Marcin Kurczewski
effabcfb9c
docs/tr1: update changelog
2025-04-04 17:11:18 +02:00
Marcin Kurczewski
273a63bafe
tr1/output: rewrite room drawing
2025-04-04 09:49:15 +02:00
Marcin Kurczewski
85235ce6a3
docs/tr1: release 4.9
2025-03-31 14:10:17 +02:00
Marcin Kurczewski
12661fe6e6
docs: fix wording
2025-03-31 12:44:25 +02:00
lahm86
e2bcd1aeb7
docs: update docs
2025-03-30 12:34:54 +01:00
walkawayy
2adaf2ac0f
controls: fix console opening when remapping its key ( #2683 )
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Resolves #2641 .
2025-03-26 09:30:47 -04:00
walkawayy
66d1b59330
tr1/stats: change the detailed stats option to three modes
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Resolves #2658 .
The three stat options include:
minimal: kills, pickups, secrets, time
detailed: minimal and max pickup and max kill count
full: detailed and ammo hits/used, health packs used, distance
2025-03-21 11:43:22 -04:00
walkawayy
9424083dd8
tr1/stats: move Deaths stat to last in non-detailed stats mode
2025-03-21 11:43:22 -04:00
walkawayy
2ef5723457
tr1/stats: add extra stats from TR2
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Resolves #2651 .
Added stats are ammo hits/used, health packs used, and distance
travelled.
2025-03-21 11:43:22 -04:00
lahm86
6583b6f111
tr1/savegame_bson: handle Lara animation shift
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Prior to 4.8, Lara's legacy animation set could still be referenced
from old savegames, but the case now is that only applicable animations
are setup during level load. This shifts Lara's animation index to
match her object if detected on load; a similar approach is already in
place for TombATI saves.
Resolves #2654 .
2025-03-21 11:33:18 +00:00
Marcin Kurczewski
1fecbf8c2f
tr1/output: color underwater sprites
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Resolves #2093 .
2025-03-20 22:43:23 +01:00
Marcin Kurczewski
28479fe0ce
shell: add -s/--save argument support
2025-03-15 22:04:13 +01:00
lahm86
fe3170b82a
tr1/level: play cutscene music normally
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This ensures cutscene tracks are not played as looped.
Resolves #2591 .
2025-03-15 20:43:47 +00:00
Marcin Kurczewski
4ba1d96282
cmd/flood: add room_num arg
2025-03-13 21:18:58 +01:00
Marcin Kurczewski
50387b888e
photo-mode: support 60 FPS
2025-03-13 14:59:03 +01:00
Marcin Kurczewski
4283d0a37b
photo-mode: increase world bounds by 5 tiles
2025-03-13 14:59:03 +01:00
Marcin Kurczewski
b455d5ba96
photo-mode: improve inputs
2025-03-13 14:59:03 +01:00
Marcin Kurczewski
b11fe9ab29
trapdoor: fix startup problems
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The cause was the bats - the code to fix bats embedded in room geometry
tries to find the nearest open spot to move the bats to. In the case of
the level "The Atlantean Armor" by Sabatu, it happened inside a room
with a trapdoor. At the time of invoking the embed fix, the trapdoor
didn't have its bounds ready and would crash the game with null pointer
access. It seems to be working fine otherwise.
2025-03-13 12:02:03 +01:00
Marcin Kurczewski
8c0cbf1e7d
tr1/game-flow: fix select level items loading
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Resolves #2617 .
2025-03-12 23:30:58 +01:00
Marcin Kurczewski
888ffaee07
tr2: add quadrilateral interpolation
2025-03-12 22:43:20 +01:00
Marcin Kurczewski
414fb1f226
tr1/savegame: optimize scanning saved games
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Resolves #2610 . Resolves #1335 .
2025-03-12 22:42:59 +01:00
Marcin Kurczewski
1a05a732a2
cmd: add flood and drain console commands
2025-03-12 17:08:27 +01:00
Marcin Kurczewski
d667b13532
docs: improve command docs
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2025-03-11 23:07:35 +01:00
Marcin Kurczewski
98a3928701
cmd/pos: improve formatting; enable in tr1 cutscenes
2025-03-11 23:07:35 +01:00
Marcin Kurczewski
332c0ba0cf
cmd/pos+play: make 0 always refer to the gym level
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Resolves #2605 .
2025-03-11 23:07:35 +01:00
Marcin Kurczewski
1989453f58
cmd/pos: improve indexing of demo and cutscenes
2025-03-11 23:07:35 +01:00
Marcin Kurczewski
4eb4cbd34b
cmd/pos: use proper prefix for demos and cutscenes
2025-03-11 23:07:35 +01:00
Marcin Kurczewski
17e96de3ec
game-strings: fix loading demo and cutscene titles
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Resolves #2604 .
