TombEngine/TR5Main/Objects/TR5/tr5_doberman.cpp

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#include "../newobjects.h"
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#include "../../Game/Box.h"
#include "../../Game/effects.h"
BITE_INFO DobermanBite = { 0, 0x1E, 0x8D, 0x14 };
void InitialiseDoberman(short itemNum)
{
ITEM_INFO* item;
item = &Items[itemNum];
if (item->triggerFlags)
{
item->currentAnimState = 5;
item->animNumber = Objects[item->objectNumber].animIndex + 6;
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// TODO: item->flags2 ^= (item->flags2 ^ ((item->flags2 & 0xFE) + 2)) & 6;
}
else
{
item->currentAnimState = 6;
item->animNumber = Objects[item->objectNumber].animIndex + 10;
}
item->frameNumber = Anims[item->animNumber].frameBase;
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}
void ControlDoberman(short itemNumber)
{
if (CreatureActive(itemNumber))
{
short angle = 0;
short tilt = 0;
short joint = 0;
ITEM_INFO* item = &Items[itemNumber];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
if (item->hitPoints > 0)
{
AI_INFO info;
CreatureAIInfo(item, &info);
if (info.ahead)
joint = info.angle;
GetCreatureMood(item, &info, TIMID);
CreatureMood(item, &info, TIMID);
angle = CreatureTurn(item, creature->maximumTurn);
int random;
switch (item->currentAnimState)
{
case 1:
creature->maximumTurn = ANGLE(3);
if (creature->mood)
{
item->goalAnimState = 2;
}
else
{
random = GetRandomControl();
if (random < 768)
{
item->requiredAnimState = 4;
item->goalAnimState = 3;
break;
}
if (random < 1536)
{
item->requiredAnimState = 5;
item->goalAnimState = 3;
break;
}
if (random < 2816)
{
item->goalAnimState = 3;
break;
}
}
break;
case 2:
tilt = angle;
creature->maximumTurn = ANGLE(6);
if (!creature->mood)
{
item->goalAnimState = 3;
break;
}
if (info.distance < SQUARE(768))
item->goalAnimState = 8;
break;
case 3:
creature->maximumTurn = 0;
creature->flags = 0;
if (creature->mood)
{
if (creature->mood != ESCAPE_MOOD
&& info.distance < SQUARE(341)
&& info.ahead)
item->goalAnimState = 7;
else
item->goalAnimState = 2;
}
else
{
if (item->requiredAnimState)
{
item->goalAnimState = item->requiredAnimState;
}
else
{
random = GetRandomControl();
if (random >= 768)
{
if (random >= 1536)
{
if (random < 9728)
item->goalAnimState = 1;
}
else
{
item->goalAnimState = 5;
}
}
else
{
item->goalAnimState = 4;
}
}
}
break;
case 4:
if (creature->mood || GetRandomControl() < 1280)
{
item->goalAnimState = 3;
}
break;
case 5:
if (creature->mood || GetRandomControl() < 256)
{
item->goalAnimState = 3;
}
break;
case 6:
if (creature->mood || GetRandomControl() < 512)
{
item->goalAnimState = 3;
}
break;
case 7:
creature->maximumTurn = ANGLE(1) / 2;
if (creature->flags != 1
&& info.ahead
&& item->touchBits & 0x122000)
{
CreatureEffect(item, &DobermanBite, DoBloodSplat);
LaraItem->hitPoints -= 30;
LaraItem->hitStatus = true;
creature->flags = 1;
}
if (info.distance <= SQUARE(341) || info.distance >= SQUARE(682))
item->goalAnimState = 3;
else
item->goalAnimState = 9;
break;
case 8:
if (creature->flags != 2 && item->touchBits & 0x122000)
{
CreatureEffect(item, &DobermanBite, DoBloodSplat);
LaraItem->hitPoints -= 80;
LaraItem->hitStatus = true;
creature->flags = 2;
}
if (info.distance >= SQUARE(341))
{
if (info.distance < SQUARE(682))
item->goalAnimState = 9;
}
else
{
item->goalAnimState = 7;
}
break;
case 9:
creature->maximumTurn = ANGLE(6);
if (creature->flags != 3 && item->touchBits & 0x122000)
{
CreatureEffect(item, &DobermanBite, DoBloodSplat);
LaraItem->hitPoints -= 50;
LaraItem->hitStatus = true;
creature->flags = 3;
}
if (info.distance < SQUARE(341))
item->goalAnimState = 7;
break;
default:
break;
}
}
else if (item->currentAnimState != 10)
{
item->animNumber = Objects[ID_DOG].animIndex + 13;
item->currentAnimState = 10;
item->frameNumber = Anims[item->animNumber].frameBase;
}
CreatureTilt(item, tilt);
CreatureJoint(item, 0, 0);
CreatureJoint(item, 1, joint);
CreatureJoint(item, 2, 0);
CreatureAnimation(itemNumber, angle, tilt);
}
}