int result, result2;
item = &Items[itemNumber];
result = TestLaraPosition(CeilingTrapDoorBounds, item, l);
l->pos.yRot += ANGLE(180);
result2 = TestLaraPosition(CeilingTrapDoorBounds, item, l);
l->pos.yRot += ANGLE(180);
if (TrInput & IN_ACTION && item->status != ITEM_DEACTIVATED && l->currentAnimState == STATE_LARA_JUMP_UP && l->gravityStatus && Lara.gunStatus == LG_NO_ARMS && (result || result2))
{
AlignLaraPosition(&CeilingTrapDoorPos, item, l);
if (result2)
l->pos.yRot += ANGLE(180);
Lara.headYrot = 0;
Lara.headXrot = 0;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
Lara.gunStatus = LG_HANDS_BUSY;
l->gravityStatus = false;
l->fallspeed = 0;
l->animNumber = ANIMATION_LARA_CEILING_TRAPDOOR_OPEN;
l->frameNumber = Anims[l->animNumber].frameBase;
l->currentAnimState = STATE_LARA_FREEFALL_BIS;
AddActiveItem(itemNumber);
item->status = ITEM_ACTIVE;
item->goalAnimState = 1;
UseForcedFixedCamera = 1;
ForcedFixedCamera.x = item->pos.xPos - SIN(item->pos.yRot) / 16;
ForcedFixedCamera.y = item->pos.yPos + 1024;
ForcedFixedCamera.z = item->pos.zPos - COS(item->pos.yRot) / 16;
ForcedFixedCamera.roomNumber = item->roomNumber;
}
else
{
if (item->currentAnimState == 1)
UseForcedFixedCamera = 0;
}
if (item->currentAnimState == 1 && item->frameNumber == Anims[item->animNumber].frameEnd)
ObjectCollision(itemNumber, l, coll);
}
void FloorTrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
{
ITEM_INFO* item;
item = &Items[itemNumber];
if (TrInput & IN_ACTION && item->status != ITEM_DEACTIVATED && l->currentAnimState == STATE_LARA_STOP && l->animNumber == ANIMATION_LARA_STAY_IDLE && Lara.gunStatus == LG_NO_ARMS
|| Lara.isMoving && Lara.generalPtr == (void *) itemNumber)
{
if (TestLaraPosition(FloorTrapDoorBounds, item, l))
{
if (MoveLaraPosition(&FloorTrapDoorPos, item, l))
{
l->animNumber = ANIMATION_LARA_FLOOR_TRAPDOOR_OPEN;
l->frameNumber = Anims[l->animNumber].frameBase;
l->currentAnimState = STATE_LARA_TRAPDOOR_FLOOR_OPEN;
Lara.isMoving = false;
Lara.headYrot = 0;
Lara.headXrot = 0;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
Lara.gunStatus = LG_HANDS_BUSY;
AddActiveItem(itemNumber);
item->status = ITEM_ACTIVE;
item->goalAnimState = 1;
UseForcedFixedCamera = 1;
ForcedFixedCamera.x = item->pos.xPos - SIN(item->pos.yRot) / 8;
ForcedFixedCamera.y = item->pos.yPos - 2048;
if (ForcedFixedCamera.y < Rooms[item->roomNumber].maxceiling)
ForcedFixedCamera.y = Rooms[item->roomNumber].maxceiling;
ForcedFixedCamera.z = item->pos.zPos - COS(item->pos.yRot) / 8;
ForcedFixedCamera.roomNumber = item->roomNumber;
}
else
{
Lara.generalPtr = (void *) itemNumber;
}
}
}
else
{
if (item->currentAnimState == 1)
UseForcedFixedCamera = 0;
}
if (item->currentAnimState == 1 && item->frameNumber == Anims[item->animNumber].frameEnd)
ObjectCollision(itemNumber, l, coll);
}
void TrapDoorControl(short itemNumber)
{
ITEM_INFO* item;
item = &Items[itemNumber];
if (TriggerActive(item))
{
if (!item->currentAnimState && item->triggerFlags >= 0)
{
item->goalAnimState = 1;
}
else if (item->frameNumber == Anims[item->animNumber].frameEnd && CurrentLevel == 14 && item->objectNumber == ID_TRAPDOOR1)
{
item->status = ITEM_INVISIBLE;
}
}
else
{
item->status = ITEM_ACTIVE;
