lahm86
c69fe9c891
objects: raise static mesh slot capacity
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This raises the static mesh slot capacity from 50 to 256. 2D statics
remain fixed at 50 for the time being.
Resolves #2734 .
2025-04-12 12:36:49 +01:00
Marcin Kurczewski
98acd91c5a
tr2/options: add graphic options dialog
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Resolves #1615 .
2025-04-11 08:25:16 +02:00
Marcin Kurczewski
9fab033d89
tr1/docs: document water colors
2025-04-08 21:50:43 +02:00
Marcin Kurczewski
bd4b56f726
tr1/output: make water color player-customizable
2025-04-08 21:50:43 +02:00
lahm86
2fb3824b3b
items: handle null anims/frames for sprite objects
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This ensures that sprite objects (or anything with no animation index
defined) are assigned a default animation and as such allows us to
handle null frames when getting item bounds. When Lara's animations are
injected, animation index 0 (which sprite objects would previously
default to) is no longer valid, hence sprites then pointing to a null
entry.
2025-04-08 11:05:29 +01:00
Marcin Kurczewski
67354e9f43
tr1/output: fix sprites missing fog effect
2025-04-08 08:16:02 +02:00
Marcin Kurczewski
def5d37192
tr1/config: make fog player-customizable
2025-04-08 08:16:02 +02:00
Marcin Kurczewski
287fddea7e
tr1/data: improve bubbles appearance
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2025-04-07 17:16:24 +02:00
Marcin Kurczewski
8cde0e45e2
tr1/output: fix sprite UVs
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Resolves #2672 .
2025-04-07 17:16:24 +02:00
Marcin Kurczewski
04437d02c4
tr1/output: remove pretty pixels option
2025-04-07 12:17:30 +02:00
Marcin Kurczewski
039032e69e
tr1/output: improve bilinear filter UVs
2025-04-07 12:17:30 +02:00
lahm86
0c8a9ecb95
input: ignore ALT-F4 on Windows
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Either Alt key can be used with F4 to close windows, so this ensures
both cases are accounted for to ensure no action is taken on the F4
input role.
Resolves #2690 .
2025-04-05 19:34:18 +01:00
lahm86
a627ff2beb
tr1/savegame: set save game info on save
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This allows strategies to set any values in savegame info during saving
that would normally be set during initial fill_info reads. This
resolves the restart level option not being available until the saves
are re-scanned.
2025-04-05 19:33:57 +01:00
lahm86
9e0e36c3c7
tr1/option_passport: fix restart level escape check
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This ensures the menu back input is respected when using save crystals
and there are no saves present.
2025-04-05 19:33:57 +01:00
lahm86
1717158094
objects: assign default sprite lighting if not set
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This restores default shading on sprites that have values below zero
(i.e. TombEditor default) in the level file.
Resolves #2701 .
2025-04-05 17:26:02 +01:00
Marcin Kurczewski
d1986f82d7
tr1/docs: update changelog
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2025-04-05 13:13:16 +02:00
Marcin Kurczewski
8a6a852af3
tr1/output: disable object clipping
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Tackles #2005 for TR1.
2025-04-04 23:11:09 +02:00
Marcin Kurczewski
effabcfb9c
docs/tr1: update changelog
2025-04-04 17:11:18 +02:00
Marcin Kurczewski
273a63bafe
tr1/output: rewrite room drawing
2025-04-04 09:49:15 +02:00
Marcin Kurczewski
85235ce6a3
docs/tr1: release 4.9
2025-03-31 14:10:17 +02:00
Marcin Kurczewski
12661fe6e6
docs: fix wording
2025-03-31 12:44:25 +02:00
lahm86
e2bcd1aeb7
docs: update docs
2025-03-30 12:34:54 +01:00
walkawayy
2adaf2ac0f
controls: fix console opening when remapping its key ( #2683 )
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Resolves #2641 .
2025-03-26 09:30:47 -04:00
walkawayy
66d1b59330
tr1/stats: change the detailed stats option to three modes
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Resolves #2658 .
The three stat options include:
minimal: kills, pickups, secrets, time
detailed: minimal and max pickup and max kill count
full: detailed and ammo hits/used, health packs used, distance
2025-03-21 11:43:22 -04:00
walkawayy
9424083dd8
tr1/stats: move Deaths stat to last in non-detailed stats mode
2025-03-21 11:43:22 -04:00
walkawayy
2ef5723457
tr1/stats: add extra stats from TR2
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Resolves #2651 .
