Marcin Kurczewski
7718406bbe
creature: move Creature_CheckBaddieOverlap to trx
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
c79f80486f
creature: move Creature_Collision to trx
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
4747121024
lara: make Lara_Push API common
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
b346f537a4
items: move Item_TestBoundsCollide to trx
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
3dfb3085d9
creature: move Creature_Neck to trx
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
f0104c568f
creature: consolidate BITE
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
3d898a8844
creature: move Creature_Effect to trx
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
751e5c4cb5
creature: move Creature_Head to trx
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
a878739c40
creature: move Creature_Tilt to trx
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
4e03c39ffd
creature: move Creature_Turn to trx
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
dbfb93cfd7
creature: move Creature_Mood to trx
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
ec7e8e22bd
creature: move Creature_EnsureHabitat to trx
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
6b3999ab2c
creature: move Creature_AIInfo to trx
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
90494c1fc9
creature: move Creature_Initialise to trx
2025-04-09 19:03:28 +02:00
Marcin Kurczewski
74e6205e7e
tools: move inspect_save to tools/
2025-04-09 16:21:13 +02:00
Marcin Kurczewski
aba72f28a8
tr2/savegame/bson: mirror tr1's footer approach
2025-04-09 16:21:13 +02:00
Marcin Kurczewski
7613e0c806
tr1/output: reduce noise from OpenGL debug output
2025-04-09 14:23:58 +02:00
lahm86
d00c561a41
gun/const: move gun constants to TRX
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This moves and combines gun constants into TRX.
2025-04-09 07:14:50 +01:00
lahm86
bc31423029
objects: rename TR1 inventory objects
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This updates TR1's inventory object names to match TR2.
2025-04-09 07:14:50 +01:00
lahm86
bf54cf9130
tr2/objects/harpoon_bolt: fix harpoon test on invalid objects
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This fixes testing harpoon colliding with invalid objects, such as
sprite pickups.
Resolves #2718 .
2025-04-08 21:53:49 +01:00
Marcin Kurczewski
9fab033d89
tr1/docs: document water colors
2025-04-08 21:50:43 +02:00
Marcin Kurczewski
bd4b56f726
tr1/output: make water color player-customizable
2025-04-08 21:50:43 +02:00
lahm86
ca56a3c68e
lara: rename ammo properties
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This renames Lara's ammo properties in TR1 to match TR2.
2025-04-08 20:47:40 +01:00
lahm86
e7c193a106
savegame: move common module
2025-04-08 20:47:40 +01:00
lahm86
962e87a9e6
savegame: move types to TRX
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This moves the remaining savegame types, enums and consts to TRX. The
strategy has been updated so both games fully match.
2025-04-08 20:47:40 +01:00
lahm86
be337ffbe7
savegame/types: move resume info to TRX
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This moves the resume info definition to TRX and updates both games to
use similarly named properties.
2025-04-08 20:47:40 +01:00
lahm86
4350fa2d10
stats/types: move statistic types to TRX
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This moves the various statistic structs to TRX and updates naming and
types such that both games match as far as possible.
2025-04-08 20:47:40 +01:00
Marcin Kurczewski
989ba0ac6d
tr1/output: improve scissor precision
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Resolves #2713 .
2025-04-08 21:02:01 +02:00
lahm86
2fb3824b3b
items: handle null anims/frames for sprite objects
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This ensures that sprite objects (or anything with no animation index
defined) are assigned a default animation and as such allows us to
handle null frames when getting item bounds. When Lara's animations are
injected, animation index 0 (which sprite objects would previously
default to) is no longer valid, hence sprites then pointing to a null
entry.
2025-04-08 11:05:29 +01:00
lahm86
6820532711
tr1/savegame_bson: append game version
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This adds the current TRX version to the BSON payload.
2025-04-08 07:40:34 +01:00
lahm86
12edeaee37
tr1/savegame: move misc properties to module
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This moves the counter, total save count and initial version properties
to the main savegame module rather than using globals.
2025-04-08 07:40:34 +01:00
lahm86
fc09a0cf90
tr1/savegame: remove passing of game info
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The savegame strategies no longer require to receive the game info
object so this updates all relevant function signatures.
2025-04-08 07:40:34 +01:00
lahm86
1127372135
misc: remove bonus level unlock storage
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Storage of the bonus level unlock flag is redundant because the
gameflow overwrites it always when a level is completed (re-calculated
from the main level stats) and uses the value then to determine if the
next level can be played.
2025-04-08 07:40:34 +01:00
lahm86
8672505f56
tr1/savegame: move death count to resume info
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This moves the death count from the global game info into the resume
info stats struct.
2025-04-08 07:40:34 +01:00
lahm86
ebd5331b31
tr1/savegame: move resume info storage
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This moves storage of resume info into the savegame module rather than
in the global game info.
2025-04-08 07:40:34 +01:00
Marcin Kurczewski
9c708933bc
tr1/option: add ui for changing the fog
2025-04-08 08:16:02 +02:00
Marcin Kurczewski
67354e9f43
tr1/output: fix sprites missing fog effect
2025-04-08 08:16:02 +02:00
Marcin Kurczewski
def5d37192
tr1/config: make fog player-customizable
2025-04-08 08:16:02 +02:00
Marcin Kurczewski
287fddea7e
tr1/data: improve bubbles appearance
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2025-04-07 17:16:24 +02:00
Marcin Kurczewski
8cde0e45e2
tr1/output: fix sprite UVs
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Resolves #2672 .
2025-04-07 17:16:24 +02:00
Marcin Kurczewski
264c18c1c8
build: fix Linux executable name
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Resolves #2705 .
2025-04-07 12:28:36 +02:00
Marcin Kurczewski
04437d02c4
tr1/output: remove pretty pixels option
2025-04-07 12:17:30 +02:00
Marcin Kurczewski
8bec5dc086
tr1/output: store all uvws in a common buffer
2025-04-07 12:17:30 +02:00
Marcin Kurczewski
039032e69e
tr1/output: improve bilinear filter UVs
2025-04-07 12:17:30 +02:00
lahm86
0d80ca8f8f
tr2/savegame: implement BSON saves
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This implements BSON save games, similar to TR1, and opts for it to be
used in place of legacy for writing. Saves will also be stored in a
separate saves directory.
2025-04-06 20:56:25 +01:00
lahm86
5b524faec9
savegame: move common types
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This moves the savegame info and format types to TRX. More intricate
work will be needed in TR1 to allow moving more, so that is beyond
current scope.
2025-04-06 20:56:25 +01:00
lahm86
699c1d9873
tr2/savegame: introduce strategy concept
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This introduces the concept of savegame strategies, like TR1X, with the
legacy strategy being the only one currently.
2025-04-06 20:56:25 +01:00
lahm86
49ad919de3
tr2/savegame: isolate legacy savegame module
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This isolates TR2's legacy savegame logic into its own module, similar
to TR1, and updates related usage throughout.
2025-04-06 20:56:25 +01:00
lahm86
539763492d
tr2/savegame: move pre/post processing logic
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This moves the pre and post processing logic to the main savegame
module.
2025-04-06 20:56:25 +01:00
lahm86
2fbe0c582a
tr2/savegame: encapsulate save IO
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This removes the disjointed OG approach of saving and loading by
storing some variables globally before later interperting them, in
favour of using the same approach as TR1's legacy saves, where the
buffer is read/written in one move.
2025-04-06 20:56:25 +01:00