if (item->currentAnimState == 1)
{
item->goalAnimState = 0;
}
}
AnimateItem(item);
if (item->currentAnimState == 1 && (item->itemFlags[2] || JustLoaded))
{
OpenTrapDoor(item);
}
else if (!item->currentAnimState && !item->itemFlags[2])
{
CloseTrapDoor(item);
}
}
void CloseTrapDoor(ITEM_INFO* item)
{
ROOM_INFO* r;
FLOOR_INFO* floor;
unsigned short pitsky;
r = &Rooms[item->roomNumber];
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
pitsky = 0;
if (item->pos.yPos == r->minfloor)
{
pitsky = floor->pitRoom;
floor->pitRoom = NO_ROOM;
r = &Rooms[pitsky];
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
pitsky |= floor->skyRoom << 8;
floor->skyRoom = NO_ROOM;
}
else if (item->pos.yPos == r->maxceiling)
{
pitsky = floor->skyRoom;
floor->skyRoom = NO_ROOM;
r = &Rooms[pitsky];
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
pitsky = pitsky << 8 | floor->pitRoom;
floor->pitRoom = NO_ROOM;
}
item->itemFlags[2] = 1;
item->itemFlags[3] = pitsky;
}
void OpenTrapDoor(ITEM_INFO* item)
{
ROOM_INFO* r;
FLOOR_INFO* floor;
unsigned short pitsky;
r = &Rooms[item->roomNumber];
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
pitsky = item->itemFlags[3];
if (item->pos.yPos == r->minfloor)
{
floor->pitRoom = (unsigned char) pitsky;
r = &Rooms[floor->pitRoom];
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
floor->skyRoom = pitsky >> 8;
}
else
{
floor->skyRoom = pitsky >> 8;
r = &Rooms[floor->skyRoom];
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
floor->pitRoom = (unsigned char) pitsky;
}
item->itemFlags[2] = 0;
}
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void InitialiseFallingBlock(short itemNumber)
{
Items[itemNumber].meshBits = 1;
}
void FallingBlockCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll)
{
ITEM_INFO* item = &Items[itemNum];
if (!item->itemFlags[0] && !item->triggerFlags && item->pos.yPos == l->pos.yPos)
{
if (!((item->pos.xPos ^ l->pos.xPos) & 0xFFFFFC00) && !((l->pos.zPos ^ item->pos.zPos) & 0xFFFFFC00))
{
SoundEffect(SFX_ROCK_FALL_CRUMBLE, &item->pos, 0);
AddActiveItem(itemNum);
item->itemFlags[0] = 0;
item->status = ITEM_ACTIVE;
item->flags |= 0x3E00;
}
}
}
void FallingBlockControl(short itemNumber)
{
ITEM_INFO* item = &Items[itemNumber];
if (item->triggerFlags)
{
item->triggerFlags--;
}
else
{
if (item->itemFlags[0])
{
if (item->itemFlags[0] < 60)
{
if (item->itemFlags[0] < 52)
{
if (!(GetRandomControl() % (62 - item->itemFlags[0])))
item->pos.yPos += (GetRandomControl() & 3) + 1;
item->itemFlags[0]++;
}
else
{
item->itemFlags[1] += 2;
item->itemFlags[0]++;
item->pos.yPos += item->itemFlags[1];
}
}
else
{
KillItem(itemNumber);
}
}
else
{
item->meshBits = -2;
ExplodingDeath2(itemNumber, -1, 15265);
item->itemFlags[0]++;
}
}
}
void FallingBlockFloor(ITEM_INFO* item, int x, int y, int z, int* height)
{
if (!((x ^ item->pos.xPos) & 0xFFFFFC00) && !((z ^ item->pos.zPos) & 0xFFFFFC00))
{
if (y <= item->pos.yPos)
{
*height = item->pos.yPos;
HeightType = 0;
OnFloor = 1;
}
}
}
void FallingBlockCeiling(ITEM_INFO* item, int x, int y, int z, int* height)
{
if (!((x ^ item->pos.xPos) & 0xFFFFFC00) && !((z ^ item->pos.zPos) & 0xFFFFFC00))
{
if (y > item->pos.yPos)
{
*height = item->pos.yPos + 256;
}
}
}