game-strings: fix loading demo and cutscene titles

Resolves #2604.
This commit is contained in:
Marcin Kurczewski 2025-03-11 21:25:05 +01:00
parent 0f373c9df2
commit 17e96de3ec
3 changed files with 3 additions and 1 deletions

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@ -14,6 +14,7 @@
- fixed Lara's meshes not resetting after using the fly cheat (#2565, #2572, regressions from 4.8)
- fixed guns appearing in Lara's hands if the draw input is held when unarmed and while picking up a gun item (#2577, regressions from 0.8/4.3)
- fixed being able to play with Lara invisible after using the explosion cheat then the fly cheat (#2584, regression from 4.8)
- fixed the `/pos` command not showing demo and cutscene titles
- removed perspective filter toggle (it had no effect; repurposed to trapezoid interpolation toggle)
## [4.8.3](https://github.com/LostArtefacts/TRX/compare/tr1-4.8.2...tr1-4.8.3) - 2025-02-17

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@ -24,6 +24,7 @@
- fixed losing the NG+ flag when loading a save that has it set (#2566, regression from 0.9.2)
- fixed the ammo counter not showing in demos if NG+ is set (#2574, regression from 0.9)
- fixed being able to play with Lara invisible after using the explosion cheat then the fly cheat (#2584, regression from 0.9)
- fixed the `/pos` command not showing demo and cutscene titles
## [0.9.2](https://github.com/LostArtefacts/TRX/compare/tr2-0.9.1...tr2-0.9.2) - 2025-02-19
- fixed secret rewards not handed out after loading a save (#2528, regression from 0.8)

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@ -104,7 +104,7 @@ void GameStringTable_Apply(const GF_LEVEL *const level)
M_Apply(&gs_file->global);
for (int32_t i = 0; i < GFLT_NUMBER_OF; i++) {
M_ApplyLevelTitles(gs_file, GFLT_MAIN);
M_ApplyLevelTitles(gs_file, i);
}
if (level != nullptr) {