2025-03-11 23:07:35 +01:00
Marcin Kurczewski
0e85a3d155
tr2: add accented fonts
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Resolves #2356 .
2025-03-11 21:10:32 +01:00
lahm86
655bd311fb
data: rebuild injection files
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This replaces all injection files with those built in the new
chunk/zlibbed format. Qualopec and Mines enemy texture fixes have also
been merged into their respective level file injections.
2025-03-11 18:11:52 +00:00
Marcin Kurczewski
cf9c0c9557
tr1/output: add quadrilateral interpolation
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Resolves #354
2025-03-10 23:18:52 +01:00
Marcin Kurczewski
ea6399fe99
tr1/shell: add -l argument support
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2025-03-10 13:37:26 +01:00
lahm86
f0f45e2845
interpolation: handle specific effect deltas
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This resolves various TR1 and TR2 effects jittering in 60fps, and
ensures grenades and harpoons (from Lara) are interpolated.
2025-03-09 17:03:01 +01:00
lahm86
4b34f5175b
interpolation: detect large camera shifts
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This updates camera interpolation in cases where there are large shifts
of any positional value, such as going to a fixed camera on the other
side of the world. In this case, we just commit the values rather than
interpolating each one, as this can result in the camera having settle
at the destination.
2025-03-09 17:03:01 +01:00
Marcin Kurczewski
8a0c695b02
tr2: add 60 fps
2025-03-09 17:03:01 +01:00
lahm86
42b46673b8
movable_block: handle pushblocks collectively
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This migrates handling of pushblock floor manipulation to a collective
organisation of calls, whereby we process blocks based on Y position.
This prevents issues with adjusting floors too early or too late.
2025-03-08 21:32:22 +00:00
walkawayy
73d5c88a2e
tr1/output: add drawing mesh spheres to debug command
2025-03-08 14:58:13 -05:00
lahm86
c5757957b9
lara/cheat: prevent fly cheat after exploding death
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This prevents the fly cheat from being used after the explosion cheat.
Resolves #2584 .
2025-03-06 13:46:18 +00:00
lahm86
869501db67
tr1/inventory: respect busy hands status
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This ensures that if Lara's hands are busy while a gun item is added to
the inventory, the status is restored after initialising said gun.
Resolves #2577 .
2025-03-06 13:14:50 +00:00
lahm86
07e469b68a
tr1/lara/cheat: reset meshes in fly cheat
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Resolves #2565 .
Resolves #2572 .
2025-03-02 21:10:16 +00:00
walkawayy
3808fa7c28
inventory: limit max item quantities to fix crashing ( #2554 )
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Resolves #2497 .
2025-02-28 19:58:51 -05:00
lahm86
798dc168f0
camera: fix unchecked NO_HEIGHT usage
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This resolves an OG bug whereby the camera shift could result in
extremely large values when NO_HEIGHT is involved, hence resulting in
the camera going out of bounds for a frame or so. We now check for this
case and use the previous valid Y position of the camera.
Resolves #1034 .
2025-02-28 22:13:03 +00:00
lahm86
90a9e82760
tr1/objects/bear: apply AI fix in bear control
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This moves the bear AI fix to the control routine to avoid the setting
having been changed before demos load, where the setting will be
disabled.
Resolves #2559 .
2025-02-27 22:03:01 +00:00
walkawayy
7e4ceb62ed
tr1/controls: hide the reset and unbind texts when changing keys ( #2555 )
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Resolves #2103 .
2025-02-26 17:35:16 -05:00
lahm86
ff7d6876c8
tr1/game_flow: add support for no floor
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This adds support for no floor in TR1, in the same style as TR2's
Floating Islands.
Resolves #2541 .
2025-02-21 21:17:11 +00:00
Marcin Kurczewski
7ff66fe86e
docs/tr1: release 4.8.3
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2025-02-17 21:47:35 +01:00
Marcin Kurczewski
4e72420ecd
game-flow: fix NG+ saves breaking normal saves
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Resolves #2515 .
2025-02-17 21:47:15 +01:00
Marcin Kurczewski
bac8061a3c
tr1/passport: fix navigating to Select Level
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Resolves #2518 .
2025-02-17 21:47:14 +01:00
Marcin Kurczewski
b67733e7df
tr1/passport: fix text disappearing too quickly
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Resolves #2512 .
2025-02-17 15:26:50 +01:00
lahm86
b4fff4cacb
tr1/room: refresh track flags in gym
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This refreshes the track flags after processing the gym tracks, in case
the track ID has changed based on player action.
Resolves #2514 .
2025-02-17 15:26:36 +01:00