lahm86
a859d668f9
lara: test alignment position height validity in TR1
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This applies a fix introduced in TR2 to TR1 so that Lara doesn't become
clamped under a steeply sloped ceiling if picking up an item there.
Resolves #2879 .
2025-04-27 21:53:55 +01:00
Marcin Kurczewski
953f30205e
build: offload binary assets to TRX-data
2025-04-22 12:37:43 +02:00
Marcin Kurczewski
fbc26fcba6
docs: update logos
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2025-04-21 18:38:40 +02:00
lahm86
fa5a4f118b
objects/movable_block: fix angle resetting and snapping
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This restores pushblock angles after performing collision tests, and
also snaps them to the grid on initialisation if a builder places them
at non 90 degree angles to avoid instead snapping during collision.
Resolves #2776 .
2025-04-19 19:03:30 +01:00
lahm86
3e39a090f7
tr1/data: fix enemy death SFX
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This fixes the panther and skate kid's death SFX
Resolves #2647 .
2025-04-13 18:06:50 +01:00
lahm86
9b073d69f3
tr1/room: add support for antitriggers
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This allows antitriggers to be used like in TR2+.
Resolves #2580 .
2025-04-12 22:33:40 +01:00
lahm86
c69fe9c891
objects: raise static mesh slot capacity
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This raises the static mesh slot capacity from 50 to 256. 2D statics
remain fixed at 50 for the time being.
Resolves #2734 .
2025-04-12 12:36:49 +01:00
lahm86
e2bcd1aeb7
docs: update docs
2025-03-30 12:34:54 +01:00
walkawayy
66d1b59330
tr1/stats: change the detailed stats option to three modes
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Resolves #2658 .
The three stat options include:
minimal: kills, pickups, secrets, time
detailed: minimal and max pickup and max kill count
full: detailed and ammo hits/used, health packs used, distance
2025-03-21 11:43:22 -04:00
walkawayy
2ef5723457
tr1/stats: add extra stats from TR2
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Resolves #2651 .
Added stats are ammo hits/used, health packs used, and distance
travelled.
2025-03-21 11:43:22 -04:00
Marcin Kurczewski
28479fe0ce
shell: add -s/--save argument support
2025-03-15 22:04:13 +01:00
Marcin Kurczewski
888ffaee07
tr2: add quadrilateral interpolation
2025-03-12 22:43:20 +01:00
Marcin Kurczewski
0e85a3d155
tr2: add accented fonts
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Resolves #2356 .
2025-03-11 21:10:32 +01:00
Marcin Kurczewski
8a0c695b02
tr2: add 60 fps
2025-03-09 17:03:01 +01:00
lahm86
798dc168f0
camera: fix unchecked NO_HEIGHT usage
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This resolves an OG bug whereby the camera shift could result in
extremely large values when NO_HEIGHT is involved, hence resulting in
the camera going out of bounds for a frame or so. We now check for this
case and use the previous valid Y position of the camera.
Resolves #1034 .
2025-02-28 22:13:03 +00:00
lahm86
ff7d6876c8
tr1/game_flow: add support for no floor
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This adds support for no floor in TR1, in the same style as TR2's
Floating Islands.
Resolves #2541 .
2025-02-21 21:17:11 +00:00
lahm86
efe124c60e
level: allow empty SFX data while reading
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This allows reading levels that contain no SFX data.
Resolves #2460 .
2025-02-08 18:24:05 +00:00
lahm86
71cd31d7ab
camera: store cinematic frames in camera module
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This moves cinematic frames into a new common camera cinematic module;
they should only be changed on level reading.
This also adds checks to TR2 in case there are no frames and a
cinematic is loaded.
Resolves #2413 .
2025-02-02 10:09:23 +00:00
lahm86
0e025b65ac
output: raise TR2 texture limits
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This removes the cap on object and sprite textures in TR1 and TR2, and
raises the TR2 page limit to 128.
Resolves #1795 .
Resolves #1796 .
2025-01-28 17:43:59 +00:00
lahm86
18de1465d2
tr2/game_buf: expand game memory limit
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This raises TR2's game_buf limit to match TR1, at 128 MB.
2025-01-28 17:43:59 +00:00
Marcin Kurczewski
cc30d7f4ee
docs: update macOS TR2X info
2025-01-25 17:19:38 +01:00
lahm86
2f16613d74
effects: add dynamic light to guns and explosions
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This adds dynamic light for explosion and (enemy) gunshots in TR1 and
makes it optional in TR2.
Resolves #2357 .
2025-01-23 22:26:35 +00:00
Marcin Kurczewski
6667c1a1eb
input: allow repeating left/right menu arrows
2025-01-14 23:20:18 +01:00
lahm86
9abf5802b1
tr1/spawn: fix Lara blood spawn position
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This fixes assigning a blood splat to a bone beyond Lara's data and
introduces proper random positioning for it.
