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creature: move Creature_Neck to trx
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f0104c568f
commit
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4 changed files with 15 additions and 17 deletions
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@ -448,6 +448,20 @@ void Creature_Head(ITEM *const item, const int16_t required)
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CLAMP(creature->head_rotation, -M_HEAD_ARC, M_HEAD_ARC);
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}
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void Creature_Neck(ITEM *const item, const int16_t required)
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{
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CREATURE *const creature = item->data;
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if (creature == nullptr) {
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return;
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}
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int16_t change = required - creature->neck_rotation;
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CLAMP(change, -M_MAX_HEAD_CHANGE, M_MAX_HEAD_CHANGE);
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creature->neck_rotation += change;
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CLAMP(creature->neck_rotation, -M_HEAD_ARC, M_HEAD_ARC);
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}
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int16_t Creature_Effect(
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const ITEM *const item, const BITE *const bite,
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int16_t (*const spawn)(
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@ -13,6 +13,7 @@ void Creature_Mood(const ITEM *item, const AI_INFO *info, bool violent);
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int16_t Creature_Turn(ITEM *item, int16_t max_turn);
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void Creature_Tilt(ITEM *item, int16_t angle);
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void Creature_Head(ITEM *item, int16_t required);
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void Creature_Neck(ITEM *item, int16_t required);
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extern bool Creature_IsHostile(const ITEM *item);
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extern void Creature_Collision(
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@ -21,8 +21,6 @@
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#include <libtrx/utils.h>
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#define MAX_X_ROT (20 * DEG_1) // = 3640
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#define MAX_HEAD_CHANGE (5 * DEG_1) // = 910
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#define HEAD_ARC 0x3000 // = 12288
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#define FLOAT_SPEED 32
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#define TARGET_TOLERANCE 0x400000
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@ -358,20 +356,6 @@ bool Creature_Animate(
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return true;
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}
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void Creature_Neck(ITEM *const item, const int16_t required)
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{
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CREATURE *const creature = item->data;
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if (creature == nullptr) {
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return;
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}
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int16_t change = required - creature->neck_rotation;
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CLAMP(change, -MAX_HEAD_CHANGE, MAX_HEAD_CHANGE);
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creature->neck_rotation += change;
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CLAMP(creature->neck_rotation, -HEAD_ARC, HEAD_ARC);
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}
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void Creature_Float(const int16_t item_num)
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{
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ITEM *const item = Item_Get(item_num);
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@ -6,7 +6,6 @@
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int32_t Creature_CheckBaddieOverlap(int16_t item_num);
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void Creature_Die(int16_t item_num, bool explode);
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void Creature_Neck(ITEM *item, int16_t required);
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void Creature_Float(int16_t item_num);
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void Creature_Underwater(ITEM *item, int32_t depth);
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int32_t Creature_Vault(
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