mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-01 01:08:01 +03:00
99 lines
2.1 KiB
C++
99 lines
2.1 KiB
C++
![]() |
#include "../newobjects.h"
|
||
|
#include "../../Game/Box.h"
|
||
|
#include "../../Game/effects.h"
|
||
|
|
||
|
BITE_INFO barracudaBite = { 2, -60, 121, 7 };
|
||
|
|
||
|
void BarracudaControl(short itemNum)
|
||
|
{
|
||
|
if (!CreatureActive(itemNum))
|
||
|
return;
|
||
|
|
||
|
ITEM_INFO* item = &Items[itemNum];
|
||
|
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
|
||
|
short angle = 0;
|
||
|
short head = 0;
|
||
|
|
||
|
if (item->hitPoints <= 0)
|
||
|
{
|
||
|
if (item->currentAnimState != 6)
|
||
|
{
|
||
|
item->animNumber = Objects[ID_BARRACUDA].animIndex + 6;
|
||
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
||
|
item->currentAnimState = 6;
|
||
|
}
|
||
|
|
||
|
CreatureFloat(itemNum);
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AI_INFO info;
|
||
|
CreatureAIInfo(item, &info);
|
||
|
|
||
|
GetCreatureMood(item, &info, TIMID);
|
||
|
CreatureMood(item, &info, TIMID);
|
||
|
|
||
|
angle = CreatureTurn(item, creature->maximumTurn);
|
||
|
|
||
|
switch (item->currentAnimState)
|
||
|
{
|
||
|
case 1:
|
||
|
creature->flags = 0;
|
||
|
|
||
|
if (creature->mood == BORED_MOOD)
|
||
|
item->goalAnimState = 2;
|
||
|
else if (info.ahead && info.distance < 680)
|
||
|
item->goalAnimState = 4;
|
||
|
else if (creature->mood == STALK_MOOD)
|
||
|
item->goalAnimState = 2;
|
||
|
else
|
||
|
item->goalAnimState = 3;
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
creature->maximumTurn = ANGLE(2);
|
||
|
|
||
|
if (creature->mood == BORED_MOOD)
|
||
|
break;
|
||
|
else if (info.ahead && (item->touchBits & 0xE0))
|
||
|
item->goalAnimState = 1;
|
||
|
else if (creature->mood != STALK_MOOD)
|
||
|
item->goalAnimState = 3;
|
||
|
break;
|
||
|
|
||
|
case 3:
|
||
|
creature->maximumTurn = ANGLE(4);
|
||
|
creature->flags = 0;
|
||
|
|
||
|
if (creature->mood == BORED_MOOD)
|
||
|
item->goalAnimState = 2;
|
||
|
else if (info.ahead && info.distance < 340)
|
||
|
item->goalAnimState = 5;
|
||
|
else if (info.ahead && info.distance < 680)
|
||
|
item->goalAnimState = 1;
|
||
|
else if (creature->mood == STALK_MOOD)
|
||
|
item->goalAnimState = 2;
|
||
|
break;
|
||
|
|
||
|
case 4:
|
||
|
case 5:
|
||
|
if (info.ahead)
|
||
|
head = info.angle;
|
||
|
|
||
|
if (!creature->flags && (item->touchBits & 0xE0))
|
||
|
{
|
||
|
LaraItem->hitPoints -= 100;
|
||
|
LaraItem->hitStatus = true;
|
||
|
CreatureEffect(item, &barracudaBite, DoBloodSplat);
|
||
|
|
||
|
creature->flags = 1;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CreatureJoint(item, 0, head);
|
||
|
CreatureAnimation(itemNum, angle, 0);
|
||
|
CreatureUnderwater(item, STEP_SIZE);
|
||
|
}
|