2019-12-20 11:23:03 +01:00
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#include "../newobjects.h"
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2019-12-29 20:15:30 +01:00
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#include "../../Game/Box.h"
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#include "../../Game/effects.h"
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BITE_INFO DobermanBite = { 0, 0x1E, 0x8D, 0x14 };
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2019-12-20 11:23:03 +01:00
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void InitialiseDoberman(short itemNum)
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{
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ITEM_INFO* item;
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item = &Items[itemNum];
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if (item->triggerFlags)
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{
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item->currentAnimState = 5;
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item->animNumber = Objects[item->objectNumber].animIndex + 6;
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2019-12-29 20:15:30 +01:00
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// TODO: item->flags2 ^= (item->flags2 ^ ((item->flags2 & 0xFE) + 2)) & 6;
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2019-12-20 11:23:03 +01:00
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}
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else
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{
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item->currentAnimState = 6;
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item->animNumber = Objects[item->objectNumber].animIndex + 10;
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}
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item->frameNumber = Anims[item->animNumber].frameBase;
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2019-12-29 20:15:30 +01:00
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}
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void ControlDoberman(short itemNumber)
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{
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if (CreatureActive(itemNumber))
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{
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short angle = 0;
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short tilt = 0;
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short joint = 0;
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ITEM_INFO* item = &Items[itemNumber];
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CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
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if (item->hitPoints > 0)
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{
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AI_INFO info;
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CreatureAIInfo(item, &info);
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if (info.ahead)
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joint = info.angle;
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GetCreatureMood(item, &info, TIMID);
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CreatureMood(item, &info, TIMID);
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angle = CreatureTurn(item, creature->maximumTurn);
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int random;
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switch (item->currentAnimState)
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{
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case 1:
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creature->maximumTurn = ANGLE(3);
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if (creature->mood)
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{
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item->goalAnimState = 2;
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}
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else
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{
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random = GetRandomControl();
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if (random < 768)
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{
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item->requiredAnimState = 4;
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item->goalAnimState = 3;
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break;
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}
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if (random < 1536)
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{
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item->requiredAnimState = 5;
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item->goalAnimState = 3;
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break;
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}
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if (random < 2816)
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{
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item->goalAnimState = 3;
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break;
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}
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}
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break;
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case 2:
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tilt = angle;
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creature->maximumTurn = ANGLE(6);
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if (!creature->mood)
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{
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item->goalAnimState = 3;
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break;
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}
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if (info.distance < SQUARE(768))
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item->goalAnimState = 8;
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break;
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case 3:
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creature->maximumTurn = 0;
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creature->flags = 0;
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if (creature->mood)
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{
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if (creature->mood != ESCAPE_MOOD
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&& info.distance < SQUARE(341)
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&& info.ahead)
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item->goalAnimState = 7;
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else
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item->goalAnimState = 2;
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}
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else
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{
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if (item->requiredAnimState)
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{
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item->goalAnimState = item->requiredAnimState;
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}
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else
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{
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random = GetRandomControl();
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if (random >= 768)
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{
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if (random >= 1536)
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{
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if (random < 9728)
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item->goalAnimState = 1;
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}
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else
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{
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item->goalAnimState = 5;
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}
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}
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else
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{
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item->goalAnimState = 4;
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}
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}
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}
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break;
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case 4:
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if (creature->mood || GetRandomControl() < 1280)
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{
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item->goalAnimState = 3;
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}
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break;
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case 5:
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if (creature->mood || GetRandomControl() < 256)
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{
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item->goalAnimState = 3;
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}
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break;
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case 6:
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if (creature->mood || GetRandomControl() < 512)
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{
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item->goalAnimState = 3;
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}
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break;
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case 7:
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creature->maximumTurn = ANGLE(1) / 2;
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if (creature->flags != 1
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&& info.ahead
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&& item->touchBits & 0x122000)
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{
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CreatureEffect(item, &DobermanBite, DoBloodSplat);
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LaraItem->hitPoints -= 30;
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LaraItem->hitStatus = true;
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creature->flags = 1;
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}
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if (info.distance <= SQUARE(341) || info.distance >= SQUARE(682))
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item->goalAnimState = 3;
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else
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item->goalAnimState = 9;
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break;
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case 8:
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if (creature->flags != 2 && item->touchBits & 0x122000)
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{
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CreatureEffect(item, &DobermanBite, DoBloodSplat);
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LaraItem->hitPoints -= 80;
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LaraItem->hitStatus = true;
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creature->flags = 2;
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}
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if (info.distance >= SQUARE(341))
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{
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if (info.distance < SQUARE(682))
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item->goalAnimState = 9;
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}
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else
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{
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item->goalAnimState = 7;
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}
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break;
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case 9:
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creature->maximumTurn = ANGLE(6);
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if (creature->flags != 3 && item->touchBits & 0x122000)
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{
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CreatureEffect(item, &DobermanBite, DoBloodSplat);
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LaraItem->hitPoints -= 50;
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LaraItem->hitStatus = true;
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creature->flags = 3;
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}
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if (info.distance < SQUARE(341))
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item->goalAnimState = 7;
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break;
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default:
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break;
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}
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}
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else if (item->currentAnimState != 10)
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{
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item->animNumber = Objects[ID_DOG].animIndex + 13;
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item->currentAnimState = 10;
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item->frameNumber = Anims[item->animNumber].frameBase;
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}
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CreatureTilt(item, tilt);
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CreatureJoint(item, 0, 0);
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CreatureJoint(item, 1, joint);
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CreatureJoint(item, 2, 0);
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CreatureAnimation(itemNumber, angle, tilt);
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}
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2019-12-20 11:23:03 +01:00
|
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}
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