Added stats are ammo hits/used, health packs used, and distance
travelled.
2025-03-21 11:43:22 -04:00
lahm86
6583b6f111
tr1/savegame_bson: handle Lara animation shift
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Prior to 4.8, Lara's legacy animation set could still be referenced
from old savegames, but the case now is that only applicable animations
are setup during level load. This shifts Lara's animation index to
match her object if detected on load; a similar approach is already in
place for TombATI saves.
Resolves #2654 .
2025-03-21 11:33:18 +00:00
Marcin Kurczewski
1fecbf8c2f
tr1/output: color underwater sprites
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Resolves #2093 .
2025-03-20 22:43:23 +01:00
Marcin Kurczewski
28479fe0ce
shell: add -s/--save argument support
2025-03-15 22:04:13 +01:00
lahm86
fe3170b82a
tr1/level: play cutscene music normally
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This ensures cutscene tracks are not played as looped.
Resolves #2591 .
2025-03-15 20:43:47 +00:00
Marcin Kurczewski
4ba1d96282
cmd/flood: add room_num arg
2025-03-13 21:18:58 +01:00
Marcin Kurczewski
50387b888e
photo-mode: support 60 FPS
2025-03-13 14:59:03 +01:00
Marcin Kurczewski
4283d0a37b
photo-mode: increase world bounds by 5 tiles
2025-03-13 14:59:03 +01:00
Marcin Kurczewski
b455d5ba96
photo-mode: improve inputs
2025-03-13 14:59:03 +01:00
Marcin Kurczewski
b11fe9ab29
trapdoor: fix startup problems
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The cause was the bats - the code to fix bats embedded in room geometry
tries to find the nearest open spot to move the bats to. In the case of
the level "The Atlantean Armor" by Sabatu, it happened inside a room
with a trapdoor. At the time of invoking the embed fix, the trapdoor
didn't have its bounds ready and would crash the game with null pointer
access. It seems to be working fine otherwise.
2025-03-13 12:02:03 +01:00
Marcin Kurczewski
8c0cbf1e7d
tr1/game-flow: fix select level items loading
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Resolves #2617 .
2025-03-12 23:30:58 +01:00
Marcin Kurczewski
888ffaee07
tr2: add quadrilateral interpolation
2025-03-12 22:43:20 +01:00
Marcin Kurczewski
414fb1f226
tr1/savegame: optimize scanning saved games
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Resolves #2610 . Resolves #1335 .
2025-03-12 22:42:59 +01:00
Marcin Kurczewski
1a05a732a2
cmd: add flood and drain console commands
2025-03-12 17:08:27 +01:00
Marcin Kurczewski
d667b13532
docs: improve command docs
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2025-03-11 23:07:35 +01:00
Marcin Kurczewski
98a3928701
cmd/pos: improve formatting; enable in tr1 cutscenes
2025-03-11 23:07:35 +01:00
Marcin Kurczewski
332c0ba0cf
cmd/pos+play: make 0 always refer to the gym level
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Resolves #2605 .
2025-03-11 23:07:35 +01:00
Marcin Kurczewski
1989453f58
cmd/pos: improve indexing of demo and cutscenes
2025-03-11 23:07:35 +01:00
Marcin Kurczewski
4eb4cbd34b
cmd/pos: use proper prefix for demos and cutscenes
2025-03-11 23:07:35 +01:00
Marcin Kurczewski
17e96de3ec
game-strings: fix loading demo and cutscene titles
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Resolves #2604 .
2025-03-11 23:07:35 +01:00
Marcin Kurczewski
0e85a3d155
tr2: add accented fonts
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Resolves #2356 .
2025-03-11 21:10:32 +01:00
lahm86
655bd311fb
data: rebuild injection files
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This replaces all injection files with those built in the new
chunk/zlibbed format. Qualopec and Mines enemy texture fixes have also
been merged into their respective level file injections.
2025-03-11 18:11:52 +00:00
Marcin Kurczewski
cf9c0c9557
tr1/output: add quadrilateral interpolation
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Resolves #354
2025-03-10 23:18:52 +01:00
Marcin Kurczewski
ea6399fe99
tr1/shell: add -l argument support
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2025-03-10 13:37:26 +01:00
lahm86
f0f45e2845
interpolation: handle specific effect deltas
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This resolves various TR1 and TR2 effects jittering in 60fps, and
ensures grenades and harpoons (from Lara) are interpolated.
2025-03-09 17:03:01 +01:00