2025-01-11 14:12:51 +00:00
Marcin Kurczewski
3e2d54c3c5
tr2/viewport: allow players to change fov
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Resolves #2177 .
2024-12-31 13:59:40 +01:00
Marcin Kurczewski
f43393a199
tr2/input: add TR3+ sidesteps option
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Resolves #2111 .
2024-12-30 13:57:19 +01:00
Marcin Kurczewski
59bf9b31e0
misc: fix ricochet spelling
2024-12-22 22:39:23 +01:00
lahm86
0038e882f5
tr1/pickup: add option for pickup aids
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This adds support for pickup aids, which will add an intermittent
twinkle effect nearby pickup items when the player enables the option.
Resolves #2076 .
2024-12-21 11:21:56 +00:00
lahm86
b407bfd0ce
tr1/objects/movable_block: add trap feature to pushblocks
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This makes falling pushblocks more realistic if they land on top of
Lara, killing her outright. We hide Lara's shadow to avoid it
appearing on top of the pushblock, as the floor height change will
continue to operate in case there are active enemies nearby.
Additionally, a camera target item is spawned to prevent issues with
the camera looking into the pushblock at Lara.
Resolves #2035 .
2024-12-14 15:41:43 +00:00
lahm86
74d8a604f9
tr1/data: fix Natla's Mines boat camera position
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This shifts the camera in Natla's Mines that looks at the boat while
it's moving, so to avoid seeing the flip state.
Resolves #2019 .
2024-12-13 12:41:37 +00:00
lahm86
8941edca41
tr1/objects/door: define doors in opening rooms
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This takes on the TR2 approach of having doors defined in the rooms
they open into, so to resolve drawing issues when close to the
portals.
Part of #2005 .
2024-12-12 22:45:41 +00:00
lahm86
9faf8bccc2
tr1/data: fix incorrect transparency in Egypt textures
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Fixes incorrect transparent pixels on some room and static mesh
textures in Egyptian levels.
Resolves #1975 ,
2024-11-30 17:01:29 +00:00
lahm86
69629385a0
tr1/data: fix wolf and bat transparent eyes
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Injects texture replacements for the wolf and bat eyes in Peru. The
wolf fix applies to all 4 levels, the bat fix only to Caves and
Vilcabamba.
Resolves #1945 .
2024-11-30 17:01:29 +00:00
lahm86
01f040d9b8
tr1/inventory: support automatic key item selection
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This allows the inventory to open on the correct key item based upon
the receptacle Lara is currently trying to use.
Resolves #1884 .
2024-11-12 21:51:21 +00:00
Marcin Kurczewski
4b06213fd4
docs: update changelogs
2024-11-05 10:31:56 +01:00
Marcin Kurczewski
3021804047
tr2/overlay: support 3d pickup animations
2024-11-05 10:31:56 +01:00
lahm86
efc150d029
tr1/objects/scion3: save scion hitpoints
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This ensures the shootable scion's hitpoints value is saved so if it's
still active on reload, Lara can't continue to target it.
Resolves #1819 .
2024-11-03 21:03:18 +00:00
lahm86
c3bff3a9cb
tr1/data: inject Khamoon trapdoor triggers
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This injects dummy triggers in rooms 10 and 18 for trapdoors 33 and 34
in City of Khamoon.
Part of #1744 .
2024-10-25 00:06:20 +02:00
lahm86
4952e460fe
tr1/lara: add wading support
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This adds support for wading, taken from TR2, with the required
animations and SFX provided in lara_animations.bin.
Resolves #1537 .
2024-10-21 13:27:51 +01:00
lahm86
0ea343f1ed
tr1/data: inject pushblock SFX commands ( #1715 )
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This injects the missing animation commands for pushblock types 2, 3
and 4 in Natla's Mines, so they play 4 scrapes on the pull animation in
line with every other pushblock in the game.
Resolves #1714 .
2024-10-15 15:40:48 +01:00
lahm86
a9fd434d99
tr1/lara: inject medium water exit animation
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This injects the TR2 exit water to "medium" height animation.
Resolves #1538 .
2024-10-08 14:14:39 +01:00
lahm86
708141d4be
camera: add photo mode
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This adds a photo mode phase and camera logic to handle movement. No UI
is presented currently.
2024-10-05 16:24:10 +01:00
lahm86
95407af8d4
overlay: add option to toggle game UI ( #1657 )
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This adds an option to allow toggling the in-game UI.
Resolves #1656 .
2024-10-04 18:41:53 +01:00
Marcin Kurczewski
ff559580bf
misc: merge tr2 and libtrx codebases
2024-10-03 10:36:35 +02:00