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tr2/objects/harpoon_bolt: fix harpoon test on invalid objects
This fixes testing harpoon colliding with invalid objects, such as sprite pickups. Resolves #2718.
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@ -62,6 +62,9 @@ static void M_Control(const int16_t item_num)
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}
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const ANIM_FRAME *const frame = Item_GetBestFrame(target_item);
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if (frame == nullptr) {
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continue;
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}
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const BOUNDS_16 *const bounds = &frame->bounds;
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const int32_t cdy = item->pos.y - target_item->pos.y;
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